imgui_internal.h 104 KB

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  1. // dear imgui, v1.70 WIP
  2. // (internal structures/api)
  3. // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
  4. // Set:
  5. // #define IMGUI_DEFINE_MATH_OPERATORS
  6. // To implement maths operators for ImVec2 (disabled by default to not collide with using IM_VEC2_CLASS_EXTRA along with your own math types+operators)
  7. /*
  8. Index of this file:
  9. // Header mess
  10. // Forward declarations
  11. // STB libraries includes
  12. // Context pointer
  13. // Generic helpers
  14. // Misc data structures
  15. // Main imgui context
  16. // Tab bar, tab item
  17. // Internal API
  18. */
  19. #pragma once
  20. //-----------------------------------------------------------------------------
  21. // Header mess
  22. //-----------------------------------------------------------------------------
  23. #ifndef IMGUI_VERSION
  24. #error Must include imgui.h before imgui_internal.h
  25. #endif
  26. #include <stdio.h> // FILE*
  27. #include <stdlib.h> // NULL, malloc, free, qsort, atoi, atof
  28. #include <math.h> // sqrtf, fabsf, fmodf, powf, floorf, ceilf, cosf, sinf
  29. #include <limits.h> // INT_MIN, INT_MAX
  30. #ifdef _MSC_VER
  31. #pragma warning (push)
  32. #pragma warning (disable: 4251) // class 'xxx' needs to have dll-interface to be used by clients of struct 'xxx' // when IMGUI_API is set to__declspec(dllexport)
  33. #endif
  34. #ifdef __clang__
  35. #pragma clang diagnostic push
  36. #pragma clang diagnostic ignored "-Wunused-function" // for stb_textedit.h
  37. #pragma clang diagnostic ignored "-Wmissing-prototypes" // for stb_textedit.h
  38. #pragma clang diagnostic ignored "-Wold-style-cast"
  39. #if __has_warning("-Wzero-as-null-pointer-constant")
  40. #pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant"
  41. #endif
  42. #if __has_warning("-Wdouble-promotion")
  43. #pragma clang diagnostic ignored "-Wdouble-promotion"
  44. #endif
  45. #endif
  46. //-----------------------------------------------------------------------------
  47. // Forward declarations
  48. //-----------------------------------------------------------------------------
  49. struct ImRect; // An axis-aligned rectangle (2 points)
  50. struct ImDrawDataBuilder; // Helper to build a ImDrawData instance
  51. struct ImDrawListSharedData; // Data shared between all ImDrawList instances
  52. struct ImGuiColorMod; // Stacked color modifier, backup of modified data so we can restore it
  53. struct ImGuiColumnData; // Storage data for a single column
  54. struct ImGuiColumnsSet; // Storage data for a columns set
  55. struct ImGuiContext; // Main imgui context
  56. struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
  57. struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
  58. struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
  59. struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
  60. struct ImGuiNavMoveResult; // Result of a directional navigation move query result
  61. struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
  62. struct ImGuiPopupRef; // Storage for current popup stack
  63. struct ImGuiSettingsHandler; // Storage for one type registered in the .ini file
  64. struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
  65. struct ImGuiTabBar; // Storage for a tab bar
  66. struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
  67. struct ImGuiWindow; // Storage for one window
  68. struct ImGuiWindowTempData; // Temporary storage for one window (that's the data which in theory we could ditch at the end of the frame)
  69. struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
  70. // Use your programming IDE "Go to definition" facility on the names of the center columns to find the actual flags/enum lists.
  71. typedef int ImGuiLayoutType; // -> enum ImGuiLayoutType_ // Enum: Horizontal or vertical
  72. typedef int ImGuiButtonFlags; // -> enum ImGuiButtonFlags_ // Flags: for ButtonEx(), ButtonBehavior()
  73. typedef int ImGuiDragFlags; // -> enum ImGuiDragFlags_ // Flags: for DragBehavior()
  74. typedef int ImGuiItemFlags; // -> enum ImGuiItemFlags_ // Flags: for PushItemFlag()
  75. typedef int ImGuiItemStatusFlags; // -> enum ImGuiItemStatusFlags_ // Flags: for DC.LastItemStatusFlags
  76. typedef int ImGuiNavHighlightFlags; // -> enum ImGuiNavHighlightFlags_ // Flags: for RenderNavHighlight()
  77. typedef int ImGuiNavDirSourceFlags; // -> enum ImGuiNavDirSourceFlags_ // Flags: for GetNavInputAmount2d()
  78. typedef int ImGuiNavMoveFlags; // -> enum ImGuiNavMoveFlags_ // Flags: for navigation requests
  79. typedef int ImGuiSeparatorFlags; // -> enum ImGuiSeparatorFlags_ // Flags: for Separator() - internal
  80. typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for SliderBehavior()
  81. typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
  82. //-------------------------------------------------------------------------
  83. // STB libraries includes
  84. //-------------------------------------------------------------------------
  85. namespace ImStb
  86. {
  87. #undef STB_TEXTEDIT_STRING
  88. #undef STB_TEXTEDIT_CHARTYPE
  89. #define STB_TEXTEDIT_STRING ImGuiInputTextState
  90. #define STB_TEXTEDIT_CHARTYPE ImWchar
  91. #define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f
  92. #define STB_TEXTEDIT_UNDOSTATECOUNT 99
  93. #define STB_TEXTEDIT_UNDOCHARCOUNT 999
  94. #include "imstb_textedit.h"
  95. } // namespace ImStb
  96. //-----------------------------------------------------------------------------
  97. // Context pointer
  98. //-----------------------------------------------------------------------------
  99. #ifndef GImGui
  100. extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointer
  101. #endif
  102. //-----------------------------------------------------------------------------
  103. // Generic helpers
  104. //-----------------------------------------------------------------------------
  105. #define IM_PI 3.14159265358979323846f
  106. #ifdef _WIN32
  107. #define IM_NEWLINE "\r\n" // Play it nice with Windows users (2018/05 news: Microsoft announced that Notepad will finally display Unix-style carriage returns!)
  108. #else
  109. #define IM_NEWLINE "\n"
  110. #endif
  111. #define IM_TABSIZE (4)
  112. #define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
  113. #define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
  114. #define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
  115. #define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
  116. // Enforce cdecl calling convention for functions called by the standard library, in case compilation settings changed the default to e.g. __vectorcall
  117. #ifdef _MSC_VER
  118. #define IMGUI_CDECL __cdecl
  119. #else
  120. #define IMGUI_CDECL
  121. #endif
  122. // Helpers: UTF-8 <> wchar
  123. IMGUI_API int ImTextStrToUtf8(char* buf, int buf_size, const ImWchar* in_text, const ImWchar* in_text_end); // return output UTF-8 bytes count
  124. IMGUI_API int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end); // read one character. return input UTF-8 bytes count
  125. IMGUI_API int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_remaining = NULL); // return input UTF-8 bytes count
  126. IMGUI_API int ImTextCountCharsFromUtf8(const char* in_text, const char* in_text_end); // return number of UTF-8 code-points (NOT bytes count)
  127. IMGUI_API int ImTextCountUtf8BytesFromChar(const char* in_text, const char* in_text_end); // return number of bytes to express one char in UTF-8
  128. IMGUI_API int ImTextCountUtf8BytesFromStr(const ImWchar* in_text, const ImWchar* in_text_end); // return number of bytes to express string in UTF-8
  129. // Helpers: Misc
  130. IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
  131. IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size, ImU32 seed = 0);
  132. IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* file_open_mode, size_t* out_file_size = NULL, int padding_bytes = 0);
  133. IMGUI_API FILE* ImFileOpen(const char* filename, const char* file_open_mode);
  134. static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
  135. static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
  136. static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v & (v - 1)) == 0; }
  137. static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
  138. #define ImQsort qsort
  139. #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
  140. static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
  141. #endif
  142. // Helpers: Geometry
  143. IMGUI_API ImVec2 ImLineClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& p);
  144. IMGUI_API bool ImTriangleContainsPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
  145. IMGUI_API ImVec2 ImTriangleClosestPoint(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p);
  146. IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& p, float& out_u, float& out_v, float& out_w);
  147. IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
  148. // Helpers: String
  149. IMGUI_API int ImStricmp(const char* str1, const char* str2);
  150. IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
  151. IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
  152. IMGUI_API char* ImStrdup(const char* str);
  153. IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str);
  154. IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
  155. IMGUI_API int ImStrlenW(const ImWchar* str);
  156. IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
  157. IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
  158. IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
  159. IMGUI_API void ImStrTrimBlanks(char* str);
  160. IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
  161. IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
  162. IMGUI_API const char* ImParseFormatFindStart(const char* format);
  163. IMGUI_API const char* ImParseFormatFindEnd(const char* format);
  164. IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
  165. IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
  166. // Helpers: ImVec2/ImVec4 operators
  167. // We are keeping those disabled by default so they don't leak in user space, to allow user enabling implicit cast operators between ImVec2 and their own types (using IM_VEC2_CLASS_EXTRA etc.)
  168. // We unfortunately don't have a unary- operator for ImVec2 because this would needs to be defined inside the class itself.
