Panagiotis Christopoulos Charitos 4851cd5cc5 Finalizing IS for point lights and optimizing the IS shader 13 éve
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Axisang.h cd9082a016 Code style updates 13 éve
Axisang.inl.h cd9082a016 Code style updates 13 éve
Euler.h cd9082a016 Code style updates 13 éve
Euler.inl.h cd9082a016 Code style updates 13 éve
Forward.h cd9082a016 Code style updates 13 éve
Mat3.h 5d7d1ebc23 Adding some static_assert 13 éve
Mat3.inl.h 599d1328f5 Fixing more bugs 13 éve
Mat4.h 5d7d1ebc23 Adding some static_assert 13 éve
Mat4.inl.h 599d1328f5 Fixing more bugs 13 éve
Math.h 00a11aa706 - Changing the structure to a more library friendly one. All headers in include/ and all sources in src/ 13 éve
Math.inl.h 771749152b Changing the Frustum a bit 13 éve
MathCommonIncludes.h 00a11aa706 - Changing the structure to a more library friendly one. All headers in include/ and all sources in src/ 13 éve
MathCommonSrc.h 00a11aa706 - Changing the structure to a more library friendly one. All headers in include/ and all sources in src/ 13 éve
MathSimd.h cd9082a016 Code style updates 13 éve
Quat.h cd9082a016 Code style updates 13 éve
Quat.inl.h cd9082a016 Code style updates 13 éve
Transform.h 771749152b Changing the Frustum a bit 13 éve
Transform.inl.h 771749152b Changing the Frustum a bit 13 éve
Vec2.h 5d7d1ebc23 Adding some static_assert 13 éve
Vec2.inl.h cd9082a016 Code style updates 13 éve
Vec3.h 5d7d1ebc23 Adding some static_assert 13 éve
Vec3.inl.h cd9082a016 Code style updates 13 éve
Vec4.h 4851cd5cc5 Finalizing IS for point lights and optimizing the IS shader 13 éve
Vec4.inl.h 4851cd5cc5 Finalizing IS for point lights and optimizing the IS shader 13 éve