Tonemapping.h 1005 B

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Renderer/RendererObject.h>
  7. namespace anki
  8. {
  9. /// @addtogroup renderer
  10. /// @{
  11. /// Tonemapping.
  12. class Tonemapping : public RendererObject
  13. {
  14. public:
  15. Tonemapping(Renderer* r)
  16. : RendererObject(r)
  17. {
  18. }
  19. ANKI_USE_RESULT Error init(const ConfigSet& cfg);
  20. void importRenderTargets(RenderingContext& ctx);
  21. /// Populate the rendergraph.
  22. void populateRenderGraph(RenderingContext& ctx);
  23. BufferHandle getAverageLuminanceBuffer() const
  24. {
  25. return m_runCtx.m_buffHandle;
  26. }
  27. private:
  28. ShaderProgramResourcePtr m_prog;
  29. ShaderProgramPtr m_grProg;
  30. U32 m_inputTexMip;
  31. BufferPtr m_luminanceBuff;
  32. class
  33. {
  34. public:
  35. BufferHandle m_buffHandle;
  36. } m_runCtx;
  37. ANKI_USE_RESULT Error initInternal(const ConfigSet& cfg);
  38. void run(RenderPassWorkContext& rgraphCtx);
  39. };
  40. /// @}
  41. } // end namespace anki