VkCommon.h 8.2 KB

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Gr/Common.h>
  7. #include <AnKi/Gr/BackendCommon/Common.h>
  8. #if ANKI_WINDOWING_SYSTEM_HEADLESS
  9. // Do nothing
  10. #elif ANKI_OS_LINUX
  11. # define VK_USE_PLATFORM_WAYLAND_KHR 1
  12. # define VK_USE_PLATFORM_XCB_KHR 1
  13. # define VK_USE_PLATFORM_XLIB_KHR 1
  14. #elif ANKI_OS_WINDOWS
  15. # define VK_USE_PLATFORM_WIN32_KHR 1
  16. #elif ANKI_OS_ANDROID
  17. # define VK_USE_PLATFORM_ANDROID_KHR 1
  18. #else
  19. # error Not implemented
  20. #endif
  21. #include <Volk/volk.h>
  22. // Cleanup global namespace from these dirty libaries
  23. #if ANKI_OS_LINUX
  24. # undef Bool
  25. #elif ANKI_OS_WINDOWS
  26. # include <AnKi/Util/CleanupWindows.h>
  27. #endif
  28. namespace anki {
  29. // Forward
  30. class GrManagerImpl;
  31. /// @addtogroup vulkan
  32. /// @{
  33. #define ANKI_VK_LOGI(...) ANKI_LOG("VK", kNormal, __VA_ARGS__)
  34. #define ANKI_VK_LOGE(...) ANKI_LOG("VK", kError, __VA_ARGS__)
  35. #define ANKI_VK_LOGW(...) ANKI_LOG("VK", kWarning, __VA_ARGS__)
  36. #define ANKI_VK_LOGF(...) ANKI_LOG("VK", kFatal, __VA_ARGS__)
  37. #define ANKI_VK_LOGV(...) ANKI_LOG("VK", kVerbose, __VA_ARGS__)
  38. #define ANKI_VK_SELF(class_) class_& self = *static_cast<class_*>(this)
  39. #define ANKI_VK_SELF_CONST(class_) const class_& self = *static_cast<const class_*>(this)
  40. ANKI_PURE GrManagerImpl& getGrManagerImpl();
  41. ANKI_PURE VkDevice getVkDevice();
  42. enum class VulkanExtensions : U32
  43. {
  44. kNone = 0,
  45. kKHR_wayland_surface = 1u << 1u,
  46. kKHR_win32_surface = 1u << 2u,
  47. kKHR_android_surface = 1u << 3u,
  48. kEXT_headless_surface = 1u << 4u,
  49. kKHR_swapchain = 1u << 5u,
  50. kKHR_surface = 1u << 6u,
  51. kEXT_debug_utils = 1u << 7u,
  52. kKHR_ray_tracing = 1u << 8u,
  53. kKHR_pipeline_executable_properties = 1u << 9u,
  54. kKHR_fragment_shading_rate = 1u << 10u,
  55. kEXT_astc_decode_mode = 1u << 11u,
  56. kEXT_texture_compression_astc_hdr = 1u << 12u,
  57. kNVX_binary_import = 1u << 13u,
  58. kNVX_image_view_handle = 1u << 14u,
  59. kKHR_push_descriptor = 1u << 15u,
  60. kEXT_mesh_shader = 1u << 16u,
  61. kKHR_fragment_shader_barycentric = 1u << 17u,
  62. kKHR_ray_tracing_position_fetch = 1u << 18u,
  63. kKHR_xcb_surface = 1u << 19u,
  64. kKHR_xlib_surface = 1u << 20u,
  65. };
  66. ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS(VulkanExtensions)
  67. using VulkanQueueFamilies = Array<U32, U32(GpuQueueType::kCount)>;
  68. /// @name Constants
  69. /// @{
  70. constexpr U32 kDescriptorPoolInitialSize = 64;
  71. constexpr F32 kDescriptorPoolSizeScale = 2.0f;
  72. constexpr U32 kDescriptorBufferedFrameCount = 60 * 5; ///< How many frames worth of descriptors to buffer.
  73. /// @}
  74. /// Check if a vulkan function failed. It will abort on failure.
