| 1234567891011121314151617181920 |
- /// @file
- /// Illumination stage ambient pass shader program
- #pragma anki vertShaderBegins
- #pragma anki include "shaders/SimpleVert.glsl"
- #pragma anki fragShaderBegins
- uniform vec3 ambientCol;
- uniform sampler2D sceneColMap;
- in vec2 vTexCoords;
- out vec3 fColor;
- void main()
- {
- fColor = texture2D(sceneColMap, vTexCoords).rgb * ambientCol;
- }
|