TemporalAA.h 786 B

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  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. namespace anki {
  8. /// @addtogroup renderer
  9. /// @{
  10. /// Temporal AA resolve.
  11. class TemporalAA : public RendererObject
  12. {
  13. public:
  14. Error init();
  15. void populateRenderGraph(RenderingContext& ctx);
  16. RenderTargetHandle getRt() const
  17. {
  18. return m_runCtx.m_renderRt;
  19. }
  20. private:
  21. Array<TexturePtr, 2> m_rtTextures;
  22. Bool m_rtTexturesImportedOnce = false;
  23. ShaderProgramResourcePtr m_prog;
  24. ShaderProgramPtr m_grProg;
  25. class
  26. {
  27. public:
  28. RenderTargetHandle m_renderRt;
  29. RenderTargetHandle m_historyRt;
  30. } m_runCtx;
  31. };
  32. /// @}
  33. } // end namespace anki