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DownscaleBlur.frag.glsl 769 B

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  1. // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include "shaders/Common.glsl"
  6. layout(ANKI_TEX_BINDING(0, 0)) uniform sampler2D u_tex;
  7. layout(location = 0) in vec2 in_uv;
  8. layout(location = 0) out vec3 out_color;
  9. void main()
  10. {
  11. const vec2 TEXEL_SIZE = 1.0 / TEXTURE_SIZE;
  12. out_color = textureLod(u_tex, in_uv, 0.0).rgb;
  13. out_color += textureLod(u_tex, in_uv + TEXEL_SIZE, 0.0).rgb;
  14. out_color += textureLod(u_tex, in_uv - TEXEL_SIZE, 0.0).rgb;
  15. out_color += textureLod(u_tex, in_uv + vec2(TEXEL_SIZE.x, -TEXEL_SIZE.y), 0.0).rgb;
  16. out_color += textureLod(u_tex, in_uv + vec2(-TEXEL_SIZE.x, TEXEL_SIZE.y), 0.0).rgb;
  17. out_color /= 5.0;
  18. }