  169. #ifdef IMGUI_DEFINE_MATH_OPERATORS
  170. static inline ImVec2 operator*(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x*rhs, lhs.y*rhs); }
  171. static inline ImVec2 operator/(const ImVec2& lhs, const float rhs) { return ImVec2(lhs.x/rhs, lhs.y/rhs); }
  172. static inline ImVec2 operator+(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x+rhs.x, lhs.y+rhs.y); }
  173. static inline ImVec2 operator-(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x-rhs.x, lhs.y-rhs.y); }
  174. static inline ImVec2 operator*(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x*rhs.x, lhs.y*rhs.y); }
  175. static inline ImVec2 operator/(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x/rhs.x, lhs.y/rhs.y); }
  176. static inline ImVec2& operator+=(ImVec2& lhs, const ImVec2& rhs) { lhs.x += rhs.x; lhs.y += rhs.y; return lhs; }
  177. static inline ImVec2& operator-=(ImVec2& lhs, const ImVec2& rhs) { lhs.x -= rhs.x; lhs.y -= rhs.y; return lhs; }
  178. static inline ImVec2& operator*=(ImVec2& lhs, const float rhs) { lhs.x *= rhs; lhs.y *= rhs; return lhs; }
  179. static inline ImVec2& operator/=(ImVec2& lhs, const float rhs) { lhs.x /= rhs; lhs.y /= rhs; return lhs; }
  180. static inline ImVec4 operator+(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x+rhs.x, lhs.y+rhs.y, lhs.z+rhs.z, lhs.w+rhs.w); }
  181. static inline ImVec4 operator-(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x-rhs.x, lhs.y-rhs.y, lhs.z-rhs.z, lhs.w-rhs.w); }
  182. static inline ImVec4 operator*(const ImVec4& lhs, const ImVec4& rhs) { return ImVec4(lhs.x*rhs.x, lhs.y*rhs.y, lhs.z*rhs.z, lhs.w*rhs.w); }
  183. #endif
  184. // Helpers: Maths
  185. // - Wrapper for standard libs functions. (Note that imgui_demo.cpp does _not_ use them to keep the code easy to copy)
  186. #ifndef IMGUI_DISABLE_MATH_FUNCTIONS
  187. static inline float ImFabs(float x) { return fabsf(x); }
  188. static inline float ImSqrt(float x) { return sqrtf(x); }
  189. static inline float ImPow(float x, float y) { return powf(x, y); }
  190. static inline double ImPow(double x, double y) { return pow(x, y); }
  191. static inline float ImFmod(float x, float y) { return fmodf(x, y); }
  192. static inline double ImFmod(double x, double y) { return fmod(x, y); }
  193. static inline float ImCos(float x) { return cosf(x); }
  194. static inline float ImSin(float x) { return sinf(x); }
  195. static inline float ImAcos(float x) { return acosf(x); }
  196. static inline float ImAtan2(float y, float x) { return atan2f(y, x); }
  197. static inline double ImAtof(const char* s) { return atof(s); }
  198. static inline float ImFloorStd(float x) { return floorf(x); } // we already uses our own ImFloor() { return (float)(int)v } internally so the standard one wrapper is named differently (it's used by stb_truetype)
  199. static inline float ImCeil(float x) { return ceilf(x); }
  200. #endif
  201. // - ImMin/ImMax/ImClamp/ImLerp/ImSwap are used by widgets which support for variety of types: signed/unsigned int/long long float/double
  202. // (Exceptionally using templates here but we could also redefine them for variety of types)
  203. template<typename T> static inline T ImMin(T lhs, T rhs) { return lhs < rhs ? lhs : rhs; }
  204. template<typename T> static inline T ImMax(T lhs, T rhs) { return lhs >= rhs ? lhs : rhs; }
  205. template<typename T> static inline T ImClamp(T v, T mn, T mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
  206. template<typename T> static inline T ImLerp(T a, T b, float t) { return (T)(a + (b - a) * t); }
  207. template<typename T> static inline void ImSwap(T& a, T& b) { T tmp = a; a = b; b = tmp; }
  208. template<typename T> static inline T ImAddClampOverflow(T a, T b, T mn, T mx) { if (b < 0 && (a < mn - b)) return mn; if (b > 0 && (a > mx - b)) return mx; return a + b; }
  209. template<typename T> static inline T ImSubClampOverflow(T a, T b, T mn, T mx) { if (b > 0 && (a < mn + b)) return mn; if (b < 0 && (a > mx + b)) return mx; return a - b; }
  210. // - Misc maths helpers
  211. static inline ImVec2 ImMin(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x < rhs.x ? lhs.x : rhs.x, lhs.y < rhs.y ? lhs.y : rhs.y); }
  212. static inline ImVec2 ImMax(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x >= rhs.x ? lhs.x : rhs.x, lhs.y >= rhs.y ? lhs.y : rhs.y); }
  213. static inline ImVec2 ImClamp(const ImVec2& v, const ImVec2& mn, ImVec2 mx) { return ImVec2((v.x < mn.x) ? mn.x : (v.x > mx.x) ? mx.x : v.x, (v.y < mn.y) ? mn.y : (v.y > mx.y) ? mx.y : v.y); }
  214. static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, float t) { return ImVec2(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t); }
  215. static inline ImVec2 ImLerp(const ImVec2& a, const ImVec2& b, const ImVec2& t) { return ImVec2(a.x + (b.x - a.x) * t.x, a.y + (b.y - a.y) * t.y); }
  216. static inline ImVec4 ImLerp(const ImVec4& a, const ImVec4& b, float t) { return ImVec4(a.x + (b.x - a.x) * t, a.y + (b.y - a.y) * t, a.z + (b.z - a.z) * t, a.w + (b.w - a.w) * t); }
  217. static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
  218. static inline float ImLengthSqr(const ImVec2& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y; }
  219. static inline float ImLengthSqr(const ImVec4& lhs) { return lhs.x*lhs.x + lhs.y*lhs.y + lhs.z*lhs.z + lhs.w*lhs.w; }
  220. static inline float ImInvLength(const ImVec2& lhs, float fail_value) { float d = lhs.x*lhs.x + lhs.y*lhs.y; if (d > 0.0f) return 1.0f / ImSqrt(d); return fail_value; }
  221. static inline float ImFloor(float f) { return (float)(int)f; }
  222. static inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2((float)(int)v.x, (float)(int)v.y); }
  223. static inline int ImModPositive(int a, int b) { return (a + b) % b; }
  224. static inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
  225. static inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
  226. static inline float ImLinearSweep(float current, float target, float speed) { if (current < target) return ImMin(current + speed, target); if (current > target) return ImMax(current - speed, target); return current; }
  227. static inline ImVec2 ImMul(const ImVec2& lhs, const ImVec2& rhs) { return ImVec2(lhs.x * rhs.x, lhs.y * rhs.y); }
  228. // Helper: ImBoolVector. Store 1-bit per value.
  229. // Note that Resize() currently clears the whole vector.
  230. struct ImBoolVector
  231. {
  232. ImVector<int> Storage;
  233. ImBoolVector() { }
  234. void Resize(int sz) { Storage.resize((sz + 31) >> 5); memset(Storage.Data, 0, (size_t)Storage.Size * sizeof(Storage.Data[0])); }
  235. void Clear() { Storage.clear(); }
  236. bool GetBit(int n) const { int off = (n >> 5); int mask = 1 << (n & 31); return (Storage[off] & mask) != 0; }
  237. void SetBit(int n, bool v) { int off = (n >> 5); int mask = 1 << (n & 31); if (v) Storage[off] |= mask; else Storage[off] &= ~mask; }
  238. };
  239. // Helper: ImPool<>. Basic keyed storage for contiguous instances, slow/amortized insertion, O(1) indexable, O(Log N) queries by ID over a dense/hot buffer,
  240. // Honor constructor/destructor. Add/remove invalidate all pointers. Indexes have the same lifetime as the associated object.
  241. typedef int ImPoolIdx;
  242. template<typename T>
  243. struct IMGUI_API ImPool
  244. {
  245. ImVector<T> Data; // Contiguous data
  246. ImGuiStorage Map; // ID->Index
  247. ImPoolIdx FreeIdx; // Next free idx to use
  248. ImPool() { FreeIdx = 0; }
  249. ~ImPool() { Clear(); }
  250. T* GetByKey(ImGuiID key) { int idx = Map.GetInt(key, -1); return (idx != -1) ? &Data[idx] : NULL; }
  251. T* GetByIndex(ImPoolIdx n) { return &Data[n]; }
  252. ImPoolIdx GetIndex(const T* p) const { IM_ASSERT(p >= Data.Data && p < Data.Data + Data.Size); return (ImPoolIdx)(p - Data.Data); }
  253. T* GetOrAddByKey(ImGuiID key) { int* p_idx = Map.GetIntRef(key, -1); if (*p_idx != -1) return &Data[*p_idx]; *p_idx = FreeIdx; return Add(); }
  254. bool Contains(const T* p) const { return (p >= Data.Data && p < Data.Data + Data.Size); }
  255. void Clear() { for (int n = 0; n < Map.Data.Size; n++) { int idx = Map.Data[n].val_i; if (idx != -1) Data[idx].~T(); } Map.Clear(); Data.clear(); FreeIdx = 0; }
  256. T* Add() { int idx = FreeIdx; if (idx == Data.Size) { Data.resize(Data.Size + 1); FreeIdx++; } else { FreeIdx = *(int*)&Data[idx]; } IM_PLACEMENT_NEW(&Data[idx]) T(); return &Data[idx]; }
  257. void Remove(ImGuiID key, const T* p) { Remove(key, GetIndex(p)); }
  258. void Remove(ImGuiID key, ImPoolIdx idx) { Data[idx].~T(); *(int*)&Data[idx] = FreeIdx; FreeIdx = idx; Map.SetInt(key, -1); }
  259. void Reserve(int capacity) { Data.reserve(capacity); Map.Data.reserve(capacity); }
  260. int GetSize() const { return Data.Size; }
  261. };
  262. //-----------------------------------------------------------------------------
  263. // Misc data structures
  264. //-----------------------------------------------------------------------------
  265. enum ImGuiButtonFlags_
  266. {
  267. ImGuiButtonFlags_None = 0,
  268. ImGuiButtonFlags_Repeat = 1 << 0, // hold to repeat
  269. ImGuiButtonFlags_PressedOnClickRelease = 1 << 1, // return true on click + release on same item [DEFAULT if no PressedOn* flag is set]
  270. ImGuiButtonFlags_PressedOnClick = 1 << 2, // return true on click (default requires click+release)
  271. ImGuiButtonFlags_PressedOnRelease = 1 << 3, // return true on release (default requires click+release)
  272. ImGuiButtonFlags_PressedOnDoubleClick = 1 << 4, // return true on double-click (default requires click+release)
  273. ImGuiButtonFlags_FlattenChildren = 1 << 5, // allow interactions even if a child window is overlapping
  274. ImGuiButtonFlags_AllowItemOverlap = 1 << 6, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
  275. ImGuiButtonFlags_DontClosePopups = 1 << 7, // disable automatically closing parent popup on press // [UNUSED]
  276. ImGuiButtonFlags_Disabled = 1 << 8, // disable interactions
  277. ImGuiButtonFlags_AlignTextBaseLine = 1 << 9, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
  278. ImGuiButtonFlags_NoKeyModifiers = 1 << 10, // disable interaction if a key modifier is held
  279. ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
  280. ImGuiButtonFlags_PressedOnDragDropHold = 1 << 12, // press when held into while we are drag and dropping another item (used by e.g. tree nodes, collapsing headers)
  281. ImGuiButtonFlags_NoNavFocus = 1 << 13 // don't override navigation focus when activated
  282. };
  283. enum ImGuiSliderFlags_
  284. {
  285. ImGuiSliderFlags_None = 0,
  286. ImGuiSliderFlags_Vertical = 1 << 0
  287. };
  288. enum ImGuiDragFlags_
  289. {
  290. ImGuiDragFlags_None = 0,
  291. ImGuiDragFlags_Vertical = 1 << 0
  292. };
  293. enum ImGuiColumnsFlags_
  294. {
  295. // Default: 0
  296. ImGuiColumnsFlags_None = 0,
  297. ImGuiColumnsFlags_NoBorder = 1 << 0, // Disable column dividers
  298. ImGuiColumnsFlags_NoResize = 1 << 1, // Disable resizing columns when clicking on the dividers
  299. ImGuiColumnsFlags_NoPreserveWidths = 1 << 2, // Disable column width preservation when adjusting columns
  300. ImGuiColumnsFlags_NoForceWithinWindow = 1 << 3, // Disable forcing columns to fit within window
  301. ImGuiColumnsFlags_GrowParentContentsSize= 1 << 4 // (WIP) Restore pre-1.51 behavior of extending the parent window contents size but _without affecting the columns width at all_. Will eventually remove.
