IndirectDiffuse.cpp 9.7 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/IndirectDiffuse.h>
  6. #include <AnKi/Renderer/Renderer.h>
  7. #include <AnKi/Renderer/DepthDownscale.h>
  8. #include <AnKi/Renderer/GBuffer.h>
  9. #include <AnKi/Renderer/DownscaleBlur.h>
  10. #include <AnKi/Renderer/MotionVectors.h>
  11. #include <AnKi/Renderer/IndirectDiffuseProbes.h>
  12. #include <AnKi/Core/ConfigSet.h>
  13. namespace anki {
  14. IndirectDiffuse::~IndirectDiffuse()
  15. {
  16. }
  17. Error IndirectDiffuse::init()
  18. {
  19. const Error err = initInternal();
  20. if(err)
  21. {
  22. ANKI_R_LOGE("Failed to initialize indirect diffuse pass");
  23. }
  24. return err;
  25. }
  26. Error IndirectDiffuse::initInternal()
  27. {
  28. const UVec2 size = m_r->getInternalResolution() / 2;
  29. ANKI_ASSERT((m_r->getInternalResolution() % 2) == UVec2(0u) && "Needs to be dividable for proper upscaling");
  30. ANKI_R_LOGV("Initializing indirect diffuse. Resolution %ux%u", size.x(), size.y());
  31. const Bool preferCompute = getConfig().getRPreferCompute();
  32. // Init textures
  33. TextureUsageBit usage = TextureUsageBit::ALL_SAMPLED;
  34. usage |= (preferCompute) ? TextureUsageBit::IMAGE_COMPUTE_WRITE : TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
  35. TextureInitInfo texInit =
  36. m_r->create2DRenderTargetInitInfo(size.x(), size.y(), m_r->getHdrFormat(), usage, "IndirectDiffuse #1");
  37. m_rts[0] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
  38. texInit.setName("IndirectDiffuse #2");
  39. m_rts[1] = m_r->createAndClearRenderTarget(texInit, TextureUsageBit::ALL_SAMPLED);
  40. m_fbDescr.m_colorAttachmentCount = 1;
  41. m_fbDescr.bake();
  42. // Init SSGI+probes pass
  43. {
  44. ANKI_CHECK(getResourceManager().loadResource((preferCompute)
  45. ? "ShaderBinaries/IndirectDiffuseCompute.ankiprogbin"
  46. : "ShaderBinaries/IndirectDiffuseRaster.ankiprogbin",
  47. m_main.m_prog));
  48. const ShaderProgramResourceVariant* variant;
  49. m_main.m_prog->getOrCreateVariant(variant);
  50. m_main.m_grProg = variant->getProgram();
  51. }
  52. // Init denoise
  53. {
  54. ANKI_CHECK(getResourceManager().loadResource((preferCompute)
  55. ? "ShaderBinaries/IndirectDiffuseDenoiseCompute.ankiprogbin"
  56. : "ShaderBinaries/IndirectDiffuseDenoiseRaster.ankiprogbin",
  57. m_denoise.m_prog));
  58. ShaderProgramResourceVariantInitInfo variantInit(m_denoise.m_prog);
  59. variantInit.addMutation("BLUR_ORIENTATION", 0);
  60. const ShaderProgramResourceVariant* variant;
  61. m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
  62. m_denoise.m_grProgs[0] = variant->getProgram();
  63. variantInit.addMutation("BLUR_ORIENTATION", 1);
  64. m_denoise.m_prog->getOrCreateVariant(variantInit, variant);
  65. m_denoise.m_grProgs[1] = variant->getProgram();
  66. }
  67. return Error::NONE;
  68. }
  69. void IndirectDiffuse::populateRenderGraph(RenderingContext& ctx)
  70. {
  71. RenderGraphDescription& rgraph = ctx.m_renderGraphDescr;
  72. const Bool preferCompute = getConfig().getRPreferCompute();
  73. // SSGI+probes
  74. {
  75. // Create RTs
  76. const U32 readRtIdx = m_r->getFrameCount() & 1;
  77. const U32 writeRtIdx = !readRtIdx;
  78. if(ANKI_LIKELY(m_rtsImportedOnce))
  79. {
  80. m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx]);
  81. m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx]);
  82. }
  83. else
  84. {
  85. m_runCtx.m_mainRtHandles[0] = rgraph.importRenderTarget(m_rts[readRtIdx], TextureUsageBit::ALL_SAMPLED);
