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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Gr/Vulkan/DescriptorSet.h>
- #include <AnKi/Gr/ShaderProgram.h>
- #include <AnKi/Gr/Vulkan/ShaderProgramImpl.h>
- #include <AnKi/Gr/Framebuffer.h>
- #include <AnKi/Gr/Vulkan/FramebufferImpl.h>
- #include <AnKi/Util/HashMap.h>
- namespace anki
- {
- /// @addtogroup vulkan
- /// @{
- /// @note Non copyable because that complicates the hashing.
- class PPVertexBufferBinding : public NonCopyable
- {
- public:
- U32 m_stride = MAX_U32; ///< Vertex stride.
- VertexStepRate m_stepRate = VertexStepRate::VERTEX;
- Bool operator==(const PPVertexBufferBinding& b) const
- {
- return m_stride == b.m_stride && m_stepRate == b.m_stepRate;
- }
- Bool operator!=(const PPVertexBufferBinding& b) const
- {
- return !(*this == b);
- }
- };
- class PPVertexAttributeBinding : public NonCopyable
- {
- public:
- PtrSize m_offset = 0;
- Format m_format = Format::NONE;
- U8 m_binding = 0;
- Bool operator==(const PPVertexAttributeBinding& b) const
- {
- return m_format == b.m_format && m_offset == b.m_offset && m_binding == b.m_binding;
- }
- Bool operator!=(const PPVertexAttributeBinding& b) const
- {
- return !(*this == b);
- }
- };
- class PPVertexStateInfo : public NonCopyable
- {
- public:
- Array<PPVertexBufferBinding, MAX_VERTEX_ATTRIBUTES> m_bindings;
- Array<PPVertexAttributeBinding, MAX_VERTEX_ATTRIBUTES> m_attributes;
- };
- class PPInputAssemblerStateInfo : public NonCopyable
- {
- public:
- PrimitiveTopology m_topology = PrimitiveTopology::TRIANGLES;
- Bool m_primitiveRestartEnabled = false;
- };
- class PPTessellationStateInfo : public NonCopyable
- {
- public:
- U32 m_patchControlPointCount = 3;
- };
- class PPViewportStateInfo : public NonCopyable
- {
- public:
- Bool m_scissorEnabled = false;
- };
- class PPRasterizerStateInfo : public NonCopyable
- {
- public:
- FillMode m_fillMode = FillMode::SOLID;
- FaceSelectionBit m_cullMode = FaceSelectionBit::BACK;
- RasterizationOrder m_rasterizationOrder = RasterizationOrder::ORDERED;
- F32 m_depthBiasConstantFactor = 0.0f;
- F32 m_depthBiasSlopeFactor = 0.0f;
- };
- class PPDepthStateInfo : public NonCopyable
- {
- public:
- Bool m_depthWriteEnabled = true;
- CompareOperation m_depthCompareFunction = CompareOperation::LESS;
- };
- class PPStencilStateInfo : public NonCopyable
- {
- public:
- class S : public NonCopyable
- {
- public:
- StencilOperation m_stencilFailOperation = StencilOperation::KEEP;
- StencilOperation m_stencilPassDepthFailOperation = StencilOperation::KEEP;
- StencilOperation m_stencilPassDepthPassOperation = StencilOperation::KEEP;
- CompareOperation m_compareFunction = CompareOperation::ALWAYS;
- };
- Array<S, 2> m_face;
- };
- class PPColorAttachmentStateInfo : public NonCopyable
- {
- public:
- BlendFactor m_srcBlendFactorRgb = BlendFactor::ONE;
- BlendFactor m_srcBlendFactorA = BlendFactor::ONE;
- BlendFactor m_dstBlendFactorRgb = BlendFactor::ZERO;
- BlendFactor m_dstBlendFactorA = BlendFactor::ZERO;
