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- /*
- bParse
- Copyright (c) 2006-2010 Charlie C & Erwin Coumans http://gamekit.googlecode.com
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- #ifndef BT_BULLET_FILE_H
- #define BT_BULLET_FILE_H
- #include "bFile.h"
- #include "LinearMath/btAlignedObjectArray.h"
- #include "bDefines.h"
- #include "LinearMath/btSerializer.h"
- namespace bParse {
- // ----------------------------------------------------- //
- class btBulletFile : public bFile
- {
-
- protected:
-
- char* m_DnaCopy;
-
- public:
- btAlignedObjectArray<bStructHandle*> m_multiBodies;
- btAlignedObjectArray<bStructHandle*> m_multiBodyLinkColliders;
- btAlignedObjectArray<bStructHandle*> m_softBodies;
- btAlignedObjectArray<bStructHandle*> m_rigidBodies;
- btAlignedObjectArray<bStructHandle*> m_collisionObjects;
- btAlignedObjectArray<bStructHandle*> m_collisionShapes;
- btAlignedObjectArray<bStructHandle*> m_constraints;
- btAlignedObjectArray<bStructHandle*> m_bvhs;
- btAlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
- btAlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
- btAlignedObjectArray<bStructHandle*> m_contactManifolds;
- btAlignedObjectArray<char*> m_dataBlocks;
- btBulletFile();
- btBulletFile(const char* fileName);
- btBulletFile(char *memoryBuffer, int len);
- virtual ~btBulletFile();
- virtual void addDataBlock(char* dataBlock);
-
-
- // experimental
- virtual int write(const char* fileName, bool fixupPointers=false);
- virtual void parse(int verboseMode);
- virtual void parseData();
- virtual void writeDNA(FILE* fp);
- void addStruct(const char* structType,void* data, int len, void* oldPtr, int code);
- };
- };
- #endif //BT_BULLET_FILE_H
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