SampleApp.cpp 8.1 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <Samples/Common/SampleApp.h>
  6. using namespace anki;
  7. Error SampleApp::init(int argc, char** argv, CString sampleName)
  8. {
  9. // Init the super class
  10. g_windowFullscreenCVar = 1;
  11. #if !ANKI_OS_ANDROID
  12. HeapMemoryPool tmpPool(allocAligned, nullptr);
  13. BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>> assetsDataPath(&tmpPool);
  14. assetsDataPath.sprintf("%s/Samples/%s", ANKI_SOURCE_DIRECTORY, sampleName.cstr());
  15. if(!directoryExists(assetsDataPath))
  16. {
  17. ANKI_LOGE("Cannot find directory \"%s\". Have you moved the clone of the repository? I'll continue but expect issues", assetsDataPath.cstr());
  18. }
  19. else
  20. {
  21. g_dataPathsCVar = BaseString<MemoryPoolPtrWrapper<HeapMemoryPool>>(&tmpPool).sprintf("%s|.anki,lua", assetsDataPath.cstr());
  22. }
  23. #endif
  24. ANKI_CHECK(CVarSet::getSingleton().setFromCommandLineArguments(argc - 1, argv + 1));
  25. ANKI_CHECK(App::init());
  26. ANKI_CHECK(sampleExtraInit());
  27. return Error::kNone;
  28. }
  29. Error SampleApp::userMainLoop(Bool& quit, Second elapsedTime)
  30. {
  31. constexpr F32 ROTATE_ANGLE = toRad(2.5f);
  32. constexpr F32 MOUSE_SENSITIVITY = 5.0f;
  33. quit = false;
  34. SceneGraph& scene = SceneGraph::getSingleton();
  35. Renderer& renderer = Renderer::getSingleton();
  36. Input& in = Input::getSingleton();
  37. if(in.getKey(KeyCode::kEscape))
  38. {
  39. quit = true;
  40. return Error::kNone;
  41. }
  42. if(in.getKey(KeyCode::kBackquote) == 1)
  43. {
  44. toggleDeveloperConsole();
  45. }
  46. if(getDeveloperConsoleEnabled())
  47. {
  48. return Error::kNone;
  49. }
  50. if(in.getKey(KeyCode::kY) == 1)
  51. {
  52. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "GBufferAlbedo") ? "" : "GBufferAlbedo");
  53. // g_shadowMappingPcssCVar = !g_shadowMappingPcssCVar;
  54. }
  55. if(in.getKey(KeyCode::kU) == 1)
  56. {
  57. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "Reflections") ? "" : "Reflections");
  58. }
  59. if(in.getKey(KeyCode::kI) == 1)
  60. {
  61. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "IndirectDiffuse") ? "" : "IndirectDiffuse");
  62. }
  63. if(in.getKey(KeyCode::kO) == 1)
  64. {
  65. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "ResolvedShadows") ? "" : "ResolvedShadows");
  66. }
  67. if(in.getKey(KeyCode::kP) == 1)
  68. {
  69. static U32 idx = 3;
  70. ++idx;
  71. idx %= 4;
  72. if(idx == 0)
  73. {
  74. renderer.setCurrentDebugRenderTarget("IndirectDiffuseVrsSri");
  75. }
  76. else if(idx == 1)
  77. {
  78. renderer.setCurrentDebugRenderTarget("VrsSriDownscaled");
  79. }
  80. else if(idx == 2)
  81. {
  82. renderer.setCurrentDebugRenderTarget("VrsSri");
  83. }
  84. else
  85. {
  86. renderer.setCurrentDebugRenderTarget("");
  87. }
  88. }
  89. if(in.getKey(KeyCode::kL) == 1)
  90. {
  91. renderer.setCurrentDebugRenderTarget((renderer.getCurrentDebugRenderTarget() == "MotionBlur") ? "" : "MotionBlur");
  92. }
  93. if(in.getKey(KeyCode::kH) == 1)
  94. {
  95. static U32 pressCount = 0;
  96. CString rtName;
  97. switch(pressCount)
  98. {
  99. case 0:
  100. rtName = "RtShadows";
  101. break;
  102. case 1:
  103. rtName = "RtShadows1";
  104. break;
  105. case 2:
  106. rtName = "RtShadows2";
  107. break;
  108. default:
  109. rtName = "";
  110. }
  111. renderer.setCurrentDebugRenderTarget(rtName);
  112. pressCount = (pressCount + 1) % 4;
  113. }
  114. if(in.getKey(KeyCode::kJ) == 1)
  115. {
  116. g_vrsCVar = !g_vrsCVar;
  117. }
  118. static Vec2 mousePosOn1stClick = in.getMousePosition();
  119. if(in.getMouseButton(MouseButton::kRight) == 1)
  120. {
  121. // Re-init mouse pos
  122. mousePosOn1stClick = in.getMousePosition();
  123. }
  124. if(in.getKey(KeyCode::kF1) == 1)
  125. {
  126. static U mode = 0;
  127. mode = (mode + 1) % 3;
  128. if(mode == 0)
  129. {
  130. g_dbgSceneCVar = false;
  131. }
  132. else if(mode == 1)
  133. {
  134. g_dbgSceneCVar = true;
  135. renderer.getDbg().setDepthTestEnabled(true);
  136. renderer.getDbg().setDitheredDepthTestEnabled(false);
  137. }
  138. else
  139. {
  140. g_dbgSceneCVar = true;
  141. renderer.getDbg().setDepthTestEnabled(false);
  142. renderer.getDbg().setDitheredDepthTestEnabled(true);
  143. }
  144. }
  145. if(in.getKey(KeyCode::kF11) == 1 && ANKI_TRACING_ENABLED)
  146. {
  147. g_tracingEnabledCVar = !g_tracingEnabledCVar;
  148. }
