Scene.lua 169 KB

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  1. -- Generated by: C:\src\anki\build_rel_vk\Binaries\GltfImporter.exe sponza_crytek_7_pbr_3.0.gltf C:/src/anki/Samples/Sponza/Assets/ -rpath Assets -texrpath Assets -lod-count 2 -light-scale 0.0001839 -import-textures 0 -v
  2. local scene = getSceneGraph()
  3. local events = getEventManager()
  4. node = scene:newSceneNode("Sky")
  5. comp = node:newSkyboxComponent()
  6. comp:setMinFogDensity(0.000000)
  7. comp:setMaxFogDensity(0.900000)
  8. comp:setHeightOfMaxFogDensity(10.000000)
  9. comp:setGeneratedSky()
  10. trf = Transform.new()
  11. trf:setOrigin(Vec3.new(0.000000, 23.077700, 25.287918))
  12. rot = Mat3.new()
  13. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  14. trf:setRotation(rot)
  15. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  16. node:setLocalTransform(trf)
  17. node = scene:newSceneNode("Cube.017")
  18. comp = node:newDecalComponent()
  19. comp:setDiffuseImageFilename("Assets/blood_decal_albedo.ankitex")
  20. comp:setRoughnessMetalnessImageFilename("Assets/blood_decal_metal_roughness.ankitex")
  21. trf = Transform.new()
  22. trf:setOrigin(Vec3.new(-7.248238, -0.031180, 2.810158))
  23. rot = Mat3.new()
  24. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  25. trf:setRotation(rot)
  26. trf:setScale(Vec3.new(1.467957, 1.360810, 0.082817))
  27. node:setLocalTransform(trf)
  28. node = scene:newSceneNode("Cube.018")
  29. comp = node:newDecalComponent()
  30. comp:setDiffuseImageFilename("Assets/blood_decal_albedo.ankitex")
  31. comp:setRoughnessMetalnessImageFilename("Assets/blood_decal_metal_roughness.ankitex")
  32. trf = Transform.new()
  33. trf:setOrigin(Vec3.new(-7.248238, 1.820668, 3.320379))
  34. rot = Mat3.new()
  35. rot:setAll(-0.724110, -0.689684, -0.000000, -0.689684, 0.724110, -0.000000, 0.000000, 0.000000, -1.000000)
  36. trf:setRotation(rot)
  37. trf:setScale(Vec3.new(1.467957, 1.360810, 0.164461))
  38. node:setLocalTransform(trf)
  39. node = scene:newSceneNode("MESH_kinght.001")
  40. node:newMeshComponent():setMeshFilename("Assets/defaultMaterial.001_c4c4c262206ed45a.ankimesh")
  41. node:newMaterialComponent():setMaterialFilename("Assets/Metal_74980e5c889a1a43.ankimtl"):setSubmeshIndex(0)
  42. node:newMaterialComponent():setMaterialFilename("Assets/skinFace_37e531adb0394fda.ankimtl"):setSubmeshIndex(1)
  43. node:newMaterialComponent():setMaterialFilename("Assets/ChainMail_e54428975578d25.ankimtl"):setSubmeshIndex(2)
  44. node:newMaterialComponent():setMaterialFilename("Assets/Leather_d5d86863309c9f2b.ankimtl"):setSubmeshIndex(3)
  45. node:newMaterialComponent():setMaterialFilename("Assets/material_cf698120548b7e7c.ankimtl"):setSubmeshIndex(4)
  46. node:newSkinComponent():setSkeletonFilename("Assets/Armature_de7b8c5e15ab3f1c.ankiskel")
  47. trf = Transform.new()
  48. trf:setOrigin(Vec3.new(-8.969524, 0.000000, 0.000000))
  49. rot = Mat3.new()
  50. rot:setAll(0.187519, 0.982261, 0.000000, -0.000000, 0.000000, -1.000000, -0.982261, 0.187519, -0.000000)
  51. trf:setRotation(rot)
  52. trf:setScale(Vec3.new(0.010000, 0.010000, 0.010000))
  53. node:setLocalTransform(trf)
  54. node = scene:newSceneNode("Cube.011")
  55. comp = node:newGlobalIlluminationProbeComponent()
  56. trf = Transform.new()
  57. trf:setOrigin(Vec3.new(-1.055059, 12.490639, -0.594131))
  58. rot = Mat3.new()
  59. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  60. trf:setRotation(rot)
  61. trf:setScale(Vec3.new(24.047152, 12.742352, 10.784473))
  62. node:setLocalTransform(trf)
  63. node = scene:newSceneNode("Cube.016")
  64. comp = node:newReflectionProbeComponent()
  65. trf = Transform.new()
  66. trf:setOrigin(Vec3.new(-1.002113, 11.476126, 6.485529))
  67. rot = Mat3.new()
  68. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  69. trf:setRotation(rot)
  70. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  71. node:setLocalTransform(trf)
  72. node = scene:newSceneNode("Cube.015")
  73. comp = node:newReflectionProbeComponent()
  74. trf = Transform.new()
  75. trf:setOrigin(Vec3.new(-1.002113, 3.652928, 6.485529))
  76. rot = Mat3.new()
  77. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  78. trf:setRotation(rot)
  79. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  80. node:setLocalTransform(trf)
  81. node = scene:newSceneNode("Cube.014")
  82. comp = node:newReflectionProbeComponent()
  83. trf = Transform.new()
  84. trf:setOrigin(Vec3.new(-1.002113, 3.652928, -0.044542))
  85. rot = Mat3.new()
  86. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  87. trf:setRotation(rot)
  88. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  89. node:setLocalTransform(trf)
  90. node = scene:newSceneNode("Cube.013")
  91. comp = node:newReflectionProbeComponent()
  92. trf = Transform.new()
  93. trf:setOrigin(Vec3.new(-1.002113, 11.476126, -0.044542))
  94. rot = Mat3.new()
  95. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  96. trf:setRotation(rot)
  97. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  98. node:setLocalTransform(trf)
  99. node = scene:newSceneNode("Cube.012")
  100. comp = node:newReflectionProbeComponent()
  101. trf = Transform.new()
  102. trf:setOrigin(Vec3.new(-1.839472, 20.151806, -0.637399))
  103. rot = Mat3.new()
  104. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  105. trf:setRotation(rot)
  106. trf:setScale(Vec3.new(17.297501, 4.716665, 4.199789))
  107. node:setLocalTransform(trf)
  108. node = scene:newSceneNode("Cube.010")
  109. comp = node:newReflectionProbeComponent()
  110. trf = Transform.new()
  111. trf:setOrigin(Vec3.new(-1.002113, 11.476126, -7.632176))
  112. rot = Mat3.new()
  113. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  114. trf:setRotation(rot)
  115. trf:setScale(Vec3.new(24.833916, 4.265903, 4.127192))
  116. node:setLocalTransform(trf)
  117. node = scene:newSceneNode("Cube.009")
  118. comp = node:newReflectionProbeComponent()
  119. trf = Transform.new()
  120. trf:setOrigin(Vec3.new(-1.002113, 3.652928, -7.632176))
  121. rot = Mat3.new()
  122. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  123. trf:setRotation(rot)
  124. trf:setScale(Vec3.new(24.833916, 3.896950, 4.127192))
  125. node:setLocalTransform(trf)
  126. node = scene:newSceneNode("Camera.001")
  127. scene:setActiveCameraNode(node)
  128. comp = node:newCameraComponent()
  129. comp:setPerspective(0.100000, 200.000000, getRenderer():getAspectRatio() * 1.024779, 1.024779)
  130. trf = Transform.new()
  131. trf:setOrigin(Vec3.new(17.666607, 11.278920, 1.745400))
  132. rot = Mat3.new()
  133. rot:setAll(0.214489, -0.116674, 0.969733, 0.011718, 0.993076, 0.116891, -0.976656, -0.013709, 0.214371)
  134. trf:setRotation(rot)
  135. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  136. node:setLocalTransform(trf)
  137. node = scene:newSceneNode("Cube.008")
  138. comp = node:newParticleEmitter2Component()
  139. comp:setParticleEmitterFilename("Assets/Smoke2.ankipart")
  140. comp = node:newMaterialComponent()
  141. comp:setMaterialFilename("Assets/Smoke2.ankimtl")
  142. trf = Transform.new()
  143. trf:setOrigin(Vec3.new(-10.786592, 2.752117, -3.831246))
  144. rot = Mat3.new()
  145. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  146. trf:setRotation(rot)
  147. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  148. node:setLocalTransform(trf)
  149. node = scene:newSceneNode("Cube.007")
  150. comp = node:newParticleEmitter2Component()
  151. comp:setParticleEmitterFilename("Assets/Smoke2.ankipart")
  152. comp = node:newMaterialComponent()
  153. comp:setMaterialFilename("Assets/Smoke2.ankimtl")
  154. trf = Transform.new()
  155. trf:setOrigin(Vec3.new(-10.786592, 2.752117, 2.492320))
  156. rot = Mat3.new()
  157. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  158. trf:setRotation(rot)
  159. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  160. node:setLocalTransform(trf)
  161. node = scene:newSceneNode("Cube.006")
  162. comp = node:newParticleEmitter2Component()
  163. comp:setParticleEmitterFilename("Assets/Smoke2.ankipart")
  164. comp = node:newMaterialComponent()
  165. comp:setMaterialFilename("Assets/Smoke2.ankimtl")
  166. trf = Transform.new()
  167. trf:setOrigin(Vec3.new(8.546045, 2.752117, 2.492320))
  168. rot = Mat3.new()
  169. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  170. trf:setRotation(rot)
  171. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  172. node:setLocalTransform(trf)
  173. node = scene:newSceneNode("Cube.005")
  174. comp = node:newParticleEmitter2Component()
  175. comp:setParticleEmitterFilename("Assets/Smoke2.ankipart")
  176. comp = node:newMaterialComponent()
  177. comp:setMaterialFilename("Assets/Smoke2.ankimtl")
  178. trf = Transform.new()
  179. trf:setOrigin(Vec3.new(8.538117, 2.743549, -3.843734))
  180. rot = Mat3.new()
  181. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  182. trf:setRotation(rot)
  183. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  184. node:setLocalTransform(trf)
  185. node = scene:newSceneNode("Cube.004")
  186. comp = node:newParticleEmitter2Component()
  187. comp:setParticleEmitterFilename("Assets/Fire2.ankipart")
  188. comp = node:newMaterialComponent()
  189. comp:setMaterialFilename("Assets/Fire2.ankimtl")
  190. trf = Transform.new()
  191. trf:setOrigin(Vec3.new(8.538117, 2.179293, 2.496457))
  192. rot = Mat3.new()
  193. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  194. trf:setRotation(rot)
  195. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  196. node:setLocalTransform(trf)
  197. node = scene:newSceneNode("Cube.003")
  198. comp = node:newParticleEmitter2Component()
  199. comp:setParticleEmitterFilename("Assets/Fire2.ankipart")
  200. comp = node:newMaterialComponent()
  201. comp:setMaterialFilename("Assets/Fire2.ankimtl")
  202. trf = Transform.new()
  203. trf:setOrigin(Vec3.new(8.538117, 2.179293, -3.835756))
  204. rot = Mat3.new()
  205. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  206. trf:setRotation(rot)
  207. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  208. node:setLocalTransform(trf)
  209. node = scene:newSceneNode("Cube.002")
  210. comp = node:newParticleEmitter2Component()
  211. comp:setParticleEmitterFilename("Assets/Fire2.ankipart")
  212. comp = node:newMaterialComponent()
  213. comp:setMaterialFilename("Assets/Fire2.ankimtl")
  214. trf = Transform.new()
  215. trf:setOrigin(Vec3.new(-10.785069, 2.179293, -3.812334))
  216. rot = Mat3.new()
  217. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  218. trf:setRotation(rot)
  219. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  220. node:setLocalTransform(trf)
  221. node = scene:newSceneNode("Cube.001")
  222. comp = node:newParticleEmitter2Component()
  223. comp:setParticleEmitterFilename("Assets/Fire2.ankipart")
  224. comp = node:newMaterialComponent()
  225. comp:setMaterialFilename("Assets/Fire2.ankimtl")
  226. trf = Transform.new()
  227. trf:setOrigin(Vec3.new(-10.785069, 2.179293, 2.471332))
  228. rot = Mat3.new()
  229. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  230. trf:setRotation(rot)
  231. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  232. node:setLocalTransform(trf)
  233. node = scene:newSceneNode("Point.003")
  234. lcomp = node:newLightComponent()
  235. lcomp:setLightComponentType(LightComponentType.kPoint)
  236. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  237. lcomp:setShadowEnabled(1)
  238. lcomp:setRadius(3.000000)
  239. event = events:newLightEvent(0.0, -1.0, node)
  240. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  241. event:setFrequency(2.000000, 0.020000)
  242. trf = Transform.new()
  243. trf:setOrigin(Vec3.new(-10.783357, 2.494228, -3.841534))
  244. rot = Mat3.new()
  245. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  246. trf:setRotation(rot)
  247. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  248. node:setLocalTransform(trf)
  249. node = scene:newSceneNode("Point.002")
  250. lcomp = node:newLightComponent()
  251. lcomp:setLightComponentType(LightComponentType.kPoint)
  252. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  253. lcomp:setShadowEnabled(1)
  254. lcomp:setRadius(3.000000)
  255. event = events:newLightEvent(0.0, -1.0, node)
  256. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  257. event:setFrequency(2.000000, 0.020000)
  258. trf = Transform.new()
  259. trf:setOrigin(Vec3.new(-10.783357, 2.494228, 2.518101))
  260. rot = Mat3.new()
  261. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  262. trf:setRotation(rot)
  263. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  264. node:setLocalTransform(trf)
  265. node = scene:newSceneNode("Point.001")
  266. lcomp = node:newLightComponent()
  267. lcomp:setLightComponentType(LightComponentType.kPoint)
  268. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  269. lcomp:setShadowEnabled(1)
  270. lcomp:setRadius(3.000000)
  271. event = events:newLightEvent(0.0, -1.0, node)
  272. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  273. event:setFrequency(2.000000, 0.020000)
  274. trf = Transform.new()
  275. trf:setOrigin(Vec3.new(8.546165, 2.494228, 2.518101))
  276. rot = Mat3.new()
  277. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  278. trf:setRotation(rot)
  279. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  280. node:setLocalTransform(trf)
  281. node = scene:newSceneNode("Point")
  282. lcomp = node:newLightComponent()
  283. lcomp:setLightComponentType(LightComponentType.kPoint)
  284. lcomp:setDiffuseColor(Vec4.new(19.997978, 8.204139, 5.407565, 1))
  285. lcomp:setShadowEnabled(1)
  286. lcomp:setRadius(3.000000)
  287. event = events:newLightEvent(0.0, -1.0, node)
  288. event:setIntensityMultiplier(Vec4.new(1.200000, 1.300000, 1.300000, 0.000000))
  289. event:setFrequency(2.000000, 0.020000)
  290. trf = Transform.new()
  291. trf:setOrigin(Vec3.new(8.546165, 2.494228, -3.830497))
  292. rot = Mat3.new()
  293. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -1.000000, -0.000000)
  294. trf:setRotation(rot)
  295. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  296. node:setLocalTransform(trf)
  297. node = scene:newSceneNode("sponza_369.015")
  298. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  299. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  300. trf = Transform.new()
  301. trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
  302. rot = Mat3.new()
  303. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  304. trf:setRotation(rot)
  305. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  306. node:setLocalTransform(trf)
  307. node = scene:newSceneNode("sponza_369.014")
  308. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  309. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  310. trf = Transform.new()
  311. trf:setOrigin(Vec3.new(14.679714, 0.676638, 2.687301))
  312. rot = Mat3.new()
  313. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  314. trf:setRotation(rot)
  315. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  316. node:setLocalTransform(trf)
  317. node = scene:newSceneNode("sponza_369.013")
  318. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  319. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  320. trf = Transform.new()
  321. trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
  322. rot = Mat3.new()
  323. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  324. trf:setRotation(rot)
  325. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  326. node:setLocalTransform(trf)
  327. node = scene:newSceneNode("sponza_369.012")
  328. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  329. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  330. trf = Transform.new()
  331. trf:setOrigin(Vec3.new(14.679714, 0.676638, -3.941540))
  332. rot = Mat3.new()
  333. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  334. trf:setRotation(rot)
  335. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  336. node:setLocalTransform(trf)
  337. node = scene:newSceneNode("sponza_369.011")
  338. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  339. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  340. trf = Transform.new()
  341. trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
  342. rot = Mat3.new()
  343. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  344. trf:setRotation(rot)
  345. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  346. node:setLocalTransform(trf)
  347. node = scene:newSceneNode("sponza_369.010")
  348. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  349. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  350. trf = Transform.new()
  351. trf:setOrigin(Vec3.new(2.211773, 0.670733, -3.935679))
  352. rot = Mat3.new()
  353. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  354. trf:setRotation(rot)
  355. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  356. node:setLocalTransform(trf)
  357. node = scene:newSceneNode("sponza_369.009")
  358. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  359. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  360. trf = Transform.new()
  361. trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
  362. rot = Mat3.new()
  363. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  364. trf:setRotation(rot)
  365. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  366. node:setLocalTransform(trf)
  367. node = scene:newSceneNode("sponza_369.008")
  368. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  369. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  370. trf = Transform.new()
  371. trf:setOrigin(Vec3.new(-4.311889, 0.670733, -3.916754))
  372. rot = Mat3.new()
  373. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  374. trf:setRotation(rot)
  375. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  376. node:setLocalTransform(trf)
  377. node = scene:newSceneNode("sponza_369.007")
  378. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  379. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  380. trf = Transform.new()
  381. trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
  382. rot = Mat3.new()
  383. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  384. trf:setRotation(rot)
  385. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  386. node:setLocalTransform(trf)
  387. node = scene:newSceneNode("sponza_369.006")
  388. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  389. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  390. trf = Transform.new()
  391. trf:setOrigin(Vec3.new(-16.843170, 0.670733, -4.010498))
  392. rot = Mat3.new()
  393. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  394. trf:setRotation(rot)
  395. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  396. node:setLocalTransform(trf)
  397. node = scene:newSceneNode("sponza_369.005")
  398. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  399. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  400. trf = Transform.new()
  401. trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
  402. rot = Mat3.new()
  403. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  404. trf:setRotation(rot)
  405. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  406. node:setLocalTransform(trf)
  407. node = scene:newSceneNode("sponza_369.004")
  408. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  409. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  410. trf = Transform.new()
  411. trf:setOrigin(Vec3.new(-16.843170, 0.670733, 2.488455))
  412. rot = Mat3.new()
