Ssr.h 1.3 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. namespace anki
  8. {
  9. /// @addtogroup renderer
  10. /// @{
  11. /// Screen space reflections.
  12. class Ssr : public RendererObject
  13. {
  14. public:
  15. Ssr(Renderer* r)
  16. : RendererObject(r)
  17. {
  18. registerDebugRenderTarget("SSR");
  19. }
  20. ~Ssr();
  21. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  22. /// Populate the rendergraph.
  23. void populateRenderGraph(RenderingContext& ctx);
  24. RenderTargetHandle getRt() const
  25. {
  26. return m_runCtx.m_rt;
  27. }
  28. private:
  29. ShaderProgramResourcePtr m_prog;
  30. Array<ShaderProgramPtr, 2> m_grProg;
  31. TexturePtr m_rt;
  32. ImageResourcePtr m_noiseImage;
  33. Array<U32, 2> m_workgroupSize = {};
  34. U32 m_maxSteps = 32;
  35. U32 m_depthLod = 0;
  36. U32 m_firstStepPixels = 16;
  37. class
  38. {
  39. public:
  40. RenderTargetHandle m_rt;
  41. RenderingContext* m_ctx ANKI_DEBUG_CODE(= nullptr);
  42. } m_runCtx;
  43. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  44. void run(RenderPassWorkContext& rgraphCtx);
  45. void getDebugRenderTarget(CString rtName, RenderTargetHandle& handle,
  46. ShaderProgramPtr& optionalShaderProgram) const override
  47. {
  48. ANKI_ASSERT(rtName == "SSR");
  49. handle = m_runCtx.m_rt;
  50. }
  51. };
  52. /// @}
  53. } // end namespace anki