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- <!--
- Copyright (C) 2009-2018, Panagiotis Christopoulos Charitos and contributors.
- All rights reserved.
- Code licensed under the BSD License.
- http://www.anki3d.org/LICENSE
- -->
- <shaderProgram>
- <mutators>
- <mutator name="USE_NORMAL" values="0 1"/>
- <mutator name="SOFT_BLUR" values="0 1"/>
- </mutators>
- <shaders>
- <shader type="vert">
- <source><![CDATA[
- #include "shaders/QuadVert.glsl"
- ]]></source>
- </shader>
- <shader type="frag">
- <inputs>
- <input name="NOISE_MAP_SIZE" type="uint" const="1"/>
- <input name="FB_SIZE" type="uvec2" const="1"/>
- <input name="RADIUS" type="float" const="1"/>
- <input name="BIAS" type="float" const="1"/>
- <input name="STRENGTH" type="float" const="1"/>
- <input name="SAMPLE_COUNT" type="uint" const="1"/>
- <input name="WORKGROUP_SIZE" type="uvec2" const="1"/>
- </inputs>
- <source><![CDATA[
- #include "shaders/Ssao.glsl"
- ]]></source>
- </shader>
- </shaders>
- </shaderProgram>
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