AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 38635a9baa Minor changes 4 년 전
.github 044997c8be fix android.yml 4 년 전
AnKi 38635a9baa Minor changes 4 년 전
Docs 43d35dd4fc Add the SVGF variance calculation 4 년 전
EngineAssets f69e1bf92a Make some EngineAssets plain PNGs 4 년 전
Samples 48f9806364 Nothing important 4 년 전
Sandbox 1a3858c3f0 New SSGI + SSAO 4 년 전
Tests 9968b6a8d1 Minor change in GLSL pointers 4 년 전
ThirdParty 0aca702730 Add FidelityFX single pass downsampling 4 년 전
Tools df0a54627b Some renaming 4 년 전
.clang-format a8ab4c83c2 Update clang-format and slightly the formatting 5 년 전
.gitattributes 361046898e Complete the RT work on material and shader program resources 5 년 전
.gitignore f41ba70004 Add the skeleton of SVGF 4 년 전
CMakeLists.txt 66dd6def51 Many little documentation fixes in CMakeLists.txt 4 년 전
LICENSE 9b074873ac Update copyright header 4 년 전
README.md 6a174295b6 Update README.md 4 년 전

README.md

AnKi logo

Official website: anki3d.org

Twitter development news feed: twitter.com/anki3d

AnKi 3D engine is a Linux, Windows and Android opensource game engine that runs on Vulkan.

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See the LICENSE file for more info.

2 Building AnKi

Build Status
Build Status Linux
Build Status Windows
Build Status Android

To checkout the source type:

git clone https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 3.10 and up
  • GCC 5.0 and up or Clang 6.0 and up
  • libx11-dev installed
  • libxrandr-dev installed
  • libx11-xcb-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • Cmake 3.10 and up
  • Python 3.0 and up
    • Make sure that the python executable's location is in PATH environment variable
  • Microsoft Visual Studio 2017 and up
    • Make sure that Windows 10 SDK (xxx) for Desktop C++ [x86 and x64] component is installed

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release
$cmake --build . --config Release

Alternatively, recent Visual Studio versions support building CMake projects from inside the IDE:

  • Open Visual Studio
  • Choose the "open a local folder" option and open AnKi's root directory (where this README.md is located)
  • Visual Studio will automatically understand that AnKi is a CMake project and it will populate the CMake cache
  • Press "build all"

2.3 For Android

Prerequisites:

  • Android Studio
  • From Android Studio's package manager you need to install NDK and CMake

Android builds work a bit differently from Linux and Windows. You are required to generate a gradle project per build target. For example, if you want to generate a project for the Sponza sample just type from a Linux terminal:

$cd path/to/anki
$./Samples/Sponza/GenerateAndroidProject.sh

or from a PowerShell terminal on Windows:

$cd path/to/anki
$./Samples/Sponza/GenerateAndroidProject.bat

The GenerateAndroidProject scripts will generate a project in the root directory of AnKi. So for the Sponza sample the script will create a directory named AndroidProject_Sponza.

Then you can open the AndroidProject_Sponza project from Android Studio and build it, debug it, run it etc.

3 Next steps

This code repository contains 4 sample projects that are built by default (ANKI_BUILD_SAMPLES CMake option):

  • Sponza: The Crytek's Sponza scene
  • SimpleScene: A simple scene (Cornell box)
  • PhysicsPlayground: A scene with programmer's art and some physics interactions
  • SkeletalAnimation: A simple scene with an animated skin

You can try running them and interacting with them. To run sponza, for example, execute the binary from any working directory.

On Linux:

$./path/to/build/Bin/Sponza

On Windows just find the Sponza.exe and execute it. It's preferable to run the samples from a terminal because that prints some information, including possible errors.

4 Contributing

There are no special rules if you want to contribute. Just create a PR. But before you do that, carefully read the code style guide.