Main.cpp 10 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <iostream>
  7. #include <fstream>
  8. #include <AnKi/AnKi.h>
  9. using namespace anki;
  10. #define PLAYER 0
  11. #define MOUSE 1
  12. class MyApp : public App
  13. {
  14. public:
  15. Bool m_profile = false;
  16. ConfigSet m_config;
  17. Error init(int argc, char* argv[]);
  18. Error userMainLoop(Bool& quit, Second elapsedTime) override;
  19. };
  20. MyApp* app = nullptr;
  21. Error MyApp::init(int argc, char* argv[])
  22. {
  23. if(argc < 2)
  24. {
  25. ANKI_LOGE("usage: %s relative/path/to/scene.lua [anki config options]", argv[0]);
  26. return Error::USER_DATA;
  27. }
  28. // Config
  29. m_config.init(allocAligned, nullptr);
  30. ANKI_CHECK(m_config.setFromCommandLineArguments(argc - 2, argv + 2));
  31. // Init super class
  32. ANKI_CHECK(App::init(&m_config, argv[0], allocAligned, nullptr));
  33. // Other init
  34. ResourceManager& resources = getResourceManager();
  35. if(getenv("PROFILE"))
  36. {
  37. m_profile = true;
  38. m_config.setCoreTargetFps(240);
  39. TracerSingleton::get().setEnabled(true);
  40. }
  41. // Load scene
  42. ScriptResourcePtr script;
  43. ANKI_CHECK(resources.loadResource(argv[1], script));
  44. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  45. // ANKI_CHECK(renderer.getFinalComposite().loadColorGradingTexture(
  46. // "textures/color_gradient_luts/forge_lut.ankitex"));
  47. #if PLAYER
  48. SceneGraph& scene = getSceneGraph();
  49. SceneNode& cam = scene.getActiveCameraNode();
  50. PlayerNode* pnode;
  51. ANKI_CHECK(scene.newSceneNode<PlayerNode>(
  52. "player", pnode, cam.getFirstComponentOfType<MoveComponent>().getLocalOrigin() - Vec4(0.0, 1.0, 0.0, 0.0)));
  53. cam.getFirstComponentOfType<MoveComponent>().setLocalTransform(
  54. Transform(Vec4(0.0, 0.0, 0.0, 0.0), Mat3x4::getIdentity(), 1.0));
  55. pnode->addChild(&cam);
  56. #endif
  57. return Error::NONE;
  58. }
  59. Error MyApp::userMainLoop(Bool& quit, Second elapsedTime)
  60. {
  61. quit = false;
  62. SceneGraph& scene = getSceneGraph();
  63. Input& in = getInput();
  64. Renderer& renderer = getMainRenderer().getOffscreenRenderer();
  65. if(in.getKey(KeyCode::ESCAPE))
  66. {
  67. quit = true;
  68. return Error::NONE;
  69. }
  70. // move the camera
  71. static MoveComponent* mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  72. if(in.getKey(KeyCode::_1))
  73. {
  74. mover = scene.getActiveCameraNode().tryGetFirstComponentOfType<MoveComponent>();
  75. }
  76. if(in.getKey(KeyCode::_2))
  77. {
  78. mover = &scene.findSceneNode("Point.018_Orientation").getFirstComponentOfType<MoveComponent>();
  79. }
  80. if(in.getKey(KeyCode::L) == 1)
  81. {
  82. /*Vec3 origin = mover->getWorldTransform().getOrigin().xyz();
  83. printf("%f %f %f\n", origin.x(), origin.y(), origin.z());*/
  84. mover->setLocalOrigin(Vec4(81.169312f, -2.309618f, 17.088392f, 0.0f));
  85. // mover->setLocalRotation(Mat3x4::getIdentity());
  86. }
  87. if(in.getKey(KeyCode::F1) == 1)
  88. {
  89. static U mode = 0;
  90. mode = (mode + 1) % 3;
  91. if(mode == 0)
  92. {
  93. getConfig().setRDbgEnabled(false);
  94. }
  95. else if(mode == 1)
  96. {
  97. getConfig().setRDbgEnabled(true);
  98. renderer.getDbg().setDepthTestEnabled(true);
  99. renderer.getDbg().setDitheredDepthTestEnabled(false);
  100. }
  101. else
  102. {
  103. getConfig().setRDbgEnabled(true);
  104. renderer.getDbg().setDepthTestEnabled(false);
  105. renderer.getDbg().setDitheredDepthTestEnabled(true);
  106. }
  107. }
  108. if(in.getKey(KeyCode::F2) == 1)
  109. {
  110. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  111. }
  112. if(in.getKey(KeyCode::F3) == 1)
  113. {