  302. };
  303. enum ImGuiSelectableFlagsPrivate_
  304. {
  305. // NB: need to be in sync with last value of ImGuiSelectableFlags_
  306. ImGuiSelectableFlags_NoHoldingActiveID = 1 << 10,
  307. ImGuiSelectableFlags_PressedOnClick = 1 << 11,
  308. ImGuiSelectableFlags_PressedOnRelease = 1 << 12,
  309. ImGuiSelectableFlags_DrawFillAvailWidth = 1 << 13
  310. };
  311. enum ImGuiSeparatorFlags_
  312. {
  313. ImGuiSeparatorFlags_None = 0,
  314. ImGuiSeparatorFlags_Horizontal = 1 << 0, // Axis default to current layout type, so generally Horizontal unless e.g. in a menu bar
  315. ImGuiSeparatorFlags_Vertical = 1 << 1
  316. };
  317. // Transient per-window flags, reset at the beginning of the frame. For child window, inherited from parent on first Begin().
  318. // This is going to be exposed in imgui.h when stabilized enough.
  319. enum ImGuiItemFlags_
  320. {
  321. ImGuiItemFlags_NoTabStop = 1 << 0, // false
  322. ImGuiItemFlags_ButtonRepeat = 1 << 1, // false // Button() will return true multiple times based on io.KeyRepeatDelay and io.KeyRepeatRate settings.
  323. ImGuiItemFlags_Disabled = 1 << 2, // false // [BETA] Disable interactions but doesn't affect visuals yet. See github.com/ocornut/imgui/issues/211
  324. ImGuiItemFlags_NoNav = 1 << 3, // false
  325. ImGuiItemFlags_NoNavDefaultFocus = 1 << 4, // false
  326. ImGuiItemFlags_SelectableDontClosePopup = 1 << 5, // false // MenuItem/Selectable() automatically closes current Popup window
  327. ImGuiItemFlags_Default_ = 0
  328. };
  329. // Storage for LastItem data
  330. enum ImGuiItemStatusFlags_
  331. {
  332. ImGuiItemStatusFlags_None = 0,
  333. ImGuiItemStatusFlags_HoveredRect = 1 << 0,
  334. ImGuiItemStatusFlags_HasDisplayRect = 1 << 1,
  335. ImGuiItemStatusFlags_Edited = 1 << 2 // Value exposed by item was edited in the current frame (should match the bool return value of most widgets)
  336. #ifdef IMGUI_ENABLE_TEST_ENGINE
  337. , // [imgui-test only]
  338. ImGuiItemStatusFlags_Openable = 1 << 10, //
  339. ImGuiItemStatusFlags_Opened = 1 << 11, //
  340. ImGuiItemStatusFlags_Checkable = 1 << 12, //
  341. ImGuiItemStatusFlags_Checked = 1 << 13 //
  342. #endif
  343. };
  344. enum ImGuiTextFlags_
  345. {
  346. ImGuiTextFlags_None = 0,
  347. ImGuiTextFlags_NoWidthForLargeClippedText = 1 << 0
  348. };
  349. // FIXME: this is in development, not exposed/functional as a generic feature yet.
  350. // Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
  351. enum ImGuiLayoutType_
  352. {
  353. ImGuiLayoutType_Horizontal = 0,
  354. ImGuiLayoutType_Vertical = 1
  355. };
  356. enum ImGuiLogType
  357. {
  358. ImGuiLogType_None = 0,
  359. ImGuiLogType_TTY,
  360. ImGuiLogType_File,
  361. ImGuiLogType_Buffer,
  362. ImGuiLogType_Clipboard
  363. };
  364. // X/Y enums are fixed to 0/1 so they may be used to index ImVec2
  365. enum ImGuiAxis
  366. {
  367. ImGuiAxis_None = -1,
  368. ImGuiAxis_X = 0,
  369. ImGuiAxis_Y = 1
  370. };
  371. enum ImGuiPlotType
  372. {
  373. ImGuiPlotType_Lines,
  374. ImGuiPlotType_Histogram
  375. };
  376. enum ImGuiInputSource
  377. {
  378. ImGuiInputSource_None = 0,
  379. ImGuiInputSource_Mouse,
  380. ImGuiInputSource_Nav,
  381. ImGuiInputSource_NavKeyboard, // Only used occasionally for storage, not tested/handled by most code
  382. ImGuiInputSource_NavGamepad, // "
  383. ImGuiInputSource_COUNT
  384. };
  385. // FIXME-NAV: Clarify/expose various repeat delay/rate
  386. enum ImGuiInputReadMode
  387. {
  388. ImGuiInputReadMode_Down,
  389. ImGuiInputReadMode_Pressed,
  390. ImGuiInputReadMode_Released,
  391. ImGuiInputReadMode_Repeat,
  392. ImGuiInputReadMode_RepeatSlow,
  393. ImGuiInputReadMode_RepeatFast
  394. };
  395. enum ImGuiNavHighlightFlags_
  396. {
  397. ImGuiNavHighlightFlags_None = 0,
  398. ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
  399. ImGuiNavHighlightFlags_TypeThin = 1 << 1,
  400. ImGuiNavHighlightFlags_AlwaysDraw = 1 << 2, // Draw rectangular highlight if (g.NavId == id) _even_ when using the mouse.
  401. ImGuiNavHighlightFlags_NoRounding = 1 << 3
  402. };
  403. enum ImGuiNavDirSourceFlags_
  404. {
  405. ImGuiNavDirSourceFlags_None = 0,
  406. ImGuiNavDirSourceFlags_Keyboard = 1 << 0,
  407. ImGuiNavDirSourceFlags_PadDPad = 1 << 1,
  408. ImGuiNavDirSourceFlags_PadLStick = 1 << 2
  409. };
  410. enum ImGuiNavMoveFlags_
  411. {
  412. ImGuiNavMoveFlags_None = 0,
  413. ImGuiNavMoveFlags_LoopX = 1 << 0, // On failed request, restart from opposite side
  414. ImGuiNavMoveFlags_LoopY = 1 << 1,
  415. ImGuiNavMoveFlags_WrapX = 1 << 2, // On failed request, request from opposite side one line down (when NavDir==right) or one line up (when NavDir==left)
  416. ImGuiNavMoveFlags_WrapY = 1 << 3, // This is not super useful for provided for completeness
  417. ImGuiNavMoveFlags_AllowCurrentNavId = 1 << 4, // Allow scoring and considering the current NavId as a move target candidate. This is used when the move source is offset (e.g. pressing PageDown actually needs to send a Up move request, if we are pressing PageDown from the bottom-most item we need to stay in place)
  418. ImGuiNavMoveFlags_AlsoScoreVisibleSet = 1 << 5 // Store alternate result in NavMoveResultLocalVisibleSet that only comprise elements that are already fully visible.
  419. };
  420. enum ImGuiNavForward
  421. {
  422. ImGuiNavForward_None,
  423. ImGuiNavForward_ForwardQueued,
  424. ImGuiNavForward_ForwardActive
  425. };
  426. enum ImGuiNavLayer
  427. {
  428. ImGuiNavLayer_Main = 0, // Main scrolling layer
  429. ImGuiNavLayer_Menu = 1, // Menu layer (access with Alt/ImGuiNavInput_Menu)
  430. ImGuiNavLayer_COUNT
  431. };
  432. enum ImGuiPopupPositionPolicy
  433. {
  434. ImGuiPopupPositionPolicy_Default,
  435. ImGuiPopupPositionPolicy_ComboBox
  436. };
  437. // 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
  438. struct ImVec1
  439. {
  440. float x;
  441. ImVec1() { x = 0.0f; }
  442. ImVec1(float _x) { x = _x; }
  443. };
  444. // 2D axis aligned bounding-box
  445. // NB: we can't rely on ImVec2 math operators being available here
  446. struct IMGUI_API ImRect
  447. {
  448. ImVec2 Min; // Upper-left
  449. ImVec2 Max; // Lower-right
  450. ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {}
  451. ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
  452. ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
  453. ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
  454. ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
  455. ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
  456. float GetWidth() const { return Max.x - Min.x; }
  457. float GetHeight() const { return Max.y - Min.y; }
  458. ImVec2 GetTL() const { return Min; } // Top-left
  459. ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right
  460. ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left
  461. ImVec2 GetBR() const { return Max; } // Bottom-right
  462. bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
  463. bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; }
  464. bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
  465. void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
  466. void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
  467. void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
  468. void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
  469. void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
  470. void TranslateX(float dx) { Min.x += dx; Max.x += dx; }
  471. void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
  472. void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
  473. void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
  474. void Floor() { Min.x = (float)(int)Min.x; Min.y = (float)(int)Min.y; Max.x = (float)(int)Max.x; Max.y = (float)(int)Max.y; }
  475. bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
  476. };
  477. // Stacked color modifier, backup of modified data so we can restore it
  478. struct ImGuiColorMod
  479. {
  480. ImGuiCol Col;
  481. ImVec4 BackupValue;
  482. };
  483. // Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable.
  484. struct ImGuiStyleMod
  485. {
  486. ImGuiStyleVar VarIdx;
  487. union { int BackupInt[2]; float BackupFloat[2]; };
  488. ImGuiStyleMod(ImGuiStyleVar idx, int v) { VarIdx = idx; BackupInt[0] = v; }
  489. ImGuiStyleMod(ImGuiStyleVar idx, float v) { VarIdx = idx; BackupFloat[0] = v; }
  490. ImGuiStyleMod(ImGuiStyleVar idx, ImVec2 v) { VarIdx = idx; BackupFloat[0] = v.x; BackupFloat[1] = v.y; }
  491. };
  492. // Stacked storage data for BeginGroup()/EndGroup()
  493. struct ImGuiGroupData
  494. {
  495. ImVec2 BackupCursorPos;
  496. ImVec2 BackupCursorMaxPos;
  497. ImVec1 BackupIndent;
  498. ImVec1 BackupGroupOffset;
  499. ImVec2 BackupCurrentLineSize;
  500. float BackupCurrentLineTextBaseOffset;
  501. ImGuiID BackupActiveIdIsAlive;
  502. bool BackupActiveIdPreviousFrameIsAlive;
  503. bool AdvanceCursor;
  504. };
  505. // Simple column measurement, currently used for MenuItem() only.. This is very short-sighted/throw-away code and NOT a generic helper.
  506. struct IMGUI_API ImGuiMenuColumns
  507. {
  508. float Spacing;
  509. float Width, NextWidth;
  510. float Pos[3], NextWidths[3];
  511. ImGuiMenuColumns();
  512. void Update(int count, float spacing, bool clear);
  513. float DeclColumns(float w0, float w1, float w2);
  514. float CalcExtraSpace(float avail_w);
  515. };
  516. // Internal state of the currently focused/edited text input box
  517. struct IMGUI_API ImGuiInputTextState
  518. {
  519. ImGuiID ID; // widget id owning the text state
  520. int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 len is valid even if TextA is not.
