ModelComponent.h 1.1 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Scene/Components/SceneComponent.h>
  7. #include <AnKi/Resource/Forward.h>
  8. #include <AnKi/Util/WeakArray.h>
  9. namespace anki
  10. {
  11. /// @addtogroup scene
  12. /// @{
  13. /// Holds geometry and material information.
  14. class ModelComponent final : public SceneComponent
  15. {
  16. ANKI_SCENE_COMPONENT(ModelComponent)
  17. public:
  18. ModelComponent(SceneNode* node);
  19. ~ModelComponent();
  20. ANKI_USE_RESULT Error loadModelResource(CString filename);
  21. const ModelResourcePtr& getModelResource() const
  22. {
  23. return m_model;
  24. }
  25. Error update(SceneNode& node, Second prevTime, Second crntTime, Bool& updated) override
  26. {
  27. updated = m_dirty;
  28. m_dirty = false;
  29. return Error::NONE;
  30. }
  31. ConstWeakArray<U64> getRenderMergeKeys() const
  32. {
  33. return m_modelPatchMergeKeys;
  34. }
  35. Bool isEnabled() const
  36. {
  37. return m_model.isCreated();
  38. }
  39. private:
  40. SceneNode* m_node = nullptr;
  41. ModelResourcePtr m_model;
  42. DynamicArray<U64> m_modelPatchMergeKeys;
  43. Bool m_dirty = true;
  44. };
  45. /// @}
  46. } // end namespace anki