  413. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  414. trf:setRotation(rot)
  415. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  416. node:setLocalTransform(trf)
  417. node = scene:newSceneNode("sponza_369.003")
  418. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  419. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  420. trf = Transform.new()
  421. trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
  422. rot = Mat3.new()
  423. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  424. trf:setRotation(rot)
  425. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  426. node:setLocalTransform(trf)
  427. node = scene:newSceneNode("sponza_369.000")
  428. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  429. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  430. trf = Transform.new()
  431. trf:setOrigin(Vec3.new(-4.258818, 0.670733, 2.488455))
  432. rot = Mat3.new()
  433. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  434. trf:setRotation(rot)
  435. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  436. node:setLocalTransform(trf)
  437. node = scene:newSceneNode("sponza_369.002")
  438. node:newMeshComponent():setMeshFilename("Assets/sponza_369.002_6ab77309e0c110ae.ankimesh")
  439. node:newMaterialComponent():setMaterialFilename("Assets/vase_round_71af81a1ac0a7c3e.ankimtl"):setSubmeshIndex(0)
  440. trf = Transform.new()
  441. trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
  442. rot = Mat3.new()
  443. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  444. trf:setRotation(rot)
  445. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  446. node:setLocalTransform(trf)
  447. node = scene:newSceneNode("sponza_369.001")
  448. node:newMeshComponent():setMeshFilename("Assets/vase_flowers_b4fdd6561a1a65fb.ankimesh")
  449. node:newMaterialComponent():setMaterialFilename("Assets/vase_fl_580cea687de3d758.ankimtl"):setSubmeshIndex(0)
  450. trf = Transform.new()
  451. trf:setOrigin(Vec3.new(2.027100, 0.670733, 2.613435))
  452. rot = Mat3.new()
  453. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  454. trf:setRotation(rot)
  455. trf:setScale(Vec3.new(0.017047, 0.017047, 0.017047))
  456. node:setLocalTransform(trf)
  457. node = scene:newSceneNode("Mesh_202.003")
  458. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  459. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  460. trf = Transform.new()
  461. trf:setOrigin(Vec3.new(-10.776816, 14.663910, -4.502252))
  462. rot = Mat3.new()
  463. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  464. trf:setRotation(rot)
  465. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  466. node:setLocalTransform(trf)
  467. node = scene:newSceneNode("Mesh_202.002")
  468. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  469. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  470. trf = Transform.new()
  471. trf:setOrigin(Vec3.new(-4.305047, 14.663910, -4.502252))
  472. rot = Mat3.new()
  473. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  474. trf:setRotation(rot)
  475. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  476. node:setLocalTransform(trf)
  477. node = scene:newSceneNode("Mesh_202.001")
  478. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  479. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  480. trf = Transform.new()
  481. trf:setOrigin(Vec3.new(2.155733, 14.663910, -4.502252))
  482. rot = Mat3.new()
  483. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  484. trf:setRotation(rot)
  485. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  486. node:setLocalTransform(trf)
  487. node = scene:newSceneNode("Mesh_329.002")
  488. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  489. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  490. trf = Transform.new()
  491. trf:setOrigin(Vec3.new(8.642870, 14.669758, 3.221505))
  492. rot = Mat3.new()
  493. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  494. trf:setRotation(rot)
  495. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  496. node:setLocalTransform(trf)
  497. node = scene:newSceneNode("Mesh_329.001")
  498. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  499. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  500. trf = Transform.new()
  501. trf:setOrigin(Vec3.new(2.157306, 14.669758, 3.221505))
  502. rot = Mat3.new()
  503. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  504. trf:setRotation(rot)
  505. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  506. node:setLocalTransform(trf)
  507. node = scene:newSceneNode("sponza_327")
  508. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  509. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  510. trf = Transform.new()
  511. trf:setOrigin(Vec3.new(-1.058543, 2.412437, -4.801580))
  512. rot = Mat3.new()
  513. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  514. trf:setRotation(rot)
  515. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  516. node:setLocalTransform(trf)
  517. node = scene:newSceneNode("sponza_328")
  518. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  519. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  520. trf = Transform.new()
  521. trf:setOrigin(Vec3.new(5.317636, 2.413258, -4.794525))
  522. rot = Mat3.new()
  523. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  524. trf:setRotation(rot)
  525. trf:setScale(Vec3.new(1.000052, 1.000000, 1.000000))
  526. node:setLocalTransform(trf)
  527. node = scene:newSceneNode("sponza_326")
  528. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  529. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  530. trf = Transform.new()
  531. trf:setOrigin(Vec3.new(-7.582144, 2.413258, -4.794524))
  532. rot = Mat3.new()
  533. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  534. trf:setRotation(rot)
  535. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  536. node:setLocalTransform(trf)
  537. node = scene:newSceneNode("sponza_323")
  538. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  539. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  540. trf = Transform.new()
  541. trf:setOrigin(Vec3.new(-14.005276, 2.412440, -4.801586))
  542. rot = Mat3.new()
  543. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  544. trf:setRotation(rot)
  545. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  546. node:setLocalTransform(trf)
  547. node = scene:newSceneNode("sponza_325")
  548. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  549. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  550. trf = Transform.new()
  551. trf:setOrigin(Vec3.new(11.827320, 2.401423, 3.477275))
  552. rot = Mat3.new()
  553. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  554. trf:setRotation(rot)
  555. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  556. node:setLocalTransform(trf)
  557. node = scene:newSceneNode("sponza_320")
  558. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  559. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  560. trf = Transform.new()
  561. trf:setOrigin(Vec3.new(-1.058544, 2.401422, 3.477272))
  562. rot = Mat3.new()
  563. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  564. trf:setRotation(rot)
  565. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  566. node:setLocalTransform(trf)
  567. node = scene:newSceneNode("sponza_321")
  568. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  569. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  570. trf = Transform.new()
  571. trf:setOrigin(Vec3.new(-7.582146, 2.413259, 3.447781))
  572. rot = Mat3.new()
  573. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  574. trf:setRotation(rot)
  575. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  576. node:setLocalTransform(trf)
  577. node = scene:newSceneNode("sponza_324")
  578. node:newMeshComponent():setMeshFilename("Assets/fabric_a_945c29fc221550fb.ankimesh")
  579. node:newMaterialComponent():setMaterialFilename("Assets/fabric_c_c8bf70dee411d1bd.ankimtl"):setSubmeshIndex(0)
  580. trf = Transform.new()
  581. trf:setOrigin(Vec3.new(5.317637, 2.413259, 3.447782))
  582. rot = Mat3.new()
  583. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  584. trf:setRotation(rot)
  585. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  586. node:setLocalTransform(trf)
  587. node = scene:newSceneNode("sponza_322")
  588. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  589. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  590. trf = Transform.new()
  591. trf:setOrigin(Vec3.new(-14.005272, 2.401424, 3.477270))
  592. rot = Mat3.new()
  593. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  594. trf:setRotation(rot)
  595. trf:setScale(Vec3.new(0.999987, 1.000000, 1.000000))
  596. node:setLocalTransform(trf)
  597. node = scene:newSceneNode("sponza_329")
  598. node:newMeshComponent():setMeshFilename("Assets/fabric_b_e8dd2769dc642ab7.ankimesh")
  599. node:newMaterialComponent():setMaterialFilename("Assets/fabric_f_d54bbaca38ed4391.ankimtl"):setSubmeshIndex(0)
  600. trf = Transform.new()
  601. trf:setOrigin(Vec3.new(11.827316, 2.412437, -4.801583))
  602. rot = Mat3.new()
  603. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.000000, -1.000000, 0.000000, 1.000000, -0.000000)
  604. trf:setRotation(rot)
  605. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  606. node:setLocalTransform(trf)
  607. node = scene:newSceneNode("Mesh_379")
  608. node:newMeshComponent():setMeshFilename("Assets/arch_a_2340d230b53e2a69.ankimesh")
  609. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  610. trf = Transform.new()
  611. trf:setOrigin(Vec3.new(-1.092464, 13.230830, 3.541192))
  612. rot = Mat3.new()
  613. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  614. trf:setRotation(rot)
  615. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  616. node:setLocalTransform(trf)
  617. node = scene:newSceneNode("Mesh_377")
  618. node:newMeshComponent():setMeshFilename("Assets/sponza_122_a88206b9ae16e15.ankimesh")
  619. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  620. trf = Transform.new()
  621. trf:setOrigin(Vec3.new(-1.118174, 7.305849, -0.624336))
  622. rot = Mat3.new()
  623. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  624. trf:setRotation(rot)
  625. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  626. node:setLocalTransform(trf)
  627. node = scene:newSceneNode("Mesh_376")
  628. node:newMeshComponent():setMeshFilename("Assets/arch_a_2340d230b53e2a69.ankimesh")
  629. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  630. trf = Transform.new()
  631. trf:setOrigin(Vec3.new(-1.092466, 13.230830, -4.780493))
  632. rot = Mat3.new()
  633. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  634. trf:setRotation(rot)
  635. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  636. node:setLocalTransform(trf)
  637. node = scene:newSceneNode("Mesh_375")
  638. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  639. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  640. trf = Transform.new()
  641. trf:setOrigin(Vec3.new(15.246060, 1.909452, -4.582567))
  642. rot = Mat3.new()
  643. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  644. trf:setRotation(rot)
  645. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  646. node:setLocalTransform(trf)
  647. node = scene:newSceneNode("Mesh_374")
  648. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  649. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  650. trf = Transform.new()
  651. trf:setOrigin(Vec3.new(15.246060, 1.909452, 3.354879))
  652. rot = Mat3.new()
  653. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  654. trf:setRotation(rot)
  655. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  656. node:setLocalTransform(trf)
  657. node = scene:newSceneNode("Mesh_371")
  658. node:newMeshComponent():setMeshFilename("Assets/sponza_278_2814c1fc2c992170.ankimesh")
  659. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  660. trf = Transform.new()
  661. trf:setOrigin(Vec3.new(-4.290215, 2.713307, -4.824191))
  662. rot = Mat3.new()
  663. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  664. trf:setRotation(rot)
  665. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  666. node:setLocalTransform(trf)
  667. node = scene:newSceneNode("Mesh_370")
  668. node:newMeshComponent():setMeshFilename("Assets/sponza_279_6912e5f5d4128531.ankimesh")
  669. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  670. trf = Transform.new()
  671. trf:setOrigin(Vec3.new(2.060755, 2.935291, -4.798228))
  672. rot = Mat3.new()
  673. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  674. trf:setRotation(rot)
  675. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  676. node:setLocalTransform(trf)
  677. node = scene:newSceneNode("Mesh_369")
  678. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  679. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  680. trf = Transform.new()
  681. trf:setOrigin(Vec3.new(2.421750, 21.750931, -4.427776))
  682. rot = Mat3.new()
  683. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  684. trf:setRotation(rot)
  685. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  686. node:setLocalTransform(trf)
  687. node = scene:newSceneNode("Mesh_368")
  688. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  689. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  690. trf = Transform.new()
  691. trf:setOrigin(Vec3.new(8.889674, 21.750931, -4.608408))
  692. rot = Mat3.new()
  693. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  694. trf:setRotation(rot)
  695. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  696. node:setLocalTransform(trf)
  697. node = scene:newSceneNode("Mesh_367")
  698. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  699. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  700. trf = Transform.new()
  701. trf:setOrigin(Vec3.new(8.889675, 21.750931, -4.427776))
  702. rot = Mat3.new()
  703. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  704. trf:setRotation(rot)
  705. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  706. node:setLocalTransform(trf)
  707. node = scene:newSceneNode("Mesh_366")
  708. node:newMeshComponent():setMeshFilename("Assets/sponza_36_df4619a2b83fb4bb.ankimesh")
  709. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  710. trf = Transform.new()
  711. trf:setOrigin(Vec3.new(-1.143006, 19.383520, -0.631280))
  712. rot = Mat3.new()
  713. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  714. trf:setRotation(rot)
  715. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  716. node:setLocalTransform(trf)
  717. node = scene:newSceneNode("Mesh_365")
  718. node:newMeshComponent():setMeshFilename("Assets/sponza_35_587c5a72282a0812.ankimesh")
  719. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  720. trf = Transform.new()
  721. trf:setOrigin(Vec3.new(-1.109172, 14.115320, -0.613359))
  722. rot = Mat3.new()
  723. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  724. trf:setRotation(rot)
  725. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  726. node:setLocalTransform(trf)
  727. node = scene:newSceneNode("Mesh_364")
  728. node:newMeshComponent():setMeshFilename("Assets/sponza_34_af76802cd75f239b.ankimesh")
  729. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  730. trf = Transform.new()
  731. trf:setOrigin(Vec3.new(-1.142429, 14.115320, -0.640967))
  732. rot = Mat3.new()
  733. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  734. trf:setRotation(rot)
  735. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  736. node:setLocalTransform(trf)
  737. node = scene:newSceneNode("Mesh_363")
  738. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  739. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  740. trf = Transform.new()
  741. trf:setOrigin(Vec3.new(15.201250, 10.506470, -4.654476))
  742. rot = Mat3.new()
  743. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  744. trf:setRotation(rot)
  745. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  746. node:setLocalTransform(trf)
  747. node = scene:newSceneNode("Mesh_362")
  748. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  749. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  750. trf = Transform.new()
  751. trf:setOrigin(Vec3.new(8.620632, 10.506470, -4.860939))
  752. rot = Mat3.new()
  753. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  754. trf:setRotation(rot)
  755. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  756. node:setLocalTransform(trf)
  757. node = scene:newSceneNode("Mesh_361")
  758. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  759. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  760. trf = Transform.new()
  761. trf:setOrigin(Vec3.new(2.121989, 10.506470, -4.860939))
  762. rot = Mat3.new()
  763. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  764. trf:setRotation(rot)
  765. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  766. node:setLocalTransform(trf)
  767. node = scene:newSceneNode("Mesh_360")
  768. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  769. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  770. trf = Transform.new()
  771. trf:setOrigin(Vec3.new(-4.321624, 10.506470, -4.860939))
  772. rot = Mat3.new()
  773. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  774. trf:setRotation(rot)
  775. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  776. node:setLocalTransform(trf)
  777. node = scene:newSceneNode("Mesh_349")
  778. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  779. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  780. trf = Transform.new()
  781. trf:setOrigin(Vec3.new(-11.550490, 4.972256, 3.473752))
  782. rot = Mat3.new()
  783. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  784. trf:setRotation(rot)
  785. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  786. node:setLocalTransform(trf)
  787. node = scene:newSceneNode("Mesh_348")
  788. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  789. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  790. trf = Transform.new()
  791. trf:setOrigin(Vec3.new(-14.019710, 4.930258, 3.477626))
  792. rot = Mat3.new()
  793. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  794. trf:setRotation(rot)
  795. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  796. node:setLocalTransform(trf)
  797. node = scene:newSceneNode("Mesh_347")
  798. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  799. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  800. trf = Transform.new()
  801. trf:setOrigin(Vec3.new(-7.557279, 4.930258, 3.477626))
  802. rot = Mat3.new()
  803. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  804. trf:setRotation(rot)
  805. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  806. node:setLocalTransform(trf)
  807. node = scene:newSceneNode("Mesh_346")
  808. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  809. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  810. trf = Transform.new()
  811. trf:setOrigin(Vec3.new(-10.026500, 4.972256, 3.473752))
  812. rot = Mat3.new()
  813. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  814. trf:setRotation(rot)
  815. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  816. node:setLocalTransform(trf)
  817. node = scene:newSceneNode("Mesh_345")
  818. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  819. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  820. trf = Transform.new()
  821. trf:setOrigin(Vec3.new(-16.488930, 4.972256, -4.882030))
  822. rot = Mat3.new()
  823. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  824. trf:setRotation(rot)
