Common.h 8.0 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Gr/Common.h>
  7. #if ANKI_OS_LINUX
  8. # define VK_USE_PLATFORM_XCB_KHR 1
  9. # define VK_USE_PLATFORM_XLIB_KHR 1
  10. #elif ANKI_OS_WINDOWS
  11. # define VK_USE_PLATFORM_WIN32_KHR 1
  12. #else
  13. # error TODO
  14. #endif
  15. #include <Volk/volk.h>
  16. // Cleanup global namespace from these dirty libaries
  17. #if ANKI_OS_LINUX
  18. # undef Bool
  19. #elif ANKI_OS_WINDOWS
  20. # include <AnKi/Util/CleanupWindows.h>
  21. #endif
  22. namespace anki
  23. {
  24. // Forward
  25. class GrManagerImpl;
  26. /// @addtogroup vulkan
  27. /// @{
  28. #define ANKI_VK_LOGI(...) ANKI_LOG("VK ", NORMAL, __VA_ARGS__)
  29. #define ANKI_VK_LOGE(...) ANKI_LOG("VK ", ERROR, __VA_ARGS__)
  30. #define ANKI_VK_LOGW(...) ANKI_LOG("VK ", WARNING, __VA_ARGS__)
  31. #define ANKI_VK_LOGF(...) ANKI_LOG("VK ", FATAL, __VA_ARGS__)
  32. #define ANKI_VK_SELF(class_) class_& self = *static_cast<class_*>(this)
  33. #define ANKI_VK_SELF_CONST(class_) const class_& self = *static_cast<const class_*>(this)
  34. enum class DescriptorType : U8
  35. {
  36. COMBINED_TEXTURE_SAMPLER,
  37. TEXTURE,
  38. SAMPLER,
  39. UNIFORM_BUFFER,
  40. STORAGE_BUFFER,
  41. IMAGE,
  42. TEXTURE_BUFFER,
  43. ACCELERATION_STRUCTURE,
  44. COUNT
  45. };
  46. enum class VulkanExtensions : U16
  47. {
  48. NONE = 0,
  49. KHR_XCB_SURFACE = 1 << 1,
  50. KHR_XLIB_SURFACE = 1 << 2,
  51. KHR_WIN32_SURFACE = 1 << 3,
  52. KHR_SWAPCHAIN = 1 << 4,
  53. KHR_SURFACE = 1 << 5,
  54. EXT_DEBUG_MARKER = 1 << 6,
  55. EXT_DEBUG_REPORT = 1 << 9,
  56. AMD_SHADER_INFO = 1 << 10,
  57. AMD_RASTERIZATION_ORDER = 1 << 11,
  58. KHR_RAY_TRACING = 1 << 12,
  59. PIPELINE_EXECUTABLE_PROPERTIES = 1 << 13,
  60. };
  61. ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS(VulkanExtensions)
  62. enum class QueueType : U8
  63. {
  64. GENERAL,
  65. COMPUTE,
  66. COUNT,
  67. FIRST = 0
  68. };
  69. ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS(QueueType)
  70. /// @name Constants
  71. /// @{
  72. constexpr U DESCRIPTOR_POOL_INITIAL_SIZE = 64;
  73. constexpr F32 DESCRIPTOR_POOL_SIZE_SCALE = 2.0f;
  74. constexpr U DESCRIPTOR_FRAME_BUFFERING = 60 * 5; ///< How many frames worth of descriptors to buffer.
  75. /// There is no need to ask for a fence or a semaphore to be waited for more than 10 seconds. The GPU will timeout
  76. /// anyway.
  77. constexpr Second MAX_FENCE_OR_SEMAPHORE_WAIT_TIME = 10.0;
  78. /// @}
  79. /// Some internal buffer usage flags.
  80. class PrivateBufferUsageBit
  81. {
  82. public:
  83. static constexpr BufferUsageBit ACCELERATION_STRUCTURE_BUILD_SCRATCH = BufferUsageBit(1ull << 29ull);
  84. static constexpr BufferUsageBit ACCELERATION_STRUCTURE = static_cast<BufferUsageBit>(1ull << 30ull);
  85. static constexpr BufferUsageBit ALL_PRIVATE = ACCELERATION_STRUCTURE_BUILD_SCRATCH | ACCELERATION_STRUCTURE;
  86. };
  87. static_assert(!(BufferUsageBit::ALL & PrivateBufferUsageBit::ALL_PRIVATE), "Update the bits in PrivateBufferUsageBit");
  88. /// Check if a vulkan function failed. It will abort on failure.
