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- // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Renderer/IndirectDiffuse.h>
- #include <AnKi/Renderer/Renderer.h>
- #include <AnKi/Renderer/DepthDownscale.h>
- #include <AnKi/Renderer/GBuffer.h>
- #include <AnKi/Renderer/DownscaleBlur.h>
- #include <AnKi/Renderer/MotionVectors.h>
- #include <AnKi/Renderer/IndirectDiffuseProbes.h>
- #include <AnKi/Core/ConfigSet.h>
- namespace anki {
- IndirectDiffuse::~IndirectDiffuse()
- {
- }
- Error IndirectDiffuse::init()
- {
- const Error err = initInternal();
- if(err)
- {
- ANKI_R_LOGE("Failed to initialize indirect diffuse pass");
- }
- return err;
- }
- Error IndirectDiffuse::initInternal()
- {
- const UVec2 size = m_r->getInternalResolution() / 2;
- ANKI_ASSERT((m_r->getInternalResolution() % 2) == UVec2(0u) && "Needs to be dividable for proper upscaling");
- ANKI_R_LOGV("Initializing indirect diffuse. Resolution %ux%u", size.x(), size.y());
- const Bool preferCompute = getConfig().getRPreferCompute();
- // Init textures
- TextureUsageBit usage = TextureUsageBit::ALL_SAMPLED;
- usage |= (preferCompute) ? TextureUsageBit::IMAGE_COMPUTE_WRITE : TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
- TextureInitInfo texInit =
- m_r->create2DRenderTargetInitInfo(size.x(), size.y(), m_r->getHdrFormat(), usage, "IndirectDiffuse #1");
- m_rts[0] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
- texInit.setName("IndirectDiffuse #2");
- m_rts[1] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
- m_fbDescr.m_colorAttachmentCount = 1;
- m_fbDescr.bake();
- // Init SSGI+probes pass
- {
- ANKI_CHECK(getResourceManager().loadResource((preferCompute)
- ? "ShaderBinaries/IndirectDiffuseCompute.ankiprogbin"
- : "ShaderBinaries/IndirectDiffuseRaster.ankiprogbin",
- m_main.m_prog));
- const ShaderProgramResourceVariant* variant;
- m_main.m_prog->getOrCreateVariant(variant);
- m_main.m_grProg = variant->getProgram();
- }
- // Init denoise
- {
- ANKI_CHECK(getResourceManager().loadResource((preferCompute)
- ? "ShaderBinaries/IndirectDiffuseDenoiseCompute.ankiprogbin"
- : "ShaderBinaries/IndirectDiffuseDenoiseRaster.ankiprogbin",
- m_denoise.m_prog));
- ShaderProgramResourceVariantInitInfo variantInit(m_denoise.m_prog);
- variantInit.addMutation("BLUR_ORIENTATION", 0);
- const ShaderProgramResourceVariant* variant;
- m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
- m_denoise.m_grProgs[0] = variant->getProgram();
- variantInit.addMutation("BLUR_ORIENTATION", 1);
- m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
- m_denoise.m_grProgs[1] = variant->getProgram();
- }
- return Error::NONE;
- }
- void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx)
- {
- RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
- const Bool preferCompute = getConfig().getRPreferCompute();
- // SSGI+probes
- {
- // Create RTs
- const U32 readRtIdx = m_r->getFrameCount() & 1;
- const U32 writeRtIdx = !readRtIdx;
- if(ANKI_LIKELY(m_rtsImportedOnce))
- {
- m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx]);
- m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx]);
- }
- else
- {
- m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx], TextureUsageBit::ALL_SAMPLED);
- m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx], TextureUsageBit::ALL_SAMPLED);
- m_rtsImportedOnce = true;
- }
- // Create main pass
- TextureUsageBit readUsage;
- TextureUsageBit writeUsage;
- RenderPassDescriptionBase* prpass;
- if(preferCompute)
- {
- ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("IndirectDiffuse");
- readUsage = TextureUsageBit::SAMPLED_COMPUTE;
- writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE;
- prpass = &rpass;
- }
- else
- {
- GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("IndirectDiffuse");
- rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_mainRtHandles[WRITE]});
- readUsage = TextureUsageBit::SAMPLED_FRAGMENT;
- writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
- prpass = &rpass;
- }
- prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[WRITE], writeUsage));
- m_r->getIndirectDiffuseProbes().setRenderGraphDependencies(ctx, *prpass, readUsage);
- prpass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(2), readUsage));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- prpass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
- prpass->newDependency(RenderPassDependency(m_r->getDownscaleBlur().getRt(), readUsage));
- prpass->newDependency(RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage));
