- file(GLOB_RECURSE sources *.cpp)
- file(GLOB_RECURSE headers *.h)
- add_library(AnKiShaderCompiler ${sources} ${headers})
- target_compile_definitions(AnKiShaderCompiler PRIVATE -DANKI_SOURCE_FILE)
- if(WINDOWS)
- #set(libs ../../../ThirdParty/Dxc/dxcompiler)
- endif()
- target_link_libraries(AnKiShaderCompiler AnKiGrCommon AnKiSpirvCross SPIRV-Tools ${libs})
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