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- // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- // The final pass
- #include "shaders/Common.glsl"
- #include "shaders/Pack.glsl"
- layout(ANKI_TEX_BINDING(0, 0)) uniform sampler2D u_tex;
- layout(location = 0) in highp vec2 in_texCoord;
- layout(location = 0) out vec3 out_color;
- void main()
- {
- vec2 uv = in_texCoord;
- #if ANKI_VK
- uv.y = 1.0 - uv.y;
- #endif
- vec3 col = textureLod(u_tex, uv, 0.0).rgb;
- out_color = col;
- }
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