  89. #define ANKI_VK_CHECKF(x) \
  90. do \
  91. { \
  92. VkResult rez; \
  93. if(ANKI_UNLIKELY((rez = (x)) < 0)) \
  94. { \
  95. ANKI_VK_LOGF("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
  96. } \
  97. } while(0)
  98. /// Check if a vulkan function failed.
  99. #define ANKI_VK_CHECK(x) \
  100. do \
  101. { \
  102. VkResult rez; \
  103. if(ANKI_UNLIKELY((rez = (x)) < 0)) \
  104. { \
  105. ANKI_VK_LOGE("Vulkan function failed (VkResult: %s): %s", vkResultToString(rez), #x); \
  106. return Error::FUNCTION_FAILED; \
  107. } \
  108. } while(0)
  109. /// Convert compare op.
  110. ANKI_USE_RESULT VkCompareOp convertCompareOp(CompareOperation ak);
  111. /// Convert format.
  112. ANKI_USE_RESULT inline VkFormat convertFormat(const Format ak)
  113. {
  114. ANKI_ASSERT(ak != Format::NONE);
  115. const VkFormat out = static_cast<VkFormat>(ak);
  116. return out;
  117. }
  118. /// Get format aspect mask.
  119. ANKI_USE_RESULT inline DepthStencilAspectBit getImageAspectFromFormat(const Format ak)
  120. {
  121. DepthStencilAspectBit out = DepthStencilAspectBit::NONE;
  122. if(formatIsStencil(ak))
  123. {
  124. out = DepthStencilAspectBit::STENCIL;
  125. }
  126. if(formatIsDepth(ak))
  127. {
  128. out |= DepthStencilAspectBit::DEPTH;
  129. }
  130. return out;
  131. }
  132. /// Convert image aspect.
  133. ANKI_USE_RESULT inline VkImageAspectFlags convertImageAspect(const DepthStencilAspectBit ak)
  134. {
  135. VkImageAspectFlags out = 0;
  136. if(!!(ak & DepthStencilAspectBit::DEPTH))
  137. {
  138. out |= VK_IMAGE_ASPECT_DEPTH_BIT;
  139. }
  140. if(!!(ak & DepthStencilAspectBit::STENCIL))
  141. {
  142. out |= VK_IMAGE_ASPECT_STENCIL_BIT;
  143. }
  144. if(!out)
  145. {
  146. out = VK_IMAGE_ASPECT_COLOR_BIT;
  147. }
  148. return out;
  149. }
  150. /// Convert topology.
  151. ANKI_USE_RESULT VkPrimitiveTopology convertTopology(PrimitiveTopology ak);
  152. /// Convert fill mode.
  153. ANKI_USE_RESULT VkPolygonMode convertFillMode(FillMode ak);
  154. /// Convert cull mode.
  155. ANKI_USE_RESULT VkCullModeFlags convertCullMode(FaceSelectionBit ak);
  156. /// Convert blend method.
  157. ANKI_USE_RESULT VkBlendFactor convertBlendFactor(BlendFactor ak);
  158. /// Convert blend function.
  159. ANKI_USE_RESULT VkBlendOp convertBlendOperation(BlendOperation ak);
  160. /// Convert color write mask.
  161. inline ANKI_USE_RESULT VkColorComponentFlags convertColorWriteMask(ColorBit ak)
  162. {
  163. return static_cast<VkColorComponentFlags>(ak);
  164. }
  165. /// Convert load op.
  166. ANKI_USE_RESULT VkAttachmentLoadOp convertLoadOp(AttachmentLoadOperation ak);
  167. /// Convert store op.
  168. ANKI_USE_RESULT VkAttachmentStoreOp convertStoreOp(AttachmentStoreOperation ak);
  169. /// Convert buffer usage bitmask.