  75. #define ANKI_VK_CHECKF(x) \
  76. do \
  77. { \
  78. VkResult rez; \
  79. if((rez = (x)) < 0) [[unlikely]] \
  80. { \
  81. ANKI_VK_LOGF("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
  82. } \
  83. } while(0)
  84. /// Check if a vulkan function failed.
  85. #define ANKI_VK_CHECK(x) \
  86. do \
  87. { \
  88. VkResult rez; \
  89. if((rez = (x)) < 0) [[unlikely]] \
  90. { \
  91. ANKI_VK_LOGE("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
  92. return Error::kFunctionFailed; \
  93. } \
  94. } while(0)
  95. /// Convert compare op.
  96. [[nodiscard]] VkCompareOp convertCompareOp(CompareOperation ak);
  97. /// Convert format.
  98. [[nodiscard]] inline VkFormat convertFormat(const Format ak)
  99. {
  100. ANKI_ASSERT(ak != Format::kNone);
  101. const VkFormat out = static_cast<VkFormat>(ak);
  102. return out;
  103. }
  104. /// Get format aspect mask.
  105. [[nodiscard]] inline DepthStencilAspectBit getImageAspectFromFormat(const Format ak)
  106. {
  107. DepthStencilAspectBit out = DepthStencilAspectBit::kNone;
  108. if(getFormatInfo(ak).isStencil())
  109. {
  110. out = DepthStencilAspectBit::kStencil;
  111. }
  112. if(getFormatInfo(ak).isDepth())
  113. {
  114. out |= DepthStencilAspectBit::kDepth;
  115. }
  116. return out;
  117. }
  118. /// Convert image aspect.
  119. [[nodiscard]] inline VkImageAspectFlags convertImageAspect(const DepthStencilAspectBit ak)
  120. {
  121. VkImageAspectFlags out = 0;
  122. if(!!(ak & DepthStencilAspectBit::kDepth))
  123. {
  124. out |= VK_IMAGE_ASPECT_DEPTH_BIT;
  125. }
  126. if(!!(ak & DepthStencilAspectBit::kStencil))
  127. {
  128. out |= VK_IMAGE_ASPECT_STENCIL_BIT;
  129. }
  130. if(!out)
  131. {
  132. out = VK_IMAGE_ASPECT_COLOR_BIT;
  133. }
  134. return out;
  135. }
  136. /// Convert topology.
  137. [[nodiscard]] VkPrimitiveTopology convertTopology(PrimitiveTopology ak);
  138. /// Convert fill mode.
  139. [[nodiscard]] VkPolygonMode convertFillMode(FillMode ak);
  140. /// Convert cull mode.
  141. [[nodiscard]] VkCullModeFlags convertCullMode(FaceSelectionBit ak);
  142. /// Convert blend method.
  143. [[nodiscard]] VkBlendFactor convertBlendFactor(BlendFactor ak);
  144. /// Convert blend function.
  145. [[nodiscard]] VkBlendOp convertBlendOperation(BlendOperation ak);
  146. /// Convert color write mask.
  147. [[nodiscard]] inline VkColorComponentFlags convertColorWriteMask(ColorBit ak)
  148. {
  149. return static_cast<VkColorComponentFlags>(ak);
  150. }
  151. /// Convert load op.
  152. [[nodiscard]] VkAttachmentLoadOp convertLoadOp(RenderTargetLoadOperation ak);
  153. /// Convert store op.
  154. [[nodiscard]] VkAttachmentStoreOp convertStoreOp(RenderTargetStoreOperation ak);
  155. /// Convert buffer usage bitmask.