  825. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  826. node:setLocalTransform(trf)
  827. node = scene:newSceneNode("Mesh_344")
  828. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  829. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  830. trf = Transform.new()
  831. trf:setOrigin(Vec3.new(-5.088056, 4.972256, 3.473752))
  832. rot = Mat3.new()
  833. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  834. trf:setRotation(rot)
  835. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  836. node:setLocalTransform(trf)
  837. node = scene:newSceneNode("Mesh_343")
  838. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  839. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  840. trf = Transform.new()
  841. trf:setOrigin(Vec3.new(-11.550490, 4.972256, -4.882030))
  842. rot = Mat3.new()
  843. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  844. trf:setRotation(rot)
  845. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  846. node:setLocalTransform(trf)
  847. node = scene:newSceneNode("Mesh_342")
  848. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  849. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  850. trf = Transform.new()
  851. trf:setOrigin(Vec3.new(-14.019710, 4.930258, -4.878156))
  852. rot = Mat3.new()
  853. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  854. trf:setRotation(rot)
  855. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  856. node:setLocalTransform(trf)
  857. node = scene:newSceneNode("Mesh_341")
  858. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  859. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  860. trf = Transform.new()
  861. trf:setOrigin(Vec3.new(11.827690, 4.930258, -4.878156))
  862. rot = Mat3.new()
  863. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  864. trf:setRotation(rot)
  865. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  866. node:setLocalTransform(trf)
  867. node = scene:newSceneNode("Mesh_340")
  868. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  869. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  870. trf = Transform.new()
  871. trf:setOrigin(Vec3.new(9.358465, 4.972256, -4.882030))
  872. rot = Mat3.new()
  873. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  874. trf:setRotation(rot)
  875. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  876. node:setLocalTransform(trf)
  877. node = scene:newSceneNode("Mesh_339")
  878. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  879. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  880. trf = Transform.new()
  881. trf:setOrigin(Vec3.new(-20.982389, 1.156170, 7.056126))
  882. rot = Mat3.new()
  883. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  884. trf:setRotation(rot)
  885. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  886. node:setLocalTransform(trf)
  887. node = scene:newSceneNode("Mesh_337")
  888. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  889. node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0)
  890. trf = Transform.new()
  891. trf:setOrigin(Vec3.new(-4.400948, 7.514535, -4.839949))
  892. rot = Mat3.new()
  893. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  894. trf:setRotation(rot)
  895. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  896. node:setLocalTransform(trf)
  897. node = scene:newSceneNode("Mesh_334")
  898. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  899. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  900. trf = Transform.new()
  901. trf:setOrigin(Vec3.new(-10.775370, 15.009150, 1.810299))
  902. rot = Mat3.new()
  903. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  904. trf:setRotation(rot)
  905. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  906. node:setLocalTransform(trf)
  907. node = scene:newSceneNode("Mesh_333")
  908. node:newMeshComponent():setMeshFilename("Assets/leaf_b_686ab977af97774c.ankimesh")
  909. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  910. trf = Transform.new()
  911. trf:setOrigin(Vec3.new(-4.302617, 1.590199, 3.610878))
  912. rot = Mat3.new()
  913. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  914. trf:setRotation(rot)
  915. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  916. node:setLocalTransform(trf)
  917. node = scene:newSceneNode("Mesh_332")
  918. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  919. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  920. trf = Transform.new()
  921. trf:setOrigin(Vec3.new(-4.303737, 15.009150, 1.810299))
  922. rot = Mat3.new()
  923. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  924. trf:setRotation(rot)
  925. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  926. node:setLocalTransform(trf)
  927. node = scene:newSceneNode("Mesh_331")
  928. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  929. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  930. trf = Transform.new()
  931. trf:setOrigin(Vec3.new(-10.772125, 14.663910, 3.218735))
  932. rot = Mat3.new()
  933. rot:setAll(-0.180823, 0.386751, -0.904282, -0.379577, 0.820762, 0.426932, 0.907317, 0.420443, -0.001611)
  934. trf:setRotation(rot)
  935. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  936. node:setLocalTransform(trf)
  937. node = scene:newSceneNode("Mesh_330")
  938. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  939. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  940. trf = Transform.new()
  941. trf:setOrigin(Vec3.new(2.157959, 15.009150, 1.810299))
  942. rot = Mat3.new()
  943. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  944. trf:setRotation(rot)
  945. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  946. node:setLocalTransform(trf)
  947. node = scene:newSceneNode("Mesh_329")
  948. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  949. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  950. trf = Transform.new()
  951. trf:setOrigin(Vec3.new(-4.303111, 14.669758, 3.221505))
  952. rot = Mat3.new()
  953. rot:setAll(0.012179, -0.015410, -0.999807, -0.414472, 0.909862, -0.019073, 0.909981, 0.414624, 0.004695)
  954. trf:setRotation(rot)
  955. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  956. node:setLocalTransform(trf)
  957. node = scene:newSceneNode("Mesh_320")
  958. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  959. node:newMaterialComponent():setMaterialFilename("Assets/fabric_d_8ff4aebb25bf20b0.ankimtl"):setSubmeshIndex(0)
  960. trf = Transform.new()
  961. trf:setOrigin(Vec3.new(-4.238536, 7.514535, 3.577551))
  962. rot = Mat3.new()
  963. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  964. trf:setRotation(rot)
  965. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  966. node:setLocalTransform(trf)
  967. node = scene:newSceneNode("Mesh_319")
  968. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  969. node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0)
  970. trf = Transform.new()
  971. trf:setOrigin(Vec3.new(-10.733730, 7.514535, 3.577553))
  972. rot = Mat3.new()
  973. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  974. trf:setRotation(rot)
  975. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  976. node:setLocalTransform(trf)
  977. node = scene:newSceneNode("Mesh_318")
  978. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  979. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  980. trf = Transform.new()
  981. trf:setOrigin(Vec3.new(5.369361, 16.966690, -4.509294))
  982. rot = Mat3.new()
  983. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  984. trf:setRotation(rot)
  985. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  986. node:setLocalTransform(trf)
  987. node = scene:newSceneNode("Mesh_317")
  988. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  989. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  990. trf = Transform.new()
  991. trf:setOrigin(Vec3.new(11.850400, 16.966690, -4.509294))
  992. rot = Mat3.new()
  993. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  994. trf:setRotation(rot)
  995. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  996. node:setLocalTransform(trf)
  997. node = scene:newSceneNode("Mesh_316")
  998. node:newMeshComponent():setMeshFilename("Assets/sponza_66_5230eeae04fcd528.ankimesh")
  999. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1000. trf = Transform.new()
  1001. trf:setOrigin(Vec3.new(-0.750208, 19.416679, -0.779783))
  1002. rot = Mat3.new()
  1003. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1004. trf:setRotation(rot)
  1005. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1006. node:setLocalTransform(trf)
  1007. node = scene:newSceneNode("Mesh_315")
  1008. node:newMeshComponent():setMeshFilename("Assets/marble_list_f312f13d76c75a21.ankimesh")
  1009. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  1010. trf = Transform.new()
  1011. trf:setOrigin(Vec3.new(-1.115413, 16.126881, -0.651359))
  1012. rot = Mat3.new()
  1013. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1014. trf:setRotation(rot)
  1015. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1016. node:setLocalTransform(trf)
  1017. node = scene:newSceneNode("Mesh_314")
  1018. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1019. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1020. trf = Transform.new()
  1021. trf:setOrigin(Vec3.new(-17.681770, 16.980965, -0.597432))
  1022. rot = Mat3.new()
  1023. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1024. trf:setRotation(rot)
  1025. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1026. node:setLocalTransform(trf)
  1027. node = scene:newSceneNode("Mesh_313")
  1028. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1029. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1030. trf = Transform.new()
  1031. trf:setOrigin(Vec3.new(-14.039520, 16.966690, -4.509294))
  1032. rot = Mat3.new()
  1033. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1034. trf:setRotation(rot)
  1035. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1036. node:setLocalTransform(trf)
  1037. node = scene:newSceneNode("Mesh_312")
  1038. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1039. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1040. trf = Transform.new()
  1041. trf:setOrigin(Vec3.new(-7.555861, 16.966690, -4.509294))
  1042. rot = Mat3.new()
  1043. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1044. trf:setRotation(rot)
  1045. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1046. node:setLocalTransform(trf)
  1047. node = scene:newSceneNode("Mesh_311")
  1048. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1049. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1050. trf = Transform.new()
  1051. trf:setOrigin(Vec3.new(-1.051959, 16.966690, -4.509294))
  1052. rot = Mat3.new()
  1053. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1054. trf:setRotation(rot)
  1055. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1056. node:setLocalTransform(trf)
  1057. node = scene:newSceneNode("Mesh_310")
  1058. node:newMeshComponent():setMeshFilename("Assets/sponza_68_921bc07f7acf667.ankimesh")
  1059. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1060. trf = Transform.new()
  1061. trf:setOrigin(Vec3.new(-1.101038, 11.209440, -0.576034))
  1062. rot = Mat3.new()
  1063. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1064. trf:setRotation(rot)
  1065. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1066. node:setLocalTransform(trf)
  1067. node = scene:newSceneNode("Mesh_309")
  1068. node:newMeshComponent():setMeshFilename("Assets/sponza_69_c96373f43f7e6566.ankimesh")
  1069. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1070. trf = Transform.new()
  1071. trf:setOrigin(Vec3.new(-1.077882, 3.502216, -0.614083))
  1072. rot = Mat3.new()
  1073. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1074. trf:setRotation(rot)
  1075. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1076. node:setLocalTransform(trf)
  1077. node = scene:newSceneNode("Mesh_298")
  1078. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1079. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1080. trf = Transform.new()
  1081. trf:setOrigin(Vec3.new(2.929549, 4.972256, -4.882030))
  1082. rot = Mat3.new()
  1083. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1084. trf:setRotation(rot)
  1085. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1086. node:setLocalTransform(trf)
  1087. node = scene:newSceneNode("Mesh_297")
  1088. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1089. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1090. trf = Transform.new()
  1091. trf:setOrigin(Vec3.new(14.296910, 4.972256, -4.882030))
  1092. rot = Mat3.new()
  1093. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1094. trf:setRotation(rot)
  1095. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1096. node:setLocalTransform(trf)
  1097. node = scene:newSceneNode("Mesh_296")
  1098. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  1099. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1100. trf = Transform.new()
  1101. trf:setOrigin(Vec3.new(-10.794630, 2.060827, 2.504910))
  1102. rot = Mat3.new()
  1103. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1104. trf:setRotation(rot)
  1105. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1106. node:setLocalTransform(trf)
  1107. node = scene:newSceneNode("Mesh_291")
  1108. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  1109. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1110. trf = Transform.new()
  1111. trf:setOrigin(Vec3.new(-10.790790, 3.708220, 2.671198))
  1112. rot = Mat3.new()
  1113. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1114. trf:setRotation(rot)
  1115. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1116. node:setLocalTransform(trf)
  1117. node = scene:newSceneNode("Mesh_290")
  1118. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1119. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1120. trf = Transform.new()
  1121. trf:setOrigin(Vec3.new(-5.088056, 4.972256, -4.882030))
  1122. rot = Mat3.new()
  1123. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1124. trf:setRotation(rot)
  1125. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1126. node:setLocalTransform(trf)
  1127. node = scene:newSceneNode("Mesh_289")
  1128. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1129. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1130. trf = Transform.new()
  1131. trf:setOrigin(Vec3.new(-7.557279, 4.930258, -4.878156))
  1132. rot = Mat3.new()
  1133. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1134. trf:setRotation(rot)
  1135. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1136. node:setLocalTransform(trf)
  1137. node = scene:newSceneNode("Mesh_288")
  1138. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1139. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1140. trf = Transform.new()
  1141. trf:setOrigin(Vec3.new(-10.026500, 4.972256, -4.882030))
  1142. rot = Mat3.new()
  1143. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1144. trf:setRotation(rot)
  1145. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1146. node:setLocalTransform(trf)
  1147. node = scene:newSceneNode("Mesh_287")
  1148. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1149. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1150. trf = Transform.new()
  1151. trf:setOrigin(Vec3.new(1.403672, 4.972256, -4.882030))
  1152. rot = Mat3.new()
  1153. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1154. trf:setRotation(rot)
  1155. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1156. node:setLocalTransform(trf)
  1157. node = scene:newSceneNode("Mesh_286")
  1158. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1159. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1160. trf = Transform.new()
  1161. trf:setOrigin(Vec3.new(-1.065552, 4.930258, -4.878156))
  1162. rot = Mat3.new()
  1163. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1164. trf:setRotation(rot)
  1165. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1166. node:setLocalTransform(trf)
  1167. node = scene:newSceneNode("Mesh_285")
  1168. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1169. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1170. trf = Transform.new()
  1171. trf:setOrigin(Vec3.new(-3.534773, 4.972256, -4.882030))
  1172. rot = Mat3.new()
  1173. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1174. trf:setRotation(rot)
  1175. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1176. node:setLocalTransform(trf)
  1177. node = scene:newSceneNode("Mesh_284")
  1178. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1179. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1180. trf = Transform.new()
  1181. trf:setOrigin(Vec3.new(7.867994, 4.972256, -4.882030))
  1182. rot = Mat3.new()
  1183. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1184. trf:setRotation(rot)
  1185. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1186. node:setLocalTransform(trf)
  1187. node = scene:newSceneNode("Mesh_283")
  1188. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1189. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1190. trf = Transform.new()
  1191. trf:setOrigin(Vec3.new(5.398772, 4.930258, -4.878156))
  1192. rot = Mat3.new()
  1193. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1194. trf:setRotation(rot)
  1195. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1196. node:setLocalTransform(trf)
  1197. node = scene:newSceneNode("Mesh_282")
  1198. node:newMeshComponent():setMeshFilename("Assets/column_c_small_a940cbc4b06b29e0.ankimesh")
  1199. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  1200. trf = Transform.new()
  1201. trf:setOrigin(Vec3.new(-17.657009, 8.944786, -0.611002))
  1202. rot = Mat3.new()
  1203. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1204. trf:setRotation(rot)
  1205. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1206. node:setLocalTransform(trf)
  1207. node = scene:newSceneNode("Mesh_275")
  1208. node:newMeshComponent():setMeshFilename("Assets/column_c_small_top_ac474e000598477b.ankimesh")
  1209. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  1210. trf = Transform.new()
  1211. trf:setOrigin(Vec3.new(-17.654560, 11.964310, -0.613269))
  1212. rot = Mat3.new()
  1213. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1214. trf:setRotation(rot)
  1215. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1216. node:setLocalTransform(trf)
  1217. node = scene:newSceneNode("Mesh_270")
  1218. node:newMeshComponent():setMeshFilename("Assets/arc_2_5fe181d03e97a985.ankimesh")
  1219. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1220. trf = Transform.new()
  1221. trf:setOrigin(Vec3.new(-17.633289, 13.244850, -0.608689))
  1222. rot = Mat3.new()
  1223. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1224. trf:setRotation(rot)
  1225. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1226. node:setLocalTransform(trf)
  1227. node = scene:newSceneNode("Mesh_269")
  1228. node:newMeshComponent():setMeshFilename("Assets/arc_2_5fe181d03e97a985.ankimesh")
  1229. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1230. trf = Transform.new()
  1231. trf:setOrigin(Vec3.new(15.379590, 13.244850, -0.608689))
  1232. rot = Mat3.new()
  1233. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1234. trf:setRotation(rot)
  1235. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1236. node:setLocalTransform(trf)
  1237. node = scene:newSceneNode("Mesh_268")
  1238. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  1239. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1240. trf = Transform.new()
