VkCommon.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666
  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/Vulkan/VkCommon.h>
  6. #include <AnKi/Gr/Vulkan/VkGrManager.h>
  7. #define VOLK_IMPLEMENTATION
  8. #include <Volk/volk.h>
  9. namespace anki {
  10. void GrObjectDeleter::operator()(GrObject* ptr)
  11. {
  12. getGrManagerImpl().releaseObject(ptr);
  13. }
  14. void GrObjectDeleterInternal::operator()(GrObject* ptr)
  15. {
  16. getGrManagerImpl().releaseObjectDeleteLoop(ptr);
  17. }
  18. GrManagerImpl& getGrManagerImpl()
  19. {
  20. return static_cast<GrManagerImpl&>(GrManager::getSingleton());
  21. }
  22. VkDevice getVkDevice()
  23. {
  24. return getGrManagerImpl().getDevice();
  25. }
  26. VkCompareOp convertCompareOp(CompareOperation ak)
  27. {
  28. VkCompareOp out = VK_COMPARE_OP_NEVER;
  29. switch(ak)
  30. {
  31. case CompareOperation::kAlways:
  32. out = VK_COMPARE_OP_ALWAYS;
  33. break;
  34. case CompareOperation::kLess:
  35. out = VK_COMPARE_OP_LESS;
  36. break;
  37. case CompareOperation::kEqual:
  38. out = VK_COMPARE_OP_EQUAL;
  39. break;
  40. case CompareOperation::kLessEqual:
  41. out = VK_COMPARE_OP_LESS_OR_EQUAL;
  42. break;
  43. case CompareOperation::kGreater:
  44. out = VK_COMPARE_OP_GREATER;
  45. break;
  46. case CompareOperation::kGreaterEqual:
  47. out = VK_COMPARE_OP_GREATER_OR_EQUAL;
  48. break;
  49. case CompareOperation::kNotEqual:
  50. out = VK_COMPARE_OP_NOT_EQUAL;
  51. break;
  52. case CompareOperation::kNever:
  53. out = VK_COMPARE_OP_NEVER;
  54. break;
  55. default:
  56. ANKI_ASSERT(0);
  57. }
  58. return out;
  59. }
  60. VkPrimitiveTopology convertTopology(PrimitiveTopology ak)
  61. {
  62. VkPrimitiveTopology out = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
  63. switch(ak)
  64. {
  65. case PrimitiveTopology::kPoints:
  66. out = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
  67. break;
  68. case PrimitiveTopology::kLines:
  69. out = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
  70. break;
  71. case PrimitiveTopology::kLineStip:
  72. out = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
  73. break;
  74. case PrimitiveTopology::kTriangles:
  75. out = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  76. break;
  77. case PrimitiveTopology::kTriangleStrip:
  78. out = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
  79. break;
  80. case PrimitiveTopology::kPatches:
  81. out = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
  82. break;
  83. default:
  84. ANKI_ASSERT(0);
  85. }
  86. return out;
  87. }
  88. VkPolygonMode convertFillMode(FillMode ak)
  89. {
  90. VkPolygonMode out = VK_POLYGON_MODE_FILL;
  91. switch(ak)
  92. {
  93. case FillMode::kPoints:
  94. out = VK_POLYGON_MODE_POINT;
  95. break;
  96. case FillMode::kWireframe:
  97. out = VK_POLYGON_MODE_LINE;
  98. break;
  99. case FillMode::kSolid:
  100. out = VK_POLYGON_MODE_FILL;
  101. break;
  102. default:
  103. ANKI_ASSERT(0);
  104. }
  105. return out;
  106. }
  107. VkCullModeFlags convertCullMode(FaceSelectionBit ak)
  108. {
  109. VkCullModeFlags out = 0;
  110. switch(ak)
  111. {
  112. case FaceSelectionBit::kNone:
  113. out = VK_CULL_MODE_NONE;
  114. break;
  115. case FaceSelectionBit::kFront:
  116. out = VK_CULL_MODE_FRONT_BIT;
  117. break;
  118. case FaceSelectionBit::kBack:
  119. out = VK_CULL_MODE_BACK_BIT;
  120. break;
  121. case FaceSelectionBit::kFrontAndBack:
  122. out = VK_CULL_MODE_FRONT_BIT | VK_CULL_MODE_BACK_BIT;
  123. break;
  124. default:
  125. ANKI_ASSERT(0);
  126. }
  127. return out;
