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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma once
- #include <AnKi/Scene/SceneNode.h>
- #include <AnKi/Collision/Common.h>
- namespace anki
- {
- /// @addtogroup Scene
- /// @{
- /// Camera SceneNode interface class
- class CameraNode : public SceneNode
- {
- public:
- CameraNode(SceneGraph* scene, CString name);
- ~CameraNode();
- protected:
- void initCommon(FrustumType frustumType);
- private:
- class MoveFeedbackComponent;
- /// Called when moved.
- void onMoveComponentUpdate(MoveComponent& move);
- };
- /// Perspective camera
- class PerspectiveCameraNode : public CameraNode
- {
- public:
- PerspectiveCameraNode(SceneGraph* scene, CString name);
- ~PerspectiveCameraNode();
- };
- /// Orthographic camera
- class OrthographicCameraNode : public CameraNode
- {
- public:
- OrthographicCameraNode(SceneGraph* scene, CString name);
- ~OrthographicCameraNode();
- };
- /// @}
- } // end namespace anki
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