- BlendOperation m_blendFunctionRgb = BlendOperation::ADD;
- BlendOperation m_blendFunctionA = BlendOperation::ADD;
- ColorBit m_channelWriteMask = ColorBit::ALL;
- };
- class PPColorStateInfo : public NonCopyable
- {
- public:
- Bool m_alphaToCoverageEnabled = false;
- Array<PPColorAttachmentStateInfo, MAX_COLOR_ATTACHMENTS> m_attachments;
- };
- class PipelineInfoState : public NonCopyable
- {
- public:
- PipelineInfoState()
- {
- reset();
- }
- ShaderProgramPtr m_prog;
- PPVertexStateInfo m_vertex;
- PPInputAssemblerStateInfo m_inputAssembler;
- PPTessellationStateInfo m_tessellation;
- PPViewportStateInfo m_viewport;
- PPRasterizerStateInfo m_rasterizer;
- PPDepthStateInfo m_depth;
- PPStencilStateInfo m_stencil;
- PPColorStateInfo m_color;
- void reset()
- {
- m_prog.reset(nullptr);
- // Do a special construction. The state will be hashed and the padding may contain garbage. With this trick
- // zero the padding
- zeroMemory(*this);
- #define ANKI_CONSTRUCT_AND_ZERO_PADDING(memb_) new(&memb_) decltype(memb_)()
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_prog);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_vertex);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_inputAssembler);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_tessellation);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_viewport);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_rasterizer);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_depth);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_stencil);
- ANKI_CONSTRUCT_AND_ZERO_PADDING(m_color);
- #undef ANKI_CONSTRUCT_AND_ZERO_PADDING
- }
- };
- /// Track changes in the static state.
- class PipelineStateTracker : public NonCopyable
- {
- friend class PipelineFactory;
- public:
- PipelineStateTracker()
- {
- }
- void bindVertexBuffer(U32 binding, PtrSize stride, VertexStepRate stepRate)
- {
- PPVertexBufferBinding b;
- b.m_stride = U32(stride);
- b.m_stepRate = stepRate;
- if(m_state.m_vertex.m_bindings[binding] != b)
- {
- m_state.m_vertex.m_bindings[binding].m_stride = b.m_stride;
- m_state.m_vertex.m_bindings[binding].m_stepRate = b.m_stepRate;
- m_dirty.m_vertBindings.set(binding);
- }
- m_set.m_vertBindings.set(binding);
- }
- void setVertexAttribute(U32 location, U32 buffBinding, const Format fmt, PtrSize relativeOffset)
- {
- PPVertexAttributeBinding b;
- b.m_binding = U8(buffBinding);
- b.m_format = fmt;
- b.m_offset = relativeOffset;
- if(m_state.m_vertex.m_attributes[location] != b)
- {
- m_state.m_vertex.m_attributes[location].m_binding = U8(buffBinding);
- m_state.m_vertex.m_attributes[location].m_format = fmt;
- m_state.m_vertex.m_attributes[location].m_offset = relativeOffset;
- m_dirty.m_attribs.set(location);
- }
- m_set.m_attribs.set(location);
- }
- void setPrimitiveRestart(Bool enable)
- {
- if(m_state.m_inputAssembler.m_primitiveRestartEnabled != enable)
- {
- m_state.m_inputAssembler.m_primitiveRestartEnabled = enable;
- m_dirty.m_other |= DirtyBit::IA;
- }
- }
- void setFillMode(FillMode mode)
- {
- if(m_state.m_rasterizer.m_fillMode != mode)
