AnKi 3D Engine - Vulkan and D3D12, modern renderer, scripting, physics and more

#game-engine #gamedev #engine #3d #rendering #opengl #vulkan #glsl #hlsl #cpp

Panagiotis Christopoulos Charitos 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
AnKi 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
Docs 43d35dd4fc Add the SVGF variance calculation %!s(int64=4) %!d(string=hai) anos
EngineAssets 88677600ec Add blue noise in RT shadows %!s(int64=4) %!d(string=hai) anos
Samples 94bd70e08b Add submesh support in the GLTF exporter %!s(int64=4) %!d(string=hai) anos
Sandbox a979374164 Replace the 2D array used in RT shadows with a 3D texture. It's slower :( %!s(int64=4) %!d(string=hai) anos
Tests 30769fceae Add an async compute unit test %!s(int64=4) %!d(string=hai) anos
ThirdParty 467937e18c Update STB %!s(int64=4) %!d(string=hai) anos
Tools 5d155aa570 Major renaming of texture resources to image resources %!s(int64=4) %!d(string=hai) anos
.clang-format a8ab4c83c2 Update clang-format and slightly the formatting %!s(int64=5) %!d(string=hai) anos
.gitattributes 361046898e Complete the RT work on material and shader program resources %!s(int64=5) %!d(string=hai) anos
.gitignore f41ba70004 Add the skeleton of SVGF %!s(int64=4) %!d(string=hai) anos
.travis.yml 771c49fdaa Fix the build %!s(int64=4) %!d(string=hai) anos
CMakeLists.txt f497220f7d Finalize the texture importer %!s(int64=4) %!d(string=hai) anos
LICENSE 9b074873ac Update copyright header %!s(int64=4) %!d(string=hai) anos
README.md 129b151b40 Optimize the BW of RT shadows %!s(int64=4) %!d(string=hai) anos

README.md

AnKi logo

AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.2.

Video

1 License

AnKi's license is BSD. This practically means that you can use the source or parts of the source on proprietary and non proprietary products as long as you follow the conditions of the license.

See the LICENSE file for more info.

2 Building AnKi

Build Status, Linux and Windows Build Status

To checkout the source type:

git clone https://github.com/godlikepanos/anki-3d-engine.git anki

AnKi's build system is using CMake. A great effort was made to ease the building process that's why the number of external dependencies are almost none.

2.1 On Linux

Prerequisites:

  • Cmake 3.0 and up
  • GCC 5.0 and up or Clang 6.0 and up
  • libx11-dev installed
  • libxrandr-dev installed
  • libx11-xcb-dev installed
  • [Optional] libxinerama-dev if you want proper multi-monitor support

To build the release version:

$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make

To view and configure the build options you can use ccmake tool or other similar tool:

$cd path/to/anki/build
$ccmake .

This will open an interface with all the available options.

2.2 On Windows

Prerequisites:

  • Cmake 3.0 and up
  • VulkanSDK version 1.1.x and up
    • Add an environment variable named VULKAN_SDK that points to the installation path of VulkanSDK
  • Python 3.0 and up
    • Make sure that the python executable's location is in PATH environment variable
  • Microsoft Visual Studio 2017 and up
    • Make sure that Windows 10 SDK (xxx) for Desktop C++ [x86 and x64] component is installed

To build the release version open PowerShell and type:

$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release
$cmake --build . --config Release

Alternatively, recent Visual Studio versions support building CMake projects from inside the IDE:

  • Open Visual Studio
  • Choose the "open a local folder" option and open AnKi's root directory (where this README.md is located)
  • Visual Studio will automatically understand that AnKi is a CMake project and it will populate the CMake cache
  • Press "build all"

3 Next steps

This code repository contains 4 sample projects that are built by default (ANKI_BUILD_SAMPLES CMake option):

  • Sponza: The Crytek's Sponza scene
  • SimpleScene: A simple scene (Cornell box)
  • PhysicsPlayground: A scene with programmer's art and some physics interactions
  • SkeletalAnimation: A simple scene with an animated skin

You can try running them and interacting with them. To run sponza, for example, execute the binary from any working directory.

On Linux:

$./path/to/build/Bin/Sponza

On Windows just find the Sponza.exe and execute it. It's preferable to run the samples from a terminal because that prints some information, including possible errors.

4 Contributing

There are no special rules if you want to contribute. Just create a PR. Read the code style guide before that though.