Panagiotis Christopoulos Charitos d4817be956 Alternative blurring method. no difference on the same quality 12 years ago
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BsCommonFrag.glsl 008db16d87 Cleaning up the shaders 12 years ago
BsCommonVert.glsl 008db16d87 Cleaning up the shaders 12 years ago
CommonFrag.glsl b31fac9cba porting to Mali & investigating normals tangent bug 12 years ago
Dbg.glsl 008db16d87 Cleaning up the shaders 12 years ago
Final.glsl 61974f0871 Porting to GLES3 12 years ago
GaussianBlurGeneric.glsl 61974f0871 Porting to GLES3 12 years ago
IsBinLightTemplate.glsl 4f95c29c5d refactoring tiler & IS 12 years ago
IsCommon.glsl abca952b8a IS refactoring. There is a UBO bug still 12 years ago
IsLp.glsl 5a7ed7e113 Prepearing for first demo release. Adding fullscreen native rez, cleaning up 12 years ago
IsUpdateTilegrid.glsl 03a5b8c89e Tiler compute 12 years ago
IsUpdateTiles.glsl 4f95c29c5d refactoring tiler & IS 12 years ago
LinearDepth.glsl 60b88f0db2 IS 13 years ago
MsBsCommon.glsl 008db16d87 Cleaning up the shaders 12 years ago
MsCommonFrag.glsl b31fac9cba porting to Mali & investigating normals tangent bug 12 years ago
MsCommonTessc.glsl 008db16d87 Cleaning up the shaders 12 years ago
MsCommonVert.glsl 28a9bc1767 IS bug fixes 12 years ago
Pack.glsl b31fac9cba porting to Mali & investigating normals tangent bug 12 years ago
Pps.glsl d4817be956 Alternative blurring method. no difference on the same quality 12 years ago
PpsHdr.glsl 61974f0871 Porting to GLES3 12 years ago
PpsSsao.glsl 61974f0871 Porting to GLES3 12 years ago
SimpleVert.glsl 07e48bda22 Tiler additions & designing UI 13 years ago
TilerMinMax.glsl 61974f0871 Porting to GLES3 12 years ago
VariableSamplingBlurGeneric.glsl d4817be956 Alternative blurring method. no difference on the same quality 12 years ago
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 years ago