  1241. trf:setOrigin(Vec3.new(-17.400009, 10.506470, 3.394577))
  1242. rot = Mat3.new()
  1243. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1244. trf:setRotation(rot)
  1245. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1246. node:setLocalTransform(trf)
  1247. node = scene:newSceneNode("Mesh_267")
  1248. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1249. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1250. trf = Transform.new()
  1251. trf:setOrigin(Vec3.new(-10.779300, 10.506470, 3.601042))
  1252. rot = Mat3.new()
  1253. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1254. trf:setRotation(rot)
  1255. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1256. node:setLocalTransform(trf)
  1257. node = scene:newSceneNode("Mesh_266")
  1258. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1259. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1260. trf = Transform.new()
  1261. trf:setOrigin(Vec3.new(-4.321624, 10.506470, 3.601042))
  1262. rot = Mat3.new()
  1263. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1264. trf:setRotation(rot)
  1265. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1266. node:setLocalTransform(trf)
  1267. node = scene:newSceneNode("Mesh_265")
  1268. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1269. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1270. trf = Transform.new()
  1271. trf:setOrigin(Vec3.new(2.121989, 10.506470, 3.601042))
  1272. rot = Mat3.new()
  1273. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1274. trf:setRotation(rot)
  1275. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1276. node:setLocalTransform(trf)
  1277. node = scene:newSceneNode("Mesh_264")
  1278. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1279. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1280. trf = Transform.new()
  1281. trf:setOrigin(Vec3.new(8.620632, 10.506470, 3.601042))
  1282. rot = Mat3.new()
  1283. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1284. trf:setRotation(rot)
  1285. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1286. node:setLocalTransform(trf)
  1287. node = scene:newSceneNode("Mesh_263")
  1288. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  1289. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1290. trf = Transform.new()
  1291. trf:setOrigin(Vec3.new(15.201250, 10.506470, 3.394577))
  1292. rot = Mat3.new()
  1293. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1294. trf:setRotation(rot)
  1295. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1296. node:setLocalTransform(trf)
  1297. node = scene:newSceneNode("Mesh_262")
  1298. node:newMeshComponent():setMeshFilename("Assets/column_c_square_34f84a5277d35506.ankimesh")
  1299. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1300. trf = Transform.new()
  1301. trf:setOrigin(Vec3.new(-17.400000, 10.506470, -4.654476))
  1302. rot = Mat3.new()
  1303. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1304. trf:setRotation(rot)
  1305. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1306. node:setLocalTransform(trf)
  1307. node = scene:newSceneNode("Mesh_261")
  1308. node:newMeshComponent():setMeshFilename("Assets/column_c_43f866fc7b9f0169.ankimesh")
  1309. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1310. trf = Transform.new()
  1311. trf:setOrigin(Vec3.new(-10.779300, 10.506470, -4.860939))
  1312. rot = Mat3.new()
  1313. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1314. trf:setRotation(rot)
  1315. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1316. node:setLocalTransform(trf)
  1317. node = scene:newSceneNode("Mesh_258")
  1318. node:newMeshComponent():setMeshFilename("Assets/sponza_382_3f192ff09cad569.ankimesh")
  1319. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1320. trf = Transform.new()
  1321. trf:setOrigin(Vec3.new(-1.056353, 10.092270, -0.941579))
  1322. rot = Mat3.new()
  1323. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1324. trf:setRotation(rot)
  1325. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1326. node:setLocalTransform(trf)
  1327. node = scene:newSceneNode("Mesh_257")
  1328. node:newMeshComponent():setMeshFilename("Assets/sponza_380_752dc70618c5bc97.ankimesh")
  1329. node:newMaterialComponent():setMaterialFilename("Assets/roof_4359bd4e3b26845.ankimtl"):setSubmeshIndex(0)
  1330. trf = Transform.new()
  1331. trf:setOrigin(Vec3.new(-1.031650, 24.047630, -0.676114))
  1332. rot = Mat3.new()
  1333. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1334. trf:setRotation(rot)
  1335. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1336. node:setLocalTransform(trf)
  1337. node = scene:newSceneNode("Mesh_256")
  1338. node:newMeshComponent():setMeshFilename("Assets/sponza_381_d80b7e06247cf847.ankimesh")
  1339. node:newMaterialComponent():setMaterialFilename("Assets/roof_4359bd4e3b26845.ankimtl"):setSubmeshIndex(0)
  1340. trf = Transform.new()
  1341. trf:setOrigin(Vec3.new(-1.047899, 23.731964, -0.661724))
  1342. rot = Mat3.new()
  1343. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1344. trf:setRotation(rot)
  1345. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1346. node:setLocalTransform(trf)
  1347. node = scene:newSceneNode("Mesh_242")
  1348. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  1349. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  1350. trf = Transform.new()
  1351. trf:setOrigin(Vec3.new(11.866540, 11.854900, -4.890561))
  1352. rot = Mat3.new()
  1353. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1354. trf:setRotation(rot)
  1355. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1356. node:setLocalTransform(trf)
  1357. node = scene:newSceneNode("Mesh_237")
  1358. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1359. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1360. trf = Transform.new()
  1361. trf:setOrigin(Vec3.new(22.664040, 3.497289, 3.432414))
  1362. rot = Mat3.new()
  1363. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1364. trf:setRotation(rot)
  1365. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1366. node:setLocalTransform(trf)
  1367. node = scene:newSceneNode("Mesh_236")
  1368. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1369. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1370. trf = Transform.new()
  1371. trf:setOrigin(Vec3.new(22.664040, 3.497289, -4.644859))
  1372. rot = Mat3.new()
  1373. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1374. trf:setRotation(rot)
  1375. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1376. node:setLocalTransform(trf)
  1377. node = scene:newSceneNode("Mesh_235")
  1378. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1379. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1380. trf = Transform.new()
  1381. trf:setOrigin(Vec3.new(-24.851360, 11.845250, 9.920128))
  1382. rot = Mat3.new()
  1383. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  1384. trf:setRotation(rot)
  1385. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1386. node:setLocalTransform(trf)
  1387. node = scene:newSceneNode("Mesh_234")
  1388. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1389. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1390. trf = Transform.new()
  1391. trf:setOrigin(Vec3.new(-24.851360, 11.845250, -11.135740))
  1392. rot = Mat3.new()
  1393. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1394. trf:setRotation(rot)
  1395. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1396. node:setLocalTransform(trf)
  1397. node = scene:newSceneNode("Mesh_233")
  1398. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1399. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1400. trf = Transform.new()
  1401. trf:setOrigin(Vec3.new(22.683060, 3.497289, 9.920127))
  1402. rot = Mat3.new()
  1403. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1404. trf:setRotation(rot)
  1405. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1406. node:setLocalTransform(trf)
  1407. node = scene:newSceneNode("Mesh_232")
  1408. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  1409. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1410. trf = Transform.new()
  1411. trf:setOrigin(Vec3.new(22.683060, 3.497290, -11.135740))
  1412. rot = Mat3.new()
  1413. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  1414. trf:setRotation(rot)
  1415. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1416. node:setLocalTransform(trf)
  1417. node = scene:newSceneNode("Mesh_231")
  1418. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1419. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1420. trf = Transform.new()
  1421. trf:setOrigin(Vec3.new(15.394640, 11.845250, -11.169270))
  1422. rot = Mat3.new()
  1423. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1424. trf:setRotation(rot)
  1425. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1426. node:setLocalTransform(trf)
  1427. node = scene:newSceneNode("Mesh_230")
  1428. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1429. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1430. trf = Transform.new()
  1431. trf:setOrigin(Vec3.new(8.641329, 11.845250, -11.169270))
  1432. rot = Mat3.new()
  1433. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1434. trf:setRotation(rot)
  1435. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1436. node:setLocalTransform(trf)
  1437. node = scene:newSceneNode("Mesh_229")
  1438. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1439. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1440. trf = Transform.new()
  1441. trf:setOrigin(Vec3.new(-24.832109, 11.845250, 3.432414))
  1442. rot = Mat3.new()
  1443. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
  1444. trf:setRotation(rot)
  1445. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1446. node:setLocalTransform(trf)
  1447. node = scene:newSceneNode("Mesh_228")
  1448. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1449. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1450. trf = Transform.new()
  1451. trf:setOrigin(Vec3.new(-24.832109, 11.845250, -4.644859))
  1452. rot = Mat3.new()
  1453. rot:setAll(-0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -0.000000)
  1454. trf:setRotation(rot)
  1455. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1456. node:setLocalTransform(trf)
  1457. node = scene:newSceneNode("Mesh_227")
  1458. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1459. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1460. trf = Transform.new()
  1461. trf:setOrigin(Vec3.new(9.358465, 4.972256, 3.473752))
  1462. rot = Mat3.new()
  1463. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1464. trf:setRotation(rot)
  1465. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1466. node:setLocalTransform(trf)
  1467. node = scene:newSceneNode("Mesh_226")
  1468. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1469. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1470. trf = Transform.new()
  1471. trf:setOrigin(Vec3.new(11.827690, 4.930258, 3.477626))
  1472. rot = Mat3.new()
  1473. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1474. trf:setRotation(rot)
  1475. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1476. node:setLocalTransform(trf)
  1477. node = scene:newSceneNode("Mesh_225")
  1478. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1479. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1480. trf = Transform.new()
  1481. trf:setOrigin(Vec3.new(5.398772, 4.930258, 3.477626))
  1482. rot = Mat3.new()
  1483. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1484. trf:setRotation(rot)
  1485. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1486. node:setLocalTransform(trf)
  1487. node = scene:newSceneNode("Mesh_224")
  1488. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1489. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1490. trf = Transform.new()
  1491. trf:setOrigin(Vec3.new(7.867994, 4.972256, 3.473752))
  1492. rot = Mat3.new()
  1493. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1494. trf:setRotation(rot)
  1495. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1496. node:setLocalTransform(trf)
  1497. node = scene:newSceneNode("Mesh_223")
  1498. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1499. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1500. trf = Transform.new()
  1501. trf:setOrigin(Vec3.new(14.296910, 4.972256, 3.473752))
  1502. rot = Mat3.new()
  1503. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1504. trf:setRotation(rot)
  1505. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1506. node:setLocalTransform(trf)
  1507. node = scene:newSceneNode("Mesh_222")
  1508. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1509. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1510. trf = Transform.new()
  1511. trf:setOrigin(Vec3.new(2.929549, 4.972256, 3.473752))
  1512. rot = Mat3.new()
  1513. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1514. trf:setRotation(rot)
  1515. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1516. node:setLocalTransform(trf)
  1517. node = scene:newSceneNode("Mesh_221")
  1518. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1519. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1520. trf = Transform.new()
  1521. trf:setOrigin(Vec3.new(1.403672, 4.972256, 3.473752))
  1522. rot = Mat3.new()
  1523. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1524. trf:setRotation(rot)
  1525. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1526. node:setLocalTransform(trf)
  1527. node = scene:newSceneNode("Mesh_220")
  1528. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1529. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1530. trf = Transform.new()
  1531. trf:setOrigin(Vec3.new(-16.488930, 4.972256, 3.473752))
  1532. rot = Mat3.new()
  1533. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1534. trf:setRotation(rot)
  1535. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1536. node:setLocalTransform(trf)
  1537. node = scene:newSceneNode("Mesh_219")
  1538. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1539. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1540. trf = Transform.new()
  1541. trf:setOrigin(Vec3.new(-3.534773, 4.972256, 3.473752))
  1542. rot = Mat3.new()
  1543. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1544. trf:setRotation(rot)
  1545. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1546. node:setLocalTransform(trf)
  1547. node = scene:newSceneNode("Mesh_218")
  1548. node:newMeshComponent():setMeshFilename("Assets/metal_rod_f68ba1d1e70f4801.ankimesh")
  1549. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1550. trf = Transform.new()
  1551. trf:setOrigin(Vec3.new(-1.065552, 4.930258, 3.477626))
  1552. rot = Mat3.new()
  1553. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1554. trf:setRotation(rot)
  1555. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1556. node:setLocalTransform(trf)
  1557. node = scene:newSceneNode("Mesh_212")
  1558. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  1559. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1560. trf = Transform.new()
  1561. trf:setOrigin(Vec3.new(8.547237, 2.060827, 2.504907))
  1562. rot = Mat3.new()
  1563. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1564. trf:setRotation(rot)
  1565. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1566. node:setLocalTransform(trf)
  1567. node = scene:newSceneNode("Mesh_210")
  1568. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  1569. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  1570. trf = Transform.new()
  1571. trf:setOrigin(Vec3.new(8.551081, 3.708220, 2.671195))
  1572. rot = Mat3.new()
  1573. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1574. trf:setRotation(rot)
  1575. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1576. node:setLocalTransform(trf)
  1577. node = scene:newSceneNode("Mesh_206")
  1578. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1579. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1580. trf = Transform.new()
  1581. trf:setOrigin(Vec3.new(-4.303737, 15.009150, -3.058701))
  1582. rot = Mat3.new()
  1583. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1584. trf:setRotation(rot)
  1585. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1586. node:setLocalTransform(trf)
  1587. node = scene:newSceneNode("Mesh_205")
  1588. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1589. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1590. trf = Transform.new()
  1591. trf:setOrigin(Vec3.new(8.642624, 15.009150, 1.810299))
  1592. rot = Mat3.new()
  1593. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1594. trf:setRotation(rot)
  1595. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1596. node:setLocalTransform(trf)
  1597. node = scene:newSceneNode("Mesh_204")
  1598. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1599. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1600. trf = Transform.new()
  1601. trf:setOrigin(Vec3.new(-10.775370, 15.009150, -3.058701))
  1602. rot = Mat3.new()
  1603. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1604. trf:setRotation(rot)
  1605. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1606. node:setLocalTransform(trf)
  1607. node = scene:newSceneNode("Mesh_202")
  1608. node:newMeshComponent():setMeshFilename("Assets/rod_end_e8bfe2abf71f7057.ankimesh")
  1609. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1610. trf = Transform.new()
  1611. trf:setOrigin(Vec3.new(8.640449, 14.663910, -4.502252))
  1612. rot = Mat3.new()
  1613. rot:setAll(0.006441, -0.023263, 0.999709, -0.422331, 0.906129, 0.023806, -0.906419, -0.422361, -0.003988)
  1614. trf:setRotation(rot)
  1615. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1616. node:setLocalTransform(trf)
  1617. node = scene:newSceneNode("Mesh_200")
  1618. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  1619. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  1620. trf = Transform.new()
  1621. trf:setOrigin(Vec3.new(2.157959, 15.009150, -3.058701))
  1622. rot = Mat3.new()
  1623. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1624. trf:setRotation(rot)
  1625. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1626. node:setLocalTransform(trf)
  1627. node = scene:newSceneNode("Mesh_199")
  1628. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1629. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1630. trf = Transform.new()
  1631. trf:setOrigin(Vec3.new(8.641329, 3.497289, 9.920160))
  1632. rot = Mat3.new()
  1633. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1634. trf:setRotation(rot)
  1635. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1636. node:setLocalTransform(trf)
  1637. node = scene:newSceneNode("Mesh_198")
  1638. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1639. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1640. trf = Transform.new()
  1641. trf:setOrigin(Vec3.new(15.394640, 3.497289, 9.920160))
  1642. rot = Mat3.new()
  1643. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1644. trf:setRotation(rot)
  1645. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1646. node:setLocalTransform(trf)
  1647. node = scene:newSceneNode("Mesh_197")
  1648. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1649. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1650. trf = Transform.new()
  1651. trf:setOrigin(Vec3.new(-10.797520, 3.497290, -11.169260))
  1652. rot = Mat3.new()
  1653. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1654. trf:setRotation(rot)
  1655. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1656. node:setLocalTransform(trf)
