AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos e3e45fe9fc Now it's compiling on Android 12 years ago
benches 4822758311 SIMD math 15 years ago
blender 1cc2928ca9 - Bugfixing Material loading 15 years ago
build 7fdfc96fc1 Resources 12 years ago
docs 0ad4afa5ef Fixing build & lens flare 12 years ago
engine_data 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 years ago
include 155e28bdaf Removing PNG support (only TGA and anki textures supported). Android support WIP. Reading from zip is now working (can now pack all assets in one zip) 12 years ago
shaders 70fb7d616a Fixing bugs in GLES3 path 12 years ago
src e3e45fe9fc Now it's compiling on Android 12 years ago
testapp 155e28bdaf Removing PNG support (only TGA and anki textures supported). Android support WIP. Reading from zip is now working (can now pack all assets in one zip) 12 years ago
tests 91d0cf669d Refactoring math lib and making it template based 12 years ago
tools 9accd6224f Math 12 years ago
CMakeLists.txt e3e45fe9fc Now it's compiling on Android 12 years ago
countlines.sh 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 years ago
findbiglines d38244fedc Cleaning 14 years ago
license 87b787c672 - Material 2 14 years ago
pack_data.sh 155e28bdaf Removing PNG support (only TGA and anki textures supported). Android support WIP. Reading from zip is now working (can now pack all assets in one zip) 12 years ago
readme.txt 5a7ed7e113 Prepearing for first demo release. Adding fullscreen native rez, cleaning up 12 years ago
run_callgrind.sh 88e892a030 Nothing important 13 years ago

readme.txt


AnKi 3D engine is a Linux opensource game engine buld using OpenGL.

=============
Building AnKi
=============

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.7 or greater
- clang 3.2 or greater

To build the release version:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- make

To view and configure the build options you can use ccmake tool:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- ccmake .

This will open an interface with all the available options.

===============================
Supported hardware and software
===============================

AnKi has 3 codepaths:

- OpenGL 3.x core
- OpenGL 4.4
- OpenGL ES 3.0

It's been tested on nVidia HW with some less than a year old nVidia
proprietary drivers. Different HW and drivers have not been tested yet and they
are supported only in theory.

It's been known to build and run on Ubuntu 12.04 64bit.