PlayerControllerComponent.h 1.4 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Scene/Components/SceneComponent.h>
  7. #include <AnKi/Physics/PhysicsPlayerController.h>
  8. namespace anki
  9. {
  10. /// @addtogroup scene
  11. /// @{
  12. /// Physics player controller component.
  13. class PlayerControllerComponent : public SceneComponent
  14. {
  15. ANKI_SCENE_COMPONENT(PlayerControllerComponent)
  16. public:
  17. PlayerControllerComponent(SceneNode* node);
  18. const Transform& getWorldTransform() const
  19. {
  20. return m_trf;
  21. }
  22. void setWorldTransform(const Transform& trf)
  23. {
  24. m_player->moveToPosition(trf.getOrigin().xyz());
  25. }
  26. void setVelocity(F32 forwardSpeed, F32 strafeSpeed, F32 jumpSpeed, const Vec4& forwardDir)
  27. {
  28. m_player->setVelocity(forwardSpeed, strafeSpeed, jumpSpeed, forwardDir);
  29. }
  30. void moveToPosition(const Vec3& pos)
  31. {
  32. m_player->moveToPosition(pos);
  33. }
  34. ANKI_USE_RESULT Error update(SceneNode& node, Second prevTime, Second crntTime, Bool& updated) override
  35. {
  36. const Transform newTrf = m_player->getTransform();
  37. updated = newTrf != m_trf;
  38. m_trf = newTrf;
  39. return Error::NONE;
  40. }
  41. PhysicsPlayerControllerPtr getPhysicsPlayerController() const
  42. {
  43. return m_player;
  44. }
  45. private:
  46. PhysicsPlayerControllerPtr m_player;
  47. Transform m_trf = Transform::getIdentity();
  48. };
  49. /// @}
  50. } // end namespace anki