  128. }
  129. VkBlendFactor convertBlendFactor(BlendFactor ak)
  130. {
  131. VkBlendFactor out = VK_BLEND_FACTOR_MAX_ENUM;
  132. switch(ak)
  133. {
  134. case BlendFactor::kZero:
  135. out = VK_BLEND_FACTOR_ZERO;
  136. break;
  137. case BlendFactor::kOne:
  138. out = VK_BLEND_FACTOR_ONE;
  139. break;
  140. case BlendFactor::kSrcColor:
  141. out = VK_BLEND_FACTOR_SRC_COLOR;
  142. break;
  143. case BlendFactor::kOneMinusSrcColor:
  144. out = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
  145. break;
  146. case BlendFactor::kDstColor:
  147. out = VK_BLEND_FACTOR_DST_COLOR;
  148. break;
  149. case BlendFactor::kOneMinusDstColor:
  150. out = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
  151. break;
  152. case BlendFactor::kSrcAlpha:
  153. out = VK_BLEND_FACTOR_SRC_ALPHA;
  154. break;
  155. case BlendFactor::kOneMinusSrcAlpha:
  156. out = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  157. break;
  158. case BlendFactor::kDstAlpha:
  159. out = VK_BLEND_FACTOR_DST_ALPHA;
  160. break;
  161. case BlendFactor::kOneMinusDstAlpha:
  162. out = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
  163. break;
  164. case BlendFactor::kConstantColor:
  165. out = VK_BLEND_FACTOR_CONSTANT_COLOR;
  166. break;
  167. case BlendFactor::kOneMinusConstantColor:
  168. out = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
  169. break;
  170. case BlendFactor::kConstantAlpha:
  171. out = VK_BLEND_FACTOR_CONSTANT_ALPHA;
  172. break;
  173. case BlendFactor::kOneMinusConstantAlpha:
  174. out = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
  175. break;
  176. case BlendFactor::kSrcAlphaSaturate:
  177. out = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
  178. break;
  179. case BlendFactor::kSrc1Color:
  180. out = VK_BLEND_FACTOR_SRC1_COLOR;
  181. break;
  182. case BlendFactor::kOneMinusSrc1Color:
  183. out = VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
  184. break;
  185. case BlendFactor::kSrc1Alpha:
  186. out = VK_BLEND_FACTOR_SRC1_ALPHA;
  187. break;
  188. case BlendFactor::kOneMinusSrc1Alpha:
  189. out = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
  190. break;
  191. default:
  192. ANKI_ASSERT(0);
  193. }
  194. return out;
  195. }
  196. VkBlendOp convertBlendOperation(BlendOperation ak)
  197. {
  198. VkBlendOp out = VK_BLEND_OP_MAX_ENUM;
  199. switch(ak)
  200. {
  201. case BlendOperation::kAdd:
  202. out = VK_BLEND_OP_ADD;
  203. break;
  204. case BlendOperation::kSubtract:
  205. out = VK_BLEND_OP_SUBTRACT;
  206. break;
  207. case BlendOperation::kReverseSubtract:
  208. out = VK_BLEND_OP_REVERSE_SUBTRACT;
  209. break;
  210. case BlendOperation::kMin:
  211. out = VK_BLEND_OP_MIN;
  212. break;
  213. case BlendOperation::kMax:
  214. out = VK_BLEND_OP_MAX;
  215. break;
  216. default:
  217. ANKI_ASSERT(0);
  218. }
  219. return out;
  220. }
  221. VkAttachmentLoadOp convertLoadOp(RenderTargetLoadOperation ak)
  222. {
  223. VkAttachmentLoadOp out = VK_ATTACHMENT_LOAD_OP_MAX_ENUM;
  224. switch(ak)
  225. {
  226. case RenderTargetLoadOperation::kLoad:
  227. out = VK_ATTACHMENT_LOAD_OP_LOAD;
  228. break;
  229. case RenderTargetLoadOperation::kClear:
  230. out = VK_ATTACHMENT_LOAD_OP_CLEAR;
  231. break;
  232. case RenderTargetLoadOperation::kDontCare:
  233. out = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  234. break;
  235. default:
  236. ANKI_ASSERT(0);
  237. }
  238. return out;
  239. }
  240. VkAttachmentStoreOp convertStoreOp(RenderTargetStoreOperation ak)
  241. {
  242. VkAttachmentStoreOp out = VK_ATTACHMENT_STORE_OP_MAX_ENUM;
