Common.cpp 13 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/Vulkan/Common.h>
  6. namespace anki
  7. {
  8. VkCompareOp convertCompareOp(CompareOperation ak)
  9. {
  10. VkCompareOp out = VK_COMPARE_OP_NEVER;
  11. switch(ak)
  12. {
  13. case CompareOperation::ALWAYS:
  14. out = VK_COMPARE_OP_ALWAYS;
  15. break;
  16. case CompareOperation::LESS:
  17. out = VK_COMPARE_OP_LESS;
  18. break;
  19. case CompareOperation::EQUAL:
  20. out = VK_COMPARE_OP_EQUAL;
  21. break;
  22. case CompareOperation::LESS_EQUAL:
  23. out = VK_COMPARE_OP_LESS_OR_EQUAL;
  24. break;
  25. case CompareOperation::GREATER:
  26. out = VK_COMPARE_OP_GREATER;
  27. break;
  28. case CompareOperation::GREATER_EQUAL:
  29. out = VK_COMPARE_OP_GREATER_OR_EQUAL;
  30. break;
  31. case CompareOperation::NOT_EQUAL:
  32. out = VK_COMPARE_OP_NOT_EQUAL;
  33. break;
  34. case CompareOperation::NEVER:
  35. out = VK_COMPARE_OP_NEVER;
  36. break;
  37. default:
  38. ANKI_ASSERT(0);
  39. }
  40. return out;
  41. }
  42. VkPrimitiveTopology convertTopology(PrimitiveTopology ak)
  43. {
  44. VkPrimitiveTopology out = VK_PRIMITIVE_TOPOLOGY_MAX_ENUM;
  45. switch(ak)
  46. {
  47. case PrimitiveTopology::POINTS:
  48. out = VK_PRIMITIVE_TOPOLOGY_POINT_LIST;
  49. break;
  50. case PrimitiveTopology::LINES:
  51. out = VK_PRIMITIVE_TOPOLOGY_LINE_LIST;
  52. break;
  53. case PrimitiveTopology::LINE_STRIP:
  54. out = VK_PRIMITIVE_TOPOLOGY_LINE_STRIP;
  55. break;
  56. case PrimitiveTopology::TRIANGLES:
  57. out = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
  58. break;
  59. case PrimitiveTopology::TRIANGLE_STRIP:
  60. out = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
  61. break;
  62. case PrimitiveTopology::PATCHES:
  63. out = VK_PRIMITIVE_TOPOLOGY_PATCH_LIST;
  64. break;
  65. default:
  66. ANKI_ASSERT(0);
  67. }
  68. return out;
  69. }
  70. VkPolygonMode convertFillMode(FillMode ak)
  71. {
  72. VkPolygonMode out = VK_POLYGON_MODE_FILL;
  73. switch(ak)
  74. {
  75. case FillMode::POINTS:
  76. out = VK_POLYGON_MODE_POINT;
  77. break;
  78. case FillMode::WIREFRAME:
  79. out = VK_POLYGON_MODE_LINE;
  80. break;
  81. case FillMode::SOLID:
  82. out = VK_POLYGON_MODE_FILL;
  83. break;
  84. default:
  85. ANKI_ASSERT(0);
  86. }
  87. return out;
  88. }
  89. VkCullModeFlags convertCullMode(FaceSelectionBit ak)
  90. {
  91. VkCullModeFlags out = 0;
  92. switch(ak)
  93. {
  94. case FaceSelectionBit::NONE:
  95. out = VK_CULL_MODE_NONE;
  96. break;
  97. case FaceSelectionBit::FRONT:
  98. out = VK_CULL_MODE_FRONT_BIT;
  99. break;
  100. case FaceSelectionBit::BACK:
  101. out = VK_CULL_MODE_BACK_BIT;
  102. break;
  103. case FaceSelectionBit::FRONT_AND_BACK:
  104. out = VK_CULL_MODE_FRONT_BIT | VK_CULL_MODE_BACK_BIT;
  105. break;
  106. default:
