FrustumComponent.cpp 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167
  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <AnKi/Scene/Components/FrustumComponent.h>
  6. #include <AnKi/Scene/SceneNode.h>
  7. #include <AnKi/Collision/Functions.h>
  8. namespace anki
  9. {
  10. ANKI_SCENE_COMPONENT_STATICS(FrustumComponent)
  11. FrustumComponent::FrustumComponent(SceneNode* node)
  12. : SceneComponent(node, getStaticClassId())
  13. , m_node(node)
  14. , m_shapeMarkedForUpdate(true)
  15. , m_trfMarkedForUpdate(true)
  16. {
  17. ANKI_ASSERT(&m_perspective.m_far == &m_ortho.m_far);
  18. ANKI_ASSERT(node);
  19. // Set some default values
  20. setFrustumType(FrustumType::PERSPECTIVE);
  21. updateInternal();
  22. }
  23. FrustumComponent::~FrustumComponent()
  24. {
  25. m_coverageBuff.m_depthMap.destroy(m_node->getAllocator());
  26. }
  27. Bool FrustumComponent::updateInternal()
  28. {
  29. ANKI_ASSERT(m_frustumType != FrustumType::COUNT);
  30. Bool updated = false;
  31. m_prevViewProjMat = m_viewProjMat;
  32. // Update the shape
  33. if(m_shapeMarkedForUpdate)
  34. {
  35. updated = true;
  36. if(m_frustumType == FrustumType::PERSPECTIVE)
  37. {
  38. m_projMat = Mat4::calculatePerspectiveProjectionMatrix(m_perspective.m_fovX, m_perspective.m_fovY,
  39. m_perspective.m_near, m_perspective.m_far);
  40. computeEdgesOfFrustum(m_perspective.m_far, m_perspective.m_fovX, m_perspective.m_fovY,
  41. &m_perspective.m_edgesL[0]);
  42. // Planes
  43. F32 c, s; // cos & sine
  44. sinCos(PI + m_perspective.m_fovX / 2.0f, s, c);
  45. // right
  46. m_viewPlanesL[FrustumPlaneType::RIGHT] = Plane(Vec4(c, 0.0f, s, 0.0f), 0.0f);
  47. // left
  48. m_viewPlanesL[FrustumPlaneType::LEFT] = Plane(Vec4(-c, 0.0f, s, 0.0f), 0.0f);
  49. sinCos((PI + m_perspective.m_fovY) * 0.5f, s, c);
  50. // bottom
  51. m_viewPlanesL[FrustumPlaneType::BOTTOM] = Plane(Vec4(0.0f, s, c, 0.0f), 0.0f);
  52. // top
  53. m_viewPlanesL[FrustumPlaneType::TOP] = Plane(Vec4(0.0f, -s, c, 0.0f), 0.0f);
  54. // near
  55. m_viewPlanesL[FrustumPlaneType::NEAR] = Plane(Vec4(0.0f, 0.0f, -1.0, 0.0f), m_perspective.m_near);
  56. // far
  57. m_viewPlanesL[FrustumPlaneType::FAR] = Plane(Vec4(0.0f, 0.0f, 1.0, 0.0f), -m_perspective.m_far);
  58. }
  59. else
  60. {
  61. m_projMat = Mat4::calculateOrthographicProjectionMatrix(m_ortho.m_right, m_ortho.m_left, m_ortho.m_top,
  62. m_ortho.m_bottom, m_ortho.m_near, m_ortho.m_far);
  63. // OBB
  64. const Vec4 c((m_ortho.m_right + m_ortho.m_left) * 0.5f, (m_ortho.m_top + m_ortho.m_bottom) * 0.5f,
  65. -(m_ortho.m_far + m_ortho.m_near) * 0.5f, 0.0f);
  66. const Vec4 e = Vec4(m_ortho.m_right, m_ortho.m_top, -m_ortho.m_far, 0.0f) - c;
  67. m_ortho.m_obbL = Obb(c, Mat3x4::getIdentity(), e);
  68. // Planes
  69. m_viewPlanesL[FrustumPlaneType::LEFT] = Plane(Vec4(1.0f, 0.0f, 0.0f, 0.0f), m_ortho.m_left);
  70. m_viewPlanesL[FrustumPlaneType::RIGHT] = Plane(Vec4(-1.0f, 0.0f, 0.0f, 0.0f), -m_ortho.m_right);
