Pipeline.h 15 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Gr/Vulkan/DescriptorSet.h>
  7. #include <AnKi/Gr/ShaderProgram.h>
  8. #include <AnKi/Gr/Vulkan/ShaderProgramImpl.h>
  9. #include <AnKi/Gr/Framebuffer.h>
  10. #include <AnKi/Gr/Vulkan/FramebufferImpl.h>
  11. #include <AnKi/Util/HashMap.h>
  12. namespace anki
  13. {
  14. /// @addtogroup vulkan
  15. /// @{
  16. /// @note Non copyable because that complicates the hashing.
  17. class PPVertexBufferBinding : public NonCopyable
  18. {
  19. public:
  20. U32 m_stride = MAX_U32; ///< Vertex stride.
  21. VertexStepRate m_stepRate = VertexStepRate::VERTEX;
  22. Bool operator==(const PPVertexBufferBinding& b) const
  23. {
  24. return m_stride == b.m_stride && m_stepRate == b.m_stepRate;
  25. }
  26. Bool operator!=(const PPVertexBufferBinding& b) const
  27. {
  28. return !(*this == b);
  29. }
  30. };
  31. class PPVertexAttributeBinding : public NonCopyable
  32. {
  33. public:
  34. PtrSize m_offset = 0;
  35. Format m_format = Format::NONE;
  36. U8 m_binding = 0;
  37. Bool operator==(const PPVertexAttributeBinding& b) const
  38. {
  39. return m_format == b.m_format && m_offset == b.m_offset && m_binding == b.m_binding;
  40. }
  41. Bool operator!=(const PPVertexAttributeBinding& b) const
  42. {
  43. return !(*this == b);
  44. }
  45. };
  46. class PPVertexStateInfo : public NonCopyable
  47. {
  48. public:
  49. Array<PPVertexBufferBinding, MAX_VERTEX_ATTRIBUTES> m_bindings;
  50. Array<PPVertexAttributeBinding, MAX_VERTEX_ATTRIBUTES> m_attributes;
  51. };
  52. class PPInputAssemblerStateInfo : public NonCopyable
  53. {
  54. public:
  55. PrimitiveTopology m_topology = PrimitiveTopology::TRIANGLES;
  56. Bool m_primitiveRestartEnabled = false;
  57. };
  58. class PPTessellationStateInfo : public NonCopyable
  59. {
  60. public:
  61. U32 m_patchControlPointCount = 3;
  62. };
  63. class PPViewportStateInfo : public NonCopyable
  64. {
  65. public:
  66. Bool m_scissorEnabled = false;
  67. };
  68. class PPRasterizerStateInfo : public NonCopyable
  69. {
  70. public:
  71. FillMode m_fillMode = FillMode::SOLID;
  72. FaceSelectionBit m_cullMode = FaceSelectionBit::BACK;
  73. RasterizationOrder m_rasterizationOrder = RasterizationOrder::ORDERED;
  74. F32 m_depthBiasConstantFactor = 0.0f;
  75. F32 m_depthBiasSlopeFactor = 0.0f;
  76. };
  77. class PPDepthStateInfo : public NonCopyable
  78. {
  79. public:
  80. Bool m_depthWriteEnabled = true;
  81. CompareOperation m_depthCompareFunction = CompareOperation::LESS;
  82. };
  83. class PPStencilStateInfo : public NonCopyable
  84. {
  85. public:
  86. class S : public NonCopyable
  87. {
  88. public:
  89. StencilOperation m_stencilFailOperation = StencilOperation::KEEP;
  90. StencilOperation m_stencilPassDepthFailOperation = StencilOperation::KEEP;
  91. StencilOperation m_stencilPassDepthPassOperation = StencilOperation::KEEP;
  92. CompareOperation m_compareFunction = CompareOperation::ALWAYS;
  93. };
  94. Array<S, 2> m_face;
  95. };
  96. class PPColorAttachmentStateInfo : public NonCopyable
  97. {
  98. public:
  99. BlendFactor m_srcBlendFactorRgb = BlendFactor::ONE;
  100. BlendFactor m_srcBlendFactorA = BlendFactor::ONE;
  101. BlendFactor m_dstBlendFactorRgb = BlendFactor::ZERO;
  102. BlendFactor m_dstBlendFactorA = BlendFactor::ZERO;
  103. BlendOperation m_blendFunctionRgb = BlendOperation::ADD;
  104. BlendOperation m_blendFunctionA = BlendOperation::ADD;
