Panagiotis Christopoulos Charitos 2ae8a103c7 Make everything work %!s(int64=7) %!d(string=hai) anos
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Blit.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
Bloom.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
BloomUpscale.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
Dbg.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
DeferredShading.ankiprog a7458df61b Fix some GL errors and make valgrind happy again %!s(int64=7) %!d(string=hai) anos
DepthAwareBlur.ankiprog a4691b13ca Move the blur of SSAO to compute as well %!s(int64=7) %!d(string=hai) anos
DepthAwareBlurCompute.ankiprog a4691b13ca Move the blur of SSAO to compute as well %!s(int64=7) %!d(string=hai) anos
DepthDownscale.ankiprog a4aad86b63 More code %!s(int64=7) %!d(string=hai) anos
DownscaleBlur.ankiprog e2d045c646 Complete the tracer %!s(int64=7) %!d(string=hai) anos
DownscaleBlurCompute.ankiprog e2d045c646 Complete the tracer %!s(int64=7) %!d(string=hai) anos
ExponentialShadowmappingResolve.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
FinalComposite.ankiprog ceef4635ce Workaround some AMDVLK crashes %!s(int64=7) %!d(string=hai) anos
ForwardShadingFog.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
ForwardShadingParticles.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
ForwardShadingUpscale.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
ForwardShadingVolumetricUpscale.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
GBufferGeneric.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
GBufferPost.ankiprog e16cfc6875 Make specular color a single float %!s(int64=7) %!d(string=hai) anos
GaussianBlur.ankiprog 0d34ab622a Tweak SSAO. Need better filtering %!s(int64=7) %!d(string=hai) anos
GaussianBlurCompute.ankiprog 0d34ab622a Tweak SSAO. Need better filtering %!s(int64=7) %!d(string=hai) anos
Irradiance.ankiprog 2ae8a103c7 Make everything work %!s(int64=7) %!d(string=hai) anos
IrradianceSH.ankiprog 2ae8a103c7 Make everything work %!s(int64=7) %!d(string=hai) anos
LensFlareSprite.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
LensFlareUpdateIndirectInfo.ankiprog 5ea65ad675 Some optimizations in reflections %!s(int64=8) %!d(string=hai) anos
LightShading.ankiprog 2ae8a103c7 Make everything work %!s(int64=7) %!d(string=hai) anos
LumaAwareBlur.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
Reflections.ankiprog 2ae8a103c7 Make everything work %!s(int64=7) %!d(string=hai) anos
SceneDebug.ankiprog 1b23bf7994 Workaround an assert %!s(int64=7) %!d(string=hai) anos
ScreenSpaceLensFlare.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
Ssao.ankiprog 54ef8a0efe Add blurring inside the SSAO shader %!s(int64=7) %!d(string=hai) anos
SsaoCompute.ankiprog 54ef8a0efe Add blurring inside the SSAO shader %!s(int64=7) %!d(string=hai) anos
TemporalAAResolve.ankiprog 61e44cb4a9 Update copyright year %!s(int64=8) %!d(string=hai) anos
TonemappingAverageLuminance.ankiprog 9688b10fe8 Optimize calculation of average luminance %!s(int64=7) %!d(string=hai) anos
Ui.ankiprog db74484c00 Some Vulkan fixes and some work on the Octree %!s(int64=7) %!d(string=hai) anos
VolumetricFog.ankiprog 4649ef656c Add some more control flow attribs %!s(int64=7) %!d(string=hai) anos