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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <AnKi/Gr/Texture.h>
- #include <AnKi/Gr/gl/TextureImpl.h>
- #include <AnKi/Gr/gl/CommandBufferImpl.h>
- #include <AnKi/Gr/GrManager.h>
- namespace anki
- {
- Texture* Texture::newInstance(GrManager* manager, const TextureInitInfo& init)
- {
- class CreateTextureCommand final : public GlCommand
- {
- public:
- TexturePtr m_tex;
- TextureInitInfo m_init;
- CreateTextureCommand(Texture* tex, const TextureInitInfo& init)
- : m_tex(tex)
- , m_init(init)
- {
- }
- Error operator()(GlState&)
- {
- TextureImpl& impl = static_cast<TextureImpl&>(*m_tex);
- impl.init(m_init);
- GlObject::State oldState = impl.setStateAtomically(GlObject::State::CREATED);
- ANKI_ASSERT(oldState == GlObject::State::TO_BE_CREATED);
- (void)oldState;
- return Error::NONE;
- }
- };
- TextureImpl* impl = manager->getAllocator().newInstance<TextureImpl>(manager, init.getName());
- impl->getRefcount().fetchAdd(1); // Hold a reference in case the command finishes and deletes quickly
- // Need to pre-init because some funcs ask for members and we don't want to serialize
- impl->preInit(init);
- CommandBufferPtr cmdb = manager->newCommandBuffer(CommandBufferInitInfo());
- static_cast<CommandBufferImpl&>(*cmdb).pushBackNewCommand<CreateTextureCommand>(impl, init);
- static_cast<CommandBufferImpl&>(*cmdb).flush();
- return impl;
- }
- } // end namespace anki
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