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- // Copyright (C) 2009-2017, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- // LF sprites frag shader
- #include "shaders/Common.glsl"
- layout(ANKI_TEX_BINDING(0, 0)) uniform sampler2DArray u_tex;
- layout(location = 0) in vec3 in_uv;
- layout(location = 1) flat in vec4 in_color;
- layout(location = 0) out vec4 out_color;
- void main()
- {
- vec4 col = texture(u_tex, in_uv);
- out_color = col * in_color;
- }
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