  105. ColorBit m_channelWriteMask = ColorBit::ALL;
  106. };
  107. class PPColorStateInfo : public NonCopyable
  108. {
  109. public:
  110. Bool m_alphaToCoverageEnabled = false;
  111. Array<PPColorAttachmentStateInfo, MAX_COLOR_ATTACHMENTS> m_attachments;
  112. };
  113. class PipelineInfoState : public NonCopyable
  114. {
  115. public:
  116. PipelineInfoState()
  117. {
  118. reset();
  119. }
  120. ShaderProgramPtr m_prog;
  121. PPVertexStateInfo m_vertex;
  122. PPInputAssemblerStateInfo m_inputAssembler;
  123. PPTessellationStateInfo m_tessellation;
  124. PPViewportStateInfo m_viewport;
  125. PPRasterizerStateInfo m_rasterizer;
  126. PPDepthStateInfo m_depth;
  127. PPStencilStateInfo m_stencil;
  128. PPColorStateInfo m_color;
  129. void reset()
  130. {
  131. m_prog.reset(nullptr);
  132. // Do a special construction. The state will be hashed and the padding may contain garbage. With this trick
  133. // zero the padding
  134. zeroMemory(*this);
  135. #define ANKI_CONSTRUCT_AND_ZERO_PADDING(memb_) new(&memb_) decltype(memb_)()
  136. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_prog);
  137. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_vertex);
  138. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_inputAssembler);
  139. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_tessellation);
  140. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_viewport);
  141. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_rasterizer);
  142. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_depth);
  143. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_stencil);
  144. ANKI_CONSTRUCT_AND_ZERO_PADDING(m_color);
  145. #undef ANKI_CONSTRUCT_AND_ZERO_PADDING
  146. }
  147. };
  148. /// Track changes in the static state.
  149. class PipelineStateTracker : public NonCopyable
  150. {
  151. friend class PipelineFactory;
  152. public:
  153. PipelineStateTracker()
  154. {
  155. }
  156. void bindVertexBuffer(U32 binding, PtrSize stride, VertexStepRate stepRate)
  157. {
  158. PPVertexBufferBinding b;
  159. b.m_stride = U32(stride);
  160. b.m_stepRate = stepRate;
  161. if(m_state.m_vertex.m_bindings[binding] != b)
  162. {
  163. m_state.m_vertex.m_bindings[binding].m_stride = b.m_stride;
  164. m_state.m_vertex.m_bindings[binding].m_stepRate = b.m_stepRate;
  165. m_dirty.m_vertBindings.set(binding);
  166. }
  167. m_set.m_vertBindings.set(binding);
  168. }
  169. void setVertexAttribute(U32 location, U32 buffBinding, const Format fmt, PtrSize relativeOffset)
  170. {
  171. PPVertexAttributeBinding b;
  172. b.m_binding = U8(buffBinding);
  173. b.m_format = fmt;
  174. b.m_offset = relativeOffset;
  175. if(m_state.m_vertex.m_attributes[location] != b)
  176. {
  177. m_state.m_vertex.m_attributes[location].m_binding = U8(buffBinding);
  178. m_state.m_vertex.m_attributes[location].m_format = fmt;
  179. m_state.m_vertex.m_attributes[location].m_offset = relativeOffset;
  180. m_dirty.m_attribs.set(location);
  181. }
  182. m_set.m_attribs.set(location);
  183. }
  184. void setPrimitiveRestart(Bool enable)
  185. {
  186. if(m_state.m_inputAssembler.m_primitiveRestartEnabled != enable)
  187. {
  188. m_state.m_inputAssembler.m_primitiveRestartEnabled = enable;
  189. m_dirty.m_other |= DirtyBit::IA;
  190. }
  191. }
  192. void setFillMode(FillMode mode)
  193. {
  194. if(m_state.m_rasterizer.m_fillMode != mode)
  195. {