- prpass->newDependency(RenderPassDependency(m_r->getMotionVectors().getHistoryLengthRt(), readUsage));
- prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[READ], readUsage));
- prpass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_main.m_grProg);
- const ClusteredShadingContext& binning = ctx.m_clusteredShading;
- bindUniforms(cmdb, 0, 0, binning.m_clusteredShadingUniformsToken);
- m_r->getIndirectDiffuseProbes().bindVolumeTextures(ctx, rgraphCtx, 0, 1);
- bindUniforms(cmdb, 0, 2, binning.m_globalIlluminationProbesToken);
- bindStorage(cmdb, 0, 3, binning.m_clustersToken);
- cmdb->bindSampler(0, 4, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 5, m_r->getGBuffer().getColorRt(2));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- rgraphCtx.bindTexture(0, 6, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
- rgraphCtx.bindColorTexture(0, 7, m_r->getDownscaleBlur().getRt());
- rgraphCtx.bindColorTexture(0, 8, m_runCtx.m_mainRtHandles[READ]);
- rgraphCtx.bindColorTexture(0, 9, m_r->getMotionVectors().getMotionVectorsRt());
- rgraphCtx.bindColorTexture(0, 10, m_r->getMotionVectors().getHistoryLengthRt());
- if(getConfig().getRPreferCompute())
- {
- rgraphCtx.bindImage(0, 11, m_runCtx.m_mainRtHandles[WRITE]);
- }
- // Bind uniforms
- IndirectDiffuseUniforms unis;
- unis.m_viewportSize = m_r->getInternalResolution() / 2u;
- unis.m_viewportSizef = Vec2(unis.m_viewportSize);
- const Mat4& pmat = ctx.m_matrices.m_projection;
- unis.m_projectionMat = Vec4(pmat(0, 0), pmat(1, 1), pmat(2, 2), pmat(2, 3));
- unis.m_radius = getConfig().getRIndirectDiffuseSsgiRadius();
- unis.m_sampleCount = getConfig().getRIndirectDiffuseSsgiSampleCount();
- unis.m_sampleCountf = F32(unis.m_sampleCount);
- unis.m_ssaoBias = getConfig().getRIndirectDiffuseSsaoBias();
- unis.m_ssaoStrength = getConfig().getRIndirectDiffuseSsaoStrength();
- cmdb->setPushConstants(&unis, sizeof(unis));
- if(getConfig().getRPreferCompute())
- {
- dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
- }
- else
- {
- cmdb->setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y());
- cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
- }
- });
- }
- // Denoise
- for(U32 dir = 0; dir < 2; ++dir)
- {
- const U32 readIdx = (dir == 0) ? WRITE : READ;
- TextureUsageBit readUsage;
- TextureUsageBit writeUsage;
- RenderPassDescriptionBase* prpass;
- if(preferCompute)
- {
- ComputeRenderPassDescription& rpass =
- rgraph.newComputeRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV");
- readUsage = TextureUsageBit::SAMPLED_COMPUTE;
- writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE;
- prpass = &rpass;
- }
- else
- {
- GraphicsRenderPassDescription& rpass =
- rgraph.newGraphicsRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV");
- rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_mainRtHandles[!readIdx]});
- readUsage = TextureUsageBit::SAMPLED_FRAGMENT;
- writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
- prpass = &rpass;
- }
- prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[readIdx], readUsage));
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- prpass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
- prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[!readIdx], writeUsage));
- prpass->setWork([this, &ctx, dir, readIdx](RenderPassWorkContext& rgraphCtx) {
- CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
- cmdb->bindShaderProgram(m_denoise.m_grProgs[dir]);
- cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
- rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_mainRtHandles[readIdx]);
- TextureSubresourceInfo hizSubresource;
- hizSubresource.m_mipmapCount = 1;
- rgraphCtx.bindTexture(0, 2, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
- if(getConfig().getRPreferCompute())
- {
- rgraphCtx.bindImage(0, 3, m_runCtx.m_mainRtHandles[!readIdx]);
- }
- IndirectDiffuseDenoiseUniforms unis;
- unis.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter;
- unis.m_viewportSize = m_r->getInternalResolution() / 2u;
- unis.m_viewportSizef = Vec2(unis.m_viewportSize);
- unis.m_sampleCountDiv2 = F32(getConfig().getRIndirectDiffuseDenoiseSampleCount());
- unis.m_sampleCountDiv2 = max(1.0f, std::round(unis.m_sampleCountDiv2 / 2.0f));
- cmdb->setPushConstants(&unis, sizeof(unis));
- if(getConfig().getRPreferCompute())
- {
- dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
- }
- else
- {
- cmdb->setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y());
- cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
- }
- });
- }
- }
- } // end namespace anki
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