  86. m_runCtx.m_mainRtHandles[1] = rgraph.importRenderTarget(m_rts[writeRtIdx], TextureUsageBit::ALL_SAMPLED);
  87. m_rtsImportedOnce = true;
  88. }
  89. // Create main pass
  90. TextureUsageBit readUsage;
  91. TextureUsageBit writeUsage;
  92. RenderPassDescriptionBase* prpass;
  93. if(preferCompute)
  94. {
  95. ComputeRenderPassDescription& rpass = rgraph.newComputeRenderPass("IndirectDiffuse");
  96. readUsage = TextureUsageBit::SAMPLED_COMPUTE;
  97. writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE;
  98. prpass = &rpass;
  99. }
  100. else
  101. {
  102. GraphicsRenderPassDescription& rpass = rgraph.newGraphicsRenderPass("IndirectDiffuse");
  103. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_mainRtHandles[WRITE]});
  104. readUsage = TextureUsageBit::SAMPLED_FRAGMENT;
  105. writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
  106. prpass = &rpass;
  107. }
  108. prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[WRITE], writeUsage));
  109. m_r->getIndirectDiffuseProbes().setRenderGraphDependencies(ctx, *prpass, readUsage);
  110. prpass->newDependency(RenderPassDependency(m_r->getGBuffer().getColorRt(2), readUsage));
  111. TextureSubresourceInfo hizSubresource;
  112. hizSubresource.m_mipmapCount = 1;
  113. prpass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
  114. prpass->newDependency(RenderPassDependency(m_r->getDownscaleBlur().getRt(), readUsage));
  115. prpass->newDependency(RenderPassDependency(m_r->getMotionVectors().getMotionVectorsRt(), readUsage));
  116. prpass->newDependency(RenderPassDependency(m_r->getMotionVectors().getHistoryLengthRt(), readUsage));
  117. prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[READ], readUsage));
  118. prpass->setWork([this, &ctx](RenderPassWorkContext& rgraphCtx) {
  119. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  120. cmdb->bindShaderProgram(m_main.m_grProg);
  121. const ClusteredShadingContext& binning = ctx.m_clusteredShading;
  122. bindUniforms(cmdb, 0, 0, binning.m_clusteredShadingUniformsToken);
  123. m_r->getIndirectDiffuseProbes().bindVolumeTextures(ctx, rgraphCtx, 0, 1);
  124. bindUniforms(cmdb, 0, 2, binning.m_globalIlluminationProbesToken);
  125. bindStorage(cmdb, 0, 3, binning.m_clustersToken);
  126. cmdb->bindSampler(0, 4, m_r->getSamplers().m_trilinearClamp);
  127. rgraphCtx.bindColorTexture(0, 5, m_r->getGBuffer().getColorRt(2));
  128. TextureSubresourceInfo hizSubresource;
  129. hizSubresource.m_mipmapCount = 1;
  130. rgraphCtx.bindTexture(0, 6, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
  131. rgraphCtx.bindColorTexture(0, 7, m_r->getDownscaleBlur().getRt());
  132. rgraphCtx.bindColorTexture(0, 8, m_runCtx.m_mainRtHandles[READ]);
  133. rgraphCtx.bindColorTexture(0, 9, m_r->getMotionVectors().getMotionVectorsRt());
  134. rgraphCtx.bindColorTexture(0, 10, m_r->getMotionVectors().getHistoryLengthRt());
  135. if(getConfig().getRPreferCompute())
  136. {
  137. rgraphCtx.bindImage(0, 11, m_runCtx.m_mainRtHandles[WRITE]);
  138. }
  139. // Bind uniforms
  140. IndirectDiffuseUniforms unis;
  141. unis.m_viewportSize = m_r->getInternalResolution() / 2u;
  142. unis.m_viewportSizef = Vec2(unis.m_viewportSize);
  143. const Mat4& pmat = ctx.m_matrices.m_projection;
  144. unis.m_projectionMat = Vec4(pmat(0, 0), pmat(1, 1), pmat(2, 2), pmat(2, 3));
  145. unis.m_radius = getConfig().getRIndirectDiffuseSsgiRadius();