  107. ANKI_ASSERT(0);
  108. }
  109. return out;
  110. }
  111. VkBlendFactor convertBlendFactor(BlendFactor ak)
  112. {
  113. VkBlendFactor out = VK_BLEND_FACTOR_MAX_ENUM;
  114. switch(ak)
  115. {
  116. case BlendFactor::ZERO:
  117. out = VK_BLEND_FACTOR_ZERO;
  118. break;
  119. case BlendFactor::ONE:
  120. out = VK_BLEND_FACTOR_ONE;
  121. break;
  122. case BlendFactor::SRC_COLOR:
  123. out = VK_BLEND_FACTOR_SRC_COLOR;
  124. break;
  125. case BlendFactor::ONE_MINUS_SRC_COLOR:
  126. out = VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR;
  127. break;
  128. case BlendFactor::DST_COLOR:
  129. out = VK_BLEND_FACTOR_DST_COLOR;
  130. break;
  131. case BlendFactor::ONE_MINUS_DST_COLOR:
  132. out = VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR;
  133. break;
  134. case BlendFactor::SRC_ALPHA:
  135. out = VK_BLEND_FACTOR_SRC_ALPHA;
  136. break;
  137. case BlendFactor::ONE_MINUS_SRC_ALPHA:
  138. out = VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA;
  139. break;
  140. case BlendFactor::DST_ALPHA:
  141. out = VK_BLEND_FACTOR_DST_ALPHA;
  142. break;
  143. case BlendFactor::ONE_MINUS_DST_ALPHA:
  144. out = VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA;
  145. break;
  146. case BlendFactor::CONSTANT_COLOR:
  147. out = VK_BLEND_FACTOR_CONSTANT_COLOR;
  148. break;
  149. case BlendFactor::ONE_MINUS_CONSTANT_COLOR:
  150. out = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR;
  151. break;
  152. case BlendFactor::CONSTANT_ALPHA:
  153. out = VK_BLEND_FACTOR_CONSTANT_ALPHA;
  154. break;
  155. case BlendFactor::ONE_MINUS_CONSTANT_ALPHA:
  156. out = VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA;
  157. break;
  158. case BlendFactor::SRC_ALPHA_SATURATE:
  159. out = VK_BLEND_FACTOR_SRC_ALPHA_SATURATE;
  160. break;
  161. case BlendFactor::SRC1_COLOR:
  162. out = VK_BLEND_FACTOR_SRC1_COLOR;
  163. break;
  164. case BlendFactor::ONE_MINUS_SRC1_COLOR:
  165. out = VK_BLEND_FACTOR_ONE_MINUS_SRC1_COLOR;
  166. break;
  167. case BlendFactor::SRC1_ALPHA:
  168. out = VK_BLEND_FACTOR_SRC1_ALPHA;
  169. break;
  170. case BlendFactor::ONE_MINUS_SRC1_ALPHA:
  171. out = VK_BLEND_FACTOR_ONE_MINUS_SRC1_ALPHA;
  172. break;
  173. default:
  174. ANKI_ASSERT(0);
  175. }
  176. return out;
  177. }
  178. VkBlendOp convertBlendOperation(BlendOperation ak)
  179. {
  180. VkBlendOp out = VK_BLEND_OP_MAX_ENUM;
  181. switch(ak)
  182. {
  183. case BlendOperation::ADD:
  184. out = VK_BLEND_OP_ADD;
  185. break;
  186. case BlendOperation::SUBTRACT:
  187. out = VK_BLEND_OP_SUBTRACT;
  188. break;
  189. case BlendOperation::REVERSE_SUBTRACT:
  190. out = VK_BLEND_OP_REVERSE_SUBTRACT;
  191. break;
  192. case BlendOperation::MIN:
  193. out = VK_BLEND_OP_MIN;
  194. break;
  195. case BlendOperation::MAX:
  196. out = VK_BLEND_OP_MAX;
  197. break;
  198. default:
  199. ANKI_ASSERT(0);
  200. }
  201. return out;
  202. }
  203. VkAttachmentLoadOp convertLoadOp(AttachmentLoadOperation ak)
  204. {
  205. VkAttachmentLoadOp out = VK_ATTACHMENT_LOAD_OP_MAX_ENUM;
  206. switch(ak)
  207. {
  208. case AttachmentLoadOperation::LOAD:
  209. out = VK_ATTACHMENT_LOAD_OP_LOAD;
  210. break;
  211. case AttachmentLoadOperation::CLEAR:
  212. out = VK_ATTACHMENT_LOAD_OP_CLEAR;
  213. break;
  214. case AttachmentLoadOperation::DONT_CARE:
  215. out = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
  216. break;
  217. default:
  218. ANKI_ASSERT(0);
  219. }
  220. return out;
  221. }
  222. VkAttachmentStoreOp convertStoreOp(AttachmentStoreOperation ak)
  223. {
  224. VkAttachmentStoreOp out = VK_ATTACHMENT_STORE_OP_MAX_ENUM;
  225. switch(ak)
  226. {
  227. case AttachmentStoreOperation::STORE:
  228. out = VK_ATTACHMENT_STORE_OP_STORE;
  229. break;
  230. case AttachmentStoreOperation::DONT_CARE:
  231. out = VK_ATTACHMENT_STORE_OP_DONT_CARE;
  232. break;
  233. default:
  234. ANKI_ASSERT(0);
  235. }
  236. return out;
  237. }
  238. VkBufferUsageFlags convertBufferUsageBit(BufferUsageBit usageMask)
  239. {
  240. VkBufferUsageFlags out = 0;
  241. if(!!(usageMask & BufferUsageBit::ALL_UNIFORM))
  242. {
  243. out |= VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
  244. }
  245. if(!!(usageMask & BufferUsageBit::ALL_STORAGE))
  246. {
  247. out |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
  248. }
  249. if(!!(usageMask & BufferUsageBit::INDEX))
  250. {
  251. out |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
  252. }
  253. if(!!(usageMask & BufferUsageBit::VERTEX))
  254. {
  255. out |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
  256. }
  257. if(!!(usageMask & BufferUsageBit::ALL_INDIRECT))
  258. {
  259. out |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
  260. }
  261. if(!!(usageMask & BufferUsageBit::TRANSFER_DESTINATION))
  262. {
  263. out |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
  264. }
  265. if(!!(usageMask & BufferUsageBit::TRANSFER_SOURCE))
  266. {
  267. out |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
  268. }
  269. if(!!(usageMask & (BufferUsageBit::ALL_TEXTURE & BufferUsageBit::ALL_WRITE)))
  270. {
  271. out |= VK_BUFFER_USAGE_STORAGE_TEXEL_BUFFER_BIT;
  272. }
  273. if(!!(usageMask & (BufferUsageBit::ALL_TEXTURE & BufferUsageBit::ALL_READ)))
  274. {
  275. out |= VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
  276. }
  277. if(!!(usageMask & BufferUsageBit::ACCELERATION_STRUCTURE_BUILD))
  278. {
  279. out |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR;
  280. }
  281. if(!!(usageMask & PrivateBufferUsageBit::ACCELERATION_STRUCTURE_BUILD_SCRATCH))
