Dbg.frag.glsl 330 B

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  1. // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include "shaders/Common.glsl"
  6. layout(location = 0) in vec4 in_color;
  7. layout(location = 0) out vec4 out_color;
  8. void main()
  9. {
  10. out_color = in_color;
  11. }