  196. m_state.m_rasterizer.m_fillMode = mode;
  197. m_dirty.m_other |= DirtyBit::RASTER;
  198. }
  199. }
  200. void setCullMode(FaceSelectionBit mode)
  201. {
  202. if(m_state.m_rasterizer.m_cullMode != mode)
  203. {
  204. m_state.m_rasterizer.m_cullMode = mode;
  205. m_dirty.m_other |= DirtyBit::RASTER;
  206. }
  207. }
  208. void setPolygonOffset(F32 factor, F32 units)
  209. {
  210. if(m_state.m_rasterizer.m_depthBiasConstantFactor != factor
  211. || m_state.m_rasterizer.m_depthBiasSlopeFactor != units)
  212. {
  213. m_state.m_rasterizer.m_depthBiasConstantFactor = factor;
  214. m_state.m_rasterizer.m_depthBiasSlopeFactor = units;
  215. m_dirty.m_other |= DirtyBit::RASTER;
  216. }
  217. }
  218. void setRasterizationOrder(RasterizationOrder order)
  219. {
  220. if(m_state.m_rasterizer.m_rasterizationOrder != order)
  221. {
  222. m_state.m_rasterizer.m_rasterizationOrder = order;
  223. m_dirty.m_other |= DirtyBit::RASTER;
  224. }
  225. }
  226. void setStencilOperations(FaceSelectionBit face, StencilOperation stencilFail,
  227. StencilOperation stencilPassDepthFail, StencilOperation stencilPassDepthPass)
  228. {
  229. if(!!(face & FaceSelectionBit::FRONT)
  230. && (m_state.m_stencil.m_face[0].m_stencilFailOperation != stencilFail
  231. || m_state.m_stencil.m_face[0].m_stencilPassDepthFailOperation != stencilPassDepthFail
  232. || m_state.m_stencil.m_face[0].m_stencilPassDepthPassOperation != stencilPassDepthPass))
  233. {
  234. m_state.m_stencil.m_face[0].m_stencilFailOperation = stencilFail;
  235. m_state.m_stencil.m_face[0].m_stencilPassDepthFailOperation = stencilPassDepthFail;
  236. m_state.m_stencil.m_face[0].m_stencilPassDepthPassOperation = stencilPassDepthPass;
  237. m_dirty.m_other |= DirtyBit::STENCIL;
  238. }
  239. if(!!(face & FaceSelectionBit::BACK)
  240. && (m_state.m_stencil.m_face[1].m_stencilFailOperation != stencilFail
  241. || m_state.m_stencil.m_face[1].m_stencilPassDepthFailOperation != stencilPassDepthFail
  242. || m_state.m_stencil.m_face[1].m_stencilPassDepthPassOperation != stencilPassDepthPass))
  243. {
  244. m_state.m_stencil.m_face[1].m_stencilFailOperation = stencilFail;
  245. m_state.m_stencil.m_face[1].m_stencilPassDepthFailOperation = stencilPassDepthFail;
  246. m_state.m_stencil.m_face[1].m_stencilPassDepthPassOperation = stencilPassDepthPass;
  247. m_dirty.m_other |= DirtyBit::STENCIL;
  248. }
  249. }
  250. void setStencilCompareOperation(FaceSelectionBit face, CompareOperation comp)
  251. {
  252. if(!!(face & FaceSelectionBit::FRONT) && m_state.m_stencil.m_face[0].m_compareFunction != comp)
  253. {
  254. m_state.m_stencil.m_face[0].m_compareFunction = comp;
  255. m_dirty.m_other |= DirtyBit::STENCIL;
  256. }
  257. if(!!(face & FaceSelectionBit::BACK) && m_state.m_stencil.m_face[1].m_compareFunction != comp)
  258. {
  259. m_state.m_stencil.m_face[1].m_compareFunction = comp;
  260. m_dirty.m_other |= DirtyBit::STENCIL;
  261. }
  262. }
  263. void setDepthWrite(Bool enable)
  264. {
  265. if(m_state.m_depth.m_depthWriteEnabled != enable)
  266. {
  267. m_state.m_depth.m_depthWriteEnabled = enable;
  268. m_dirty.m_other |= DirtyBit::DEPTH;
  269. }
  270. }
  271. void setDepthCompareOperation(CompareOperation op)
  272. {
  273. if(m_state.m_depth.m_depthCompareFunction != op)
  274. {
  275. m_state.m_depth.m_depthCompareFunction = op;
  276. m_dirty.m_other |= DirtyBit::DEPTH;
  277. }
  278. }
  279. void setAlphaToCoverage(Bool enable)
