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- ======
- Header
- ======
- ANKITEX1
- width
- height
- depth
- texture type 2D | cube | 3D | 2DArray
- color_format RGB8 | RGBA8
- compression_formats RAW & ETC2 & S3TC
- normal
- miplevels
- ===========
- Data layout
- ===========
- - Format A
- - Level 0
- - Depth 0 or face 0
- - Depth N or face N
- - Level N
- - Format B
- ================
- Helper functions
- ================
- PtrSize getDataSectionSize()
- Get The size of all the texture data. header+data_section_size == file_size
- PtrSize getCompressedFormatSize(format)
- Get the size of the a compressed format
- UVec2 getLevelSize(width, height, level)
- UVec2 getSurfaceSize(data_compression, level);
- Given a data compression format and the level get the size that the data should
- be
- =============
- Sanity checks
- =============
- - Compressed format and no mipmap should issue a warning
- - Get the total size of the file, sub the header, calculate the size and check
- if they match
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