  114. // renderer.getDbg().flipFlags(DbgFlag::PHYSICS);
  115. }
  116. if(in.getKey(KeyCode::F4) == 1)
  117. {
  118. // renderer.getDbg().flipFlags(DbgFlag::SECTOR_COMPONENT);
  119. }
  120. if(in.getKey(KeyCode::F6) == 1)
  121. {
  122. renderer.getDbg().switchDepthTestEnabled();
  123. }
  124. if(in.getKey(KeyCode::F11) == 1)
  125. {
  126. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  127. }
  128. #if !PLAYER
  129. static Vec2 mousePosOn1stClick = in.getMousePosition();
  130. if(in.getMouseButton(MouseButton::RIGHT) == 1)
  131. {
  132. // Re-init mouse pos
  133. mousePosOn1stClick = in.getMousePosition();
  134. }
  135. if(in.getMouseButton(MouseButton::RIGHT) || in.hasTouchDevice())
  136. {
  137. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  138. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  139. in.hideCursor(true);
  140. if(in.getKey(KeyCode::_1) == 1)
  141. {
  142. mover = &scene.getActiveCameraNode().getFirstComponentOfType<MoveComponent>();
  143. }
  144. if(in.getKey(KeyCode::F1) == 1)
  145. {
  146. static U mode = 0;
  147. mode = (mode + 1) % 3;
  148. if(mode == 0)
  149. {
  150. getConfig().setRDbgEnabled(false);
  151. }
  152. else if(mode == 1)
  153. {
  154. getConfig().setRDbgEnabled(true);
  155. renderer.getDbg().setDepthTestEnabled(true);
  156. renderer.getDbg().setDitheredDepthTestEnabled(false);
  157. }
  158. else
  159. {
  160. getConfig().setRDbgEnabled(true);
  161. renderer.getDbg().setDepthTestEnabled(false);
  162. renderer.getDbg().setDitheredDepthTestEnabled(true);
  163. }
  164. }
  165. if(in.getKey(KeyCode::F2) == 1)
  166. {
  167. // renderer.getDbg().flipFlags(DbgFlag::SPATIAL_COMPONENT);
  168. }
  169. if(in.getKey(KeyCode::UP))
  170. {
  171. mover->rotateLocalX(ROTATE_ANGLE);
  172. }
  173. if(in.getKey(KeyCode::DOWN))
  174. {
  175. mover->rotateLocalX(-ROTATE_ANGLE);
  176. }
  177. if(in.getKey(KeyCode::LEFT))
  178. {
  179. mover->rotateLocalY(ROTATE_ANGLE);
  180. }
  181. if(in.getKey(KeyCode::RIGHT))
  182. {
  183. mover->rotateLocalY(-ROTATE_ANGLE);
  184. }
  185. static F32 moveDistance = 0.1f;
  186. if(in.getMouseButton(MouseButton::SCROLL_UP) == 1)
  187. {
  188. moveDistance += 0.1f;
  189. moveDistance = min(moveDistance, 10.0f);
  190. }
  191. if(in.getMouseButton(MouseButton::SCROLL_DOWN) == 1)
  192. {
  193. moveDistance -= 0.1f;
  194. moveDistance = max(moveDistance, 0.1f);
  195. }
  196. if(in.getKey(KeyCode::A))
  197. {
  198. mover->moveLocalX(-moveDistance);
  199. }
  200. if(in.getKey(KeyCode::D))
  201. {
  202. mover->moveLocalX(moveDistance);
  203. }
  204. if(in.getKey(KeyCode::Q))
  205. {
  206. mover->moveLocalY(-moveDistance);
  207. }
  208. if(in.getKey(KeyCode::E))
  209. {
  210. mover->moveLocalY(moveDistance);
  211. }
  212. if(in.getKey(KeyCode::W))
  213. {
  214. mover->moveLocalZ(-moveDistance);
  215. }
  216. if(in.getKey(KeyCode::S))
  217. {
  218. mover->moveLocalZ(moveDistance);
  219. }
  220. if(in.getKey(KeyCode::F12) == 1 && ANKI_ENABLE_TRACE)
  221. {
  222. TracerSingleton::get().setEnabled(!TracerSingleton::get().getEnabled());
  223. }
  224. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  225. in.moveCursor(mousePosOn1stClick);
  226. if(velocity != Vec2(0.0))
  227. {
  228. Euler angles(mover->getLocalRotation().getRotationPart());
  229. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  230. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  231. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  232. angles.z() = 0.0f;
  233. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  234. }
  235. static TouchPointer rotateCameraTouch = TouchPointer::COUNT;