  1657. node = scene:newSceneNode("Mesh_196")
  1658. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1659. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1660. trf = Transform.new()
  1661. trf:setOrigin(Vec3.new(-17.552099, 3.497289, -11.169270))
  1662. rot = Mat3.new()
  1663. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1664. trf:setRotation(rot)
  1665. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1666. node:setLocalTransform(trf)
  1667. node = scene:newSceneNode("Mesh_195")
  1668. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1669. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1670. trf = Transform.new()
  1671. trf:setOrigin(Vec3.new(-10.797520, 3.497290, 9.920159))
  1672. rot = Mat3.new()
  1673. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1674. trf:setRotation(rot)
  1675. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1676. node:setLocalTransform(trf)
  1677. node = scene:newSceneNode("Mesh_194")
  1678. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  1679. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1680. trf = Transform.new()
  1681. trf:setOrigin(Vec3.new(-17.552099, 3.497289, 9.920160))
  1682. rot = Mat3.new()
  1683. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1684. trf:setRotation(rot)
  1685. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1686. node:setLocalTransform(trf)
  1687. node = scene:newSceneNode("Mesh_193")
  1688. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1689. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1690. trf = Transform.new()
  1691. trf:setOrigin(Vec3.new(-4.313021, 3.497289, 9.920160))
  1692. rot = Mat3.new()
  1693. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1694. trf:setRotation(rot)
  1695. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1696. node:setLocalTransform(trf)
  1697. node = scene:newSceneNode("Mesh_192")
  1698. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  1699. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  1700. trf = Transform.new()
  1701. trf:setOrigin(Vec3.new(2.167560, 3.497289, 9.920160))
  1702. rot = Mat3.new()
  1703. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1704. trf:setRotation(rot)
  1705. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1706. node:setLocalTransform(trf)
  1707. node = scene:newSceneNode("Mesh_191")
  1708. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  1709. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  1710. trf = Transform.new()
  1711. trf:setOrigin(Vec3.new(-10.788848, 3.041563, 2.504884))
  1712. rot = Mat3.new()
  1713. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1714. trf:setRotation(rot)
  1715. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1716. node:setLocalTransform(trf)
  1717. node = scene:newSceneNode("Mesh_189")
  1718. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1719. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1720. trf = Transform.new()
  1721. trf:setOrigin(Vec3.new(11.850400, 16.966690, 3.251256))
  1722. rot = Mat3.new()
  1723. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1724. trf:setRotation(rot)
  1725. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1726. node:setLocalTransform(trf)
  1727. node = scene:newSceneNode("Mesh_188")
  1728. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1729. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1730. trf = Transform.new()
  1731. trf:setOrigin(Vec3.new(5.369361, 16.966690, 3.251258))
  1732. rot = Mat3.new()
  1733. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1734. trf:setRotation(rot)
  1735. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1736. node:setLocalTransform(trf)
  1737. node = scene:newSceneNode("Mesh_187")
  1738. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  1739. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1740. trf = Transform.new()
  1741. trf:setOrigin(Vec3.new(-4.597929, 21.750931, 3.139941))
  1742. rot = Mat3.new()
  1743. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1744. trf:setRotation(rot)
  1745. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1746. node:setLocalTransform(trf)
  1747. node = scene:newSceneNode("Mesh_186")
  1748. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  1749. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1750. trf = Transform.new()
  1751. trf:setOrigin(Vec3.new(2.421749, 21.750931, 3.320574))
  1752. rot = Mat3.new()
  1753. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1754. trf:setRotation(rot)
  1755. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1756. node:setLocalTransform(trf)
  1757. node = scene:newSceneNode("Mesh_185")
  1758. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  1759. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1760. trf = Transform.new()
  1761. trf:setOrigin(Vec3.new(-11.067590, 21.750931, 3.139941))
  1762. rot = Mat3.new()
  1763. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1764. trf:setRotation(rot)
  1765. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1766. node:setLocalTransform(trf)
  1767. node = scene:newSceneNode("Mesh_184")
  1768. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  1769. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1770. trf = Transform.new()
  1771. trf:setOrigin(Vec3.new(-4.597930, 21.750931, 3.320573))
  1772. rot = Mat3.new()
  1773. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1774. trf:setRotation(rot)
  1775. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1776. node:setLocalTransform(trf)
  1777. node = scene:newSceneNode("Mesh_183")
  1778. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1779. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1780. trf = Transform.new()
  1781. trf:setOrigin(Vec3.new(-14.039520, 16.966690, 3.251265))
  1782. rot = Mat3.new()
  1783. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1784. trf:setRotation(rot)
  1785. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1786. node:setLocalTransform(trf)
  1787. node = scene:newSceneNode("Mesh_182")
  1788. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  1789. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1790. trf = Transform.new()
  1791. trf:setOrigin(Vec3.new(-11.067600, 21.750931, 3.320573))
  1792. rot = Mat3.new()
  1793. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1794. trf:setRotation(rot)
  1795. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1796. node:setLocalTransform(trf)
  1797. node = scene:newSceneNode("Mesh_181")
  1798. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1799. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1800. trf = Transform.new()
  1801. trf:setOrigin(Vec3.new(-1.051959, 16.966690, 3.251260))
  1802. rot = Mat3.new()
  1803. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1804. trf:setRotation(rot)
  1805. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1806. node:setLocalTransform(trf)
  1807. node = scene:newSceneNode("Mesh_180")
  1808. node:newMeshComponent():setMeshFilename("Assets/round_window_e1fb3c1edc11246b.ankimesh")
  1809. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  1810. trf = Transform.new()
  1811. trf:setOrigin(Vec3.new(-7.555861, 16.966690, 3.251263))
  1812. rot = Mat3.new()
  1813. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1814. trf:setRotation(rot)
  1815. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1816. node:setLocalTransform(trf)
  1817. node = scene:newSceneNode("Mesh_178")
  1818. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  1819. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  1820. trf = Transform.new()
  1821. trf:setOrigin(Vec3.new(8.548451, 3.040461, 2.504882))
  1822. rot = Mat3.new()
  1823. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1824. trf:setRotation(rot)
  1825. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1826. node:setLocalTransform(trf)
  1827. node = scene:newSceneNode("Mesh_161")
  1828. node:newMeshComponent():setMeshFilename("Assets/list_b_457f406a16f12d4d.ankimesh")
  1829. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  1830. trf = Transform.new()
  1831. trf:setOrigin(Vec3.new(-1.107407, 7.338829, -0.579311))
  1832. rot = Mat3.new()
  1833. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1834. trf:setRotation(rot)
  1835. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1836. node:setLocalTransform(trf)
  1837. node = scene:newSceneNode("Mesh_154")
  1838. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1839. node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0)
  1840. trf = Transform.new()
  1841. trf:setOrigin(Vec3.new(-10.842310, 7.514535, -4.839949))
  1842. rot = Mat3.new()
  1843. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1844. trf:setRotation(rot)
  1845. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1846. node:setLocalTransform(trf)
  1847. node = scene:newSceneNode("Mesh_152")
  1848. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1849. node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0)
  1850. trf = Transform.new()
  1851. trf:setOrigin(Vec3.new(2.040413, 7.514535, -4.839949))
  1852. rot = Mat3.new()
  1853. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1854. trf:setRotation(rot)
  1855. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1856. node:setLocalTransform(trf)
  1857. node = scene:newSceneNode("Mesh_151")
  1858. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1859. node:newMaterialComponent():setMaterialFilename("Assets/fabric_d_8ff4aebb25bf20b0.ankimtl"):setSubmeshIndex(0)
  1860. trf = Transform.new()
  1861. trf:setOrigin(Vec3.new(8.550927, 7.514535, -4.839949))
  1862. rot = Mat3.new()
  1863. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1864. trf:setRotation(rot)
  1865. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1866. node:setLocalTransform(trf)
  1867. node = scene:newSceneNode("Mesh_150")
  1868. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1869. node:newMaterialComponent():setMaterialFilename("Assets/fabric_e_d1c5a44841c48230.ankimtl"):setSubmeshIndex(0)
  1870. trf = Transform.new()
  1871. trf:setOrigin(Vec3.new(8.664701, 7.514535, 3.577549))
  1872. rot = Mat3.new()
  1873. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  1874. trf:setRotation(rot)
  1875. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1876. node:setLocalTransform(trf)
  1877. node = scene:newSceneNode("Mesh_149")
  1878. node:newMeshComponent():setMeshFilename("Assets/carpet_9773eaac1e11dc54.ankimesh")
  1879. node:newMaterialComponent():setMaterialFilename("Assets/fabric_a_945c29fc221550fb.ankimtl"):setSubmeshIndex(0)
  1880. trf = Transform.new()
  1881. trf:setOrigin(Vec3.new(2.135557, 7.514535, 3.577550))
  1882. rot = Mat3.new()
  1883. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  1884. trf:setRotation(rot)
  1885. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1886. node:setLocalTransform(trf)
  1887. node = scene:newSceneNode("Mesh_146")
  1888. node:newMeshComponent():setMeshFilename("Assets/sponza_281_12fa6f426dc4c559.ankimesh")
  1889. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  1890. trf = Transform.new()
  1891. trf:setOrigin(Vec3.new(2.086136, 2.934831, 3.489329))
  1892. rot = Mat3.new()
  1893. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1894. trf:setRotation(rot)
  1895. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1896. node:setLocalTransform(trf)
  1897. node = scene:newSceneNode("Mesh_145")
  1898. node:newMeshComponent():setMeshFilename("Assets/sponza_280_8dec8aa3e97a7a31.ankimesh")
  1899. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  1900. trf = Transform.new()
  1901. trf:setOrigin(Vec3.new(8.556283, 1.699611, -4.896570))
  1902. rot = Mat3.new()
  1903. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1904. trf:setRotation(rot)
  1905. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1906. node:setLocalTransform(trf)
  1907. node = scene:newSceneNode("Mesh_144")
  1908. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1909. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1910. trf = Transform.new()
  1911. trf:setOrigin(Vec3.new(2.151949, 1.909452, -4.865543))
  1912. rot = Mat3.new()
  1913. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1914. trf:setRotation(rot)
  1915. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1916. node:setLocalTransform(trf)
  1917. node = scene:newSceneNode("Mesh_143")
  1918. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1919. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1920. trf = Transform.new()
  1921. trf:setOrigin(Vec3.new(-4.275424, 1.909452, -4.860085))
  1922. rot = Mat3.new()
  1923. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1924. trf:setRotation(rot)
  1925. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1926. node:setLocalTransform(trf)
  1927. node = scene:newSceneNode("Mesh_142")
  1928. node:newMeshComponent():setMeshFilename("Assets/sponza_17_95d7e6624ab3177.ankimesh")
  1929. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  1930. trf = Transform.new()
  1931. trf:setOrigin(Vec3.new(-1.095811, 5.432958, -0.630945))
  1932. rot = Mat3.new()
  1933. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1934. trf:setRotation(rot)
  1935. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1936. node:setLocalTransform(trf)
  1937. node = scene:newSceneNode("Mesh_141")
  1938. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1939. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1940. trf = Transform.new()
  1941. trf:setOrigin(Vec3.new(8.598478, 1.909452, -4.859384))
  1942. rot = Mat3.new()
  1943. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1944. trf:setRotation(rot)
  1945. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1946. node:setLocalTransform(trf)
  1947. node = scene:newSceneNode("Mesh_140")
  1948. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1949. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1950. trf = Transform.new()
  1951. trf:setOrigin(Vec3.new(2.157409, 1.909452, 3.601418))
  1952. rot = Mat3.new()
  1953. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1954. trf:setRotation(rot)
  1955. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1956. node:setLocalTransform(trf)
  1957. node = scene:newSceneNode("Mesh_139")
  1958. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1959. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1960. trf = Transform.new()
  1961. trf:setOrigin(Vec3.new(-4.275426, 1.909452, 3.596662))
  1962. rot = Mat3.new()
  1963. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1964. trf:setRotation(rot)
  1965. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1966. node:setLocalTransform(trf)
  1967. node = scene:newSceneNode("Mesh_138")
  1968. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1969. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1970. trf = Transform.new()
  1971. trf:setOrigin(Vec3.new(-10.806880, 1.909452, -4.864849))
  1972. rot = Mat3.new()
  1973. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1974. trf:setRotation(rot)
  1975. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1976. node:setLocalTransform(trf)
  1977. node = scene:newSceneNode("Mesh_137")
  1978. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  1979. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  1980. trf = Transform.new()
  1981. trf:setOrigin(Vec3.new(8.593739, 1.909452, 3.602117))
  1982. rot = Mat3.new()
  1983. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1984. trf:setRotation(rot)
  1985. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1986. node:setLocalTransform(trf)
  1987. node = scene:newSceneNode("Mesh_136")
  1988. node:newMeshComponent():setMeshFilename("Assets/ceiling_3fd94cde277a48e1.ankimesh")
  1989. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  1990. trf = Transform.new()
  1991. trf:setOrigin(Vec3.new(-1.085937, 13.605260, -0.613768))
  1992. rot = Mat3.new()
  1993. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  1994. trf:setRotation(rot)
  1995. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  1996. node:setLocalTransform(trf)
  1997. node = scene:newSceneNode("Mesh_135")
  1998. node:newMeshComponent():setMeshFilename("Assets/sponza_18_8f59c6e13449896e.ankimesh")
  1999. node:newMaterialComponent():setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl"):setSubmeshIndex(0)
  2000. trf = Transform.new()
  2001. trf:setOrigin(Vec3.new(-1.109988, 7.261356, -0.622508))
  2002. rot = Mat3.new()
  2003. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2004. trf:setRotation(rot)
  2005. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2006. node:setLocalTransform(trf)
  2007. node = scene:newSceneNode("Mesh_134")
  2008. node:newMeshComponent():setMeshFilename("Assets/sponza_258_9e5285ce7e2189af.ankimesh")
  2009. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2010. trf = Transform.new()
  2011. trf:setOrigin(Vec3.new(-0.750208, 19.558910, -0.779783))
  2012. rot = Mat3.new()
  2013. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2014. trf:setRotation(rot)
  2015. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2016. node:setLocalTransform(trf)
  2017. node = scene:newSceneNode("Mesh_133")
  2018. node:newMeshComponent():setMeshFilename("Assets/flag_pole_b7fcab939d35270d.ankimesh")
  2019. node:newMaterialComponent():setMaterialFilename("Assets/flagpole_6c7e0eb8dd33b39e.ankimtl"):setSubmeshIndex(0)
  2020. trf = Transform.new()
  2021. trf:setOrigin(Vec3.new(8.642624, 15.009150, -3.058701))
  2022. rot = Mat3.new()
  2023. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2024. trf:setRotation(rot)
  2025. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2026. node:setLocalTransform(trf)
  2027. node = scene:newSceneNode("Mesh_129")
  2028. node:newMeshComponent():setMeshFilename("Assets/sponza_257_8ac7b83ec0e64ca0.ankimesh")
  2029. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2030. trf = Transform.new()
  2031. trf:setOrigin(Vec3.new(-1.089601, 5.285536, 9.997080))
  2032. rot = Mat3.new()
  2033. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2034. trf:setRotation(rot)
  2035. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2036. node:setLocalTransform(trf)
  2037. node = scene:newSceneNode("Mesh_114")
  2038. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2039. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2040. trf = Transform.new()
  2041. trf:setOrigin(Vec3.new(-4.313021, 11.845250, -11.169270))
  2042. rot = Mat3.new()
  2043. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2044. trf:setRotation(rot)
  2045. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2046. node:setLocalTransform(trf)
  2047. node = scene:newSceneNode("Mesh_113")
  2048. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2049. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2050. trf = Transform.new()
  2051. trf:setOrigin(Vec3.new(2.167560, 11.845250, -11.169270))
  2052. rot = Mat3.new()
  2053. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2054. trf:setRotation(rot)
  2055. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2056. node:setLocalTransform(trf)
  2057. node = scene:newSceneNode("Mesh_112")
  2058. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2059. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2060. trf = Transform.new()
  2061. trf:setOrigin(Vec3.new(-10.797520, 11.845250, -11.169260))
  2062. rot = Mat3.new()
  2063. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2064. trf:setRotation(rot)
  2065. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2066. node:setLocalTransform(trf)
