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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #pragma anki start vert
- #include <AnKi/Shaders/QuadVert.glsl>
- #pragma anki end
- #pragma anki start frag
- #include <AnKi/Shaders/Common.glsl>
- layout(set = 0, binding = 0) uniform sampler u_linearAnyClampSampler;
- layout(set = 0, binding = 1) uniform texture2D u_tex;
- layout(location = 0) in Vec2 in_uv;
- layout(location = 0) out Vec3 out_col;
- void main()
- {
- out_col = textureLod(u_tex, u_linearAnyClampSampler, in_uv, 0.0).rgb;
- }
- #pragma anki end
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