Panagiotis Christopoulos Charitos 599d1328f5 Fixing more bugs 13 éve
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BsBpSphere.glsl 6e1d6f010d Refactoring 15 éve
BsRefract.glsl d03c8964ee - Material 14 éve
Dbg.glsl a360cba8b1 New material 14 éve
DpGeneric.glsl d03c8964ee - Material 14 éve
Final.glsl 9ff07cfa66 Material 14 éve
GaussianBlurGeneric.glsl 7c2b56c44f Many bug fixes and changes 13 éve
IsAp.glsl 9ff07cfa66 Material 14 éve
IsLpGeneric.glsl 8d3c35fb31 - Bug fixing. The engine now compiles and runs 14 éve
IsSmo.glsl 9ff07cfa66 Material 14 éve
LinearDepth.glsl acbb462a8e - Refactoring the renderer 14 éve
MaterialFragmentFunctions.glsl 8ba5afc36f - Fixes 14 éve
MaterialFragmentVariables.glsl 599d1328f5 Fixing more bugs 13 éve
MaterialVertex.glsl 30b6e4c50d - Implementing the LOD calculation in the renderer 14 éve
MsMpGeneric.glsl d03c8964ee - Material 14 éve
MsMpSkybox.glsl b5a28738f8 - Adding a new switch in MsMpGeneric 14 éve
Pack.glsl 23886554e1 Refactoring 14 éve
PpsBlurGeneric.glsl d03c8964ee - Material 14 éve
PpsHdr.glsl d03c8964ee - Material 14 éve
PpsLscatt.glsl 07e3082c53 - MAJOR: The Renderer's stages and passes are in different .h files. More clean this way 15 éve
PpsPostPass.glsl d03c8964ee - Material 14 éve
PpsPrePass.glsl d03c8964ee - Material 14 éve
PpsSideBlur.glsl d03c8964ee - Material 14 éve
PpsSsao.glsl 9ff07cfa66 Material 14 éve
SimpleVert.glsl 2f3660e9e3 Font 14 éve
TfHwSkinningGeneric.glsl d03c8964ee - Material 14 éve
TfHwSkinningPos.glsl be55d83433 - Updating GLEW lib 14 éve
TfHwSkinningPosNormTan.glsl be55d83433 - Updating GLEW lib 14 éve
UiText.glsl d03c8964ee - Material 14 éve
bs_bp_volfog.glsl 119a2cb955 *Changing the codding style in the shaders 16 éve
median_filter.glsl 119a2cb955 *Changing the codding style in the shaders 16 éve
photoshop_filters.glsl 4baaedb4bf Commiting new shaders 16 éve