  149. if(in.getMouseButton(MouseButton::kRight) || in.hasTouchDevice())
  150. {
  151. in.hideCursor(true);
  152. // move the camera
  153. static SceneNode* mover = &scene.getActiveCameraNode();
  154. if(in.getKey(KeyCode::k1) == 1)
  155. {
  156. mover = &scene.getActiveCameraNode();
  157. }
  158. if(in.getKey(KeyCode::k2) == 1)
  159. {
  160. mover = &scene.findSceneNode("Spot");
  161. }
  162. if(in.getKey(KeyCode::kUp))
  163. {
  164. mover->rotateLocalX(ROTATE_ANGLE);
  165. }
  166. if(in.getKey(KeyCode::kDown))
  167. {
  168. mover->rotateLocalX(-ROTATE_ANGLE);
  169. }
  170. if(in.getKey(KeyCode::kLeft))
  171. {
  172. mover->rotateLocalY(ROTATE_ANGLE);
  173. }
  174. if(in.getKey(KeyCode::kRight))
  175. {
  176. mover->rotateLocalY(-ROTATE_ANGLE);
  177. }
  178. static F32 moveDistance = 0.1f;
  179. if(in.getMouseButton(MouseButton::kScrollUp) == 1)
  180. {
  181. moveDistance += 0.1f;
  182. moveDistance = min(moveDistance, 10.0f);
  183. }
  184. if(in.getMouseButton(MouseButton::kScrollDown) == 1)
  185. {
  186. moveDistance -= 0.1f;
  187. moveDistance = max(moveDistance, 0.1f);
  188. }
  189. if(in.getKey(KeyCode::kA))
  190. {
  191. mover->moveLocalX(-moveDistance);
  192. }
  193. if(in.getKey(KeyCode::kD))
  194. {
  195. mover->moveLocalX(moveDistance);
  196. }
  197. if(in.getKey(KeyCode::kQ))
  198. {
  199. mover->moveLocalY(-moveDistance);
  200. }
  201. if(in.getKey(KeyCode::kE))
  202. {
  203. mover->moveLocalY(moveDistance);
  204. }
  205. if(in.getKey(KeyCode::kW))
  206. {
  207. mover->moveLocalZ(-moveDistance);
  208. }
  209. if(in.getKey(KeyCode::kS))
  210. {
  211. mover->moveLocalZ(moveDistance);
  212. }
  213. const Vec2 velocity = in.getMousePosition() - mousePosOn1stClick;
  214. in.moveCursor(mousePosOn1stClick);
  215. if(velocity != Vec2(0.0))
  216. {
  217. Euler angles(mover->getLocalRotation().getRotationPart());
  218. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  219. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  220. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  221. angles.z() = 0.0f;
  222. mover->setLocalRotation(Mat3(angles));
  223. }
  224. static TouchPointer rotateCameraTouch = TouchPointer::kCount;
  225. static Vec2 rotateEventInitialPos = Vec2(0.0f);
  226. for(TouchPointer touch : EnumIterable<TouchPointer>())
  227. {
  228. if(rotateCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() > 0.1f)
  229. {
  230. rotateCameraTouch = touch;
  231. rotateEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  232. break;
  233. }
  234. }
  235. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) == 0)
  236. {
  237. rotateCameraTouch = TouchPointer::kCount;
  238. }
  239. if(rotateCameraTouch != TouchPointer::kCount && in.getTouchPointer(rotateCameraTouch) > 1)
  240. {
  241. Vec2 velocity = in.getTouchPointerNdcPosition(rotateCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - rotateEventInitialPos;
  242. velocity *= 0.3f;
  243. Euler angles(mover->getLocalRotation().getRotationPart());
  244. angles.x() += velocity.y() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  245. angles.x() = clamp(angles.x(), toRad(-90.0f), toRad(90.0f)); // Avoid cycle in Y axis
  246. angles.y() += -velocity.x() * toRad(360.0f) * F32(elapsedTime) * MOUSE_SENSITIVITY;
  247. angles.z() = 0.0f;
  248. mover->setLocalRotation(Mat3(angles));
  249. }
  250. static TouchPointer moveCameraTouch = TouchPointer::kCount;
  251. static Vec2 moveEventInitialPos = Vec2(0.0f);
  252. for(TouchPointer touch : EnumIterable<TouchPointer>())
  253. {
  254. if(moveCameraTouch == TouchPointer::kCount && in.getTouchPointer(touch) == 1 && in.getTouchPointerNdcPosition(touch).x() < -0.1f)
  255. {
  256. moveCameraTouch = touch;
  257. moveEventInitialPos = in.getTouchPointerNdcPosition(touch) * NativeWindow::getSingleton().getAspectRatio();
  258. break;
  259. }
  260. }
  261. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) == 0)
  262. {
  263. moveCameraTouch = TouchPointer::kCount;
  264. }
  265. if(moveCameraTouch != TouchPointer::kCount && in.getTouchPointer(moveCameraTouch) > 0)
  266. {
  267. Vec2 velocity = in.getTouchPointerNdcPosition(moveCameraTouch) * NativeWindow::getSingleton().getAspectRatio() - moveEventInitialPos;
  268. velocity *= 2.0f;
  269. mover->moveLocalX(moveDistance * velocity.x());
  270. mover->moveLocalZ(moveDistance * -velocity.y());
  271. }
  272. }
  273. else
  274. {
  275. in.hideCursor(false);
  276. }
  277. return Error::kNone;
  278. }