- {
- m_state.m_rasterizer.m_fillMode = mode;
- m_dirty.m_other |= DirtyBit::RASTER;
- }
- }
- void setCullMode(FaceSelectionBit mode)
- {
- if(m_state.m_rasterizer.m_cullMode != mode)
- {
- m_state.m_rasterizer.m_cullMode = mode;
- m_dirty.m_other |= DirtyBit::RASTER;
- }
- }
- void setPolygonOffset(F32 factor, F32 units)
- {
- if(m_state.m_rasterizer.m_depthBiasConstantFactor != factor
- || m_state.m_rasterizer.m_depthBiasSlopeFactor != units)
- {
- m_state.m_rasterizer.m_depthBiasConstantFactor = factor;
- m_state.m_rasterizer.m_depthBiasSlopeFactor = units;
- m_dirty.m_other |= DirtyBit::RASTER;
- }
- }
- void setRasterizationOrder(RasterizationOrder order)
- {
- if(m_state.m_rasterizer.m_rasterizationOrder != order)
- {
- m_state.m_rasterizer.m_rasterizationOrder = order;
- m_dirty.m_other |= DirtyBit::RASTER;
- }
- }
- void setStencilOperations(FaceSelectionBit face, StencilOperation stencilFail,
- StencilOperation stencilPassDepthFail, StencilOperation stencilPassDepthPass)
- {
- if(!!(face & FaceSelectionBit::FRONT)
- && (m_state.m_stencil.m_face[0].m_stencilFailOperation != stencilFail
- || m_state.m_stencil.m_face[0].m_stencilPassDepthFailOperation != stencilPassDepthFail
- || m_state.m_stencil.m_face[0].m_stencilPassDepthPassOperation != stencilPassDepthPass))
- {
- m_state.m_stencil.m_face[0].m_stencilFailOperation = stencilFail;
- m_state.m_stencil.m_face[0].m_stencilPassDepthFailOperation = stencilPassDepthFail;
- m_state.m_stencil.m_face[0].m_stencilPassDepthPassOperation = stencilPassDepthPass;
- m_dirty.m_other |= DirtyBit::STENCIL;
- }
- if(!!(face & FaceSelectionBit::BACK)
- && (m_state.m_stencil.m_face[1].m_stencilFailOperation != stencilFail
- || m_state.m_stencil.m_face[1].m_stencilPassDepthFailOperation != stencilPassDepthFail
- || m_state.m_stencil.m_face[1].m_stencilPassDepthPassOperation != stencilPassDepthPass))
- {
- m_state.m_stencil.m_face[1].m_stencilFailOperation = stencilFail;
- m_state.m_stencil.m_face[1].m_stencilPassDepthFailOperation = stencilPassDepthFail;
- m_state.m_stencil.m_face[1].m_stencilPassDepthPassOperation = stencilPassDepthPass;
- m_dirty.m_other |= DirtyBit::STENCIL;
- }
- }
- void setStencilCompareOperation(FaceSelectionBit face, CompareOperation comp)
- {
- if(!!(face & FaceSelectionBit::FRONT) && m_state.m_stencil.m_face[0].m_compareFunction != comp)
- {
- m_state.m_stencil.m_face[0].m_compareFunction = comp;
- m_dirty.m_other |= DirtyBit::STENCIL;
- }
- if(!!(face & FaceSelectionBit::BACK) && m_state.m_stencil.m_face[1].m_compareFunction != comp)
- {
- m_state.m_stencil.m_face[1].m_compareFunction = comp;
- m_dirty.m_other |= DirtyBit::STENCIL;
- }
- }
- void setDepthWrite(Bool enable)
- {
- if(m_state.m_depth.m_depthWriteEnabled != enable)
- {
- m_state.m_depth.m_depthWriteEnabled = enable;
- m_dirty.m_other |= DirtyBit::DEPTH;
- }
- }
- void setDepthCompareOperation(CompareOperation op)
- {
- if(m_state.m_depth.m_depthCompareFunction != op)
- {
- m_state.m_depth.m_depthCompareFunction = op;
- m_dirty.m_other |= DirtyBit::DEPTH;
