IsAp.glsl 347 B

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  1. /// @file
  2. /// Illumination stage ambient pass shader program
  3. #pragma anki vertShaderBegins
  4. #pragma anki include "shaders/SimpleVert.glsl"
  5. #pragma anki fragShaderBegins
  6. uniform vec3 ambientCol;
  7. uniform sampler2D sceneColMap;
  8. in vec2 vTexCoords;
  9. out vec3 fColor;
  10. void main()
  11. {
  12. fColor = texture2D(sceneColMap, vTexCoords).rgb * ambientCol;
  13. }