AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos e72e7068c2 GL refactoring 10 yıl önce
bench f7889c6260 Event to scene objects 12 yıl önce
benches 4822758311 SIMD math 15 yıl önce
build 05093924df EPA 11 yıl önce
docs 25d171f127 Mega refactoring. It will not compile 11 yıl önce
engine_data 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 yıl önce
include e72e7068c2 GL refactoring 10 yıl önce
shaders 2d6c2fa074 Misc 10 yıl önce
src e72e7068c2 GL refactoring 10 yıl önce
testapp 2d6c2fa074 Misc 10 yıl önce
tests 655aef5742 Updating license date 11 yıl önce
thirdparty @ 716cd0f2a1 1fcf9dfae2 Adding support for per group instancing 11 yıl önce
tools 99d08f481d Exporter updates 10 yıl önce
.gitignore 53d1b175ab Reworked LUA binding. Forgot to commit the XMLs 11 yıl önce
.gitmodules 1e804c9346 * Adding thirdparty external repository 11 yıl önce
AndroidManifest.xml bc81b1130b Android 12 yıl önce
CMakeLists.txt 6a8191485d Changing IS a bit. It's more flexible now 11 yıl önce
LICENSE 655aef5742 Updating license date 11 yıl önce
README.txt 900c5c0668 Adding BRDF, improving occlution queries, exporter updates 11 yıl önce
countlines.sh 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 yıl önce
findbiglines.sh 0b5127b62f Android support 12 yıl önce
pack_data.sh 05093924df EPA 11 yıl önce
run_callgrind.sh 23dbb2c8cb Collision and tiler work 11 yıl önce

README.txt

AnKi 3D engine is a Linux opensource game engine build using OpenGL 4.4.

## License

AnKi's license is BSD. This practicaly means that you can use the source or
parts of the source on proprietary and non proprietary products as long as you
follow the conditions of the license.

See LICENSE file for more info.

## Building AnKi

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.8 or greater
- clang 3.3 or greater

To build the release version:

$cd /build
$cmake -DANKI_BUILD_TYPE=Release ..
$make

To view and configure the build options you can use ccmake tool or similar app:

$cd /build
$ccmake .

This will open an interface with all the available options.