  282. {
  283. out |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; // Spec says that this will be enough
  284. }
  285. if(!!(usageMask & PrivateBufferUsageBit::ACCELERATION_STRUCTURE))
  286. {
  287. out |= VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_STORAGE_BIT_KHR;
  288. }
  289. if(!!(usageMask & BufferUsageBit::SBT))
  290. {
  291. out |= VK_BUFFER_USAGE_SHADER_BINDING_TABLE_BIT_KHR;
  292. }
  293. ANKI_ASSERT(out);
  294. return out;
  295. }
  296. VkImageType convertTextureType(TextureType ak)
  297. {
  298. VkImageType out = VK_IMAGE_TYPE_MAX_ENUM;
  299. switch(ak)
  300. {
  301. case TextureType::CUBE:
  302. case TextureType::CUBE_ARRAY:
  303. case TextureType::_2D:
  304. case TextureType::_2D_ARRAY:
  305. out = VK_IMAGE_TYPE_2D;
  306. break;
  307. case TextureType::_3D:
  308. out = VK_IMAGE_TYPE_3D;
  309. break;
  310. case TextureType::_1D:
  311. out = VK_IMAGE_TYPE_1D;
  312. break;
  313. default:
  314. ANKI_ASSERT(0);
  315. }
  316. return out;
  317. }
  318. VkImageViewType convertTextureViewType(TextureType ak)
  319. {
  320. VkImageViewType out = VK_IMAGE_VIEW_TYPE_MAX_ENUM;
  321. switch(ak)
  322. {
  323. case TextureType::_1D:
  324. out = VK_IMAGE_VIEW_TYPE_1D;
  325. break;
  326. case TextureType::_2D:
  327. out = VK_IMAGE_VIEW_TYPE_2D;
  328. break;
  329. case TextureType::_2D_ARRAY:
  330. out = VK_IMAGE_VIEW_TYPE_2D_ARRAY;
  331. break;
  332. case TextureType::_3D:
  333. out = VK_IMAGE_VIEW_TYPE_3D;
  334. break;
  335. case TextureType::CUBE:
  336. out = VK_IMAGE_VIEW_TYPE_CUBE;
  337. break;
  338. case TextureType::CUBE_ARRAY:
  339. out = VK_IMAGE_VIEW_TYPE_CUBE_ARRAY;
  340. break;
  341. default:
  342. ANKI_ASSERT(0);
  343. }
  344. return out;
  345. }
  346. VkImageUsageFlags convertTextureUsage(const TextureUsageBit ak, const Format format)
  347. {
  348. VkImageUsageFlags out = 0;
  349. if(!!(ak & TextureUsageBit::ALL_SAMPLED))
  350. {
  351. out |= VK_IMAGE_USAGE_SAMPLED_BIT;
  352. }
  353. if(!!(ak & TextureUsageBit::ALL_IMAGE))
  354. {
  355. out |= VK_IMAGE_USAGE_STORAGE_BIT;
  356. }
  357. if(!!(ak & (TextureUsageBit::FRAMEBUFFER_ATTACHMENT_READ | TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE)))
  358. {
  359. if(formatIsDepthStencil(format))
  360. {
  361. out |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
  362. }
  363. else
  364. {
  365. out |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
  366. }
  367. }
  368. if(!!(ak & TextureUsageBit::TRANSFER_DESTINATION))
  369. {
  370. out |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  371. }
  372. if(!!(ak & TextureUsageBit::GENERATE_MIPMAPS))
  373. {
  374. out |= VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
  375. }
  376. ANKI_ASSERT(out);
  377. return out;
  378. }