- }
- }
- void setAlphaToCoverage(Bool enable)
- {
- if(m_state.m_color.m_alphaToCoverageEnabled != enable)
- {
- m_state.m_color.m_alphaToCoverageEnabled = enable;
- m_dirty.m_other |= DirtyBit::COLOR;
- }
- }
- void setColorChannelWriteMask(U32 attachment, ColorBit mask)
- {
- if(m_state.m_color.m_attachments[attachment].m_channelWriteMask != mask)
- {
- m_state.m_color.m_attachments[attachment].m_channelWriteMask = mask;
- m_dirty.m_colAttachments.set(attachment);
- }
- }
- void setBlendFactors(U32 attachment, BlendFactor srcRgb, BlendFactor dstRgb, BlendFactor srcA, BlendFactor dstA)
- {
- PPColorAttachmentStateInfo& c = m_state.m_color.m_attachments[attachment];
- if(c.m_srcBlendFactorRgb != srcRgb || c.m_dstBlendFactorRgb != dstRgb || c.m_srcBlendFactorA != srcA
- || c.m_dstBlendFactorA != dstA)
- {
- c.m_srcBlendFactorRgb = srcRgb;
- c.m_dstBlendFactorRgb = dstRgb;
- c.m_srcBlendFactorA = srcA;
- c.m_dstBlendFactorA = dstA;
- m_dirty.m_colAttachments.set(attachment);
- }
- }
- void setBlendOperation(U32 attachment, BlendOperation funcRgb, BlendOperation funcA)
- {
- PPColorAttachmentStateInfo& c = m_state.m_color.m_attachments[attachment];
- if(c.m_blendFunctionRgb != funcRgb || c.m_blendFunctionA != funcA)
- {
- c.m_blendFunctionRgb = funcRgb;
- c.m_blendFunctionA = funcA;
- m_dirty.m_colAttachments.set(attachment);
- }
- }
- void bindShaderProgram(const ShaderProgramPtr& prog)
- {
- if(prog != m_state.m_prog)
- {
- const ShaderProgramImpl& impl = static_cast<const ShaderProgramImpl&>(*prog);
- m_shaderColorAttachmentWritemask = impl.getReflectionInfo().m_colorAttachmentWritemask;
- m_shaderAttributeMask = impl.getReflectionInfo().m_attributeMask;
- m_state.m_prog = prog;
- m_dirty.m_other |= DirtyBit::PROG;
- }
- }
- void beginRenderPass(const FramebufferPtr& fb)
- {
- ANKI_ASSERT(m_rpass == VK_NULL_HANDLE);
- Bool d, s;
- const FramebufferImpl& fbimpl = static_cast<const FramebufferImpl&>(*fb);
- fbimpl.getAttachmentInfo(m_fbColorAttachmentMask, d, s);
- m_fbDepth = d;
- m_fbStencil = s;
- m_rpass = fbimpl.getCompatibleRenderPass();
- m_defaultFb = fbimpl.hasPresentableTexture();
- m_fb = fb;
- }
- void endRenderPass()
- {
- ANKI_ASSERT(m_rpass);
- m_rpass = VK_NULL_HANDLE;
- m_fb.reset(nullptr);
- }
- void setPrimitiveTopology(PrimitiveTopology topology)
- {
- if(m_state.m_inputAssembler.m_topology != topology)
- {
- m_state.m_inputAssembler.m_topology = topology;
- m_dirty.m_other |= DirtyBit::IA;
- }
- }
- PrimitiveTopology getPrimitiveTopology() const
- {
- return m_state.m_inputAssembler.m_topology;
- }
- /// Flush state
- void flush(U64& pipelineHash, Bool& stateDirty)
- {
- Bool dirtyHashes = updateHashes();
- if(dirtyHashes)
- {
- updateSuperHash();
- }
- if(m_hashes.m_superHash != m_hashes.m_lastSuperHash)
- {
- m_hashes.m_lastSuperHash = m_hashes.m_superHash;
- stateDirty = true;
- }
- else
- {
- stateDirty = false;
- }
- pipelineHash = m_hashes.m_superHash;
- ANKI_ASSERT(pipelineHash);
- }
- /// Populate the internal pipeline create info structure.