  243. switch(ak)
  244. {
  245. case RenderTargetStoreOperation::kStore:
  246. out = VK_ATTACHMENT_STORE_OP_STORE;
  247. break;
  248. case RenderTargetStoreOperation::kDontCare:
  249. out = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  250. break;
  251. default:
  252. ANKI_ASSERT(0);
  253. }
  254. return out;
  255. }
  256. VkBufferUsageFlags convertBufferUsageBit(BufferUsageBit usageMask)
  257. {
  258. VkBufferUsageFlags out = 0;
  259. const Bool rt = GrManager::getSingleton().getDeviceCapabilities().m_rayTracingEnabled;
  260. if(!!(usageMask & BufferUsageBit::kAllConstant))
  261. {
  262. out |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
  263. }
  264. if(!!(usageMask & (BufferUsageBit::kAllUav | BufferUsageBit::kAllSrv)))
  265. {
  266. out |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  267. }
  268. if(!!(usageMask & BufferUsageBit::kVertexOrIndex))
  269. {
  270. out |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  271. }
  272. if(!!(usageMask & BufferUsageBit::kAllIndirect))
  273. {
  274. out |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  275. }
  276. if(!!(usageMask & BufferUsageBit::kCopyDestination))
  277. {
  278. out |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
  279. }
  280. if(!!(usageMask & BufferUsageBit::kCopySource))
  281. {
  282. out |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  283. }
  284. if(!!(usageMask & ((BufferUsageBit::kAllSrv | BufferUsageBit::kAllUav) & BufferUsageBit::kAllRead)))
  285. {
  286. out |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
  287. }
  288. if(!!(usageMask & ((BufferUsageBit::kAllSrv | BufferUsageBit::kAllUav) & BufferUsageBit::kAllWrite)))
  289. {
  290. out |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
  291. }
  292. if(!!(usageMask & BufferUsageBit::kAccelerationStructureBuild) && rt)
  293. {
  294. out |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
  295. }
  296. if(!!(usageMask & BufferUsageBit::kAccelerationStructureBuildScratch) && rt)
  297. {
  298. out |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; // Spec says that this will be enough
  299. }
  300. if(!!(usageMask & BufferUsageBit::kAccelerationStructure) && rt)
  301. {
  302. out |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR | VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
  303. }
  304. if(!!(usageMask & BufferUsageBit::kShaderBindingTable) && rt)
  305. {
  306. out |= VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR;
  307. }
  308. ANKI_ASSERT(out);
  309. return out;
  310. }
  311. VkImageType convertTextureType(TextureType ak)
  312. {
  313. VkImageType out = VK_IMAGE_TYPE_MAX_ENUM;
  314. switch(ak)
  315. {
  316. case TextureType::kCube:
  317. case TextureType::kCubeArray:
  318. case TextureType::k2D:
  319. case TextureType::k2DArray:
  320. out = VK_IMAGE_TYPE_2D;
  321. break;
  322. case TextureType::k3D:
  323. out = VK_IMAGE_TYPE_3D;
  324. break;
  325. case TextureType::k1D:
  326. out = VK_IMAGE_TYPE_1D;
  327. break;
  328. default:
  329. ANKI_ASSERT(0);
  330. }
  331. return out;
  332. }
  333. VkImageViewType convertTextureViewType(TextureType ak)
  334. {
  335. VkImageViewType out = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
  336. switch(ak)
  337. {
  338. case TextureType::k1D:
  339. out = VK_IMAGE_VIEW_TYPE_1D;
  340. break;
  341. case TextureType::k2D:
  342. out = VK_IMAGE_VIEW_TYPE_2D;
  343. break;
  344. case TextureType::k2DArray:
  345. out = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  346. break;