  379. VkStencilOp convertStencilOp(StencilOperation ak)
  380. {
  381. VkStencilOp out = VK_STENCIL_OP_MAX_ENUM;
  382. switch(ak)
  383. {
  384. case StencilOperation::KEEP:
  385. out = VK_STENCIL_OP_KEEP;
  386. break;
  387. case StencilOperation::ZERO:
  388. out = VK_STENCIL_OP_ZERO;
  389. break;
  390. case StencilOperation::REPLACE:
  391. out = VK_STENCIL_OP_REPLACE;
  392. break;
  393. case StencilOperation::INCREMENT_AND_CLAMP:
  394. out = VK_STENCIL_OP_INCREMENT_AND_CLAMP;
  395. break;
  396. case StencilOperation::DECREMENT_AND_CLAMP:
  397. out = VK_STENCIL_OP_DECREMENT_AND_CLAMP;
  398. break;
  399. case StencilOperation::INVERT:
  400. out = VK_STENCIL_OP_INVERT;
  401. break;
  402. case StencilOperation::INCREMENT_AND_WRAP:
  403. out = VK_STENCIL_OP_INCREMENT_AND_WRAP;
  404. break;
  405. case StencilOperation::DECREMENT_AND_WRAP:
  406. out = VK_STENCIL_OP_DECREMENT_AND_WRAP;
  407. break;
  408. default:
  409. ANKI_ASSERT(0);
  410. }
  411. return out;
  412. }
  413. VkShaderStageFlags convertShaderTypeBit(ShaderTypeBit bit)
  414. {
  415. ANKI_ASSERT(bit != ShaderTypeBit::NONE);
  416. VkShaderStageFlags out = 0;
  417. if(!!(bit & ShaderTypeBit::VERTEX))
  418. {
  419. out |= VK_SHADER_STAGE_VERTEX_BIT;
  420. }
  421. if(!!(bit & ShaderTypeBit::TESSELLATION_CONTROL))
  422. {
  423. out |= VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT;
  424. }
  425. if(!!(bit & ShaderTypeBit::TESSELLATION_EVALUATION))
  426. {
  427. out |= VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT;
  428. }
  429. if(!!(bit & ShaderTypeBit::GEOMETRY))
  430. {
  431. out |= VK_SHADER_STAGE_GEOMETRY_BIT;
  432. }
  433. if(!!(bit & ShaderTypeBit::FRAGMENT))
  434. {
  435. out |= VK_SHADER_STAGE_FRAGMENT_BIT;
  436. }
  437. if(!!(bit & ShaderTypeBit::COMPUTE))
  438. {
  439. out |= VK_SHADER_STAGE_COMPUTE_BIT;
  440. }
  441. if(!!(bit & ShaderTypeBit::RAY_GEN))
  442. {
  443. out |= VK_SHADER_STAGE_RAYGEN_BIT_KHR;
  444. }
  445. if(!!(bit & ShaderTypeBit::ANY_HIT))
  446. {
  447. out |= VK_SHADER_STAGE_ANY_HIT_BIT_KHR;
  448. }
  449. if(!!(bit & ShaderTypeBit::CLOSEST_HIT))
  450. {
  451. out |= VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR;
  452. }
  453. if(!!(bit & ShaderTypeBit::MISS))
  454. {
  455. out |= VK_SHADER_STAGE_MISS_BIT_KHR;
  456. }
  457. if(!!(bit & ShaderTypeBit::INTERSECTION))
  458. {
  459. out |= VK_SHADER_STAGE_INTERSECTION_BIT_KHR;
  460. }
  461. if(!!(bit & ShaderTypeBit::CALLABLE))
  462. {
  463. out |= VK_SHADER_STAGE_CALLABLE_BIT_KHR;
  464. }
  465. ANKI_ASSERT(out != 0);
  466. ANKI_ASSERT(__builtin_popcount(U32(bit)) == __builtin_popcount(out));
  467. return out;
  468. }
  469. const char* vkResultToString(VkResult res)
  470. {
  471. const char* out;
  472. switch(res)
  473. {