  236. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  237. for(TouchPointer touch : EnumIterable<TouchPointer>())
  238. {
  239. if(rotateCameraTouch == TouchPointer::COUNT && in.getTouchPointer(touch) == 1
  240. && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  241. {
  242. rotateCameraTouch = touch;
  243. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  244. break;
  245. }
  246. }
  247. if(rotateCameraTouch != TouchPointer::COUNT && in.getTouchPointer(rotateCameraTouch) == 0)
  248. {
  249. rotateCameraTouch = TouchPointer::COUNT;
  250. }
  251. if(rotateCameraTouch != TouchPointer::COUNT && in.getTouchPointer(rotateCameraTouch) > 1)
  252. {
  253. Vec2 velocity =
  254. in.getTouchPointerNdcPosition(rotateCameraTouch) * getWindow().getAspectRatio() - rotateEventInitialPos;
  255. velocity *= 0.3f;
  256. Euler angles(mover->getLocalRotation().getRotationPart());
  257. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  258. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  259. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  260. angles.z() = 0.0f;
  261. mover->setLocalRotation(Mat3x4(Vec3(0.0f), angles));
  262. }
  263. static TouchPointer moveCameraTouch = TouchPointer::COUNT;
  264. static Vec2 moveEventInitialPos = Vec2(0.0f);
  265. for(TouchPointer touch : EnumIterable<TouchPointer>())
  266. {
  267. if(moveCameraTouch == TouchPointer::COUNT && in.getTouchPointer(touch) == 1
  268. && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  269. {
  270. moveCameraTouch = touch;
  271. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * getWindow().getAspectRatio();
  272. break;
  273. }
  274. }
  275. if(moveCameraTouch != TouchPointer::COUNT && in.getTouchPointer(moveCameraTouch) == 0)
  276. {
  277. moveCameraTouch = TouchPointer::COUNT;
  278. }
  279. if(moveCameraTouch != TouchPointer::COUNT && in.getTouchPointer(moveCameraTouch) > 0)
  280. {
  281. Vec2 velocity =
  282. in.getTouchPointerNdcPosition(moveCameraTouch) * getWindow().getAspectRatio() - moveEventInitialPos;
  283. velocity *= 2.0f;
  284. mover->moveLocalX(moveDistance * velocity.x());
  285. mover->moveLocalZ(moveDistance * -velocity.y());
  286. }
  287. }
  288. else
  289. {
  290. in.hideCursor(false);
  291. }
  292. #endif
  293. if(in.getKey(KeyCode::U) == 1)
  294. {
  295. renderer.setCurrentDebugRenderTarget(
  296. (renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  297. }
  298. if(in.getKey(KeyCode::I) == 1)
  299. {
  300. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SSR") ? "" : "SSR");
  301. }
  302. if(in.getKey(KeyCode::O) == 1)
  303. {
  304. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "SM_resolve") ? ""
  305. : "SM_resolve");
  306. }
  307. if(in.getKey(KeyCode::H) == 1)
  308. {
  309. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "RtShadows") ? ""
  310. : "RtShadows");
  311. }
  312. if(in.getKey(KeyCode::J) == 1)
  313. {
  314. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionVectorsHistoryLength")
  315. ? ""
  316. : "MotionVectorsHistoryLength");
  317. }
  318. if(in.getEvent(InputEvent::WINDOW_CLOSED))
  319. {
  320. quit = true;
  321. }
  322. if(m_profile && getGlobalTimestamp() == 1000)
  323. {
  324. quit = true;
  325. return Error::NONE;
  326. }
  327. return Error::NONE;
  328. }
  329. ANKI_MAIN_FUNCTION(myMain)
  330. int myMain(int argc, char* argv[])
  331. {
  332. Error err = Error::NONE;
  333. app = new MyApp;
  334. err = app->init(argc, argv);
  335. if(!err)
  336. {
  337. err = app->mainLoop();
  338. }
  339. if(err)
  340. {
  341. ANKI_LOGE("Error reported. See previous messages");
  342. }
  343. else
  344. {
  345. ANKI_LOGI("Bye!!");
  346. }
  347. delete app;
  348. return 0;
  349. }