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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Gr/Common.h>
- #include <AnKi/Gr/BackendCommon/Common.h>
- #if ANKI_WINDOWING_SYSTEM_HEADLESS
- // Do nothing
- #elif ANKI_OS_LINUX
- # define VK_USE_PLATFORM_WAYLAND_KHR 1
- # define VK_USE_PLATFORM_XCB_KHR 1
- # define VK_USE_PLATFORM_XLIB_KHR 1
- #elif ANKI_OS_WINDOWS
- # define VK_USE_PLATFORM_WIN32_KHR 1
- #elif ANKI_OS_ANDROID
- # define VK_USE_PLATFORM_ANDROID_KHR 1
- #else
- # error Not implemented
- #endif
- #include <Volk/volk.h>
- // Cleanup global namespace from these dirty libaries
- #if ANKI_OS_LINUX
- # undef Bool
- #elif ANKI_OS_WINDOWS
- # include <AnKi/Util/CleanupWindows.h>
- #endif
- namespace anki {
- // Forward
- class GrManagerImpl;
- /// @addtogroup vulkan
- /// @{
- #define ANKI_VK_LOGI(...) ANKI_LOG("VK", kNormal, __VA_ARGS__)
- #define ANKI_VK_LOGE(...) ANKI_LOG("VK", kError, __VA_ARGS__)
- #define ANKI_VK_LOGW(...) ANKI_LOG("VK", kWarning, __VA_ARGS__)
- #define ANKI_VK_LOGF(...) ANKI_LOG("VK", kFatal, __VA_ARGS__)
- #define ANKI_VK_LOGV(...) ANKI_LOG("VK", kVerbose, __VA_ARGS__)
- #define ANKI_VK_SELF(class_) class_& self = *static_cast<class_*>(this)
- #define ANKI_VK_SELF_CONST(class_) const class_& self = *static_cast<const class_*>(this)
- ANKI_PURE GrManagerImpl& getGrManagerImpl();
- ANKI_PURE VkDevice getVkDevice();
- enum class VulkanExtensions : U32
- {
- kNone = 0,
- kKHR_wayland_surface = 1u << 1u,
- kKHR_win32_surface = 1u << 2u,
- kKHR_android_surface = 1u << 3u,
- kEXT_headless_surface = 1u << 4u,
- kKHR_swapchain = 1u << 5u,
- kKHR_surface = 1u << 6u,
- kEXT_debug_utils = 1u << 7u,
- kKHR_ray_tracing = 1u << 8u,
- kKHR_pipeline_executable_properties = 1u << 9u,
- kKHR_fragment_shading_rate = 1u << 10u,
- kEXT_astc_decode_mode = 1u << 11u,
- kEXT_texture_compression_astc_hdr = 1u << 12u,
- kNVX_binary_import = 1u << 13u,
- kNVX_image_view_handle = 1u << 14u,
- kKHR_push_descriptor = 1u << 15u,
- kEXT_mesh_shader = 1u << 16u,
- kKHR_fragment_shader_barycentric = 1u << 17u,
- kKHR_ray_tracing_position_fetch = 1u << 18u,
- kKHR_xcb_surface = 1u << 19u,
- kKHR_xlib_surface = 1u << 20u,
- };
- ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS(VulkanExtensions)
- using VulkanQueueFamilies = Array<U32, U32(GpuQueueType::kCount)>;
- /// @name Constants
- /// @{
- constexpr U32 kDescriptorPoolInitialSize = 64;
- constexpr F32 kDescriptorPoolSizeScale = 2.0f;
- constexpr U32 kDescriptorBufferedFrameCount = 60 * 5; ///< How many frames worth of descriptors to buffer.
- /// @}
- /// Check if a vulkan function failed. It will abort on failure.
- #define ANKI_VK_CHECKF(x) \
- do \
- { \
- VkResult rez; \
- if((rez = (x)) < 0) [[unlikely]] \
- { \
- ANKI_VK_LOGF("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
- } \
- } while(0)
- /// Check if a vulkan function failed.
- #define ANKI_VK_CHECK(x) \
- do \
- { \
- VkResult rez; \
- if((rez = (x)) < 0) [[unlikely]] \
- { \
- ANKI_VK_LOGE("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
- return Error::kFunctionFailed; \
- } \
- } while(0)
- /// Convert compare op.
- [[nodiscard]] VkCompareOp convertCompareOp(CompareOperation ak);
- /// Convert format.
- [[nodiscard]] inline VkFormat convertFormat(const Format ak)
- {
- ANKI_ASSERT(ak != Format::kNone);
- const VkFormat out = static_cast<VkFormat>(ak);
- return out;
- }
- /// Get format aspect mask.
- [[nodiscard]] inline DepthStencilAspectBit getImageAspectFromFormat(const Format ak)
- {
- DepthStencilAspectBit out = DepthStencilAspectBit::kNone;
- if(getFormatInfo(ak).isStencil())
- {
- out = DepthStencilAspectBit::kStencil;
- }
- if(getFormatInfo(ak).isDepth())
- {
- out |= DepthStencilAspectBit::kDepth;
- }
- return out;
- }
- /// Convert image aspect.
- [[nodiscard]] inline VkImageAspectFlags convertImageAspect(const DepthStencilAspectBit ak)
- {
- VkImageAspectFlags out = 0;
- if(!!(ak & DepthStencilAspectBit::kDepth))
- {
- out |= VK_IMAGE_ASPECT_DEPTH_BIT;
- }
- if(!!(ak & DepthStencilAspectBit::kStencil))
- {
- out |= VK_IMAGE_ASPECT_STENCIL_BIT;
- }
- if(!out)
- {
- out = VK_IMAGE_ASPECT_COLOR_BIT;
- }
- return out;
- }
- /// Convert topology.
