GrManager.cpp 3.5 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Gr/GrManager.h>
  6. #include <AnKi/Gr/Vulkan/GrManagerImpl.h>
  7. #include <AnKi/Gr/Buffer.h>
  8. #include <AnKi/Gr/Texture.h>
  9. #include <AnKi/Gr/TextureView.h>
  10. #include <AnKi/Gr/Sampler.h>
  11. #include <AnKi/Gr/Shader.h>
  12. #include <AnKi/Gr/ShaderProgram.h>
  13. #include <AnKi/Gr/CommandBuffer.h>
  14. #include <AnKi/Gr/Framebuffer.h>
  15. #include <AnKi/Gr/OcclusionQuery.h>
  16. #include <AnKi/Gr/TimestampQuery.h>
  17. #include <AnKi/Gr/RenderGraph.h>
  18. #include <AnKi/Gr/AccelerationStructure.h>
  19. namespace anki
  20. {
  21. GrManager::GrManager()
  22. {
  23. }
  24. GrManager::~GrManager()
  25. {
  26. // Destroy in reverse order
  27. m_cacheDir.destroy(m_alloc);
  28. }
  29. Error GrManager::newInstance(GrManagerInitInfo& init, GrManager*& gr)
  30. {
  31. auto alloc = HeapAllocator<U8>(init.m_allocCallback, init.m_allocCallbackUserData);
  32. GrManagerImpl* impl = alloc.newInstance<GrManagerImpl>();
  33. // Init
  34. impl->m_alloc = alloc;
  35. impl->m_cacheDir.create(alloc, init.m_cacheDirectory);
  36. Error err = impl->init(init);
  37. if(err)
  38. {
  39. alloc.deleteInstance(impl);
  40. gr = nullptr;
  41. }
  42. else
  43. {
  44. gr = impl;
  45. }
  46. return err;
  47. }
  48. void GrManager::deleteInstance(GrManager* gr)
  49. {
  50. if(gr == nullptr)
  51. {
  52. return;
  53. }
  54. auto alloc = gr->m_alloc;
  55. gr->~GrManager();
  56. alloc.deallocate(gr, 1);
  57. }
  58. TexturePtr GrManager::acquireNextPresentableTexture()
  59. {
  60. ANKI_VK_SELF(GrManagerImpl);
  61. return self.acquireNextPresentableTexture();
  62. }
  63. void GrManager::swapBuffers()
  64. {
  65. ANKI_VK_SELF(GrManagerImpl);
  66. self.endFrame();
  67. }
  68. void GrManager::finish()
  69. {
  70. ANKI_VK_SELF(GrManagerImpl);
  71. self.finish();
  72. }
  73. GrManagerStats GrManager::getStats() const
  74. {
  75. ANKI_VK_SELF_CONST(GrManagerImpl);
  76. GrManagerStats out;
  77. self.getGpuMemoryManager().getAllocatedMemory(out.m_gpuMemory, out.m_cpuMemory);
  78. out.m_commandBufferCount = self.getCommandBufferFactory().getCreatedCommandBufferCount();
  79. return out;
  80. }
  81. BufferPtr GrManager::newBuffer(const BufferInitInfo& init)
  82. {
  83. return BufferPtr(Buffer::newInstance(this, init));
  84. }
  85. TexturePtr GrManager::newTexture(const TextureInitInfo& init)
  86. {
  87. return TexturePtr(Texture::newInstance(this, init));
  88. }
  89. TextureViewPtr GrManager::newTextureView(const TextureViewInitInfo& init)
  90. {
  91. return TextureViewPtr(TextureView::newInstance(this, init));
  92. }
  93. SamplerPtr GrManager::newSampler(const SamplerInitInfo& init)
  94. {
  95. return SamplerPtr(Sampler::newInstance(this, init));
  96. }
  97. ShaderPtr GrManager::newShader(const ShaderInitInfo& init)
  98. {
  99. return ShaderPtr(Shader::newInstance(this, init));
  100. }
  101. ShaderProgramPtr GrManager::newShaderProgram(const ShaderProgramInitInfo& init)
  102. {
  103. return ShaderProgramPtr(ShaderProgram::newInstance(this, init));
  104. }
  105. CommandBufferPtr GrManager::newCommandBuffer(const CommandBufferInitInfo& init)
  106. {
  107. return CommandBufferPtr(CommandBuffer::newInstance(this, init));
  108. }
  109. FramebufferPtr GrManager::newFramebuffer(const FramebufferInitInfo& init)
  110. {
  111. return FramebufferPtr(Framebuffer::newInstance(this, init));
  112. }
  113. OcclusionQueryPtr GrManager::newOcclusionQuery()
  114. {
  115. return OcclusionQueryPtr(OcclusionQuery::newInstance(this));
  116. }
  117. TimestampQueryPtr GrManager::newTimestampQuery()
  118. {
  119. return TimestampQueryPtr(TimestampQuery::newInstance(this));
  120. }
  121. RenderGraphPtr GrManager::newRenderGraph()
  122. {
  123. return RenderGraphPtr(RenderGraph::newInstance(this));
  124. }
  125. AccelerationStructurePtr GrManager::newAccelerationStructure(const AccelerationStructureInitInfo& init)
  126. {
  127. return AccelerationStructurePtr(AccelerationStructure::newInstance(this, init));
  128. }
  129. } // end namespace anki