MainRenderer.cpp 6.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213
  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Renderer/MainRenderer.h>
  6. #include <AnKi/Renderer/LightShading.h>
  7. #include <AnKi/Renderer/FinalComposite.h>
  8. #include <AnKi/Renderer/Dbg.h>
  9. #include <AnKi/Renderer/GBuffer.h>
  10. #include <AnKi/Renderer/RenderQueue.h>
  11. #include <AnKi/Util/Logger.h>
  12. #include <AnKi/Util/File.h>
  13. #include <AnKi/Util/Filesystem.h>
  14. #include <AnKi/Util/Tracer.h>
  15. #include <AnKi/Core/ConfigSet.h>
  16. #include <AnKi/Util/HighRezTimer.h>
  17. #include <AnKi/Util/ThreadHive.h>
  18. namespace anki
  19. {
  20. MainRenderer::MainRenderer()
  21. {
  22. }
  23. MainRenderer::~MainRenderer()
  24. {
  25. ANKI_R_LOGI("Destroying main renderer");
  26. }
  27. Error MainRenderer::init(ThreadHive* hive, ResourceManager* resources, GrManager* gr,
  28. StagingGpuMemoryManager* stagingMem, UiManager* ui, AllocAlignedCallback allocCb,
  29. void* allocCbUserData, const ConfigSet& config, Timestamp* globTimestamp)
  30. {
  31. ANKI_R_LOGI("Initializing main renderer");
  32. m_alloc = HeapAllocator<U8>(allocCb, allocCbUserData);
  33. m_frameAlloc = StackAllocator<U8>(allocCb, allocCbUserData, 1024 * 1024 * 10, 1.0f);
  34. // Init renderer and manipulate the width/height
  35. m_width = config.getNumberU32("width");
  36. m_height = config.getNumberU32("height");
  37. ConfigSet config2 = config;
  38. m_renderingQuality = config.getNumberF32("r_renderingQuality");
  39. UVec2 size(U32(m_renderingQuality * F32(m_width)), U32(m_renderingQuality * F32(m_height)));
  40. config2.set("width", size.x());
  41. config2.set("height", size.y());
  42. m_rDrawToDefaultFb = m_renderingQuality == 1.0;
  43. m_r.reset(m_alloc.newInstance<Renderer>());
  44. ANKI_CHECK(m_r->init(hive, resources, gr, stagingMem, ui, m_alloc, config2, globTimestamp));
  45. // Init other
  46. if(!m_rDrawToDefaultFb)
  47. {
  48. ANKI_CHECK(resources->loadResource("Shaders/Blit.ankiprog", m_blitProg));
  49. const ShaderProgramResourceVariant* variant;
  50. m_blitProg->getOrCreateVariant(variant);
  51. m_blitGrProg = variant->getProgram();
  52. // The RT desc
  53. m_tmpRtDesc = m_r->create2DRenderTargetDescription(m_width, m_height, Format::R8G8B8_UNORM, "Final Composite");
  54. m_tmpRtDesc.bake();
  55. ANKI_R_LOGI("The main renderer will have to blit the offscreen renderer's result");
  56. }
  57. m_rgraph = gr->newRenderGraph();
  58. ANKI_R_LOGI("Main renderer initialized. Rendering size %ux%u", m_width, m_height);
  59. return Error::NONE;
  60. }
  61. Error MainRenderer::render(RenderQueue& rqueue, TexturePtr presentTex)
  62. {
  63. ANKI_TRACE_SCOPED_EVENT(RENDER);
  64. m_stats.m_renderingCpuTime = (m_statsEnabled) ? HighRezTimer::getCurrentTime() : -1.0;
  65. // First thing, reset the temp mem pool
  66. m_frameAlloc.getMemoryPool().reset();
  67. // Run renderer
  68. RenderingContext ctx(m_frameAlloc);
  69. m_runCtx.m_ctx = &ctx;
  70. m_runCtx.m_secondaryTaskId.setNonAtomically(0);
  71. ctx.m_renderGraphDescr.setStatisticsEnabled(m_statsEnabled);
  72. RenderTargetHandle presentRt = ctx.m_renderGraphDescr.importRenderTarget(presentTex, TextureUsageBit::NONE);
  73. if(m_rDrawToDefaultFb)
  74. {
  75. // m_r will draw to a presentable texture
  76. ctx.m_outRenderTarget = presentRt;
  77. ctx.m_outRenderTargetWidth = presentTex->getWidth();
  78. ctx.m_outRenderTargetHeight = presentTex->getHeight();
  79. }
  80. else
  81. {
  82. // m_r will draw to a temp tex