  521. ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
  522. ImVector<char> TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity.
  523. ImVector<char> InitialTextA; // backup of end-user buffer at the time of focus (in UTF-8, unaltered)
  524. bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument)
  525. int BufCapacityA; // end-user buffer capacity
  526. float ScrollX; // horizontal scrolling/offset
  527. ImStb::STB_TexteditState Stb; // state for stb_textedit.h
  528. float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
  529. bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
  530. bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
  531. // Temporarily set when active
  532. ImGuiInputTextFlags UserFlags;
  533. ImGuiInputTextCallback UserCallback;
  534. void* UserCallbackData;
  535. ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
  536. void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); }
  537. void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
  538. void CursorClamp() { Stb.cursor = ImMin(Stb.cursor, CurLenW); Stb.select_start = ImMin(Stb.select_start, CurLenW); Stb.select_end = ImMin(Stb.select_end, CurLenW); }
  539. bool HasSelection() const { return Stb.select_start != Stb.select_end; }
  540. void ClearSelection() { Stb.select_start = Stb.select_end = Stb.cursor; }
  541. void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; }
  542. int GetUndoAvailCount() const { return Stb.undostate.undo_point; }
  543. int GetRedoAvailCount() const { return STB_TEXTEDIT_UNDOSTATECOUNT - Stb.undostate.redo_point; }
  544. void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
  545. };
  546. // Windows data saved in imgui.ini file
  547. struct ImGuiWindowSettings
  548. {
  549. char* Name;
  550. ImGuiID ID;
  551. ImVec2 Pos;
  552. ImVec2 Size;
  553. bool Collapsed;
  554. ImGuiWindowSettings() { Name = NULL; ID = 0; Pos = Size = ImVec2(0,0); Collapsed = false; }
  555. };
  556. struct ImGuiSettingsHandler
  557. {
  558. const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
  559. ImGuiID TypeHash; // == ImHashStr(TypeName, 0, 0)
  560. void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
  561. void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
  562. void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
  563. void* UserData;
  564. ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
  565. };
  566. // Storage for current popup stack
  567. struct ImGuiPopupRef
  568. {
  569. ImGuiID PopupId; // Set on OpenPopup()
  570. ImGuiWindow* Window; // Resolved on BeginPopup() - may stay unresolved if user never calls OpenPopup()
  571. ImGuiWindow* ParentWindow; // Set on OpenPopup()
  572. int OpenFrameCount; // Set on OpenPopup()
  573. ImGuiID OpenParentId; // Set on OpenPopup(), we need this to differentiate multiple menu sets from each others (e.g. inside menu bar vs loose menu items)
  574. ImVec2 OpenPopupPos; // Set on OpenPopup(), preferred popup position (typically == OpenMousePos when using mouse)
  575. ImVec2 OpenMousePos; // Set on OpenPopup(), copy of mouse position at the time of opening popup
  576. };
  577. struct ImGuiColumnData
  578. {
  579. float OffsetNorm; // Column start offset, normalized 0.0 (far left) -> 1.0 (far right)
  580. float OffsetNormBeforeResize;
  581. ImGuiColumnsFlags Flags; // Not exposed
  582. ImRect ClipRect;
  583. ImGuiColumnData() { OffsetNorm = OffsetNormBeforeResize = 0.0f; Flags = 0; }
  584. };
  585. struct ImGuiColumnsSet
  586. {
  587. ImGuiID ID;
  588. ImGuiColumnsFlags Flags;
  589. bool IsFirstFrame;
  590. bool IsBeingResized;
  591. int Current;
  592. int Count;
  593. float MinX, MaxX;
  594. float LineMinY, LineMaxY;
  595. float StartPosY; // Copy of CursorPos
  596. float StartMaxPosX; // Copy of CursorMaxPos
  597. ImVector<ImGuiColumnData> Columns;
  598. ImGuiColumnsSet() { Clear(); }
  599. void Clear()
  600. {
  601. ID = 0;
  602. Flags = 0;
  603. IsFirstFrame = false;
  604. IsBeingResized = false;
  605. Current = 0;
  606. Count = 1;
  607. MinX = MaxX = 0.0f;
  608. LineMinY = LineMaxY = 0.0f;
  609. StartPosY = 0.0f;
  610. StartMaxPosX = 0.0f;
  611. Columns.clear();
  612. }
  613. };
  614. // Data shared between all ImDrawList instances
  615. struct IMGUI_API ImDrawListSharedData
  616. {
  617. ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
  618. const ImFont* Font; // Current/default font (optional, for simplified AddText overload)
  619. float FontSize; // Current/default font size (optional, for simplified AddText overload)
  620. float CurveTessellationTol;
  621. ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
  622. // Const data
  623. // FIXME: Bake rounded corners fill/borders in atlas
  624. ImVec2 CircleVtx12[12];
  625. ImDrawListSharedData();
  626. };
  627. struct ImDrawDataBuilder
  628. {
  629. ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
  630. void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
  631. void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
  632. IMGUI_API void FlattenIntoSingleLayer();
  633. };
  634. struct ImGuiNavMoveResult
  635. {
  636. ImGuiID ID; // Best candidate
  637. ImGuiID SelectScopeId;// Best candidate window current selectable group ID
  638. ImGuiWindow* Window; // Best candidate window
  639. float DistBox; // Best candidate box distance to current NavId
  640. float DistCenter; // Best candidate center distance to current NavId
  641. float DistAxial;
  642. ImRect RectRel; // Best candidate bounding box in window relative space
  643. ImGuiNavMoveResult() { Clear(); }
  644. void Clear() { ID = SelectScopeId = 0; Window = NULL; DistBox = DistCenter = DistAxial = FLT_MAX; RectRel = ImRect(); }
  645. };
  646. // Storage for SetNexWindow** functions
  647. struct ImGuiNextWindowData
  648. {
  649. ImGuiCond PosCond;
  650. ImGuiCond SizeCond;
  651. ImGuiCond ContentSizeCond;
  652. ImGuiCond CollapsedCond;
  653. ImGuiCond SizeConstraintCond;
  654. ImGuiCond FocusCond;
  655. ImGuiCond BgAlphaCond;
  656. ImVec2 PosVal;
  657. ImVec2 PosPivotVal;
  658. ImVec2 SizeVal;
  659. ImVec2 ContentSizeVal;
  660. bool CollapsedVal;
  661. ImRect SizeConstraintRect;
  662. ImGuiSizeCallback SizeCallback;
  663. void* SizeCallbackUserData;
  664. float BgAlphaVal;
  665. ImVec2 MenuBarOffsetMinVal; // This is not exposed publicly, so we don't clear it.
  666. ImGuiNextWindowData()
  667. {
  668. PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
  669. PosVal = PosPivotVal = SizeVal = ImVec2(0.0f, 0.0f);
  670. ContentSizeVal = ImVec2(0.0f, 0.0f);
  671. CollapsedVal = false;
  672. SizeConstraintRect = ImRect();
  673. SizeCallback = NULL;
  674. SizeCallbackUserData = NULL;
  675. BgAlphaVal = FLT_MAX;
  676. MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
  677. }
  678. void Clear()
  679. {
  680. PosCond = SizeCond = ContentSizeCond = CollapsedCond = SizeConstraintCond = FocusCond = BgAlphaCond = 0;
  681. }
  682. };
  683. //-----------------------------------------------------------------------------
  684. // Tabs
  685. //-----------------------------------------------------------------------------
  686. struct ImGuiTabBarSortItem
  687. {
  688. int Index;
  689. float Width;
  690. };
  691. struct ImGuiTabBarRef
  692. {
  693. ImGuiTabBar* Ptr; // Either field can be set, not both. Dock node tab bars are loose while BeginTabBar() ones are in a pool.
  694. int IndexInMainPool;
  695. ImGuiTabBarRef(ImGuiTabBar* ptr) { Ptr = ptr; IndexInMainPool = -1; }
  696. ImGuiTabBarRef(int index_in_main_pool) { Ptr = NULL; IndexInMainPool = index_in_main_pool; }
  697. };
  698. //-----------------------------------------------------------------------------
  699. // Main imgui context
  700. //-----------------------------------------------------------------------------
  701. struct ImGuiContext
  702. {
  703. bool Initialized;
  704. bool FrameScopeActive; // Set by NewFrame(), cleared by EndFrame()
  705. bool FrameScopePushedImplicitWindow; // Set by NewFrame(), cleared by EndFrame()
  706. bool FontAtlasOwnedByContext; // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
  707. ImGuiIO IO;
  708. ImGuiStyle Style;
  709. const ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
  710. float FontSize; // (Shortcut) == FontBaseSize * g.CurrentWindow->FontWindowScale == window->FontSize(). Text height for current window.
  711. float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
  712. ImDrawListSharedData DrawListSharedData;
  713. double Time;
  714. int FrameCount;
  715. int FrameCountEnded;
  716. int FrameCountRendered;
  717. ImVector<ImGuiWindow*> Windows; // Windows, sorted in display order, back to front
  718. ImVector<ImGuiWindow*> WindowsFocusOrder; // Windows, sorted in focus order, back to front
  719. ImVector<ImGuiWindow*> WindowsSortBuffer;
  720. ImVector<ImGuiWindow*> CurrentWindowStack;
  721. ImGuiStorage WindowsById;
  722. int WindowsActiveCount;
  723. ImGuiWindow* CurrentWindow; // Being drawn into
  724. ImGuiWindow* HoveredWindow; // Will catch mouse inputs
  725. ImGuiWindow* HoveredRootWindow; // Will catch mouse inputs (for focus/move only)
  726. ImGuiID HoveredId; // Hovered widget
  727. bool HoveredIdAllowOverlap;
  728. ImGuiID HoveredIdPreviousFrame;
  729. float HoveredIdTimer; // Measure contiguous hovering time
  730. float HoveredIdNotActiveTimer; // Measure contiguous hovering time where the item has not been active
  731. ImGuiID ActiveId; // Active widget
  732. ImGuiID ActiveIdPreviousFrame;
  733. ImGuiID ActiveIdIsAlive; // Active widget has been seen this frame (we can't use a bool as the ActiveId may change within the frame)
  734. float ActiveIdTimer;
  735. bool ActiveIdIsJustActivated; // Set at the time of activation for one frame
  736. bool ActiveIdAllowOverlap; // Active widget allows another widget to steal active id (generally for overlapping widgets, but not always)
  737. bool ActiveIdHasBeenPressed; // Track whether the active id led to a press (this is to allow changing between PressOnClick and PressOnRelease without pressing twice). Used by range_select branch.
  738. bool ActiveIdHasBeenEdited; // Was the value associated to the widget Edited over the course of the Active state.
