AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
bench f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
benches 4822758311 SIMD math 15 lat temu
build fa46a80ac6 Android 12 lat temu
docs 0ad4afa5ef Fixing build & lens flare 12 lat temu
engine_data 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 lat temu
include f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
shaders f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
src f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
testapp f6638b7133 Adding option to disable and forget about tessellation 12 lat temu
tests 91d0cf669d Refactoring math lib and making it template based 12 lat temu
tools 98d646d691 Tessellation optimizations. Scene/resources refactoring 12 lat temu
AndroidManifest.xml bc81b1130b Android 12 lat temu
CMakeLists.txt f589d7cea3 Scene refactoring is done. IT COMPILES 12 lat temu
countlines.sh 83f3759fc7 Tweaking lens flare. Adding bits on .zip file support. Start adding support for compute based optimizations on IS 12 lat temu
findbiglines.sh 0b5127b62f Android support 12 lat temu
license 87b787c672 - Material 2 14 lat temu
pack_data.sh 244fab225a Refactoring 12 lat temu
readme.txt 5a7ed7e113 Prepearing for first demo release. Adding fullscreen native rez, cleaning up 12 lat temu
run_callgrind.sh 88e892a030 Nothing important 13 lat temu

readme.txt


AnKi 3D engine is a Linux opensource game engine buld using OpenGL.

=============
Building AnKi
=============

AnKi's build system is using CMake. A great effort was made to keep the number
of external dependencies to minimum so the only prerequisites are the following:

- X11 development files (Package name under Ubuntu: libx11-dev)
- Mesa GL development files (Package name under Ubuntu: mesa-common-dev)

AnKi is using the C++11 standard so the supported compilers are:

- GCC 4.7 or greater
- clang 3.2 or greater

To build the release version:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- make

To view and configure the build options you can use ccmake tool:

- cd /build
- cmake -DCMAKE_BUILD_TYPE=Release ..
- ccmake .

This will open an interface with all the available options.

===============================
Supported hardware and software
===============================

AnKi has 3 codepaths:

- OpenGL 3.x core
- OpenGL 4.4
- OpenGL ES 3.0

It's been tested on nVidia HW with some less than a year old nVidia
proprietary drivers. Different HW and drivers have not been tested yet and they
are supported only in theory.

It's been known to build and run on Ubuntu 12.04 64bit.