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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- namespace anki
- {
- /// @addtogroup renderer
- /// @{
- /// Temporal AA resolve.
- class TemporalAA : public RendererObject
- {
- public:
- TemporalAA(Renderer* r);
- ~TemporalAA();
- ANKI_USE_RESULT Error init(const ConfigSet& cfg);
- void populateRenderGraph(RenderingContext& ctx);
- RenderTargetHandle getRt() const
- {
- return m_runCtx.m_renderRt;
- }
- private:
- Array<TexturePtr, 2> m_rtTextures;
- Array<Bool, 2> m_rtTexturesImportedOnce = {};
- ShaderProgramResourcePtr m_prog;
- Array<ShaderProgramPtr, 2> m_grProgs;
- class
- {
- public:
- RenderingContext* m_ctx = nullptr;
- RenderTargetHandle m_renderRt;
- RenderTargetHandle m_historyRt;
- } m_runCtx;
- ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
- void run(const RenderingContext& ctx, RenderPassWorkContext& rgraphCtx);
- };
- /// @}
- } // end namespace anki
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