  739. bool ActiveIdPreviousFrameIsAlive;
  740. bool ActiveIdPreviousFrameHasBeenEdited;
  741. int ActiveIdAllowNavDirFlags; // Active widget allows using directional navigation (e.g. can activate a button and move away from it)
  742. int ActiveIdBlockNavInputFlags;
  743. ImVec2 ActiveIdClickOffset; // Clicked offset from upper-left corner, if applicable (currently only set by ButtonBehavior)
  744. ImGuiWindow* ActiveIdWindow;
  745. ImGuiWindow* ActiveIdPreviousFrameWindow;
  746. ImGuiInputSource ActiveIdSource; // Activating with mouse or nav (gamepad/keyboard)
  747. ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
  748. float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
  749. ImVec2 LastValidMousePos;
  750. ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actually window that is moved is generally MovingWindow->RootWindow.
  751. ImVector<ImGuiColorMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
  752. ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
  753. ImVector<const ImFont*> FontStack; // Stack for PushFont()/PopFont()
  754. ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
  755. ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
  756. ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
  757. bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
  758. ImGuiCond NextTreeNodeOpenCond;
  759. // Navigation data (for gamepad/keyboard)
  760. ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
  761. ImGuiID NavId; // Focused item for navigation
  762. ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
  763. ImGuiID NavActivateDownId; // ~~ IsNavInputDown(ImGuiNavInput_Activate) ? NavId : 0
  764. ImGuiID NavActivatePressedId; // ~~ IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0
  765. ImGuiID NavInputId; // ~~ IsNavInputPressed(ImGuiNavInput_Input) ? NavId : 0
  766. ImGuiID NavJustTabbedId; // Just tabbed to this id.
  767. ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
  768. ImGuiID NavJustMovedToSelectScopeId; // Just navigated to this select scope id (result of a successfully MoveRequest).
  769. ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
  770. ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
  771. ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
  772. int NavScoringCount; // Metrics for debugging
  773. ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
  774. ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f
  775. ImGuiWindow* NavWindowingList;
  776. float NavWindowingTimer;
  777. float NavWindowingHighlightAlpha;
  778. bool NavWindowingToggleLayer;
  779. ImGuiNavLayer NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
  780. int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
  781. bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
  782. bool NavMousePosDirty; // When set we will update mouse position if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) if set (NB: this not enabled by default)
  783. bool NavDisableHighlight; // When user starts using mouse, we hide gamepad/keyboard highlight (NB: but they are still available, which is why NavDisableHighlight isn't always != NavDisableMouseHover)
  784. bool NavDisableMouseHover; // When user starts using gamepad/keyboard, we hide mouse hovering highlight until mouse is touched again.
  785. bool NavAnyRequest; // ~~ NavMoveRequest || NavInitRequest
  786. bool NavInitRequest; // Init request for appearing window to select first item
  787. bool NavInitRequestFromMove;
  788. ImGuiID NavInitResultId;
  789. ImRect NavInitResultRectRel;
  790. bool NavMoveFromClampedRefRect; // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items
  791. bool NavMoveRequest; // Move request for this frame
  792. ImGuiNavMoveFlags NavMoveRequestFlags;
  793. ImGuiNavForward NavMoveRequestForward; // None / ForwardQueued / ForwardActive (this is used to navigate sibling parent menus from a child menu)
  794. ImGuiDir NavMoveDir, NavMoveDirLast; // Direction of the move request (left/right/up/down), direction of the previous move request
  795. ImGuiDir NavMoveClipDir;
  796. ImGuiNavMoveResult NavMoveResultLocal; // Best move request candidate within NavWindow
  797. ImGuiNavMoveResult NavMoveResultLocalVisibleSet; // Best move request candidate within NavWindow that are mostly visible (when using ImGuiNavMoveFlags_AlsoScoreVisibleSet flag)
  798. ImGuiNavMoveResult NavMoveResultOther; // Best move request candidate within NavWindow's flattened hierarchy (when using ImGuiWindowFlags_NavFlattened flag)
  799. // Tabbing system (older than Nav, active even if Nav is disabled. FIXME-NAV: This needs a redesign!)
  800. ImGuiWindow* FocusRequestCurrWindow; //
  801. ImGuiWindow* FocusRequestNextWindow; //
  802. int FocusRequestCurrCounterAll; // Any item being requested for focus, stored as an index (we on layout to be stable between the frame pressing TAB and the next frame, semi-ouch)
  803. int FocusRequestCurrCounterTab; // Tab item being requested for focus, stored as an index
  804. int FocusRequestNextCounterAll; // Stored for next frame
  805. int FocusRequestNextCounterTab; // "
  806. bool FocusTabPressed; //
  807. // Render
  808. ImDrawData DrawData; // Main ImDrawData instance to pass render information to the user
  809. ImDrawDataBuilder DrawDataBuilder;
  810. float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
  811. ImDrawList BackgroundDrawList; // First draw list to be rendered.
  812. ImDrawList ForegroundDrawList; // Last draw list to be rendered. This is where we the render software mouse cursor (if io.MouseDrawCursor is set) and most debug overlays.
  813. ImGuiMouseCursor MouseCursor;
  814. // Drag and Drop
  815. bool DragDropActive;
  816. bool DragDropWithinSourceOrTarget;
  817. ImGuiDragDropFlags DragDropSourceFlags;
  818. int DragDropSourceFrameCount;
  819. int DragDropMouseButton;
  820. ImGuiPayload DragDropPayload;
  821. ImRect DragDropTargetRect;
  822. ImGuiID DragDropTargetId;
  823. ImGuiDragDropFlags DragDropAcceptFlags;
  824. float DragDropAcceptIdCurrRectSurface; // Target item surface (we resolve overlapping targets by prioritizing the smaller surface)
  825. ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
  826. ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
  827. int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
  828. ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly
  829. unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
  830. // Tab bars
  831. ImPool<ImGuiTabBar> TabBars;
  832. ImGuiTabBar* CurrentTabBar;
  833. ImVector<ImGuiTabBarRef> CurrentTabBarStack;
  834. ImVector<ImGuiTabBarSortItem> TabSortByWidthBuffer;
  835. // Widget state
  836. ImGuiInputTextState InputTextState;
  837. ImFont InputTextPasswordFont;
  838. ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
  839. ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
  840. ImVec4 ColorPickerRef;
  841. bool DragCurrentAccumDirty;
  842. float DragCurrentAccum; // Accumulator for dragging modification. Always high-precision, not rounded by end-user precision settings
  843. float DragSpeedDefaultRatio; // If speed == 0.0f, uses (max-min) * DragSpeedDefaultRatio
  844. ImVec2 ScrollbarClickDeltaToGrabCenter; // Distance between mouse and center of grab box, normalized in parent space. Use storage?
  845. int TooltipOverrideCount;
  846. ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
  847. // Range-Select/Multi-Select
  848. // [This is unused in this branch, but left here to facilitate merging/syncing multiple branches]
  849. ImGuiID MultiSelectScopeId;
  850. // Platform support
  851. ImVec2 PlatformImePos; // Cursor position request & last passed to the OS Input Method Editor
  852. ImVec2 PlatformImeLastPos;
  853. // Settings
  854. bool SettingsLoaded;
  855. float SettingsDirtyTimer; // Save .ini Settings to memory when time reaches zero
  856. ImGuiTextBuffer SettingsIniData; // In memory .ini settings
  857. ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
  858. ImVector<ImGuiWindowSettings> SettingsWindows; // ImGuiWindow .ini settings entries (parsed from the last loaded .ini file and maintained on saving)
  859. // Logging
  860. bool LogEnabled;
  861. ImGuiLogType LogType;
  862. FILE* LogFile; // If != NULL log to stdout/ file
  863. ImGuiTextBuffer LogBuffer; // Accumulation buffer when log to clipboard. This is pointer so our GImGui static constructor doesn't call heap allocators.
  864. float LogLinePosY;
  865. bool LogLineFirstItem;
  866. int LogDepthRef;
  867. int LogDepthToExpand;
  868. int LogDepthToExpandDefault; // Default/stored value for LogDepthMaxExpand if not specified in the LogXXX function call.
  869. // Misc
  870. float FramerateSecPerFrame[120]; // Calculate estimate of framerate for user over the last 2 seconds.
