Is.vert.glsl 612 B

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  1. // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include "shaders/Common.glsl"
  6. layout(location = 0) out vec2 out_uv;
  7. layout(location = 1) out vec2 out_clusterIJ;
  8. out gl_PerVertex
  9. {
  10. vec4 gl_Position;
  11. };
  12. void main()
  13. {
  14. const vec2 POSITIONS[3] = vec2[](vec2(-1.0, -1.0), vec2(3.0, -1.0), vec2(-1.0, 3.0));
  15. vec2 pos = POSITIONS[gl_VertexID];
  16. out_uv = NDC_TO_UV(pos);
  17. ANKI_WRITE_POSITION(vec4(pos, 0.0, 1.0));
  18. out_clusterIJ = vec2(CLUSTER_COUNT_X, CLUSTER_COUNT_Y) * out_uv;
  19. }