- const VkGraphicsPipelineCreateInfo& updatePipelineCreateInfo();
- FramebufferPtr getFb() const
- {
- ANKI_ASSERT(m_fb.isCreated());
- return m_fb;
- }
- void reset();
- private:
- PipelineInfoState m_state;
- enum class DirtyBit : U8
- {
- PROG = 1 << 0,
- IA = 1 << 1,
- RASTER = 1 << 2,
- STENCIL = 1 << 3,
- DEPTH = 1 << 4,
- COLOR = 1 << 5,
- NONE = 0,
- ALL = PROG | IA | RASTER | STENCIL | DEPTH | COLOR
- };
- ANKI_ENUM_ALLOW_NUMERIC_OPERATIONS_FRIEND(DirtyBit)
- class DirtyBits
- {
- public:
- DirtyBit m_other = DirtyBit::ALL;
- BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_attribs = {true};
- BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_vertBindings = {true};
- BitSet<MAX_COLOR_ATTACHMENTS, U8> m_colAttachments = {true};
- } m_dirty;
- class SetBits
- {
- public:
- BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_attribs = {false};
- BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_vertBindings = {false};
- } m_set;
- // Shader info
- BitSet<MAX_VERTEX_ATTRIBUTES, U8> m_shaderAttributeMask = {false};
- BitSet<MAX_COLOR_ATTACHMENTS, U8> m_shaderColorAttachmentWritemask = {false};
- // Renderpass info
- VkRenderPass m_rpass = VK_NULL_HANDLE;
- FramebufferPtr m_fb; ///< Hold the reference.
- Bool m_fbDepth = false;
- Bool m_fbStencil = false;
- Bool m_defaultFb = false;
- BitSet<MAX_COLOR_ATTACHMENTS, U8> m_fbColorAttachmentMask = {false};
- class Hashes
- {
- public:
- U64 m_prog;
- Array<U64, MAX_VERTEX_ATTRIBUTES> m_vertexAttribs;
- U64 m_ia;
- U64 m_raster;
- U64 m_depth;
- U64 m_stencil;
- U64 m_color;
- Array<U64, MAX_COLOR_ATTACHMENTS> m_colAttachments;
- U64 m_superHash;
- U64 m_lastSuperHash;
- Hashes()
- {
- zeroMemory(*this);
- }
- } m_hashes;
- // Create info
- class CreateInfo
- {
- public:
- Array<VkVertexInputBindingDescription, MAX_VERTEX_ATTRIBUTES> m_vertBindings;
- Array<VkVertexInputAttributeDescription, MAX_VERTEX_ATTRIBUTES> m_attribs;
- VkPipelineVertexInputStateCreateInfo m_vert;
- VkPipelineInputAssemblyStateCreateInfo m_ia;
- VkPipelineViewportStateCreateInfo m_vp;
- VkPipelineTessellationStateCreateInfo m_tess;
- VkPipelineRasterizationStateCreateInfo m_rast;
- VkPipelineMultisampleStateCreateInfo m_ms;
- VkPipelineDepthStencilStateCreateInfo m_ds;
- Array<VkPipelineColorBlendAttachmentState, MAX_COLOR_ATTACHMENTS> m_colAttachments;
- VkPipelineColorBlendStateCreateInfo m_color;
- VkPipelineDynamicStateCreateInfo m_dyn;
- VkGraphicsPipelineCreateInfo m_ppline;
- VkPipelineRasterizationStateRasterizationOrderAMD m_rasterOrder;
- } m_ci;
- Bool updateHashes();
- void updateSuperHash();
- };
- /// Small wrapper on top of the pipeline.
- class Pipeline
- {
- friend class PipelineFactory;
- public:
- VkPipeline getHandle() const
- {
- ANKI_ASSERT(m_handle);
- return m_handle;
- }
- private:
- VkPipeline m_handle ANKI_DEBUG_CODE(= 0);
- };
- /// Given some state it creates/hashes pipelines.
- class PipelineFactory
- {
- public:
- PipelineFactory()
- {
- }
- ~PipelineFactory()
- {
- }
- void init(GrAllocator<U8> alloc, VkDevice dev, VkPipelineCache pplineCache)
- {
- m_alloc = alloc;
- m_dev = dev;
- m_pplineCache = pplineCache;
- }
- void destroy();
- /// @note Thread-safe.
- void newPipeline(PipelineStateTracker& state, Pipeline& ppline, Bool& stateDirty);
- private:
- class PipelineInternal;
- class Hasher;
- GrAllocator<U8> m_alloc;
- VkDevice m_dev = VK_NULL_HANDLE;
- VkPipelineCache m_pplineCache = VK_NULL_HANDLE;
- HashMap<U64, PipelineInternal, Hasher> m_pplines;
- SpinLock m_pplinesMtx;
- };
- /// @}
- } // end namespace anki
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