  83. ctx.m_outRenderTarget = ctx.m_renderGraphDescr.newRenderTarget(m_tmpRtDesc);
  84. ctx.m_outRenderTargetWidth = m_width;
  85. ctx.m_outRenderTargetHeight = m_height;
  86. }
  87. ctx.m_renderQueue = &rqueue;
  88. ANKI_CHECK(m_r->populateRenderGraph(ctx));
  89. // Blit renderer's result to default FB if needed
  90. if(!m_rDrawToDefaultFb)
  91. {
  92. GraphicsRenderPassDescription& pass = ctx.m_renderGraphDescr.newGraphicsRenderPass("Final Blit");
  93. FramebufferDescription fbDescr;
  94. fbDescr.m_colorAttachmentCount = 1;
  95. fbDescr.m_colorAttachments[0].m_loadOperation = AttachmentLoadOperation::DONT_CARE;
  96. fbDescr.bake();
  97. pass.setFramebufferInfo(fbDescr, {{presentRt}}, {});
  98. pass.setWork(
  99. [](RenderPassWorkContext& rgraphCtx) {
  100. MainRenderer* const self = static_cast<MainRenderer*>(rgraphCtx.m_userData);
  101. self->runBlit(rgraphCtx);
  102. },
  103. this, 0);
  104. pass.newDependency({presentRt, TextureUsageBit::FRAMEBUFFER_ATTACHMENT_WRITE});
  105. pass.newDependency({ctx.m_outRenderTarget, TextureUsageBit::SAMPLED_FRAGMENT});
  106. }
  107. // Create a dummy pass to transition the presentable image to present
  108. {
  109. ComputeRenderPassDescription& pass = ctx.m_renderGraphDescr.newComputeRenderPass("Present");
  110. pass.setWork(
  111. [](RenderPassWorkContext& rgraphCtx) {
  112. // Do nothing. This pass is dummy
  113. },
  114. nullptr, 0);
  115. pass.newDependency({presentRt, TextureUsageBit::PRESENT});
  116. }
  117. // Bake the render graph
  118. m_rgraph->compileNewGraph(ctx.m_renderGraphDescr, m_frameAlloc);
  119. // Populate the 2nd level command buffers
  120. Array<ThreadHiveTask, ThreadHive::MAX_THREADS> tasks;
  121. for(U i = 0; i < m_r->getThreadHive().getThreadCount(); ++i)
  122. {
  123. tasks[i].m_argument = this;
  124. tasks[i].m_callback = [](void* userData, U32 threadId, ThreadHive& hive, ThreadHiveSemaphore* signalSemaphore) {
  125. MainRenderer& self = *static_cast<MainRenderer*>(userData);
  126. const U32 taskId = self.m_runCtx.m_secondaryTaskId.fetchAdd(1);
  127. self.m_rgraph->runSecondLevel(taskId);
  128. };
  129. }
  130. m_r->getThreadHive().submitTasks(&tasks[0], m_r->getThreadHive().getThreadCount());
  131. m_r->getThreadHive().waitAllTasks();
  132. // Populate 1st level command buffers
  133. m_rgraph->run();
  134. // Flush
  135. m_rgraph->flush();
  136. // Reset for the next frame
  137. m_rgraph->reset();
  138. m_r->finalize(ctx);
  139. // Stats
  140. if(m_statsEnabled)
  141. {
  142. m_stats.m_renderingCpuTime = HighRezTimer::getCurrentTime() - m_stats.m_renderingCpuTime;
  143. RenderGraphStatistics rgraphStats;
  144. m_rgraph->getStatistics(rgraphStats);
  145. m_stats.m_renderingGpuTime = rgraphStats.m_gpuTime;
  146. m_stats.m_renderingGpuSubmitTimestamp = rgraphStats.m_cpuStartTime;
  147. }
  148. return Error::NONE;
  149. }
  150. void MainRenderer::runBlit(RenderPassWorkContext& rgraphCtx)
  151. {
  152. CommandBufferPtr& cmdb = rgraphCtx.m_commandBuffer;
  153. cmdb->setViewport(0, 0, m_width, m_height);
  154. cmdb->bindShaderProgram(m_blitGrProg);
  155. cmdb->bindSampler(0, 0, m_r->getSamplers().m_trilinearClamp);
  156. rgraphCtx.bindColorTexture(0, 1, m_runCtx.m_ctx->m_outRenderTarget);
  157. cmdb->drawArrays(PrimitiveTopology::TRIANGLES, 3, 1);
  158. }
  159. Dbg& MainRenderer::getDbg()
  160. {
  161. return m_r->getDbg();
  162. }
  163. F32 MainRenderer::getAspectRatio() const
  164. {
  165. return m_r->getAspectRatio();
  166. }
  167. } // end namespace anki