CameraComponent.cpp 1.4 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465
  1. // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Components/CameraComponent.h>
  6. #include <AnKi/Scene/Components/MoveComponent.h>
  7. #include <AnKi/Scene/SceneNode.h>
  8. #include <AnKi/Gr/GrManager.h>
  9. #include <AnKi/Core/App.h>
  10. namespace anki {
  11. CameraComponent::CameraComponent(SceneNode* node)
  12. : SceneComponent(node, kClassType)
  13. {
  14. // Init main frustum
  15. m_frustum.init(FrustumType::kPerspective);
  16. m_frustum.setWorldTransform(node->getWorldTransform());
  17. m_frustum.update();
  18. }
  19. CameraComponent::~CameraComponent()
  20. {
  21. }
  22. void CameraComponent::update(SceneComponentUpdateInfo& info, Bool& updated)
  23. {
  24. if(info.m_node->movedThisFrame())
  25. {
  26. m_frustum.setWorldTransform(info.m_node->getWorldTransform());
  27. }
  28. updated = m_frustum.update();
  29. }
  30. Error CameraComponent::serialize(SceneSerializer& serializer)
  31. {
  32. Frustum frustum;
  33. F32 near = m_frustum.getNear();
  34. ANKI_SERIALIZE(near, 1);
  35. frustum.setNear(near);
  36. F32 far = m_frustum.getFar();
  37. ANKI_SERIALIZE(far, 1);
  38. frustum.setFar(far);
  39. F32 fovX = m_frustum.getFovX();
  40. ANKI_SERIALIZE(fovX, 1);
  41. frustum.setFovX(fovX);
  42. F32 fovY = m_frustum.getFovY();
  43. ANKI_SERIALIZE(fovY, 1);
  44. frustum.setFovY(fovY);
  45. if(serializer.isInReadMode())
  46. {
  47. m_frustum = frustum;
  48. }
  49. return Error::kNone;
  50. }
  51. } // end namespace anki