  871. int FramerateSecPerFrameIdx;
  872. float FramerateSecPerFrameAccum;
  873. int WantCaptureMouseNextFrame; // Explicit capture via CaptureKeyboardFromApp()/CaptureMouseFromApp() sets those flags
  874. int WantCaptureKeyboardNextFrame;
  875. int WantTextInputNextFrame;
  876. char TempBuffer[1024*3+1]; // Temporary text buffer
  877. ImGuiContext(ImFontAtlas* shared_font_atlas) : BackgroundDrawList(NULL), ForegroundDrawList(NULL)
  878. {
  879. Initialized = false;
  880. FrameScopeActive = FrameScopePushedImplicitWindow = false;
  881. Font = NULL;
  882. FontSize = FontBaseSize = 0.0f;
  883. FontAtlasOwnedByContext = shared_font_atlas ? false : true;
  884. IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
  885. Time = 0.0f;
  886. FrameCount = 0;
  887. FrameCountEnded = FrameCountRendered = -1;
  888. WindowsActiveCount = 0;
  889. CurrentWindow = NULL;
  890. HoveredWindow = NULL;
  891. HoveredRootWindow = NULL;
  892. HoveredId = 0;
  893. HoveredIdAllowOverlap = false;
  894. HoveredIdPreviousFrame = 0;
  895. HoveredIdTimer = HoveredIdNotActiveTimer = 0.0f;
  896. ActiveId = 0;
  897. ActiveIdPreviousFrame = 0;
  898. ActiveIdIsAlive = 0;
  899. ActiveIdTimer = 0.0f;
  900. ActiveIdIsJustActivated = false;
  901. ActiveIdAllowOverlap = false;
  902. ActiveIdHasBeenPressed = false;
  903. ActiveIdHasBeenEdited = false;
  904. ActiveIdPreviousFrameIsAlive = false;
  905. ActiveIdPreviousFrameHasBeenEdited = false;
  906. ActiveIdAllowNavDirFlags = 0x00;
  907. ActiveIdBlockNavInputFlags = 0x00;
  908. ActiveIdClickOffset = ImVec2(-1,-1);
  909. ActiveIdWindow = ActiveIdPreviousFrameWindow = NULL;
  910. ActiveIdSource = ImGuiInputSource_None;
  911. LastActiveId = 0;
  912. LastActiveIdTimer = 0.0f;
  913. LastValidMousePos = ImVec2(0.0f, 0.0f);
  914. MovingWindow = NULL;
  915. NextTreeNodeOpenVal = false;
  916. NextTreeNodeOpenCond = 0;
  917. NavWindow = NULL;
  918. NavId = NavActivateId = NavActivateDownId = NavActivatePressedId = NavInputId = 0;
  919. NavJustTabbedId = NavJustMovedToId = NavJustMovedToSelectScopeId = NavNextActivateId = 0;
  920. NavInputSource = ImGuiInputSource_None;
  921. NavScoringRectScreen = ImRect();
  922. NavScoringCount = 0;
  923. NavWindowingTarget = NavWindowingTargetAnim = NavWindowingList = NULL;
  924. NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
  925. NavWindowingToggleLayer = false;
  926. NavLayer = ImGuiNavLayer_Main;
  927. NavIdTabCounter = INT_MAX;
  928. NavIdIsAlive = false;
  929. NavMousePosDirty = false;
  930. NavDisableHighlight = true;
  931. NavDisableMouseHover = false;
  932. NavAnyRequest = false;
  933. NavInitRequest = false;
  934. NavInitRequestFromMove = false;
  935. NavInitResultId = 0;
  936. NavMoveFromClampedRefRect = false;
  937. NavMoveRequest = false;
  938. NavMoveRequestFlags = 0;
  939. NavMoveRequestForward = ImGuiNavForward_None;
  940. NavMoveDir = NavMoveDirLast = NavMoveClipDir = ImGuiDir_None;
  941. FocusRequestCurrWindow = FocusRequestNextWindow = NULL;
  942. FocusRequestCurrCounterAll = FocusRequestCurrCounterTab = INT_MAX;
  943. FocusRequestNextCounterAll = FocusRequestNextCounterTab = INT_MAX;
  944. FocusTabPressed = false;
  945. DimBgRatio = 0.0f;
  946. BackgroundDrawList._Data = &DrawListSharedData;
  947. BackgroundDrawList._OwnerName = "##Background"; // Give it a name for debugging
  948. ForegroundDrawList._Data = &DrawListSharedData;
  949. ForegroundDrawList._OwnerName = "##Foreground"; // Give it a name for debugging
  950. MouseCursor = ImGuiMouseCursor_Arrow;
  951. DragDropActive = DragDropWithinSourceOrTarget = false;
  952. DragDropSourceFlags = 0;
  953. DragDropSourceFrameCount = -1;
  954. DragDropMouseButton = -1;
  955. DragDropTargetId = 0;
  956. DragDropAcceptFlags = 0;
  957. DragDropAcceptIdCurrRectSurface = 0.0f;
  958. DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
  959. DragDropAcceptFrameCount = -1;
  960. memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
  961. CurrentTabBar = NULL;
  962. ScalarAsInputTextId = 0;
  963. ColorEditOptions = ImGuiColorEditFlags__OptionsDefault;
  964. DragCurrentAccumDirty = false;
  965. DragCurrentAccum = 0.0f;
  966. DragSpeedDefaultRatio = 1.0f / 100.0f;
  967. ScrollbarClickDeltaToGrabCenter = ImVec2(0.0f, 0.0f);
  968. TooltipOverrideCount = 0;
  969. MultiSelectScopeId = 0;
  970. PlatformImePos = PlatformImeLastPos = ImVec2(FLT_MAX, FLT_MAX);
  971. SettingsLoaded = false;
  972. SettingsDirtyTimer = 0.0f;
  973. LogEnabled = false;
  974. LogType = ImGuiLogType_None;
  975. LogFile = NULL;
  976. LogLinePosY = FLT_MAX;
  977. LogLineFirstItem = false;
  978. LogDepthRef = 0;
  979. LogDepthToExpand = LogDepthToExpandDefault = 2;
  980. memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
  981. FramerateSecPerFrameIdx = 0;
  982. FramerateSecPerFrameAccum = 0.0f;
  983. WantCaptureMouseNextFrame = WantCaptureKeyboardNextFrame = WantTextInputNextFrame = -1;
  984. memset(TempBuffer, 0, sizeof(TempBuffer));
  985. }
  986. };
  987. //-----------------------------------------------------------------------------
  988. // ImGuiWindow
  989. //-----------------------------------------------------------------------------
  990. // Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
  991. // FIXME: That's theory, in practice the delimitation between ImGuiWindow and ImGuiWindowTempData is quite tenuous and could be reconsidered.
  992. struct IMGUI_API ImGuiWindowTempData
  993. {
  994. ImVec2 CursorPos;
  995. ImVec2 CursorPosPrevLine;
  996. ImVec2 CursorStartPos; // Initial position in client area with padding
  997. ImVec2 CursorMaxPos; // Used to implicitly calculate the size of our contents, always growing during the frame. Turned into window->SizeContents at the beginning of next frame
  998. ImVec2 CurrentLineSize;
  999. float CurrentLineTextBaseOffset;
  1000. ImVec2 PrevLineSize;
  1001. float PrevLineTextBaseOffset;
  1002. int TreeDepth;
  1003. ImU32 TreeDepthMayJumpToParentOnPop; // Store a copy of !g.NavIdIsAlive for TreeDepth 0..31
  1004. ImGuiID LastItemId;
  1005. ImGuiItemStatusFlags LastItemStatusFlags;
  1006. ImRect LastItemRect; // Interaction rect
  1007. ImRect LastItemDisplayRect; // End-user display rect (only valid if LastItemStatusFlags & ImGuiItemStatusFlags_HasDisplayRect)
  1008. ImGuiNavLayer NavLayerCurrent; // Current layer, 0..31 (we currently only use 0..1)
  1009. int NavLayerCurrentMask; // = (1 << NavLayerCurrent) used by ItemAdd prior to clipping.
  1010. int NavLayerActiveMask; // Which layer have been written to (result from previous frame)
  1011. int NavLayerActiveMaskNext; // Which layer have been written to (buffer for current frame)
  1012. bool NavHideHighlightOneFrame;
  1013. bool NavHasScroll; // Set when scrolling can be used (ScrollMax > 0.0f)
  1014. bool MenuBarAppending; // FIXME: Remove this
  1015. ImVec2 MenuBarOffset; // MenuBarOffset.x is sort of equivalent of a per-layer CursorPos.x, saved/restored as we switch to the menu bar. The only situation when MenuBarOffset.y is > 0 if when (SafeAreaPadding.y > FramePadding.y), often used on TVs.
  1016. ImVector<ImGuiWindow*> ChildWindows;
  1017. ImGuiStorage* StateStorage;
  1018. ImGuiLayoutType LayoutType;
  1019. ImGuiLayoutType ParentLayoutType; // Layout type of parent window at the time of Begin()
  1020. int FocusCounterAll; // Counter for focus/tabbing system. Start at -1 and increase as assigned via FocusableItemRegister() (FIXME-NAV: Needs redesign)
  1021. int FocusCounterTab; // (same, but only count widgets which you can Tab through)
  1022. // We store the current settings outside of the vectors to increase memory locality (reduce cache misses). The vectors are rarely modified. Also it allows us to not heap allocate for short-lived windows which are not using those settings.
  1023. ImGuiItemFlags ItemFlags; // == ItemFlagsStack.back() [empty == ImGuiItemFlags_Default]
  1024. float ItemWidth; // == ItemWidthStack.back(). 0.0: default, >0.0: width in pixels, <0.0: align xx pixels to the right of window
  1025. float TextWrapPos; // == TextWrapPosStack.back() [empty == -1.0f]
  1026. ImVector<ImGuiItemFlags>ItemFlagsStack;
  1027. ImVector<float> ItemWidthStack;
  1028. ImVector<float> TextWrapPosStack;
  1029. ImVector<ImGuiGroupData>GroupStack;
  1030. short StackSizesBackup[6]; // Store size of various stacks for asserting
  1031. ImVec1 Indent; // Indentation / start position from left of window (increased by TreePush/TreePop, etc.)
  1032. ImVec1 GroupOffset;
  1033. ImVec1 ColumnsOffset; // Offset to the current column (if ColumnsCurrent > 0). FIXME: This and the above should be a stack to allow use cases like Tree->Column->Tree. Need revamp columns API.
  1034. ImGuiColumnsSet* ColumnsSet; // Current columns set
  1035. ImGuiWindowTempData()
  1036. {
  1037. CursorPos = CursorPosPrevLine = CursorStartPos = CursorMaxPos = ImVec2(0.0f, 0.0f);
  1038. CurrentLineSize = PrevLineSize = ImVec2(0.0f, 0.0f);
  1039. CurrentLineTextBaseOffset = PrevLineTextBaseOffset = 0.0f;
  1040. TreeDepth = 0;
  1041. TreeDepthMayJumpToParentOnPop = 0x00;
  1042. LastItemId = 0;
  1043. LastItemStatusFlags = 0;
  1044. LastItemRect = LastItemDisplayRect = ImRect();
  1045. NavLayerActiveMask = NavLayerActiveMaskNext = 0x00;
  1046. NavLayerCurrent = ImGuiNavLayer_Main;
  1047. NavLayerCurrentMask = (1 << ImGuiNavLayer_Main);
  1048. NavHideHighlightOneFrame = false;
  1049. NavHasScroll = false;
  1050. MenuBarAppending = false;
  1051. MenuBarOffset = ImVec2(0.0f, 0.0f);
  1052. StateStorage = NULL;
  1053. LayoutType = ParentLayoutType = ImGuiLayoutType_Vertical;
  1054. FocusCounterAll = FocusCounterTab = -1;
  1055. ItemFlags = ImGuiItemFlags_Default_;
  1056. ItemWidth = 0.0f;
  1057. TextWrapPos = -1.0f;
  1058. memset(StackSizesBackup, 0, sizeof(StackSizesBackup));
  1059. Indent = ImVec1(0.0f);
  1060. GroupOffset = ImVec1(0.0f);
  1061. ColumnsOffset = ImVec1(0.0f);
  1062. ColumnsSet = NULL;
  1063. }
  1064. };
  1065. // Storage for one window
  1066. struct IMGUI_API ImGuiWindow
  1067. {
  1068. char* Name;
  1069. ImGuiID ID; // == ImHash(Name)
  1070. ImGuiWindowFlags Flags; // See enum ImGuiWindowFlags_
  1071. ImVec2 Pos; // Position (always rounded-up to nearest pixel)
  1072. ImVec2 Size; // Current size (==SizeFull or collapsed title bar size)
  1073. ImVec2 SizeFull; // Size when non collapsed
  1074. ImVec2 SizeFullAtLastBegin; // Copy of SizeFull at the end of Begin. This is the reference value we'll use on the next frame to decide if we need scrollbars.
  1075. ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame. Include decoration, window title, border, menu, etc.
  1076. ImVec2 SizeContentsExplicit; // Size of contents explicitly set by the user via SetNextWindowContentSize()
  1077. ImVec2 WindowPadding; // Window padding at the time of begin.
  1078. float WindowRounding; // Window rounding at the time of begin.
  1079. float WindowBorderSize; // Window border size at the time of begin.
  1080. int NameBufLen; // Size of buffer storing Name. May be larger than strlen(Name)!