  71. m_viewPlanesL[FrustumPlaneType::NEAR] = Plane(Vec4(0.0f, 0.0f, -1.0f, 0.0f), m_ortho.m_near);
  72. m_viewPlanesL[FrustumPlaneType::FAR] = Plane(Vec4(0.0f, 0.0f, 1.0f, 0.0f), -m_ortho.m_far);
  73. m_viewPlanesL[FrustumPlaneType::TOP] = Plane(Vec4(0.0f, -1.0f, 0.0f, 0.0f), -m_ortho.m_top);
  74. m_viewPlanesL[FrustumPlaneType::BOTTOM] = Plane(Vec4(0.0f, 1.0f, 0.0f, 0.0f), m_ortho.m_bottom);
  75. }
  76. }
  77. // Update transform related things
  78. if(m_trfMarkedForUpdate)
  79. {
  80. updated = true;
  81. m_viewMat = Mat4(m_trf.getInverse());
  82. }
  83. // Updates that are affected by transform & shape updates
  84. if(updated)
  85. {
  86. m_viewProjMat = m_projMat * m_viewMat;
  87. m_shapeMarkedForUpdate = false;
  88. m_trfMarkedForUpdate = false;
  89. if(m_frustumType == FrustumType::PERSPECTIVE)
  90. {
  91. m_perspective.m_edgesW[0] = m_trf.getOrigin();
  92. m_perspective.m_edgesW[1] = m_trf.transform(m_perspective.m_edgesL[0]);
  93. m_perspective.m_edgesW[2] = m_trf.transform(m_perspective.m_edgesL[1]);
  94. m_perspective.m_edgesW[3] = m_trf.transform(m_perspective.m_edgesL[2]);
  95. m_perspective.m_edgesW[4] = m_trf.transform(m_perspective.m_edgesL[3]);
  96. m_perspective.m_hull = ConvexHullShape(&m_perspective.m_edgesW[0], m_perspective.m_edgesW.getSize());
  97. }
  98. else
  99. {
  100. m_ortho.m_obbW = m_ortho.m_obbL.getTransformed(m_trf);
  101. }
  102. for(FrustumPlaneType planeId = FrustumPlaneType::FIRST; planeId < FrustumPlaneType::COUNT; ++planeId)
  103. {
  104. m_viewPlanesW[planeId] = m_viewPlanesL[planeId].getTransformed(m_trf);
  105. }
  106. }
  107. return updated;
  108. }
  109. void FrustumComponent::fillCoverageBufferCallback(void* userData, F32* depthValues, U32 width, U32 height)
  110. {
  111. ANKI_ASSERT(userData && depthValues && width > 0 && height > 0);
  112. FrustumComponent& self = *static_cast<FrustumComponent*>(userData);
  113. self.m_coverageBuff.m_depthMap.destroy(self.m_node->getAllocator());
  114. self.m_coverageBuff.m_depthMap.create(self.m_node->getAllocator(), width * height);
  115. memcpy(&self.m_coverageBuff.m_depthMap[0], depthValues, self.m_coverageBuff.m_depthMap.getSizeInBytes());
  116. self.m_coverageBuff.m_depthMapWidth = width;
  117. self.m_coverageBuff.m_depthMapHeight = height;
  118. }
  119. void FrustumComponent::setEnabledVisibilityTests(FrustumComponentVisibilityTestFlag bits)
  120. {
  121. m_flags = FrustumComponentVisibilityTestFlag::NONE;
  122. m_flags |= bits;
  123. #if ANKI_ENABLE_ASSERTIONS
  124. if(!!(m_flags & FrustumComponentVisibilityTestFlag::RENDER_COMPONENTS)
  125. || !!(m_flags & FrustumComponentVisibilityTestFlag::SHADOW_CASTERS))
  126. {
  127. if((m_flags & FrustumComponentVisibilityTestFlag::RENDER_COMPONENTS)
  128. == (m_flags & FrustumComponentVisibilityTestFlag::SHADOW_CASTERS))
  129. {
  130. ANKI_ASSERT(0 && "Cannot have them both");
  131. }
  132. }
  133. // TODO
  134. #endif
  135. }
  136. } // end namespace anki