  170. ANKI_USE_RESULT VkBufferUsageFlags convertBufferUsageBit(BufferUsageBit usageMask);
  171. ANKI_USE_RESULT VkImageType convertTextureType(TextureType ak);
  172. ANKI_USE_RESULT VkImageViewType convertTextureViewType(TextureType ak);
  173. ANKI_USE_RESULT VkImageUsageFlags convertTextureUsage(const TextureUsageBit ak, const Format format);
  174. ANKI_USE_RESULT VkStencilOp convertStencilOp(StencilOperation ak);
  175. ANKI_USE_RESULT VkShaderStageFlags convertShaderTypeBit(ShaderTypeBit bit);
  176. ANKI_USE_RESULT inline VkVertexInputRate convertVertexStepRate(VertexStepRate ak)
  177. {
  178. VkVertexInputRate out;
  179. switch(ak)
  180. {
  181. case VertexStepRate::VERTEX:
  182. out = VK_VERTEX_INPUT_RATE_VERTEX;
  183. break;
  184. case VertexStepRate::INSTANCE:
  185. out = VK_VERTEX_INPUT_RATE_INSTANCE;
  186. break;
  187. default:
  188. ANKI_ASSERT(0);
  189. out = VK_VERTEX_INPUT_RATE_INSTANCE;
  190. }
  191. return out;
  192. }
  193. ANKI_USE_RESULT inline VkDescriptorType convertDescriptorType(DescriptorType ak)
  194. {
  195. VkDescriptorType out;
  196. switch(ak)
  197. {
  198. case DescriptorType::COMBINED_TEXTURE_SAMPLER:
  199. out = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
  200. break;
  201. case DescriptorType::TEXTURE:
  202. out = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
  203. break;
  204. case DescriptorType::SAMPLER:
  205. out = VK_DESCRIPTOR_TYPE_SAMPLER;
  206. break;
  207. case DescriptorType::UNIFORM_BUFFER:
  208. out = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
  209. break;
  210. case DescriptorType::STORAGE_BUFFER:
  211. out = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
  212. break;
  213. case DescriptorType::IMAGE:
  214. out = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
  215. break;
  216. case DescriptorType::ACCELERATION_STRUCTURE:
  217. out = VK_DESCRIPTOR_TYPE_ACCELERATION_STRUCTURE_KHR;
  218. break;
  219. default:
  220. out = VK_DESCRIPTOR_TYPE_MAX_ENUM;
  221. ANKI_ASSERT(0);
  222. }
  223. return out;
  224. }
  225. ANKI_USE_RESULT inline VkIndexType convertIndexType(IndexType ak)
  226. {
  227. VkIndexType out;
  228. switch(ak)
  229. {
  230. case IndexType::U16:
  231. out = VK_INDEX_TYPE_UINT16;
  232. break;
  233. case IndexType::U32:
  234. out = VK_INDEX_TYPE_UINT32;
  235. break;
  236. default:
  237. ANKI_ASSERT(0);
  238. out = VK_INDEX_TYPE_MAX_ENUM;
  239. }
  240. return out;
  241. }
  242. ANKI_USE_RESULT inline VkRasterizationOrderAMD convertRasterizationOrder(RasterizationOrder ak)
  243. {
  244. VkRasterizationOrderAMD out;
  245. switch(ak)
  246. {
  247. case RasterizationOrder::ORDERED:
  248. out = VK_RASTERIZATION_ORDER_STRICT_AMD;
  249. break;
  250. case RasterizationOrder::RELAXED:
  251. out = VK_RASTERIZATION_ORDER_RELAXED_AMD;
  252. break;
  253. default:
  254. ANKI_ASSERT(0);
  255. out = VK_RASTERIZATION_ORDER_STRICT_AMD;
  256. }
  257. return out;
  258. }
  259. ANKI_USE_RESULT inline VkAccelerationStructureTypeKHR convertAccelerationStructureType(AccelerationStructureType ak)
  260. {
  261. VkAccelerationStructureTypeKHR out;
  262. switch(ak)
  263. {
  264. case AccelerationStructureType::BOTTOM_LEVEL:
  265. out = VK_ACCELERATION_STRUCTURE_TYPE_BOTTOM_LEVEL_KHR;
  266. break;
  267. case AccelerationStructureType::TOP_LEVEL:
  268. out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
  269. break;
  270. default:
  271. ANKI_ASSERT(0);
  272. out = VK_ACCELERATION_STRUCTURE_TYPE_TOP_LEVEL_KHR;
  273. }
  274. return out;
  275. }
  276. ANKI_USE_RESULT const char* vkResultToString(VkResult res);
  277. /// @}
  278. } // end namespace anki