  1081. ImGuiID MoveId; // == window->GetID("#MOVE")
  1082. ImGuiID ChildId; // ID of corresponding item in parent window (for navigation to return from child window to parent window)
  1083. ImVec2 Scroll;
  1084. ImVec2 ScrollTarget; // target scroll position. stored as cursor position with scrolling canceled out, so the highest point is always 0.0f. (FLT_MAX for no change)
  1085. ImVec2 ScrollTargetCenterRatio; // 0.0f = scroll so that target position is at top, 0.5f = scroll so that target position is centered
  1086. ImVec2 ScrollbarSizes; // Size taken by scrollbars on each axis
  1087. bool ScrollbarX, ScrollbarY;
  1088. bool Active; // Set to true on Begin(), unless Collapsed
  1089. bool WasActive;
  1090. bool WriteAccessed; // Set to true when any widget access the current window
  1091. bool Collapsed; // Set when collapsing window to become only title-bar
  1092. bool WantCollapseToggle;
  1093. bool SkipItems; // Set when items can safely be all clipped (e.g. window not visible or collapsed)
  1094. bool Appearing; // Set during the frame where the window is appearing (or re-appearing)
  1095. bool Hidden; // Do not display (== (HiddenFramesForResize > 0) ||
  1096. bool HasCloseButton; // Set when the window has a close button (p_open != NULL)
  1097. signed char ResizeBorderHeld; // Current border being held for resize (-1: none, otherwise 0-3)
  1098. short BeginCount; // Number of Begin() during the current frame (generally 0 or 1, 1+ if appending via multiple Begin/End pairs)
  1099. short BeginOrderWithinParent; // Order within immediate parent window, if we are a child window. Otherwise 0.
  1100. short BeginOrderWithinContext; // Order within entire imgui context. This is mostly used for debugging submission order related issues.
  1101. ImGuiID PopupId; // ID in the popup stack when this window is used as a popup/menu (because we use generic Name/ID for recycling)
  1102. int AutoFitFramesX, AutoFitFramesY;
  1103. bool AutoFitOnlyGrows;
  1104. int AutoFitChildAxises;
  1105. ImGuiDir AutoPosLastDirection;
  1106. int HiddenFramesCanSkipItems; // Hide the window for N frames
  1107. int HiddenFramesCannotSkipItems; // Hide the window for N frames while allowing items to be submitted so we can measure their size
  1108. ImGuiCond SetWindowPosAllowFlags; // store acceptable condition flags for SetNextWindowPos() use.
  1109. ImGuiCond SetWindowSizeAllowFlags; // store acceptable condition flags for SetNextWindowSize() use.
  1110. ImGuiCond SetWindowCollapsedAllowFlags; // store acceptable condition flags for SetNextWindowCollapsed() use.
  1111. ImVec2 SetWindowPosVal; // store window position when using a non-zero Pivot (position set needs to be processed when we know the window size)
  1112. ImVec2 SetWindowPosPivot; // store window pivot for positioning. ImVec2(0,0) when positioning from top-left corner; ImVec2(0.5f,0.5f) for centering; ImVec2(1,1) for bottom right.
  1113. ImGuiWindowTempData DC; // Temporary per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the "DC" variable name.
  1114. ImVector<ImGuiID> IDStack; // ID stack. ID are hashes seeded with the value at the top of the stack
  1115. ImRect ClipRect; // Current clipping rectangle. = DrawList->clip_rect_stack.back(). Scissoring / clipping rectangle. x1, y1, x2, y2.
  1116. ImRect OuterRectClipped; // = WindowRect just after setup in Begin(). == window->Rect() for root window.
  1117. ImRect InnerMainRect, InnerClipRect;
  1118. ImRect ContentsRegionRect; // FIXME: This is currently confusing/misleading. Maximum visible content position ~~ Pos + (SizeContentsExplicit ? SizeContentsExplicit : Size - ScrollbarSizes) - CursorStartPos, per axis
  1119. int LastFrameActive; // Last frame number the window was Active.
  1120. float ItemWidthDefault;
  1121. ImGuiMenuColumns MenuColumns; // Simplified columns storage for menu items
  1122. ImGuiStorage StateStorage;
  1123. ImVector<ImGuiColumnsSet> ColumnsStorage;
  1124. float FontWindowScale; // User scale multiplier per-window
  1125. int SettingsIdx; // Index into SettingsWindow[] (indices are always valid as we only grow the array from the back)
  1126. ImDrawList* DrawList; // == &DrawListInst (for backward compatibility reason with code using imgui_internal.h we keep this a pointer)
  1127. ImDrawList DrawListInst;
  1128. ImGuiWindow* ParentWindow; // If we are a child _or_ popup window, this is pointing to our parent. Otherwise NULL.
  1129. ImGuiWindow* RootWindow; // Point to ourself or first ancestor that is not a child window.
  1130. ImGuiWindow* RootWindowForTitleBarHighlight; // Point to ourself or first ancestor which will display TitleBgActive color when this window is active.
  1131. ImGuiWindow* RootWindowForNav; // Point to ourself or first ancestor which doesn't have the NavFlattened flag.
  1132. ImGuiWindow* NavLastChildNavWindow; // When going to the menu bar, we remember the child window we came from. (This could probably be made implicit if we kept g.Windows sorted by last focused including child window.)
  1133. ImGuiID NavLastIds[ImGuiNavLayer_COUNT]; // Last known NavId for this window, per layer (0/1)
  1134. ImRect NavRectRel[ImGuiNavLayer_COUNT]; // Reference rectangle, in window relative space
  1135. public:
  1136. ImGuiWindow(ImGuiContext* context, const char* name);
  1137. ~ImGuiWindow();
  1138. ImGuiID GetID(const char* str, const char* str_end = NULL);
  1139. ImGuiID GetID(const void* ptr);
  1140. ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
  1141. ImGuiID GetIDNoKeepAlive(const void* ptr);
  1142. ImGuiID GetIDFromRectangle(const ImRect& r_abs);
  1143. // We don't use g.FontSize because the window may be != g.CurrentWidow.
  1144. ImRect Rect() const { return ImRect(Pos.x, Pos.y, Pos.x+Size.x, Pos.y+Size.y); }
  1145. float CalcFontSize() const { return GImGui->FontBaseSize * FontWindowScale; }
  1146. float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; }
  1147. ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); }
  1148. float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? DC.MenuBarOffset.y + CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; }
  1149. ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); }
  1150. };
  1151. // Backup and restore just enough data to be able to use IsItemHovered() on item A after another B in the same window has overwritten the data.
  1152. struct ImGuiItemHoveredDataBackup
  1153. {
  1154. ImGuiID LastItemId;
  1155. ImGuiItemStatusFlags LastItemStatusFlags;
  1156. ImRect LastItemRect;
  1157. ImRect LastItemDisplayRect;
  1158. ImGuiItemHoveredDataBackup() { Backup(); }
  1159. void Backup() { ImGuiWindow* window = GImGui->CurrentWindow; LastItemId = window->DC.LastItemId; LastItemStatusFlags = window->DC.LastItemStatusFlags; LastItemRect = window->DC.LastItemRect; LastItemDisplayRect = window->DC.LastItemDisplayRect; }
  1160. void Restore() const { ImGuiWindow* window = GImGui->CurrentWindow; window->DC.LastItemId = LastItemId; window->DC.LastItemStatusFlags = LastItemStatusFlags; window->DC.LastItemRect = LastItemRect; window->DC.LastItemDisplayRect = LastItemDisplayRect; }
  1161. };
  1162. //-----------------------------------------------------------------------------
  1163. // Tab bar, tab item
  1164. //-----------------------------------------------------------------------------
  1165. enum ImGuiTabBarFlagsPrivate_
  1166. {
  1167. ImGuiTabBarFlags_DockNode = 1 << 20, // Part of a dock node [we don't use this in the master branch but it facilitate branch syncing to keep this around]
  1168. ImGuiTabBarFlags_IsFocused = 1 << 21,
  1169. ImGuiTabBarFlags_SaveSettings = 1 << 22 // FIXME: Settings are handled by the docking system, this only request the tab bar to mark settings dirty when reordering tabs
  1170. };
  1171. enum ImGuiTabItemFlagsPrivate_
  1172. {
  1173. ImGuiTabItemFlags_NoCloseButton = 1 << 20 // Store whether p_open is set or not, which we need to recompute WidthContents during layout.
  1174. };
  1175. // Storage for one active tab item (sizeof() 26~32 bytes)
  1176. struct ImGuiTabItem
  1177. {
  1178. ImGuiID ID;
  1179. ImGuiTabItemFlags Flags;
  1180. int LastFrameVisible;
  1181. int LastFrameSelected; // This allows us to infer an ordered list of the last activated tabs with little maintenance
  1182. int NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
  1183. float Offset; // Position relative to beginning of tab
  1184. float Width; // Width currently displayed
  1185. float WidthContents; // Width of actual contents, stored during BeginTabItem() call
  1186. ImGuiTabItem() { ID = Flags = 0; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = WidthContents = 0.0f; }
  1187. };
  1188. // Storage for a tab bar (sizeof() 92~96 bytes)
  1189. struct ImGuiTabBar
  1190. {
  1191. ImVector<ImGuiTabItem> Tabs;
  1192. ImGuiID ID; // Zero for tab-bars used by docking
  1193. ImGuiID SelectedTabId; // Selected tab
  1194. ImGuiID NextSelectedTabId;
  1195. ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
  1196. int CurrFrameVisible;
  1197. int PrevFrameVisible;
  1198. ImRect BarRect;
  1199. float ContentsHeight;
  1200. float OffsetMax; // Distance from BarRect.Min.x, locked during layout
  1201. float OffsetNextTab; // Distance from BarRect.Min.x, incremented with each BeginTabItem() call, not used if ImGuiTabBarFlags_Reorderable if set.
  1202. float ScrollingAnim;
  1203. float ScrollingTarget;
  1204. float ScrollingTargetDistToVisibility;
  1205. float ScrollingSpeed;
  1206. ImGuiTabBarFlags Flags;
  1207. ImGuiID ReorderRequestTabId;
  1208. int ReorderRequestDir;
  1209. bool WantLayout;
  1210. bool VisibleTabWasSubmitted;
  1211. short LastTabItemIdx; // For BeginTabItem()/EndTabItem()
  1212. ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
  1213. ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
  1214. ImGuiTabBar();
  1215. int GetTabOrder(const ImGuiTabItem* tab) const { return Tabs.index_from_ptr(tab); }
  1216. const char* GetTabName(const ImGuiTabItem* tab) const
  1217. {
  1218. IM_ASSERT(tab->NameOffset != -1 && tab->NameOffset < TabsNames.Buf.Size);
  1219. return TabsNames.Buf.Data + tab->NameOffset;
  1220. }
  1221. };
  1222. //-----------------------------------------------------------------------------
  1223. // Internal API
  1224. // No guarantee of forward compatibility here.
  1225. //-----------------------------------------------------------------------------
  1226. namespace ImGui
  1227. {
  1228. // We should always have a CurrentWindow in the stack (there is an implicit "Debug" window)
  1229. // If this ever crash because g.CurrentWindow is NULL it means that either
  1230. // - ImGui::NewFrame() has never been called, which is illegal.