  347. case TextureType::k3D:
  348. out = VK_IMAGE_VIEW_TYPE_3D;
  349. break;
  350. case TextureType::kCube:
  351. out = VK_IMAGE_VIEW_TYPE_CUBE;
  352. break;
  353. case TextureType::kCubeArray:
  354. out = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
  355. break;
  356. default:
  357. ANKI_ASSERT(0);
  358. }
  359. return out;
  360. }
  361. VkImageUsageFlags convertTextureUsage(const TextureUsageBit ak, const Format format)
  362. {
  363. VkImageUsageFlags out = 0;
  364. if(!!(ak & TextureUsageBit::kAllSrv))
  365. {
  366. out |= VK_IMAGE_USAGE_SAMPLED_BIT;
  367. }
  368. if(!!(ak & TextureUsageBit::kAllUav))
  369. {
  370. out |= VK_IMAGE_USAGE_STORAGE_BIT;
  371. }
  372. if(!!(ak & (TextureUsageBit::kRtvDsvRead | TextureUsageBit::kRtvDsvWrite)))
  373. {
  374. if(getFormatInfo(format).isDepthStencil())
  375. {
  376. out |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  377. }
  378. else
  379. {
  380. out |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  381. }
  382. }
  383. if(!!(ak & TextureUsageBit::kShadingRate))
  384. {
  385. out |= VK_IMAGE_USAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
  386. }
  387. if(!!(ak & TextureUsageBit::kCopyDestination))
  388. {
  389. out |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  390. }
  391. ANKI_ASSERT(out);
  392. return out;
  393. }
  394. VkStencilOp convertStencilOp(StencilOperation ak)
  395. {
  396. VkStencilOp out = VK_STENCIL_OP_MAX_ENUM;
  397. switch(ak)
  398. {
  399. case StencilOperation::kKeep:
  400. out = VK_STENCIL_OP_KEEP;
  401. break;
  402. case StencilOperation::kZero:
  403. out = VK_STENCIL_OP_ZERO;
  404. break;
  405. case StencilOperation::kReplace:
  406. out = VK_STENCIL_OP_REPLACE;
  407. break;
  408. case StencilOperation::kIncrementAndClamp:
  409. out = VK_STENCIL_OP_INCREMENT_AND_CLAMP;
  410. break;
  411. case StencilOperation::kDecrementAndClamp:
  412. out = VK_STENCIL_OP_DECREMENT_AND_CLAMP;
  413. break;
  414. case StencilOperation::kInvert:
  415. out = VK_STENCIL_OP_INVERT;
  416. break;
  417. case StencilOperation::kIncrementAndWrap:
  418. out = VK_STENCIL_OP_INCREMENT_AND_WRAP;
  419. break;
  420. case StencilOperation::kDecrementAndWrap:
  421. out = VK_STENCIL_OP_DECREMENT_AND_WRAP;
  422. break;
  423. default:
  424. ANKI_ASSERT(0);
  425. }
  426. return out;
  427. }
  428. VkShaderStageFlags convertShaderTypeBit(ShaderTypeBit bit)
  429. {
  430. ANKI_ASSERT(bit != ShaderTypeBit::kNone);
  431. VkShaderStageFlags out = 0;
  432. if(!!(bit & ShaderTypeBit::kVertex))
  433. {
  434. out |= VK_SHADER_STAGE_VERTEX_BIT;
  435. }
  436. if(!!(bit & ShaderTypeBit::kHull))
  437. {
  438. out |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
  439. }
  440. if(!!(bit & ShaderTypeBit::kDomain))
  441. {
  442. out |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
  443. }
  444. if(!!(bit & ShaderTypeBit::kGeometry))
  445. {
  446. out |= VK_SHADER_STAGE_GEOMETRY_BIT;
  447. }
  448. if(!!(bit & ShaderTypeBit::kAmplification))
  449. {
  450. out |= VK_SHADER_STAGE_TASK_BIT_EXT;
  451. }
  452. if(!!(bit & ShaderTypeBit::kMesh))
  453. {
  454. out |= VK_SHADER_STAGE_MESH_BIT_EXT;
  455. }
  456. if(!!(bit & ShaderTypeBit::kPixel))
  457. {
  458. out |= VK_SHADER_STAGE_FRAGMENT_BIT;
  459. }
  460. if(!!(bit & ShaderTypeBit::kCompute))
  461. {
  462. out |= VK_SHADER_STAGE_COMPUTE_BIT;
  463. }
  464. if(!!(bit & ShaderTypeBit::kRayGen))
  465. {
  466. out |= VK_SHADER_STAGE_RAYGEN_BIT_KHR;
  467. }
  468. if(!!(bit & ShaderTypeBit::kAnyHit))
  469. {
  470. out |= VK_SHADER_STAGE_ANY_HIT_BIT_KHR;
