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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Renderer/RendererObject.h>
- namespace anki
- {
- /// @addtogroup renderer
- /// @{
- /// Tonemapping.
- class Tonemapping : public RendererObject
- {
- public:
- Tonemapping(Renderer* r)
- : RendererObject(r)
- {
- }
- ANKI_USE_RESULT Error init(const ConfigSet& cfg);
- void importRenderTargets(RenderingContext& ctx);
- /// Populate the rendergraph.
- void populateRenderGraph(RenderingContext& ctx);
- BufferHandle getAverageLuminanceBuffer() const
- {
- return m_runCtx.m_buffHandle;
- }
- private:
- ShaderProgramResourcePtr m_prog;
- ShaderProgramPtr m_grProg;
- U32 m_inputTexMip;
- BufferPtr m_luminanceBuff;
- class
- {
- public:
- BufferHandle m_buffHandle;
- } m_runCtx;
- ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
- void run(RenderPassWorkContext& rgraphCtx);
- };
- /// @}
- } // end namespace anki
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