  1231. // - You are calling ImGui functions after ImGui::EndFrame()/ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
  1232. inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
  1233. inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
  1234. IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
  1235. IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
  1236. IMGUI_API void FocusWindow(ImGuiWindow* window);
  1237. IMGUI_API void FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window);
  1238. IMGUI_API void BringWindowToFocusFront(ImGuiWindow* window);
  1239. IMGUI_API void BringWindowToDisplayFront(ImGuiWindow* window);
  1240. IMGUI_API void BringWindowToDisplayBack(ImGuiWindow* window);
  1241. IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
  1242. IMGUI_API ImVec2 CalcWindowExpectedSize(ImGuiWindow* window);
  1243. IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
  1244. IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
  1245. IMGUI_API void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
  1246. IMGUI_API void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
  1247. IMGUI_API float GetWindowScrollMaxX(ImGuiWindow* window);
  1248. IMGUI_API float GetWindowScrollMaxY(ImGuiWindow* window);
  1249. IMGUI_API ImRect GetWindowAllowedExtentRect(ImGuiWindow* window);
  1250. IMGUI_API void SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond);
  1251. IMGUI_API void SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond cond);
  1252. IMGUI_API void SetWindowCollapsed(ImGuiWindow* window, bool collapsed, ImGuiCond cond);
  1253. IMGUI_API void SetCurrentFont(const ImFont* font);
  1254. inline const ImFont* GetDefaultFont() { ImGuiContext& g = *GImGui; return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0]; }
  1255. // Init
  1256. IMGUI_API void Initialize(ImGuiContext* context);
  1257. IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.60 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
  1258. // NewFrame
  1259. IMGUI_API void UpdateHoveredWindowAndCaptureFlags();
  1260. IMGUI_API void StartMouseMovingWindow(ImGuiWindow* window);
  1261. IMGUI_API void UpdateMouseMovingWindowNewFrame();
  1262. IMGUI_API void UpdateMouseMovingWindowEndFrame();
  1263. // Settings
  1264. IMGUI_API void MarkIniSettingsDirty();
  1265. IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
  1266. IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
  1267. IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
  1268. IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
  1269. IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
  1270. // Basic Accessors
  1271. inline ImGuiID GetItemID() { ImGuiContext& g = *GImGui; return g.CurrentWindow->DC.LastItemId; }
  1272. inline ImGuiID GetActiveID() { ImGuiContext& g = *GImGui; return g.ActiveId; }
  1273. inline ImGuiID GetFocusID() { ImGuiContext& g = *GImGui; return g.NavId; }
  1274. IMGUI_API void SetActiveID(ImGuiID id, ImGuiWindow* window);
  1275. IMGUI_API void SetFocusID(ImGuiID id, ImGuiWindow* window);
  1276. IMGUI_API void ClearActiveID();
  1277. IMGUI_API ImGuiID GetHoveredID();
  1278. IMGUI_API void SetHoveredID(ImGuiID id);
  1279. IMGUI_API void KeepAliveID(ImGuiID id);
  1280. IMGUI_API void MarkItemEdited(ImGuiID id);
  1281. // Basic Helpers for widget code
  1282. IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f);
  1283. IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f);
  1284. IMGUI_API bool ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb = NULL);
  1285. IMGUI_API bool ItemHoverable(const ImRect& bb, ImGuiID id);
  1286. IMGUI_API bool IsClippedEx(const ImRect& bb, ImGuiID id, bool clip_even_when_logged);
  1287. IMGUI_API bool FocusableItemRegister(ImGuiWindow* window, ImGuiID id); // Return true if focus is requested
  1288. IMGUI_API void FocusableItemUnregister(ImGuiWindow* window);
  1289. IMGUI_API ImVec2 CalcItemSize(ImVec2 size, float default_x, float default_y);
  1290. IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x);
  1291. IMGUI_API void PushMultiItemsWidths(int components, float width_full = 0.0f);
  1292. IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
  1293. IMGUI_API void PopItemFlag();
  1294. // Logging/Capture
  1295. IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
  1296. IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
  1297. // Popups, Modals, Tooltips
  1298. IMGUI_API void OpenPopupEx(ImGuiID id);
  1299. IMGUI_API void ClosePopupToLevel(int remaining, bool apply_focus_to_window_under);
  1300. IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
  1301. IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
  1302. IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
  1303. IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
  1304. IMGUI_API ImGuiWindow* GetFrontMostPopupModal();
  1305. IMGUI_API ImVec2 FindBestWindowPosForPopup(ImGuiWindow* window);
  1306. IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy = ImGuiPopupPositionPolicy_Default);
  1307. // Navigation
  1308. IMGUI_API void NavInitWindow(ImGuiWindow* window, bool force_reinit);
  1309. IMGUI_API bool NavMoveRequestButNoResultYet();
  1310. IMGUI_API void NavMoveRequestCancel();
  1311. IMGUI_API void NavMoveRequestForward(ImGuiDir move_dir, ImGuiDir clip_dir, const ImRect& bb_rel, ImGuiNavMoveFlags move_flags);
  1312. IMGUI_API void NavMoveRequestTryWrapping(ImGuiWindow* window, ImGuiNavMoveFlags move_flags);
  1313. IMGUI_API float GetNavInputAmount(ImGuiNavInput n, ImGuiInputReadMode mode);
  1314. IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
  1315. IMGUI_API int CalcTypematicPressedRepeatAmount(float t, float t_prev, float repeat_delay, float repeat_rate);
  1316. IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
  1317. IMGUI_API void SetNavID(ImGuiID id, int nav_layer);
  1318. IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, const ImRect& rect_rel);
  1319. // Inputs
  1320. inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { const int key_index = GImGui->IO.KeyMap[key]; return (key_index >= 0) ? IsKeyPressed(key_index, repeat) : false; }
  1321. inline bool IsNavInputDown(ImGuiNavInput n) { return GImGui->IO.NavInputs[n] > 0.0f; }
  1322. inline bool IsNavInputPressed(ImGuiNavInput n, ImGuiInputReadMode mode) { return GetNavInputAmount(n, mode) > 0.0f; }
  1323. inline bool IsNavInputPressedAnyOfTwo(ImGuiNavInput n1, ImGuiNavInput n2, ImGuiInputReadMode mode) { return (GetNavInputAmount(n1, mode) + GetNavInputAmount(n2, mode)) > 0.0f; }
  1324. // Drag and Drop
  1325. IMGUI_API bool BeginDragDropTargetCustom(const ImRect& bb, ImGuiID id);
  1326. IMGUI_API void ClearDragDrop();
  1327. IMGUI_API bool IsDragDropPayloadBeingAccepted();
  1328. // New Columns API (FIXME-WIP)
  1329. IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiColumnsFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
  1330. IMGUI_API void EndColumns(); // close columns
  1331. IMGUI_API void PushColumnClipRect(int column_index = -1);
  1332. // Tab Bars
  1333. IMGUI_API bool BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& bb, ImGuiTabBarFlags flags);
  1334. IMGUI_API ImGuiTabItem* TabBarFindTabByID(ImGuiTabBar* tab_bar, ImGuiID tab_id);
  1335. IMGUI_API void TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id);
  1336. IMGUI_API void TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab);
  1337. IMGUI_API void TabBarQueueChangeTabOrder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int dir);
  1338. IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
  1339. IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
  1340. IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
  1341. IMGUI_API bool TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id);
  1342. // Render helpers
  1343. // AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
  1344. // NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
  1345. IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
  1346. IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
  1347. IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL);
  1348. IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
  1349. IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
  1350. IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
  1351. IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
  1352. IMGUI_API void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale = 1.0f);
  1353. IMGUI_API void RenderBullet(ImVec2 pos);
  1354. IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
  1355. IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
  1356. IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
  1357. IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
  1358. // Render helpers (those functions don't access any ImGui state!)
  1359. IMGUI_API void RenderMouseCursor(ImDrawList* draw_list, ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor = ImGuiMouseCursor_Arrow);
  1360. IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
  1361. IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
  1362. IMGUI_API void RenderPixelEllipsis(ImDrawList* draw_list, ImVec2 pos, int count, ImU32 col);
  1363. // Widgets
  1364. IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
  1365. IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0,0), ImGuiButtonFlags flags = 0);
  1366. IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos, float radius);
  1367. IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
  1368. IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags);
  1369. IMGUI_API void Scrollbar(ImGuiAxis axis);
  1370. IMGUI_API ImGuiID GetScrollbarID(ImGuiWindow* window, ImGuiAxis axis);
  1371. IMGUI_API void VerticalSeparator(); // Vertical separator, for menu bars (use current line height). Not exposed because it is misleading and it doesn't have an effect on regular layout.
  1372. // Widgets low-level behaviors
  1373. IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
  1374. IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* v, float v_speed, const void* v_min, const void* v_max, const char* format, float power, ImGuiDragFlags flags);
  1375. IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* v, const void* v_min, const void* v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
  1376. IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
  1377. IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
  1378. IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
  1379. IMGUI_API void TreePushRawID(ImGuiID id);
  1380. // Template functions are instantiated in imgui_widgets.cpp for a finite number of types.
  1381. // To use them externally (for custom widget) you may need an "extern template" statement in your code in order to link to existing instances and silence Clang warnings (see #2036).
  1382. // e.g. " extern template IMGUI_API float RoundScalarWithFormatT<float, float>(const char* format, ImGuiDataType data_type, float v); "
  1383. template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, float power, ImGuiDragFlags flags);
  1384. template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, float power, ImGuiSliderFlags flags, ImRect* out_grab_bb);
  1385. template<typename T, typename FLOAT_T> IMGUI_API float SliderCalcRatioFromValueT(ImGuiDataType data_type, T v, T v_min, T v_max, float power, float linear_zero_pos);
  1386. template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
  1387. // InputText
  1388. IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
  1389. IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
  1390. // Color
  1391. IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
  1392. IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
  1393. IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags);
  1394. // Plot
  1395. IMGUI_API void PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size);
  1396. // Shade functions (write over already created vertices)
  1397. IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
  1398. IMGUI_API void ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp);
  1399. } // namespace ImGui
  1400. // ImFontAtlas internals
  1401. IMGUI_API bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas);
  1402. IMGUI_API void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas);
  1403. IMGUI_API void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent);
  1404. IMGUI_API void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque);
  1405. IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
  1406. IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
  1407. IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
  1408. // Test engine hooks (imgui-test)
  1409. //#define IMGUI_ENABLE_TEST_ENGINE
  1410. #ifdef IMGUI_ENABLE_TEST_ENGINE
  1411. extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
  1412. extern void ImGuiTestEngineHook_PostNewFrame(ImGuiContext* ctx);
  1413. extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
  1414. extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
  1415. #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(&g, _ID, _LABEL, _FLAGS) // Register status flags
  1416. #else
  1417. #define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) do { } while (0)
  1418. #endif
  1419. #ifdef __clang__
  1420. #pragma clang diagnostic pop
  1421. #endif
  1422. #ifdef _MSC_VER
  1423. #pragma warning (pop)
  1424. #endif