RtShadowsVisualizeRenderTarget.ankiprog 1.0 KB

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  1. // Copyright (C) 2009-2022, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma anki mutator LAYER_GROUP 0 1 2
  6. #pragma anki start vert
  7. #include <AnKi/Shaders/QuadVert.glsl>
  8. #pragma anki end
  9. #pragma anki start frag
  10. #include <AnKi/Shaders/RtShadows.glsl>
  11. layout(set = 0, binding = 0) uniform utexture2D u_inTex;
  12. layout(set = 0, binding = 1) uniform sampler u_nearestAnyClampSampler;
  13. layout(location = 0) in Vec2 in_uv;
  14. layout(location = 0) out Vec3 out_color;
  15. void main()
  16. {
  17. const UVec4 packed = textureLod(u_inTex, u_nearestAnyClampSampler, in_uv, 0.0);
  18. F32 shadowFactors[MAX_RT_SHADOW_LAYERS];
  19. unpackRtShadows(packed, shadowFactors);
  20. #if LAYER_GROUP == 0
  21. out_color = Vec3(shadowFactors[0], shadowFactors[1], shadowFactors[2]);
  22. #elif LAYER_GROUP == 1
  23. out_color = Vec3(shadowFactors[3], shadowFactors[4], shadowFactors[5]);
  24. #else
  25. out_color = Vec3(shadowFactors[6], shadowFactors[7], 0.0);
  26. #endif
  27. }
  28. #pragma anki end