ScriptEnvironment.h 1.4 KB

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #pragma once
  6. #include <AnKi/Script/LuaBinder.h>
  7. namespace anki
  8. {
  9. /// @addtogroup script
  10. /// @{
  11. /// A sandboxed LUA environment.
  12. class ScriptEnvironment
  13. {
  14. public:
  15. ScriptEnvironment()
  16. {
  17. }
  18. ~ScriptEnvironment()
  19. {
  20. }
  21. Error init(ScriptManager* manager);
  22. Bool isInitialized() const
  23. {
  24. return m_manager != nullptr;
  25. }
  26. /// Expose a variable to the scripting engine.
  27. template<typename T>
  28. void exposeVariable(const char* name, T* y)
  29. {
  30. ANKI_ASSERT(isInitialized());
  31. LuaBinder::exposeVariable<T>(m_thread.getLuaState(), name, y);
  32. }
  33. /// Evaluate a string
  34. ANKI_USE_RESULT Error evalString(const CString& str)
  35. {
  36. ANKI_ASSERT(isInitialized());
  37. return LuaBinder::evalString(m_thread.getLuaState(), str);
  38. }
  39. void serializeGlobals(LuaBinderSerializeGlobalsCallback& callback)
  40. {
  41. ANKI_ASSERT(isInitialized());
  42. LuaBinder::serializeGlobals(m_thread.getLuaState(), callback);
  43. }
  44. void deserializeGlobals(const void* data, PtrSize dataSize)
  45. {
  46. ANKI_ASSERT(isInitialized());
  47. LuaBinder::deserializeGlobals(m_thread.getLuaState(), data, dataSize);
  48. }
  49. lua_State& getLuaState()
  50. {
  51. ANKI_ASSERT(isInitialized());
  52. return *m_thread.getLuaState();
  53. }
  54. private:
  55. ScriptManager* m_manager = nullptr;
  56. LuaBinder m_thread;
  57. };
  58. /// @}
  59. } // end namespace anki