  2067. node = scene:newSceneNode("Mesh_111")
  2068. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2069. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2070. trf = Transform.new()
  2071. trf:setOrigin(Vec3.new(-17.552099, 11.845250, -11.169270))
  2072. rot = Mat3.new()
  2073. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2074. trf:setRotation(rot)
  2075. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2076. node:setLocalTransform(trf)
  2077. node = scene:newSceneNode("Mesh_110")
  2078. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2079. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2080. trf = Transform.new()
  2081. trf:setOrigin(Vec3.new(8.641329, 11.845250, 9.920160))
  2082. rot = Mat3.new()
  2083. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2084. trf:setRotation(rot)
  2085. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2086. node:setLocalTransform(trf)
  2087. node = scene:newSceneNode("Mesh_109")
  2088. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2089. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2090. trf = Transform.new()
  2091. trf:setOrigin(Vec3.new(15.394640, 11.845250, 9.920160))
  2092. rot = Mat3.new()
  2093. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2094. trf:setRotation(rot)
  2095. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2096. node:setLocalTransform(trf)
  2097. node = scene:newSceneNode("Mesh_108")
  2098. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2099. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2100. trf = Transform.new()
  2101. trf:setOrigin(Vec3.new(-4.313021, 11.845250, 9.920160))
  2102. rot = Mat3.new()
  2103. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2104. trf:setRotation(rot)
  2105. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2106. node:setLocalTransform(trf)
  2107. node = scene:newSceneNode("Mesh_107")
  2108. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2109. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2110. trf = Transform.new()
  2111. trf:setOrigin(Vec3.new(2.167560, 11.845250, 9.920160))
  2112. rot = Mat3.new()
  2113. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2114. trf:setRotation(rot)
  2115. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2116. node:setLocalTransform(trf)
  2117. node = scene:newSceneNode("Mesh_106")
  2118. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2119. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2120. trf = Transform.new()
  2121. trf:setOrigin(Vec3.new(-10.797520, 11.845250, 9.920159))
  2122. rot = Mat3.new()
  2123. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2124. trf:setRotation(rot)
  2125. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2126. node:setLocalTransform(trf)
  2127. node = scene:newSceneNode("Mesh_105")
  2128. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2129. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2130. trf = Transform.new()
  2131. trf:setOrigin(Vec3.new(-17.552099, 11.845250, 9.920160))
  2132. rot = Mat3.new()
  2133. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2134. trf:setRotation(rot)
  2135. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2136. node:setLocalTransform(trf)
  2137. node = scene:newSceneNode("Mesh_104")
  2138. node:newMeshComponent():setMeshFilename("Assets/sponza_379_4dc198ce421c90fd.ankimesh")
  2139. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2140. trf = Transform.new()
  2141. trf:setOrigin(Vec3.new(-1.025117, 10.666280, -0.867799))
  2142. rot = Mat3.new()
  2143. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2144. trf:setRotation(rot)
  2145. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2146. node:setLocalTransform(trf)
  2147. node = scene:newSceneNode("Mesh_103")
  2148. node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh")
  2149. node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0)
  2150. trf = Transform.new()
  2151. trf:setOrigin(Vec3.new(-24.733471, 3.033149, -0.627679))
  2152. rot = Mat3.new()
  2153. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2154. trf:setRotation(rot)
  2155. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2156. node:setLocalTransform(trf)
  2157. node = scene:newSceneNode("Mesh_102")
  2158. node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh")
  2159. node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0)
  2160. trf = Transform.new()
  2161. trf:setOrigin(Vec3.new(22.541370, 3.033149, -0.627685))
  2162. rot = Mat3.new()
  2163. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2164. trf:setRotation(rot)
  2165. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2166. node:setLocalTransform(trf)
  2167. node = scene:newSceneNode("Mesh_101")
  2168. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  2169. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  2170. trf = Transform.new()
  2171. trf:setOrigin(Vec3.new(19.592480, 1.156170, 7.056126))
  2172. rot = Mat3.new()
  2173. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2174. trf:setRotation(rot)
  2175. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2176. node:setLocalTransform(trf)
  2177. node = scene:newSceneNode("Mesh_100")
  2178. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  2179. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  2180. trf = Transform.new()
  2181. trf:setOrigin(Vec3.new(19.592480, 1.156170, -7.846652))
  2182. rot = Mat3.new()
  2183. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2184. trf:setRotation(rot)
  2185. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2186. node:setLocalTransform(trf)
  2187. node = scene:newSceneNode("Mesh_099")
  2188. node:newMeshComponent():setMeshFilename("Assets/vase_45c3983f6cc9c489.ankimesh")
  2189. node:newMaterialComponent():setMaterialFilename("Assets/vase_45c3983f6cc9c489.ankimtl"):setSubmeshIndex(0)
  2190. trf = Transform.new()
  2191. trf:setOrigin(Vec3.new(-20.982389, 1.156170, -7.846652))
  2192. rot = Mat3.new()
  2193. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2194. trf:setRotation(rot)
  2195. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2196. node:setLocalTransform(trf)
  2197. node = scene:newSceneNode("Mesh_098")
  2198. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2199. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2200. trf = Transform.new()
  2201. trf:setOrigin(Vec3.new(-4.313021, 3.497289, -11.169270))
  2202. rot = Mat3.new()
  2203. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2204. trf:setRotation(rot)
  2205. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2206. node:setLocalTransform(trf)
  2207. node = scene:newSceneNode("Mesh_094")
  2208. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2209. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2210. trf = Transform.new()
  2211. trf:setOrigin(Vec3.new(2.167560, 3.497289, -11.169270))
  2212. rot = Mat3.new()
  2213. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2214. trf:setRotation(rot)
  2215. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2216. node:setLocalTransform(trf)
  2217. node = scene:newSceneNode("Mesh_091")
  2218. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2219. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2220. trf = Transform.new()
  2221. trf:setOrigin(Vec3.new(-24.832109, 3.497289, 3.432414))
  2222. rot = Mat3.new()
  2223. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  2224. trf:setRotation(rot)
  2225. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2226. node:setLocalTransform(trf)
  2227. node = scene:newSceneNode("Mesh_090")
  2228. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2229. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2230. trf = Transform.new()
  2231. trf:setOrigin(Vec3.new(-24.832109, 3.497289, -4.644859))
  2232. rot = Mat3.new()
  2233. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  2234. trf:setRotation(rot)
  2235. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2236. node:setLocalTransform(trf)
  2237. node = scene:newSceneNode("Mesh_089")
  2238. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2239. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2240. trf = Transform.new()
  2241. trf:setOrigin(Vec3.new(15.394640, 3.497289, -11.169270))
  2242. rot = Mat3.new()
  2243. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2244. trf:setRotation(rot)
  2245. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2246. node:setLocalTransform(trf)
  2247. node = scene:newSceneNode("Mesh_088")
  2248. node:newMeshComponent():setMeshFilename("Assets/arch_support_med_f674c0ad36e855d5.ankimesh")
  2249. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2250. trf = Transform.new()
  2251. trf:setOrigin(Vec3.new(8.641329, 3.497289, -11.169270))
  2252. rot = Mat3.new()
  2253. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2254. trf:setRotation(rot)
  2255. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2256. node:setLocalTransform(trf)
  2257. node = scene:newSceneNode("Mesh_087")
  2258. node:newMeshComponent():setMeshFilename("Assets/sponza_117_9e80200db76c37cf.ankimesh")
  2259. node:newMaterialComponent():setMaterialFilename("Assets/floor_71cbd2644e53ab8c.ankimtl"):setSubmeshIndex(0)
  2260. trf = Transform.new()
  2261. trf:setOrigin(Vec3.new(-1.077885, -0.043796, -0.614083))
  2262. rot = Mat3.new()
  2263. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2264. trf:setRotation(rot)
  2265. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2266. node:setLocalTransform(trf)
  2267. node = scene:newSceneNode("Mesh_086")
  2268. node:newMeshComponent():setMeshFilename("Assets/list_8b0526c84dd681e3.ankimesh")
  2269. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2270. trf = Transform.new()
  2271. trf:setOrigin(Vec3.new(-1.077885, 0.019622, -0.614083))
  2272. rot = Mat3.new()
  2273. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2274. trf:setRotation(rot)
  2275. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2276. node:setLocalTransform(trf)
  2277. node = scene:newSceneNode("Mesh_085")
  2278. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2279. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2280. trf = Transform.new()
  2281. trf:setOrigin(Vec3.new(-24.851360, 3.497289, 9.920128))
  2282. rot = Mat3.new()
  2283. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2284. trf:setRotation(rot)
  2285. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2286. node:setLocalTransform(trf)
  2287. node = scene:newSceneNode("Mesh_084")
  2288. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2289. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2290. trf = Transform.new()
  2291. trf:setOrigin(Vec3.new(-24.851360, 3.497289, -11.135740))
  2292. rot = Mat3.new()
  2293. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2294. trf:setRotation(rot)
  2295. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2296. node:setLocalTransform(trf)
  2297. node = scene:newSceneNode("Mesh_083")
  2298. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  2299. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  2300. trf = Transform.new()
  2301. trf:setOrigin(Vec3.new(-17.494230, 1.909452, -4.582567))
  2302. rot = Mat3.new()
  2303. rot:setAll(0.087156, 0.000000, 0.996195, 0.000000, 1.000000, 0.000000, -0.996195, 0.000000, 0.087156)
  2304. trf:setRotation(rot)
  2305. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2306. node:setLocalTransform(trf)
  2307. node = scene:newSceneNode("Mesh_082")
  2308. node:newMeshComponent():setMeshFilename("Assets/column_a_1e1bacae3460b88.ankimesh")
  2309. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  2310. trf = Transform.new()
  2311. trf:setOrigin(Vec3.new(-17.494230, 1.909452, 3.354879))
  2312. rot = Mat3.new()
  2313. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2314. trf:setRotation(rot)
  2315. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2316. node:setLocalTransform(trf)
  2317. node = scene:newSceneNode("Mesh_081")
  2318. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2319. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2320. trf = Transform.new()
  2321. trf:setOrigin(Vec3.new(8.889674, 21.750931, 3.320574))
  2322. rot = Mat3.new()
  2323. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2324. trf:setRotation(rot)
  2325. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2326. node:setLocalTransform(trf)
  2327. node = scene:newSceneNode("Mesh_080")
  2328. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2329. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2330. trf = Transform.new()
  2331. trf:setOrigin(Vec3.new(2.421750, 21.750931, 3.139941))
  2332. rot = Mat3.new()
  2333. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2334. trf:setRotation(rot)
  2335. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2336. node:setLocalTransform(trf)
  2337. node = scene:newSceneNode("Mesh_079")
  2338. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2339. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2340. trf = Transform.new()
  2341. trf:setOrigin(Vec3.new(-4.597930, 21.750931, -4.608408))
  2342. rot = Mat3.new()
  2343. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2344. trf:setRotation(rot)
  2345. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2346. node:setLocalTransform(trf)
  2347. node = scene:newSceneNode("Mesh_078")
  2348. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2349. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2350. trf = Transform.new()
  2351. trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.427776))
  2352. rot = Mat3.new()
  2353. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2354. trf:setRotation(rot)
  2355. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2356. node:setLocalTransform(trf)
  2357. node = scene:newSceneNode("Mesh_077")
  2358. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2359. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2360. trf = Transform.new()
  2361. trf:setOrigin(Vec3.new(2.421749, 21.750931, -4.608408))
  2362. rot = Mat3.new()
  2363. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2364. trf:setRotation(rot)
  2365. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2366. node:setLocalTransform(trf)
  2367. node = scene:newSceneNode("Mesh_076")
  2368. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2369. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2370. trf = Transform.new()
  2371. trf:setOrigin(Vec3.new(-4.597929, 21.750931, -4.427776))
  2372. rot = Mat3.new()
  2373. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2374. trf:setRotation(rot)
  2375. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2376. node:setLocalTransform(trf)
  2377. node = scene:newSceneNode("Mesh_075")
  2378. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2379. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2380. trf = Transform.new()
  2381. trf:setOrigin(Vec3.new(-17.670900, 21.777550, -0.611127))
  2382. rot = Mat3.new()
  2383. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2384. trf:setRotation(rot)
  2385. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2386. node:setLocalTransform(trf)
  2387. node = scene:newSceneNode("Mesh_074")
  2388. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2389. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2390. trf = Transform.new()
  2391. trf:setOrigin(Vec3.new(8.889675, 21.750931, 3.139941))
  2392. rot = Mat3.new()
  2393. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2394. trf:setRotation(rot)
  2395. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2396. node:setLocalTransform(trf)
  2397. node = scene:newSceneNode("Mesh_073")
  2398. node:newMeshComponent():setMeshFilename("Assets/small_window_inner_def811d202476946.ankimesh")
  2399. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2400. trf = Transform.new()
  2401. trf:setOrigin(Vec3.new(-11.067590, 21.750931, -4.608408))
  2402. rot = Mat3.new()
  2403. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2404. trf:setRotation(rot)
  2405. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2406. node:setLocalTransform(trf)
  2407. node = scene:newSceneNode("Mesh_072")
  2408. node:newMeshComponent():setMeshFilename("Assets/small_window_outter_9a4f8126fe7e5119.ankimesh")
  2409. node:newMaterialComponent():setMaterialFilename("Assets/arch.001_efebbb2a6f84fff0.ankimtl"):setSubmeshIndex(0)
  2410. trf = Transform.new()
  2411. trf:setOrigin(Vec3.new(-17.490271, 21.777559, -0.611125))
  2412. rot = Mat3.new()
  2413. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2414. trf:setRotation(rot)
  2415. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2416. node:setLocalTransform(trf)
  2417. node = scene:newSceneNode("Mesh_059")
  2418. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  2419. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2420. trf = Transform.new()
  2421. trf:setOrigin(Vec3.new(8.543394, 3.708220, -4.005560))
  2422. rot = Mat3.new()
  2423. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2424. trf:setRotation(rot)
  2425. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2426. node:setLocalTransform(trf)
  2427. node = scene:newSceneNode("Mesh_057")
  2428. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  2429. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  2430. trf = Transform.new()
  2431. trf:setOrigin(Vec3.new(8.546961, 3.039362, -3.839247))
  2432. rot = Mat3.new()
  2433. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2434. trf:setRotation(rot)
  2435. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2436. node:setLocalTransform(trf)
  2437. node = scene:newSceneNode("Mesh_054")
  2438. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  2439. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2440. trf = Transform.new()
  2441. trf:setOrigin(Vec3.new(8.547236, 2.060827, -3.839273))
  2442. rot = Mat3.new()
  2443. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2444. trf:setRotation(rot)
  2445. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2446. node:setLocalTransform(trf)
  2447. node = scene:newSceneNode("Mesh_051")
  2448. node:newMeshComponent():setMeshFilename("Assets/column_c_small_top_ac474e000598477b.ankimesh")
  2449. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2450. trf = Transform.new()
  2451. trf:setOrigin(Vec3.new(15.443700, 11.964710, -0.613269))
  2452. rot = Mat3.new()
  2453. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2454. trf:setRotation(rot)
  2455. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2456. node:setLocalTransform(trf)
  2457. node = scene:newSceneNode("Mesh_050")
  2458. node:newMeshComponent():setMeshFilename("Assets/sponza_06_fd85d8293143f003.ankimesh")
  2459. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2460. trf = Transform.new()
  2461. trf:setOrigin(Vec3.new(-1.102677, 6.266306, -0.617628))
  2462. rot = Mat3.new()
  2463. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2464. trf:setRotation(rot)
  2465. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2466. node:setLocalTransform(trf)
  2467. node = scene:newSceneNode("Mesh_049")
  2468. node:newMeshComponent():setMeshFilename("Assets/marble_list_f312f13d76c75a21.ankimesh")
  2469. node:newMaterialComponent():setMaterialFilename("Assets/arch_e0c8c7e29c806284.ankimtl"):setSubmeshIndex(0)
  2470. trf = Transform.new()
  2471. trf:setOrigin(Vec3.new(-1.115413, 8.744377, -0.651359))
  2472. rot = Mat3.new()
  2473. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2474. trf:setRotation(rot)
  2475. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2476. node:setLocalTransform(trf)