  471. }
  472. if(!!(bit & ShaderTypeBit::kClosestHit))
  473. {
  474. out |= VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
  475. }
  476. if(!!(bit & ShaderTypeBit::kMiss))
  477. {
  478. out |= VK_SHADER_STAGE_MISS_BIT_KHR;
  479. }
  480. if(!!(bit & ShaderTypeBit::kIntersection))
  481. {
  482. out |= VK_SHADER_STAGE_INTERSECTION_BIT_KHR;
  483. }
  484. if(!!(bit & ShaderTypeBit::kCallable))
  485. {
  486. out |= VK_SHADER_STAGE_CALLABLE_BIT_KHR;
  487. }
  488. ANKI_ASSERT(out != 0);
  489. ANKI_ASSERT(std::popcount(U32(bit)) == std::popcount(out));
  490. return out;
  491. }
  492. const char* vkResultToString(VkResult res)
  493. {
  494. const char* out;
  495. switch(res)
  496. {
  497. case VK_SUCCESS:
  498. out = "VK_SUCCESS";
  499. break;
  500. case VK_NOT_READY:
  501. out = "VK_NOT_READY";
  502. break;
  503. case VK_TIMEOUT:
  504. out = "VK_TIMEOUT";
  505. break;
  506. case VK_EVENT_SET:
  507. out = "VK_EVENT_SET";
  508. break;
  509. case VK_EVENT_RESET:
  510. out = "VK_EVENT_RESET";
  511. break;
  512. case VK_INCOMPLETE:
  513. out = "VK_INCOMPLETE";
  514. break;
  515. case VK_ERROR_OUT_OF_HOST_MEMORY:
  516. out = "VK_ERROR_OUT_OF_HOST_MEMORY";
  517. break;
  518. case VK_ERROR_OUT_OF_DEVICE_MEMORY:
  519. out = "VK_ERROR_OUT_OF_DEVICE_MEMORY";
  520. break;
  521. case VK_ERROR_INITIALIZATION_FAILED:
  522. out = "VK_ERROR_INITIALIZATION_FAILED";
  523. break;
  524. case VK_ERROR_DEVICE_LOST:
  525. out = "VK_ERROR_DEVICE_LOST";
  526. break;
  527. case VK_ERROR_MEMORY_MAP_FAILED:
  528. out = "VK_ERROR_MEMORY_MAP_FAILED";
  529. break;
  530. case VK_ERROR_LAYER_NOT_PRESENT:
  531. out = "VK_ERROR_LAYER_NOT_PRESENT";
  532. break;
  533. case VK_ERROR_EXTENSION_NOT_PRESENT:
  534. out = "VK_ERROR_EXTENSION_NOT_PRESENT";
  535. break;
  536. case VK_ERROR_FEATURE_NOT_PRESENT:
  537. out = "VK_ERROR_FEATURE_NOT_PRESENT";
  538. break;
  539. case VK_ERROR_INCOMPATIBLE_DRIVER:
  540. out = "VK_ERROR_INCOMPATIBLE_DRIVER";
  541. break;
  542. case VK_ERROR_TOO_MANY_OBJECTS:
  543. out = "VK_ERROR_TOO_MANY_OBJECTS";
  544. break;
  545. case VK_ERROR_FORMAT_NOT_SUPPORTED:
  546. out = "VK_ERROR_FORMAT_NOT_SUPPORTED";
  547. break;
  548. case VK_ERROR_FRAGMENTED_POOL:
  549. out = "VK_ERROR_FRAGMENTED_POOL";
  550. break;
  551. case VK_ERROR_OUT_OF_POOL_MEMORY:
  552. out = "VK_ERROR_OUT_OF_POOL_MEMORY";
  553. break;
  554. case VK_ERROR_INVALID_EXTERNAL_HANDLE:
  555. out = "VK_ERROR_INVALID_EXTERNAL_HANDLE";
  556. break;
  557. case VK_ERROR_SURFACE_LOST_KHR:
  558. out = "VK_ERROR_SURFACE_LOST_KHR";
  559. break;
  560. case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
  561. out = "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
  562. break;
  563. case VK_SUBOPTIMAL_KHR:
  564. out = "VK_SUBOPTIMAL_KHR";
  565. break;
  566. case VK_ERROR_OUT_OF_DATE_KHR:
  567. out = "VK_ERROR_OUT_OF_DATE_KHR";
  568. break;
  569. case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
  570. out = "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
  571. break;
  572. case VK_ERROR_VALIDATION_FAILED_EXT:
  573. out = "VK_ERROR_VALIDATION_FAILED_EXT";
  574. break;
  575. case VK_ERROR_INVALID_SHADER_NV:
  576. out = "VK_ERROR_INVALID_SHADER_NV";
  577. break;
  578. case VK_ERROR_FRAGMENTATION_EXT:
  579. out = "VK_ERROR_FRAGMENTATION_EXT";
  580. break;
  581. case VK_ERROR_NOT_PERMITTED_EXT:
  582. out = "VK_ERROR_NOT_PERMITTED_EXT";
  583. break;
  584. default:
  585. out = "Unknown VkResult";
  586. break;
  587. }
  588. return out;
  589. }
  590. } // end namespace anki