  474. case VK_SUCCESS:
  475. out = "VK_SUCCESS";
  476. break;
  477. case VK_NOT_READY:
  478. out = "VK_NOT_READY";
  479. break;
  480. case VK_TIMEOUT:
  481. out = "VK_TIMEOUT";
  482. break;
  483. case VK_EVENT_SET:
  484. out = "VK_EVENT_SET";
  485. break;
  486. case VK_EVENT_RESET:
  487. out = "VK_EVENT_RESET";
  488. break;
  489. case VK_INCOMPLETE:
  490. out = "VK_INCOMPLETE";
  491. break;
  492. case VK_ERROR_OUT_OF_HOST_MEMORY:
  493. out = "VK_ERROR_OUT_OF_HOST_MEMORY";
  494. break;
  495. case VK_ERROR_OUT_OF_DEVICE_MEMORY:
  496. out = "VK_ERROR_OUT_OF_DEVICE_MEMORY";
  497. break;
  498. case VK_ERROR_INITIALIZATION_FAILED:
  499. out = "VK_ERROR_INITIALIZATION_FAILED";
  500. break;
  501. case VK_ERROR_DEVICE_LOST:
  502. out = "VK_ERROR_DEVICE_LOST";
  503. break;
  504. case VK_ERROR_MEMORY_MAP_FAILED:
  505. out = "VK_ERROR_MEMORY_MAP_FAILED";
  506. break;
  507. case VK_ERROR_LAYER_NOT_PRESENT:
  508. out = "VK_ERROR_LAYER_NOT_PRESENT";
  509. break;
  510. case VK_ERROR_EXTENSION_NOT_PRESENT:
  511. out = "VK_ERROR_EXTENSION_NOT_PRESENT";
  512. break;
  513. case VK_ERROR_FEATURE_NOT_PRESENT:
  514. out = "VK_ERROR_FEATURE_NOT_PRESENT";
  515. break;
  516. case VK_ERROR_INCOMPATIBLE_DRIVER:
  517. out = "VK_ERROR_INCOMPATIBLE_DRIVER";
  518. break;
  519. case VK_ERROR_TOO_MANY_OBJECTS:
  520. out = "VK_ERROR_TOO_MANY_OBJECTS";
  521. break;
  522. case VK_ERROR_FORMAT_NOT_SUPPORTED:
  523. out = "VK_ERROR_FORMAT_NOT_SUPPORTED";
  524. break;
  525. case VK_ERROR_FRAGMENTED_POOL:
  526. out = "VK_ERROR_FRAGMENTED_POOL";
  527. break;
  528. case VK_ERROR_OUT_OF_POOL_MEMORY:
  529. out = "VK_ERROR_OUT_OF_POOL_MEMORY";
  530. break;
  531. case VK_ERROR_INVALID_EXTERNAL_HANDLE:
  532. out = "VK_ERROR_INVALID_EXTERNAL_HANDLE";
  533. break;
  534. case VK_ERROR_SURFACE_LOST_KHR:
  535. out = "VK_ERROR_SURFACE_LOST_KHR";
  536. break;
  537. case VK_ERROR_NATIVE_WINDOW_IN_USE_KHR:
  538. out = "VK_ERROR_NATIVE_WINDOW_IN_USE_KHR";
  539. break;
  540. case VK_SUBOPTIMAL_KHR:
  541. out = "VK_SUBOPTIMAL_KHR";
  542. break;
  543. case VK_ERROR_OUT_OF_DATE_KHR:
  544. out = "VK_ERROR_OUT_OF_DATE_KHR";
  545. break;
  546. case VK_ERROR_INCOMPATIBLE_DISPLAY_KHR:
  547. out = "VK_ERROR_INCOMPATIBLE_DISPLAY_KHR";
  548. break;
  549. case VK_ERROR_VALIDATION_FAILED_EXT:
  550. out = "VK_ERROR_VALIDATION_FAILED_EXT";
  551. break;
  552. case VK_ERROR_INVALID_SHADER_NV:
  553. out = "VK_ERROR_INVALID_SHADER_NV";
  554. break;
  555. case VK_ERROR_FRAGMENTATION_EXT:
  556. out = "VK_ERROR_FRAGMENTATION_EXT";
  557. break;
  558. case VK_ERROR_NOT_PERMITTED_EXT:
  559. out = "VK_ERROR_NOT_PERMITTED_EXT";
  560. break;
  561. default:
  562. out = "Unknown VkResult";
  563. break;
  564. }
  565. return out;
  566. }
  567. } // end namespace anki