LuaBinder.cpp 874 B

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  1. // Copyright (C) 2009-2016, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include "tests/framework/Framework.h"
  6. #include "anki/script/ScriptManager.h"
  7. #include "anki/Math.h"
  8. static const char* script = R"(
  9. b = Vec4.new(0, 0, 0, 1.1)
  10. if math.abs(b:getW() - 1.1) > 0.00001 then
  11. print(b:getW())
  12. error("oh no!!")
  13. end
  14. b:setX(3.0)
  15. b:setY(4.0)
  16. v4:copy(v4 * b)
  17. v3:setZ(0.1)
  18. )";
  19. ANKI_TEST(Script, LuaBinder)
  20. {
  21. ScriptManager sm;
  22. ANKI_TEST_EXPECT_NO_ERR(sm.init(allocAligned, nullptr, nullptr, nullptr));
  23. Vec4 v4(2.0, 3.0, 4.0, 5.0);
  24. Vec3 v3(1.1, 2.2, 3.3);
  25. sm.exposeVariable("v4", &v4);
  26. sm.exposeVariable("v3", &v3);
  27. ANKI_TEST_EXPECT_NO_ERR(sm.evalString(script));
  28. ANKI_TEST_EXPECT_EQ(v4, Vec4(6, 12, 0, 5.5));
  29. ANKI_TEST_EXPECT_EQ(v3, Vec3(1.1, 2.2, 0.1));
  30. }