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- // Copyright (C) 2009-present, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/Components/SceneComponent.h>
- #include <AnKi/Physics/PhysicsBody.h>
- namespace anki {
- enum class TriggerComponentShapeType
- {
- kSphere,
- kBox,
- kCount
- };
- // Trigger component
- class TriggerComponent : public SceneComponent
- {
- ANKI_SCENE_COMPONENT(TriggerComponent)
- public:
- TriggerComponent(SceneNode* node);
- ~TriggerComponent();
- void setType(TriggerComponentShapeType type);
- WeakArray<SceneNode*> getSceneNodesEnter()
- {
- return WeakArray<SceneNode*>(m_bodiesEnter);
- }
- WeakArray<SceneNode*> getSceneNodesExit()
- {
- return WeakArray<SceneNode*>(m_bodiesExit);
- }
- private:
- class MyPhysicsTriggerCallbacks;
- PhysicsCollisionShapePtr m_shape;
- PhysicsBodyPtr m_trigger;
- SceneDynamicArray<SceneNode*> m_bodiesEnter;
- SceneDynamicArray<SceneNode*> m_bodiesExit;
- TriggerComponentShapeType m_type = TriggerComponentShapeType::kCount;
- Bool m_resetEnter = true;
- Bool m_resetExit = true;
- static MyPhysicsTriggerCallbacks m_callbacks;
- void update(SceneComponentUpdateInfo& info, Bool& updated) override;
- Error serialize(SceneSerializer& serializer) override;
- };
- } // end namespace anki
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