  280. {
  281. if(m_state.m_color.m_alphaToCoverageEnabled != enable)
  282. {
  283. m_state.m_color.m_alphaToCoverageEnabled = enable;
  284. m_dirty.m_other |= DirtyBit::COLOR;
  285. }
  286. }
  287. void setColorChannelWriteMask(U32 attachment, ColorBit mask)
  288. {
  289. if(m_state.m_color.m_attachments[attachment].m_channelWriteMask != mask)
  290. {
  291. m_state.m_color.m_attachments[attachment].m_channelWriteMask = mask;
  292. m_dirty.m_colAttachments.set(attachment);
  293. }
  294. }
  295. void setBlendFactors(U32 attachment, BlendFactor srcRgb, BlendFactor dstRgb, BlendFactor srcA, BlendFactor dstA)
  296. {
  297. PPColorAttachmentStateInfo& c = m_state.m_color.m_attachments[attachment];
  298. if(c.m_srcBlendFactorRgb != srcRgb || c.m_dstBlendFactorRgb != dstRgb || c.m_srcBlendFactorA != srcA
  299. || c.m_dstBlendFactorA != dstA)
  300. {
  301. c.m_srcBlendFactorRgb = srcRgb;
  302. c.m_dstBlendFactorRgb = dstRgb;
  303. c.m_srcBlendFactorA = srcA;
  304. c.m_dstBlendFactorA = dstA;
  305. m_dirty.m_colAttachments.set(attachment);
  306. }
  307. }
  308. void setBlendOperation(U32 attachment, BlendOperation funcRgb, BlendOperation funcA)
  309. {
  310. PPColorAttachmentStateInfo& c = m_state.m_color.m_attachments[attachment];
  311. if(c.m_blendFunctionRgb != funcRgb || c.m_blendFunctionA != funcA)
  312. {
  313. c.m_blendFunctionRgb = funcRgb;
  314. c.m_blendFunctionA = funcA;
  315. m_dirty.m_colAttachments.set(attachment);
  316. }
  317. }
  318. void bindShaderProgram(const ShaderProgramPtr& prog)
  319. {
  320. if(prog != m_state.m_prog)
  321. {
  322. const ShaderProgramImpl& impl = static_cast<const ShaderProgramImpl&>(*prog);
  323. m_shaderColorAttachmentWritemask = impl.getReflectionInfo().m_colorAttachmentWritemask;
  324. m_shaderAttributeMask = impl.getReflectionInfo().m_attributeMask;
  325. m_state.m_prog = prog;
  326. m_dirty.m_other |= DirtyBit::PROG;
  327. }
  328. }
  329. void beginRenderPass(const FramebufferPtr& fb)
  330. {
  331. ANKI_ASSERT(m_rpass == VK_NULL_HANDLE);
  332. Bool d, s;
  333. const FramebufferImpl& fbimpl = static_cast<const FramebufferImpl&>(*fb);
  334. fbimpl.getAttachmentInfo(m_fbColorAttachmentMask, d, s);
  335. m_fbDepth = d;
  336. m_fbStencil = s;
  337. m_rpass = fbimpl.getCompatibleRenderPass();
  338. m_defaultFb = fbimpl.hasPresentableTexture();
  339. m_fb = fb;
  340. }
  341. void endRenderPass()
  342. {
  343. ANKI_ASSERT(m_rpass);
  344. m_rpass = VK_NULL_HANDLE;
  345. m_fb.reset(nullptr);
  346. }
  347. void setPrimitiveTopology(PrimitiveTopology topology)
  348. {
  349. if(m_state.m_inputAssembler.m_topology != topology)
  350. {
  351. m_state.m_inputAssembler.m_topology = topology;
  352. m_dirty.m_other |= DirtyBit::IA;
  353. }
  354. }
  355. PrimitiveTopology getPrimitiveTopology() const
  356. {
  357. return m_state.m_inputAssembler.m_topology;
  358. }
  359. /// Flush state
  360. void flush(U64& pipelineHash, Bool& stateDirty)
  361. {
  362. Bool dirtyHashes = updateHashes();
  363. if(dirtyHashes)
  364. {
  365. updateSuperHash();
  366. }
  367. if(m_hashes.m_superHash != m_hashes.m_lastSuperHash)
  368. {
  369. m_hashes.m_lastSuperHash = m_hashes.m_superHash;
  370. stateDirty = true;
  371. }
  372. else
  373. {
  374. stateDirty = false;
  375. }
  376. pipelineHash = m_hashes.m_superHash;
  377. ANKI_ASSERT(pipelineHash);
  378. }
  379. /// Populate the internal pipeline create info structure.
