AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos d6508cdafa *Added support for MSAA testures %!s(int64=16) %!d(string=hai) anos
blenderscripts ea82889c03 Trying to find a way to treat the two passes. Material and depth %!s(int64=16) %!d(string=hai) anos
shaders 73961f7cb6 It can compile and its working ok (for now) %!s(int64=16) %!d(string=hai) anos
src d6508cdafa *Added support for MSAA testures %!s(int64=16) %!d(string=hai) anos
ToDo.txt 913c82bb6c It can compile but it has bugs %!s(int64=16) %!d(string=hai) anos