  156. [[nodiscard]] VkBufferUsageFlags convertBufferUsageBit(BufferUsageBit usageMask);
  157. [[nodiscard]] VkImageType convertTextureType(TextureType ak);
  158. [[nodiscard]] VkImageViewType convertTextureViewType(TextureType ak);
  159. [[nodiscard]] VkImageUsageFlags convertTextureUsage(const TextureUsageBit ak, const Format format);
  160. [[nodiscard]] VkStencilOp convertStencilOp(StencilOperation ak);
  161. [[nodiscard]] VkShaderStageFlags convertShaderTypeBit(ShaderTypeBit bit);
  162. [[nodiscard]] inline VkVertexInputRate convertVertexStepRate(VertexStepRate ak)
  163. {
  164. VkVertexInputRate out;
  165. switch(ak)
  166. {
  167. case VertexStepRate::kVertex:
  168. out = VK_VERTEX_INPUT_RATE_VERTEX;
  169. break;
  170. case VertexStepRate::kInstance:
  171. out = VK_VERTEX_INPUT_RATE_INSTANCE;
  172. break;
  173. default:
  174. ANKI_ASSERT(0);
  175. out = VK_VERTEX_INPUT_RATE_INSTANCE;
  176. }
  177. return out;
  178. }
  179. [[nodiscard]] inline VkDescriptorType convertDescriptorType(DescriptorType ak)
  180. {
  181. VkDescriptorType out;
  182. switch(ak)
  183. {
  184. case DescriptorType::kConstantBuffer:
  185. out = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
  186. break;
  187. case DescriptorType::kSrvStructuredBuffer:
  188. case DescriptorType::kUavStructuredBuffer:
  189. case DescriptorType::kSrvByteAddressBuffer:
  190. case DescriptorType::kUavByteAddressBuffer:
  191. out = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
  192. break;
  193. case DescriptorType::kSrvTexelBuffer:
  194. out = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
  195. break;
  196. case DescriptorType::kUavTexelBuffer:
  197. out = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
  198. break;
  199. case DescriptorType::kSrvTexture:
  200. out = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  201. break;
  202. case DescriptorType::kUavTexture:
  203. out = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  204. break;
  205. case DescriptorType::kAccelerationStructure:
  206. out = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
  207. break;
  208. case DescriptorType::kSampler:
  209. out = VK_DESCRIPTOR_TYPE_SAMPLER;
  210. break;
  211. default:
  212. out = VK_DESCRIPTOR_TYPE_MAX_ENUM;
  213. ANKI_ASSERT(0);
  214. }
  215. return out;
  216. }
  217. [[nodiscard]] inline VkIndexType convertIndexType(IndexType ak)
  218. {
  219. VkIndexType out;
  220. switch(ak)
  221. {
  222. case IndexType::kU16:
  223. out = VK_INDEX_TYPE_UINT16;
  224. break;
  225. case IndexType::kU32:
  226. out = VK_INDEX_TYPE_UINT32;
  227. break;
  228. default:
  229. ANKI_ASSERT(0);
  230. out = VK_INDEX_TYPE_MAX_ENUM;
  231. }
  232. return out;
  233. }
  234. [[nodiscard]] inline VkAccelerationStructureTypeKHR convertAccelerationStructureType(AccelerationStructureType ak)
  235. {
  236. VkAccelerationStructureTypeKHR out;
  237. switch(ak)
  238. {
  239. case AccelerationStructureType::kBottomLevel:
  240. out = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
  241. break;
  242. case AccelerationStructureType::kTopLevel:
  243. out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
  244. break;
  245. default:
  246. ANKI_ASSERT(0);
  247. out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
  248. }
  249. return out;
  250. }
  251. [[nodiscard]] const char* vkResultToString(VkResult res);
  252. [[nodiscard]] inline VkExtent2D convertVrsShadingRate(VrsRate rate)
  253. {
  254. VkExtent2D out = {};
  255. switch(rate)
  256. {
  257. case VrsRate::k1x1:
  258. out = {1, 1};
  259. break;
  260. case VrsRate::k2x1:
  261. out = {2, 1};
  262. break;
  263. case VrsRate::k1x2:
  264. out = {1, 2};
  265. break;
  266. case VrsRate::k2x2:
  267. out = {2, 2};
  268. break;
  269. case VrsRate::k4x2:
  270. out = {4, 2};
  271. break;
  272. case VrsRate::k2x4:
  273. out = {2, 4};
  274. break;
  275. case VrsRate::k4x4:
  276. out = {4, 4};
  277. break;
  278. default:
  279. ANKI_ASSERT(0);
  280. }
  281. return out;
  282. }
  283. template<typename TMain, typename TPnext>
  284. void appendPNextList(TMain& struc, TPnext* pNext)
  285. {
  286. pNext->pNext = const_cast<void*>(struc.pNext);
  287. struc.pNext = pNext;
  288. }
  289. /// @}
  290. } // end namespace anki