  380. const VkGraphicsPipelineCreateInfo& updatePipelineCreateInfo();
  381. FramebufferPtr getFb() const
  382. {
  383. ANKI_ASSERT(m_fb.isCreated());
  384. return m_fb;
  385. }
  386. void reset();
  387. private:
  388. PipelineInfoState m_state;
  389. enum class DirtyBit : U8
  390. {
  391. PROG = 1 << 0,
  392. IA = 1 << 1,
  393. RASTER = 1 << 2,
  394. STENCIL = 1 << 3,
  395. DEPTH = 1 << 4,
  396. COLOR = 1 << 5,
  397. NONE = 0,
  398. ALL = PROG | IA | RASTER | STENCIL | DEPTH | COLOR
  399. };
  400. ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS_FRIEND(DirtyBit)
  401. class DirtyBits
  402. {
  403. public:
  404. DirtyBit m_other = DirtyBit::ALL;
  405. BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_attribs = {true};
  406. BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_vertBindings = {true};
  407. BitSet<MAX_COLOR_ATTACHMENTS, U8> m_colAttachments = {true};
  408. } m_dirty;
  409. class SetBits
  410. {
  411. public:
  412. BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_attribs = {false};
  413. BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_vertBindings = {false};
  414. } m_set;
  415. // Shader info
  416. BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_shaderAttributeMask = {false};
  417. BitSet<MAX_COLOR_ATTACHMENTS, U8> m_shaderColorAttachmentWritemask = {false};
  418. // Renderpass info
  419. VkRenderPass m_rpass = VK_NULL_HANDLE;
  420. FramebufferPtr m_fb; ///< Hold the reference.
  421. Bool m_fbDepth = false;
  422. Bool m_fbStencil = false;
  423. Bool m_defaultFb = false;
  424. BitSet<MAX_COLOR_ATTACHMENTS, U8> m_fbColorAttachmentMask = {false};
  425. class Hashes
  426. {
  427. public:
  428. U64 m_prog;
  429. Array<U64, MAX_VERTEX_ATTRIBUTES> m_vertexAttribs;
  430. U64 m_ia;
  431. U64 m_raster;
  432. U64 m_depth;
  433. U64 m_stencil;
  434. U64 m_color;
  435. Array<U64, MAX_COLOR_ATTACHMENTS> m_colAttachments;
  436. U64 m_superHash;
  437. U64 m_lastSuperHash;
  438. Hashes()
  439. {
  440. zeroMemory(*this);
  441. }
  442. } m_hashes;
  443. // Create info
  444. class CreateInfo
  445. {
  446. public:
  447. Array<VkVertexInputBindingDescription, MAX_VERTEX_ATTRIBUTES> m_vertBindings;
  448. Array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_attribs;
  449. VkPipelineVertexInputStateCreateInfo m_vert;
  450. VkPipelineInputAssemblyStateCreateInfo m_ia;
  451. VkPipelineViewportStateCreateInfo m_vp;
  452. VkPipelineTessellationStateCreateInfo m_tess;
  453. VkPipelineRasterizationStateCreateInfo m_rast;
  454. VkPipelineMultisampleStateCreateInfo m_ms;
  455. VkPipelineDepthStencilStateCreateInfo m_ds;
  456. Array<VkPipelineColorBlendAttachmentState, MAX_COLOR_ATTACHMENTS> m_colAttachments;
  457. VkPipelineColorBlendStateCreateInfo m_color;
  458. VkPipelineDynamicStateCreateInfo m_dyn;
  459. VkGraphicsPipelineCreateInfo m_ppline;
  460. VkPipelineRasterizationStateRasterizationOrderAMD m_rasterOrder;
  461. } m_ci;
  462. Bool updateHashes();
  463. void updateSuperHash();
  464. };
  465. /// Small wrapper on top of the pipeline.
  466. class Pipeline
  467. {
  468. friend class PipelineFactory;
  469. public:
  470. VkPipeline getHandle() const
  471. {
  472. ANKI_ASSERT(m_handle);
  473. return m_handle;
  474. }
  475. private:
  476. VkPipeline m_handle ANKI_DEBUG_CODE(= 0);
  477. };
  478. /// Given some state it creates/hashes pipelines.
  479. class PipelineFactory
  480. {
  481. public:
  482. PipelineFactory()
  483. {
  484. }
  485. ~PipelineFactory()
  486. {
  487. }
  488. void init(GrAllocator<U8> alloc, VkDevice dev, VkPipelineCache pplineCache)
  489. {
  490. m_alloc = alloc;
  491. m_dev = dev;
  492. m_pplineCache = pplineCache;
  493. }
  494. void destroy();
  495. /// @note Thread-safe.
  496. void newPipeline(PipelineStateTracker& state, Pipeline& ppline, Bool& stateDirty);
  497. private:
  498. class PipelineInternal;
  499. class Hasher;
  500. GrAllocator<U8> m_alloc;
  501. VkDevice m_dev = VK_NULL_HANDLE;
  502. VkPipelineCache m_pplineCache = VK_NULL_HANDLE;
  503. HashMap<U64, PipelineInternal, Hasher> m_pplines;
  504. SpinLock m_pplinesMtx;
  505. };
  506. /// @}
  507. } // end namespace anki