  2477. node = scene:newSceneNode("Mesh_047")
  2478. node:newMeshComponent():setMeshFilename("Assets/sponza_05_e7b110614ca46ef3.ankimesh")
  2479. node:newMaterialComponent():setMaterialFilename("Assets/bricks_8bd6f24aa0ad3654.ankimtl"):setSubmeshIndex(0)
  2480. trf = Transform.new()
  2481. trf:setOrigin(Vec3.new(-1.118173, 7.933293, -0.624336))
  2482. rot = Mat3.new()
  2483. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2484. trf:setRotation(rot)
  2485. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2486. node:setLocalTransform(trf)
  2487. node = scene:newSceneNode("Mesh_046")
  2488. node:newMeshComponent():setMeshFilename("Assets/lion_frame_c8b97a33096fbdb.ankimesh")
  2489. node:newMaterialComponent():setMaterialFilename("Assets/lion_stand_ab5e3642131ad971.ankimtl"):setSubmeshIndex(0)
  2490. trf = Transform.new()
  2491. trf:setOrigin(Vec3.new(-24.669149, 10.935800, -0.678738))
  2492. rot = Mat3.new()
  2493. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2494. trf:setRotation(rot)
  2495. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2496. node:setLocalTransform(trf)
  2497. node = scene:newSceneNode("Mesh_045")
  2498. node:newMeshComponent():setMeshFilename("Assets/sponza_00_ae01670872faa30.ankimesh")
  2499. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  2500. trf = Transform.new()
  2501. trf:setOrigin(Vec3.new(8.589882, 2.569567, 3.553260))
  2502. rot = Mat3.new()
  2503. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2504. trf:setRotation(rot)
  2505. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2506. node:setLocalTransform(trf)
  2507. node = scene:newSceneNode("Mesh_043")
  2508. node:newMeshComponent():setMeshFilename("Assets/ceiling_3fd94cde277a48e1.ankimesh")
  2509. node:newMaterialComponent():setMaterialFilename("Assets/ceiling_3fd94cde277a48e1.ankimtl"):setSubmeshIndex(0)
  2510. trf = Transform.new()
  2511. trf:setOrigin(Vec3.new(-1.085937, 5.240654, -0.613768))
  2512. rot = Mat3.new()
  2513. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2514. trf:setRotation(rot)
  2515. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2516. node:setLocalTransform(trf)
  2517. node = scene:newSceneNode("Mesh_042")
  2518. node:newMeshComponent():setMeshFilename("Assets/column_a.001_d7e2987db26e19ee.ankimesh")
  2519. node:newMaterialComponent():setMaterialFilename("Assets/column_a_1e1bacae3460b88.ankimtl"):setSubmeshIndex(0)
  2520. trf = Transform.new()
  2521. trf:setOrigin(Vec3.new(-10.812340, 1.909452, 3.602121))
  2522. rot = Mat3.new()
  2523. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2524. trf:setRotation(rot)
  2525. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2526. node:setLocalTransform(trf)
  2527. node = scene:newSceneNode("Mesh_041")
  2528. node:newMeshComponent():setMeshFilename("Assets/column_c_small_a940cbc4b06b29e0.ankimesh")
  2529. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2530. trf = Transform.new()
  2531. trf:setOrigin(Vec3.new(15.441240, 8.944786, -0.611002))
  2532. rot = Mat3.new()
  2533. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2534. trf:setRotation(rot)
  2535. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2536. node:setLocalTransform(trf)
  2537. node = scene:newSceneNode("Mesh_040")
  2538. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2539. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2540. trf = Transform.new()
  2541. trf:setOrigin(Vec3.new(-14.039230, 10.432990, 3.639172))
  2542. rot = Mat3.new()
  2543. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2544. trf:setRotation(rot)
  2545. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2546. node:setLocalTransform(trf)
  2547. node = scene:newSceneNode("Mesh_039")
  2548. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2549. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2550. trf = Transform.new()
  2551. trf:setOrigin(Vec3.new(-14.042070, 11.854900, 3.636552))
  2552. rot = Mat3.new()
  2553. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2554. trf:setRotation(rot)
  2555. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2556. node:setLocalTransform(trf)
  2557. node = scene:newSceneNode("Mesh_038")
  2558. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2559. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2560. trf = Transform.new()
  2561. trf:setOrigin(Vec3.new(-7.561886, 11.854900, 3.636553))
  2562. rot = Mat3.new()
  2563. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2564. trf:setRotation(rot)
  2565. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2566. node:setLocalTransform(trf)
  2567. node = scene:newSceneNode("Mesh_035")
  2568. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2569. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2570. trf = Transform.new()
  2571. trf:setOrigin(Vec3.new(-7.559046, 10.432990, 3.639172))
  2572. rot = Mat3.new()
  2573. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2574. trf:setRotation(rot)
  2575. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2576. node:setLocalTransform(trf)
  2577. node = scene:newSceneNode("Mesh_034")
  2578. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2579. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2580. trf = Transform.new()
  2581. trf:setOrigin(Vec3.new(-1.097945, 10.432990, 3.639173))
  2582. rot = Mat3.new()
  2583. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2584. trf:setRotation(rot)
  2585. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2586. node:setLocalTransform(trf)
  2587. node = scene:newSceneNode("Mesh_033")
  2588. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2589. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2590. trf = Transform.new()
  2591. trf:setOrigin(Vec3.new(-1.100785, 11.854900, 3.636554))
  2592. rot = Mat3.new()
  2593. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2594. trf:setRotation(rot)
  2595. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2596. node:setLocalTransform(trf)
  2597. node = scene:newSceneNode("Mesh_032")
  2598. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2599. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2600. trf = Transform.new()
  2601. trf:setOrigin(Vec3.new(5.370611, 11.854900, 3.636554))
  2602. rot = Mat3.new()
  2603. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2604. trf:setRotation(rot)
  2605. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2606. node:setLocalTransform(trf)
  2607. node = scene:newSceneNode("Mesh_030")
  2608. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2609. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2610. trf = Transform.new()
  2611. trf:setOrigin(Vec3.new(-14.039230, 11.854900, -4.890561))
  2612. rot = Mat3.new()
  2613. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2614. trf:setRotation(rot)
  2615. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2616. node:setLocalTransform(trf)
  2617. node = scene:newSceneNode("Mesh_029")
  2618. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2619. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2620. trf = Transform.new()
  2621. trf:setOrigin(Vec3.new(-14.042070, 10.432990, -4.893180))
  2622. rot = Mat3.new()
  2623. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2624. trf:setRotation(rot)
  2625. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2626. node:setLocalTransform(trf)
  2627. node = scene:newSceneNode("Mesh_028")
  2628. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2629. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2630. trf = Transform.new()
  2631. trf:setOrigin(Vec3.new(-7.548975, 10.432990, -4.893180))
  2632. rot = Mat3.new()
  2633. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2634. trf:setRotation(rot)
  2635. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2636. node:setLocalTransform(trf)
  2637. node = scene:newSceneNode("Mesh_027")
  2638. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2639. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2640. trf = Transform.new()
  2641. trf:setOrigin(Vec3.new(-7.546134, 11.854900, -4.890561))
  2642. rot = Mat3.new()
  2643. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2644. trf:setRotation(rot)
  2645. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2646. node:setLocalTransform(trf)
  2647. node = scene:newSceneNode("Mesh_026")
  2648. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2649. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2650. trf = Transform.new()
  2651. trf:setOrigin(Vec3.new(-1.074739, 11.854900, -4.890561))
  2652. rot = Mat3.new()
  2653. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2654. trf:setRotation(rot)
  2655. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2656. node:setLocalTransform(trf)
  2657. node = scene:newSceneNode("Mesh_025")
  2658. node:newMeshComponent():setMeshFilename("Assets/door_b_43d9d0f054a59e0d.ankimesh")
  2659. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2660. trf = Transform.new()
  2661. trf:setOrigin(Vec3.new(-1.087444, 2.605249, -11.220410))
  2662. rot = Mat3.new()
  2663. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2664. trf:setRotation(rot)
  2665. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2666. node:setLocalTransform(trf)
  2667. node = scene:newSceneNode("Mesh_024")
  2668. node:newMeshComponent():setMeshFilename("Assets/window_4ac10331d32bff8d.ankimesh")
  2669. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2670. trf = Transform.new()
  2671. trf:setOrigin(Vec3.new(5.405448, 3.574692, 10.160410))
  2672. rot = Mat3.new()
  2673. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2674. trf:setRotation(rot)
  2675. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2676. node:setLocalTransform(trf)
  2677. node = scene:newSceneNode("Mesh_023")
  2678. node:newMeshComponent():setMeshFilename("Assets/window_4ac10331d32bff8d.ankimesh")
  2679. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2680. trf = Transform.new()
  2681. trf:setOrigin(Vec3.new(-7.547813, 3.574691, 10.160410))
  2682. rot = Mat3.new()
  2683. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2684. trf:setRotation(rot)
  2685. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2686. node:setLocalTransform(trf)
  2687. node = scene:newSceneNode("Mesh_022")
  2688. node:newMeshComponent():setMeshFilename("Assets/square_door_8fb9cf0d2c5f22c9.ankimesh")
  2689. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2690. trf = Transform.new()
  2691. trf:setOrigin(Vec3.new(-1.100467, 2.109479, 10.129190))
  2692. rot = Mat3.new()
  2693. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2694. trf:setRotation(rot)
  2695. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2696. node:setLocalTransform(trf)
  2697. node = scene:newSceneNode("Mesh_021")
  2698. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2699. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2700. trf = Transform.new()
  2701. trf:setOrigin(Vec3.new(22.683060, 11.845250, 9.920127))
  2702. rot = Mat3.new()
  2703. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2704. trf:setRotation(rot)
  2705. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2706. node:setLocalTransform(trf)
  2707. node = scene:newSceneNode("Mesh_020")
  2708. node:newMeshComponent():setMeshFilename("Assets/arch_support_tiny_6e5678a158e0a576.ankimesh")
  2709. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2710. trf = Transform.new()
  2711. trf:setOrigin(Vec3.new(22.683060, 11.845250, -11.135740))
  2712. rot = Mat3.new()
  2713. rot:setAll(0.000000, 0.000000, -1.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, 0.000000)
  2714. trf:setRotation(rot)
  2715. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2716. node:setLocalTransform(trf)
  2717. node = scene:newSceneNode("Mesh_019")
  2718. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2719. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2720. trf = Transform.new()
  2721. trf:setOrigin(Vec3.new(5.373451, 10.432990, 3.639173))
  2722. rot = Mat3.new()
  2723. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2724. trf:setRotation(rot)
  2725. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2726. node:setLocalTransform(trf)
  2727. node = scene:newSceneNode("Mesh_018")
  2728. node:newMeshComponent():setMeshFilename("Assets/door_b_43d9d0f054a59e0d.ankimesh")
  2729. node:newMaterialComponent():setMaterialFilename("Assets/details_4242afc5fc479920.ankimtl"):setSubmeshIndex(0)
  2730. trf = Transform.new()
  2731. trf:setOrigin(Vec3.new(22.849421, 9.882937, -0.596651))
  2732. rot = Mat3.new()
  2733. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2734. trf:setRotation(rot)
  2735. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2736. node:setLocalTransform(trf)
  2737. node = scene:newSceneNode("Mesh_017")
  2738. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2739. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2740. trf = Transform.new()
  2741. trf:setOrigin(Vec3.new(22.664040, 11.845250, 3.432414))
  2742. rot = Mat3.new()
  2743. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2744. trf:setRotation(rot)
  2745. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2746. node:setLocalTransform(trf)
  2747. node = scene:newSceneNode("Mesh_016")
  2748. node:newMeshComponent():setMeshFilename("Assets/arch_support_big_68d8367a811fb94b.ankimesh")
  2749. node:newMaterialComponent():setMaterialFilename("Assets/column_c_43f866fc7b9f0169.ankimtl"):setSubmeshIndex(0)
  2750. trf = Transform.new()
  2751. trf:setOrigin(Vec3.new(22.664040, 11.845250, -4.644859))
  2752. rot = Mat3.new()
  2753. rot:setAll(0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, 0.000000)
  2754. trf:setRotation(rot)
  2755. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2756. node:setLocalTransform(trf)
  2757. node = scene:newSceneNode("Mesh_015")
  2758. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2759. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2760. trf = Transform.new()
  2761. trf:setOrigin(Vec3.new(11.866540, 10.432990, 3.639174))
  2762. rot = Mat3.new()
  2763. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2764. trf:setRotation(rot)
  2765. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2766. node:setLocalTransform(trf)
  2767. node = scene:newSceneNode("Mesh_014")
  2768. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2769. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2770. trf = Transform.new()
  2771. trf:setOrigin(Vec3.new(11.863700, 11.854900, 3.636555))
  2772. rot = Mat3.new()
  2773. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2774. trf:setRotation(rot)
  2775. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2776. node:setLocalTransform(trf)
  2777. node = scene:newSceneNode("Mesh_012")
  2778. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2779. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2780. trf = Transform.new()
  2781. trf:setOrigin(Vec3.new(-1.077579, 10.432990, -4.893180))
  2782. rot = Mat3.new()
  2783. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2784. trf:setRotation(rot)
  2785. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2786. node:setLocalTransform(trf)
  2787. node = scene:newSceneNode("Mesh_011")
  2788. node:newMeshComponent():setMeshFilename("Assets/vase_chains_359625e2a6d6ee0a.ankimesh")
  2789. node:newMaterialComponent():setMaterialFilename("Assets/chain_33ef478b87fe7c15.ankimtl"):setSubmeshIndex(0)
  2790. trf = Transform.new()
  2791. trf:setOrigin(Vec3.new(-10.795048, 3.041301, -3.839247))
  2792. rot = Mat3.new()
  2793. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2794. trf:setRotation(rot)
  2795. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2796. node:setLocalTransform(trf)
  2797. node = scene:newSceneNode("Mesh_010")
  2798. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2799. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2800. trf = Transform.new()
  2801. trf:setOrigin(Vec3.new(5.383523, 10.432990, -4.893180))
  2802. rot = Mat3.new()
  2803. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2804. trf:setRotation(rot)
  2805. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2806. node:setLocalTransform(trf)
  2807. node = scene:newSceneNode("Mesh_009")
  2808. node:newMeshComponent():setMeshFilename("Assets/lion_c45d3035db3bc17b.ankimesh")
  2809. node:newMaterialComponent():setMaterialFilename("Assets/lion_c45d3035db3bc17b.ankimtl"):setSubmeshIndex(0)
  2810. trf = Transform.new()
  2811. trf:setOrigin(Vec3.new(-24.263260, 3.011504, -0.615574))
  2812. rot = Mat3.new()
  2813. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2814. trf:setRotation(rot)
  2815. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2816. node:setLocalTransform(trf)
  2817. node = scene:newSceneNode("Mesh_008")
  2818. node:newMeshComponent():setMeshFilename("Assets/vase_hanger_2a18d1de31dd5e0d.ankimesh")
  2819. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2820. trf = Transform.new()
  2821. trf:setOrigin(Vec3.new(-10.798470, 3.708220, -4.005560))
  2822. rot = Mat3.new()
  2823. rot:setAll(-1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, -0.000000, 0.000000, -1.000000)
  2824. trf:setRotation(rot)
  2825. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2826. node:setLocalTransform(trf)
  2827. node = scene:newSceneNode("Mesh_007")
  2828. node:newMeshComponent():setMeshFilename("Assets/hanging_vase_a37dedd7f8c3beeb.ankimesh")
  2829. node:newMaterialComponent():setMaterialFilename("Assets/vase_hanging_c2d2b40b27cacd7d.ankimtl"):setSubmeshIndex(0)
  2830. trf = Transform.new()
  2831. trf:setOrigin(Vec3.new(-10.794630, 2.060827, -3.839273))
  2832. rot = Mat3.new()
  2833. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2834. trf:setRotation(rot)
  2835. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2836. node:setLocalTransform(trf)
  2837. node = scene:newSceneNode("Mesh_006")
  2838. node:newMeshComponent():setMeshFilename("Assets/lion_c45d3035db3bc17b.ankimesh")
  2839. node:newMaterialComponent():setMaterialFilename("Assets/lion_c45d3035db3bc17b.ankimtl"):setSubmeshIndex(0)
  2840. trf = Transform.new()
  2841. trf:setOrigin(Vec3.new(22.071171, 3.011504, -0.639791))
  2842. rot = Mat3.new()
  2843. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2844. trf:setRotation(rot)
  2845. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2846. node:setLocalTransform(trf)
  2847. node = scene:newSceneNode("Mesh_003")
  2848. node:newMeshComponent():setMeshFilename("Assets/column_b_top_b71e6265349a8db8.ankimesh")
  2849. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2850. trf = Transform.new()
  2851. trf:setOrigin(Vec3.new(5.386363, 11.854900, -4.890561))
  2852. rot = Mat3.new()
  2853. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2854. trf:setRotation(rot)
  2855. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2856. node:setLocalTransform(trf)
  2857. node = scene:newSceneNode("Mesh_002")
  2858. node:newMeshComponent():setMeshFilename("Assets/leaf_3a245efd17475037.ankimesh")
  2859. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  2860. trf = Transform.new()
  2861. trf:setOrigin(Vec3.new(-10.639460, 1.686283, 3.100652))
  2862. rot = Mat3.new()
  2863. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2864. trf:setRotation(rot)
  2865. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2866. node:setLocalTransform(trf)
  2867. node = scene:newSceneNode("Mesh_001")
  2868. node:newMeshComponent():setMeshFilename("Assets/column_b_c9391d56bff59fc3.ankimesh")
