LensFlare.h 1.5 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. #include <AnKi/Gr.h>
  8. #include <AnKi/Resource/ImageResource.h>
  9. namespace anki
  10. {
  11. /// @addtogroup renderer
  12. /// @{
  13. /// Lens flare rendering pass. Part of forward shading.
  14. class LensFlare : public RendererObject
  15. {
  16. public:
  17. LensFlare(Renderer* r)
  18. : RendererObject(r)
  19. {
  20. }
  21. ~LensFlare();
  22. ANKI_USE_RESULT Error init(const ConfigSet& config);
  23. void runDrawFlares(const RenderingContext& ctx, CommandBufferPtr& cmdb);
  24. void populateRenderGraph(RenderingContext& ctx);
  25. /// Get it to set a dependency.
  26. BufferHandle getIndirectDrawBuffer() const
  27. {
  28. return m_runCtx.m_indirectBuffHandle;
  29. }
  30. private:
  31. // Occlusion test
  32. BufferPtr m_indirectBuff;
  33. ShaderProgramResourcePtr m_updateIndirectBuffProg;
  34. ShaderProgramPtr m_updateIndirectBuffGrProg;
  35. // Sprite billboards
  36. ShaderProgramResourcePtr m_realProg;
  37. ShaderProgramPtr m_realGrProg;
  38. U8 m_maxSpritesPerFlare;
  39. U8 m_maxFlares;
  40. U16 m_maxSprites;
  41. class
  42. {
  43. public:
  44. RenderingContext* m_ctx = nullptr;
  45. BufferHandle m_indirectBuffHandle;
  46. } m_runCtx;
  47. ANKI_USE_RESULT Error initSprite(const ConfigSet& config);
  48. ANKI_USE_RESULT Error initOcclusion(const ConfigSet& config);
  49. ANKI_USE_RESULT Error initInternal(const ConfigSet& initializer);
  50. void updateIndirectInfo(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
  51. };
  52. /// @}
  53. } // end namespace anki