  146. unis.m_sampleCount = getConfig().getRIndirectDiffuseSsgiSampleCount();
  147. unis.m_sampleCountf = F32(unis.m_sampleCount);
  148. unis.m_ssaoBias = getConfig().getRIndirectDiffuseSsaoBias();
  149. unis.m_ssaoStrength = getConfig().getRIndirectDiffuseSsaoStrength();
  150. cmdb->setPushConstants(&unis, sizeof(unis));
  151. if(getConfig().getRPreferCompute())
  152. {
  153. dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  154. }
  155. else
  156. {
  157. cmdb->setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  158. cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
  159. }
  160. });
  161. }
  162. // Denoise
  163. for(U32 dir = 0; dir < 2; ++dir)
  164. {
  165. const U32 readIdx = (dir == 0) ? WRITE : READ;
  166. TextureUsageBit readUsage;
  167. TextureUsageBit writeUsage;
  168. RenderPassDescriptionBase* prpass;
  169. if(preferCompute)
  170. {
  171. ComputeRenderPassDescription& rpass =
  172. rgraph.newComputeRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV");
  173. readUsage = TextureUsageBit::SAMPLED_COMPUTE;
  174. writeUsage = TextureUsageBit::IMAGE_COMPUTE_WRITE;
  175. prpass = &rpass;
  176. }
  177. else
  178. {
  179. GraphicsRenderPassDescription& rpass =
  180. rgraph.newGraphicsRenderPass((dir == 0) ? "IndirectDiffuseDenoiseH" : "IndirectDiffuseDenoiseV");
  181. rpass.setFramebufferInfo(m_fbDescr, {m_runCtx.m_mainRtHandles[!readIdx]});
  182. readUsage = TextureUsageBit::SAMPLED_FRAGMENT;
  183. writeUsage = TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE;
  184. prpass = &rpass;
  185. }
  186. prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[readIdx], readUsage));
  187. TextureSubresourceInfo hizSubresource;
  188. hizSubresource.m_mipmapCount = 1;
  189. prpass->newDependency(RenderPassDependency(m_r->getDepthDownscale().getHiZRt(), readUsage, hizSubresource));
  190. prpass->newDependency(RenderPassDependency(m_runCtx.m_mainRtHandles[!readIdx], writeUsage));
  191. prpass->setWork([this, &ctx, dir, readIdx](RenderPassWorkContext& rgraphCtx) {
  192. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  193. cmdb->bindShaderProgram(m_denoise.m_grProgs[dir]);
  194. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  195. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_mainRtHandles[readIdx]);
  196. TextureSubresourceInfo hizSubresource;
  197. hizSubresource.m_mipmapCount = 1;
  198. rgraphCtx.bindTexture(0, 2, m_r->getDepthDownscale().getHiZRt(), hizSubresource);
  199. if(getConfig().getRPreferCompute())
  200. {
  201. rgraphCtx.bindImage(0, 3, m_runCtx.m_mainRtHandles[!readIdx]);
  202. }
  203. IndirectDiffuseDenoiseUniforms unis;
  204. unis.m_invertedViewProjectionJitterMat = ctx.m_matrices.m_invertedViewProjectionJitter;
  205. unis.m_viewportSize = m_r->getInternalResolution() / 2u;
  206. unis.m_viewportSizef = Vec2(unis.m_viewportSize);
  207. unis.m_sampleCountDiv2 = F32(getConfig().getRIndirectDiffuseDenoiseSampleCount());
  208. unis.m_sampleCountDiv2 = max(1.0f, std::round(unis.m_sampleCountDiv2 / 2.0f));
  209. cmdb->setPushConstants(&unis, sizeof(unis));
  210. if(getConfig().getRPreferCompute())
  211. {
  212. dispatchPPCompute(cmdb, 8, 8, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  213. }
  214. else
  215. {
  216. cmdb->setViewport(0, 0, unis.m_viewportSize.x(), unis.m_viewportSize.y());
  217. cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3);
  218. }
  219. });
  220. }
  221. }
  222. } // end namespace anki