  2869. node:newMaterialComponent():setMaterialFilename("Assets/column_b_c9391d56bff59fc3.ankimtl"):setSubmeshIndex(0)
  2870. trf = Transform.new()
  2871. trf:setOrigin(Vec3.new(11.863700, 10.432990, -4.893180))
  2872. rot = Mat3.new()
  2873. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2874. trf:setRotation(rot)
  2875. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2876. node:setLocalTransform(trf)
  2877. node = scene:newSceneNode("Mesh")
  2878. node:newMeshComponent():setMeshFilename("Assets/sponza_277_a862a3463155379b.ankimesh")
  2879. node:newMaterialComponent():setMaterialFilename("Assets/leaf_3a245efd17475037.ankimtl"):setSubmeshIndex(0)
  2880. trf = Transform.new()
  2881. trf:setOrigin(Vec3.new(-10.826660, 3.020378, -4.746259))
  2882. rot = Mat3.new()
  2883. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2884. trf:setRotation(rot)
  2885. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2886. node:setLocalTransform(trf)
  2887. node = scene:newSceneNode("Lamp")
  2888. lcomp = node:newLightComponent()
  2889. lcomp:setLightComponentType(LightComponentType.kDirectional)
  2890. lcomp:setDiffuseColor(Vec4.new(15.072444, 15.072444, 15.072444, 1))
  2891. lcomp:setShadowEnabled(1)
  2892. trf = Transform.new()
  2893. trf:setOrigin(Vec3.new(-0.637397, 34.433578, -6.746824))
  2894. rot = Mat3.new()
  2895. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, -0.376587, 0.926381, 0.000000, -0.926381, -0.376587)
  2896. trf:setRotation(rot)
  2897. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2898. node:setLocalTransform(trf)
  2899. node = scene:newSceneNode("Spot")
  2900. lcomp = node:newLightComponent()
  2901. lcomp:setLightComponentType(LightComponentType.kSpot)
  2902. lcomp:setDiffuseColor(Vec4.new(19.990450, 19.990450, 19.990450, 1))
  2903. lcomp:setShadowEnabled(1)
  2904. lcomp:setDistance(45.410000)
  2905. lcomp:setOuterAngle(0.610865)
  2906. lcomp:setInnerAngle(0.365017)
  2907. trf = Transform.new()
  2908. trf:setOrigin(Vec3.new(-2.848572, 1.500236, 2.417940))
  2909. rot = Mat3.new()
  2910. rot:setAll(0.082121, 0.000000, -0.996622, 0.996622, 0.000000, 0.082121, 0.000000, -1.000000, 0.000000)
  2911. trf:setRotation(rot)
  2912. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2913. node:setLocalTransform(trf)
  2914. node = scene:newSceneNode("Suzanne")
  2915. node:newMeshComponent():setMeshFilename("Assets/Suzanne_e3526e1428c0763c.ankimesh")
  2916. node:newMaterialComponent():setMaterialFilename("Assets/MTL_monkey_381dce880f246211.ankimtl"):setSubmeshIndex(0)
  2917. trf = Transform.new()
  2918. trf:setOrigin(Vec3.new(-15.349269, 1.508187, -2.281604))
  2919. rot = Mat3.new()
  2920. rot:setAll(-0.000000, 0.000000, 1.000000, 0.000000, 1.000000, 0.000000, -1.000000, 0.000000, -0.000000)
  2921. trf:setRotation(rot)
  2922. trf:setScale(Vec3.new(1.000000, 1.000000, 1.000000))
  2923. node:setLocalTransform(trf)
  2924. node = scene:newSceneNode("Candle")
  2925. node:newMeshComponent():setMeshFilename("Assets/candle_3_l.001_9966f5242837df58.ankimesh")
  2926. node:newMaterialComponent():setMaterialFilename("Assets/MTL_Candle_33551c344b101f46.ankimtl"):setSubmeshIndex(0)
  2927. node:newMaterialComponent():setMaterialFilename("Assets/MTL_Flame_35971c3f216651ba.ankimtl"):setSubmeshIndex(1)
  2928. trf = Transform.new()
  2929. trf:setOrigin(Vec3.new(-15.801370, 9.047853, -4.824662))
  2930. rot = Mat3.new()
  2931. rot:setAll(0.995664, -0.093025, -0.000000, 0.000000, 0.000000, -1.000000, 0.093025, 0.995664, 0.000000)
  2932. trf:setRotation(rot)
  2933. trf:setScale(Vec3.new(0.845972, 0.845972, 0.845972))
  2934. node:setLocalTransform(trf)
  2935. node = scene:newSceneNode("decal")
  2936. comp = node:newDecalComponent()
  2937. comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex")
  2938. trf = Transform.new()
  2939. trf:setOrigin(Vec3.new(8.551484, 3.596614, -4.380483))
  2940. rot = Mat3.new()
  2941. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2942. trf:setRotation(rot)
  2943. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2944. node:setLocalTransform(trf)
  2945. node = scene:newSceneNode("decal.001")
  2946. comp = node:newDecalComponent()
  2947. comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex")
  2948. trf = Transform.new()
  2949. trf:setOrigin(Vec3.new(-10.791684, 3.596614, -4.380483))
  2950. rot = Mat3.new()
  2951. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2952. trf:setRotation(rot)
  2953. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2954. node:setLocalTransform(trf)
  2955. node = scene:newSceneNode("decal.002")
  2956. comp = node:newDecalComponent()
  2957. comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex")
  2958. trf = Transform.new()
  2959. trf:setOrigin(Vec3.new(-10.791684, 3.596614, 3.085766))
  2960. rot = Mat3.new()
  2961. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2962. trf:setRotation(rot)
  2963. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2964. node:setLocalTransform(trf)
  2965. node = scene:newSceneNode("decal.003")
  2966. comp = node:newDecalComponent()
  2967. comp:setDiffuseImageFilename("Assets/torch_burn_decal.ankitex")
  2968. trf = Transform.new()
  2969. trf:setOrigin(Vec3.new(8.552687, 3.596614, 3.085766))
  2970. rot = Mat3.new()
  2971. rot:setAll(-1.000000, 0.000000, -0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000)
  2972. trf:setRotation(rot)
  2973. trf:setScale(Vec3.new(0.664928, 1.646613, 0.265592))
  2974. node:setLocalTransform(trf)
  2975. node = scene:newSceneNode("Cube.019")
  2976. comp = node:newParticleEmitter2Component()
  2977. comp:setParticleEmitterFilename("Assets/Sparks.ankipart")
  2978. comp = node:newMaterialComponent()
  2979. comp:setMaterialFilename("Assets/Sparks.ankimtl")
  2980. trf = Transform.new()
  2981. trf:setOrigin(Vec3.new(8.578157, 2.320148, -3.843734))
  2982. rot = Mat3.new()
  2983. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2984. trf:setRotation(rot)
  2985. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  2986. node:setLocalTransform(trf)
  2987. node = scene:newSceneNode("Cube.020")
  2988. comp = node:newParticleEmitter2Component()
  2989. comp:setParticleEmitterFilename("Assets/Sparks.ankipart")
  2990. comp = node:newMaterialComponent()
  2991. comp:setMaterialFilename("Assets/Sparks.ankimtl")
  2992. trf = Transform.new()
  2993. trf:setOrigin(Vec3.new(-10.755020, 2.320148, -3.843734))
  2994. rot = Mat3.new()
  2995. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  2996. trf:setRotation(rot)
  2997. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  2998. node:setLocalTransform(trf)
  2999. node = scene:newSceneNode("Cube.021")
  3000. comp = node:newParticleEmitter2Component()
  3001. comp:setParticleEmitterFilename("Assets/Sparks.ankipart")
  3002. comp = node:newMaterialComponent()
  3003. comp:setMaterialFilename("Assets/Sparks.ankimtl")
  3004. trf = Transform.new()
  3005. trf:setOrigin(Vec3.new(-10.760053, 2.320148, 2.487105))
  3006. rot = Mat3.new()
  3007. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  3008. trf:setRotation(rot)
  3009. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  3010. node:setLocalTransform(trf)
  3011. node = scene:newSceneNode("Cube.022")
  3012. comp = node:newParticleEmitter2Component()
  3013. comp:setParticleEmitterFilename("Assets/Sparks.ankipart")
  3014. comp = node:newMaterialComponent()
  3015. comp:setMaterialFilename("Assets/Sparks.ankimtl")
  3016. trf = Transform.new()
  3017. trf:setOrigin(Vec3.new(8.566397, 2.320148, 2.494902))
  3018. rot = Mat3.new()
  3019. rot:setAll(1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000)
  3020. trf:setRotation(rot)
  3021. trf:setScale(Vec3.new(0.259678, 0.259678, 0.259678))
  3022. node:setLocalTransform(trf)
  3023. node = scene:tryFindSceneNode("mixamorig:RightArm")
  3024. if node ~= nil then
  3025. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightArm", node)
  3026. end
  3027. node = scene:tryFindSceneNode("mixamorig:LeftHandRing2")
  3028. if node ~= nil then
  3029. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing2", node)
  3030. end
  3031. node = scene:tryFindSceneNode("mixamorig:RightHandRing4")
  3032. if node ~= nil then
  3033. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing4", node)
  3034. end
  3035. node = scene:tryFindSceneNode("mixamorig:RightHandThumb2")
  3036. if node ~= nil then
  3037. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb2", node)
  3038. end
  3039. node = scene:tryFindSceneNode("mixamorig:RightUpLeg")
  3040. if node ~= nil then
  3041. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightUpLeg", node)
  3042. end
  3043. node = scene:tryFindSceneNode("mixamorig:RightHandThumb1")
  3044. if node ~= nil then
  3045. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb1", node)
  3046. end
  3047. node = scene:tryFindSceneNode("mixamorig:RightLeg")
  3048. if node ~= nil then
  3049. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightLeg", node)
  3050. end
  3051. node = scene:tryFindSceneNode("mixamorig:RightShoulder")
  3052. if node ~= nil then
  3053. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightShoulder", node)
  3054. end
  3055. node = scene:tryFindSceneNode("mixamorig:LeftFoot")
  3056. if node ~= nil then
  3057. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftFoot", node)
  3058. end
  3059. node = scene:tryFindSceneNode("mixamorig:RightHandIndex1")
  3060. if node ~= nil then
  3061. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex1", node)
  3062. end
  3063. node = scene:tryFindSceneNode("mixamorig:RightHandPinky1")
  3064. if node ~= nil then
  3065. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky1", node)
  3066. end
  3067. node = scene:tryFindSceneNode("mixamorig:LeftHandIndex2")
  3068. if node ~= nil then
  3069. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex2", node)
  3070. end
  3071. node = scene:tryFindSceneNode("mixamorig:LeftHandRing4")
  3072. if node ~= nil then
  3073. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing4", node)
  3074. end
  3075. node = scene:tryFindSceneNode("mixamorig:LeftHandPinky4")
  3076. if node ~= nil then
  3077. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky4", node)
  3078. end
  3079. node = scene:tryFindSceneNode("mixamorig:RightHandThumb3")
  3080. if node ~= nil then
  3081. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb3", node)
  3082. end
  3083. node = scene:tryFindSceneNode("mixamorig:RightHandIndex3")
  3084. if node ~= nil then
  3085. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex3", node)
  3086. end
  3087. node = scene:tryFindSceneNode("mixamorig:RightHandRing1")
  3088. if node ~= nil then
  3089. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing1", node)
  3090. end
  3091. node = scene:tryFindSceneNode("mixamorig:Head")
  3092. if node ~= nil then
  3093. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Head", node)
  3094. end
  3095. node = scene:tryFindSceneNode("mixamorig:RightForeArm")
  3096. if node ~= nil then
  3097. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightForeArm", node)
  3098. end
  3099. node = scene:tryFindSceneNode("mixamorig:LeftHand")
  3100. if node ~= nil then
  3101. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHand", node)
  3102. end
  3103. node = scene:tryFindSceneNode("mixamorig:LeftHandIndex4")
  3104. if node ~= nil then
  3105. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex4", node)
  3106. end
  3107. node = scene:tryFindSceneNode("mixamorig:RightHandMiddle2")
  3108. if node ~= nil then
  3109. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle2", node)
  3110. end
  3111. node = scene:tryFindSceneNode("mixamorig:LeftHandRing3")
  3112. if node ~= nil then
  3113. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing3", node)
  3114. end
  3115. node = scene:tryFindSceneNode("mixamorig:RightToe_End")
  3116. if node ~= nil then
  3117. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightToe_End", node)
  3118. end
  3119. node = scene:tryFindSceneNode("mixamorig:RightHandPinky2")
  3120. if node ~= nil then
  3121. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky2", node)
  3122. end
  3123. node = scene:tryFindSceneNode("mixamorig:RightHandMiddle4")
  3124. if node ~= nil then
  3125. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle4", node)
  3126. end
  3127. node = scene:tryFindSceneNode("mixamorig:Spine1")
  3128. if node ~= nil then
  3129. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Spine1", node)
  3130. end
  3131. node = scene:tryFindSceneNode("mixamorig:LeftHandPinky3")
  3132. if node ~= nil then
  3133. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky3", node)
  3134. end
  3135. node = scene:tryFindSceneNode("mixamorig:LeftHandThumb3")
  3136. if node ~= nil then
  3137. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb3", node)
  3138. end
  3139. node = scene:tryFindSceneNode("mixamorig:LeftHandPinky2")
  3140. if node ~= nil then
  3141. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky2", node)
  3142. end
  3143. node = scene:tryFindSceneNode("mixamorig:RightFoot")
  3144. if node ~= nil then
  3145. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightFoot", node)
  3146. end
  3147. node = scene:tryFindSceneNode("mixamorig:RightHandMiddle1")
  3148. if node ~= nil then
  3149. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle1", node)
  3150. end
  3151. node = scene:tryFindSceneNode("mixamorig:Neck")
  3152. if node ~= nil then
  3153. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Neck", node)
  3154. end
  3155. node = scene:tryFindSceneNode("mixamorig:LeftShoulder")
  3156. if node ~= nil then
  3157. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftShoulder", node)
  3158. end
  3159. node = scene:tryFindSceneNode("mixamorig:LeftHandThumb1")
  3160. if node ~= nil then
  3161. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb1", node)
  3162. end
  3163. node = scene:tryFindSceneNode("mixamorig:RightHandRing3")
  3164. if node ~= nil then
  3165. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing3", node)
  3166. end
  3167. node = scene:tryFindSceneNode("mixamorig:Spine")
  3168. if node ~= nil then
  3169. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Spine", node)
  3170. end
  3171. node = scene:tryFindSceneNode("mixamorig:RightHandRing2")
  3172. if node ~= nil then
  3173. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandRing2", node)
  3174. end
  3175. node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle4")
  3176. if node ~= nil then
  3177. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle4", node)
  3178. end
  3179. node = scene:tryFindSceneNode("mixamorig:LeftHandThumb2")
  3180. if node ~= nil then
  3181. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb2", node)
  3182. end
  3183. node = scene:tryFindSceneNode("mixamorig:LeftForeArm")
  3184. if node ~= nil then
  3185. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftForeArm", node)
  3186. end
  3187. node = scene:tryFindSceneNode("mixamorig:RightHandIndex4")
  3188. if node ~= nil then
  3189. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex4", node)
  3190. end
  3191. node = scene:tryFindSceneNode("mixamorig:RightHandPinky3")
  3192. if node ~= nil then
  3193. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky3", node)
  3194. end
  3195. node = scene:tryFindSceneNode("mixamorig:RightToeBase")
  3196. if node ~= nil then
  3197. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightToeBase", node)
  3198. end
  3199. node = scene:tryFindSceneNode("mixamorig:LeftHandThumb4")
  3200. if node ~= nil then
  3201. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandThumb4", node)
  3202. end
  3203. node = scene:tryFindSceneNode("mixamorig:LeftArm")
  3204. if node ~= nil then
  3205. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftArm", node)
  3206. end
  3207. node = scene:tryFindSceneNode("mixamorig:HeadTop_End")
  3208. if node ~= nil then
  3209. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:HeadTop_End", node)
  3210. end
  3211. node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle2")
  3212. if node ~= nil then
  3213. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle2", node)
  3214. end
  3215. node = scene:tryFindSceneNode("mixamorig:RightHandThumb4")
  3216. if node ~= nil then
  3217. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandThumb4", node)
  3218. end
  3219. node = scene:tryFindSceneNode("mixamorig:LeftHandIndex3")
  3220. if node ~= nil then
  3221. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex3", node)
  3222. end
  3223. node = scene:tryFindSceneNode("mixamorig:LeftHandRing1")
  3224. if node ~= nil then
  3225. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandRing1", node)
  3226. end
  3227. node = scene:tryFindSceneNode("mixamorig:LeftToe_End")
  3228. if node ~= nil then
  3229. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftToe_End", node)
  3230. end
  3231. node = scene:tryFindSceneNode("mixamorig:LeftHandIndex1")
  3232. if node ~= nil then
  3233. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandIndex1", node)
  3234. end
  3235. node = scene:tryFindSceneNode("mixamorig:RightHandPinky4")
  3236. if node ~= nil then
  3237. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandPinky4", node)
  3238. end
  3239. node = scene:tryFindSceneNode("mixamorig:LeftToeBase")
  3240. if node ~= nil then
  3241. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftToeBase", node)
  3242. end
  3243. node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle3")
  3244. if node ~= nil then
  3245. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle3", node)
  3246. end
  3247. node = scene:tryFindSceneNode("mixamorig:LeftHandPinky1")
  3248. if node ~= nil then
  3249. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandPinky1", node)
  3250. end
  3251. node = scene:tryFindSceneNode("mixamorig:Hips")
  3252. if node ~= nil then
  3253. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Hips", node)
  3254. end
  3255. node = scene:tryFindSceneNode("mixamorig:LeftLeg")
  3256. if node ~= nil then
  3257. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftLeg", node)
  3258. end
  3259. node = scene:tryFindSceneNode("mixamorig:RightHandMiddle3")
  3260. if node ~= nil then
  3261. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandMiddle3", node)
  3262. end
  3263. node = scene:tryFindSceneNode("mixamorig:RightHandIndex2")
  3264. if node ~= nil then
  3265. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHandIndex2", node)
  3266. end
  3267. node = scene:tryFindSceneNode("mixamorig:Spine2")
  3268. if node ~= nil then
  3269. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:Spine2", node)
  3270. end
  3271. node = scene:tryFindSceneNode("mixamorig:RightHand")
  3272. if node ~= nil then
  3273. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:RightHand", node)
  3274. end
  3275. node = scene:tryFindSceneNode("mixamorig:LeftUpLeg")
  3276. if node ~= nil then
  3277. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftUpLeg", node)
  3278. end
  3279. node = scene:tryFindSceneNode("mixamorig:LeftHandMiddle1")
  3280. if node ~= nil then
  3281. getEventManager():newAnimationEvent("Assets/Armature|mixamo.com|Layer0_2ff0b9b4a30af3d0.ankianim", "mixamorig:LeftHandMiddle1", node)
  3282. end
  3283. node = scene:tryFindSceneNode("Suzanne")
  3284. if node ~= nil then
  3285. getEventManager():newAnimationEvent("Assets/SuzanneAction_a8e545711d9aeca3.ankianim", "Suzanne", node)
  3286. end