- [[nodiscard]] VkPrimitiveTopology convertTopology(PrimitiveTopology ak);
- /// Convert fill mode.
- [[nodiscard]] VkPolygonMode convertFillMode(FillMode ak);
- /// Convert cull mode.
- [[nodiscard]] VkCullModeFlags convertCullMode(FaceSelectionBit ak);
- /// Convert blend method.
- [[nodiscard]] VkBlendFactor convertBlendFactor(BlendFactor ak);
- /// Convert blend function.
- [[nodiscard]] VkBlendOp convertBlendOperation(BlendOperation ak);
- /// Convert color write mask.
- [[nodiscard]] inline VkColorComponentFlags convertColorWriteMask(ColorBit ak)
- {
- return static_cast<VkColorComponentFlags>(ak);
- }
- /// Convert load op.
- [[nodiscard]] VkAttachmentLoadOp convertLoadOp(RenderTargetLoadOperation ak);
- /// Convert store op.
- [[nodiscard]] VkAttachmentStoreOp convertStoreOp(RenderTargetStoreOperation ak);
- /// Convert buffer usage bitmask.
- [[nodiscard]] VkBufferUsageFlags convertBufferUsageBit(BufferUsageBit usageMask);
- [[nodiscard]] VkImageType convertTextureType(TextureType ak);
- [[nodiscard]] VkImageViewType convertTextureViewType(TextureType ak);
- [[nodiscard]] VkImageUsageFlags convertTextureUsage(const TextureUsageBit ak, const Format format);
- [[nodiscard]] VkStencilOp convertStencilOp(StencilOperation ak);
- [[nodiscard]] VkShaderStageFlags convertShaderTypeBit(ShaderTypeBit bit);
- [[nodiscard]] inline VkVertexInputRate convertVertexStepRate(VertexStepRate ak)
- {
- VkVertexInputRate out;
- switch(ak)
- {
- case VertexStepRate::kVertex:
- out = VK_VERTEX_INPUT_RATE_VERTEX;
- break;
- case VertexStepRate::kInstance:
- out = VK_VERTEX_INPUT_RATE_INSTANCE;
- break;
- default:
- ANKI_ASSERT(0);
- out = VK_VERTEX_INPUT_RATE_INSTANCE;
- }
- return out;
- }
- [[nodiscard]] inline VkDescriptorType convertDescriptorType(DescriptorType ak)
- {
- VkDescriptorType out;
- switch(ak)
- {
- case DescriptorType::kConstantBuffer:
- out = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- break;
- case DescriptorType::kSrvStructuredBuffer:
- case DescriptorType::kUavStructuredBuffer:
- case DescriptorType::kSrvByteAddressBuffer:
- case DescriptorType::kUavByteAddressBuffer:
- out = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
- break;
- case DescriptorType::kSrvTexelBuffer:
- out = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
- break;
- case DescriptorType::kUavTexelBuffer:
- out = VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER;
- break;
- case DescriptorType::kSrvTexture:
- out = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
- break;
- case DescriptorType::kUavTexture:
- out = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
- break;
- case DescriptorType::kAccelerationStructure:
- out = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
- break;
- case DescriptorType::kSampler:
- out = VK_DESCRIPTOR_TYPE_SAMPLER;
- break;
- default:
- out = VK_DESCRIPTOR_TYPE_MAX_ENUM;
- ANKI_ASSERT(0);
- }
- return out;
- }
- [[nodiscard]] inline VkIndexType convertIndexType(IndexType ak)
- {
- VkIndexType out;
- switch(ak)
- {
- case IndexType::kU16:
- out = VK_INDEX_TYPE_UINT16;
- break;
- case IndexType::kU32:
- out = VK_INDEX_TYPE_UINT32;
- break;
- default:
- ANKI_ASSERT(0);
- out = VK_INDEX_TYPE_MAX_ENUM;
- }
- return out;
- }
- [[nodiscard]] inline VkAccelerationStructureTypeKHR convertAccelerationStructureType(AccelerationStructureType ak)
- {
- VkAccelerationStructureTypeKHR out;
- switch(ak)
- {
- case AccelerationStructureType::kBottomLevel:
- out = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
- break;
- case AccelerationStructureType::kTopLevel:
- out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
- break;
- default:
- ANKI_ASSERT(0);
- out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
- }
- return out;
- }
- [[nodiscard]] const char* vkResultToString(VkResult res);
- [[nodiscard]] inline VkExtent2D convertVrsShadingRate(VrsRate rate)
- {
- VkExtent2D out = {};
- switch(rate)
- {
- case VrsRate::k1x1:
- out = {1, 1};
- break;
- case VrsRate::k2x1:
- out = {2, 1};
- break;
- case VrsRate::k1x2:
- out = {1, 2};
- break;
- case VrsRate::k2x2:
- out = {2, 2};
- break;
- case VrsRate::k4x2:
- out = {4, 2};
- break;
- case VrsRate::k2x4:
- out = {2, 4};
- break;
- case VrsRate::k4x4:
- out = {4, 4};
- break;
- default:
- ANKI_ASSERT(0);
- }
- return out;
- }
- template<typename TMain, typename TPnext>
- void appendPNextList(TMain& struc, TPnext* pNext)
- {
- pNext->pNext = const_cast<void*>(struc.pNext);
- struc.pNext = pNext;
- }
- /// @}
- } // end namespace anki
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