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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- struct PerDraw
- {
- Mat4 m_ankiMvp;
- Mat4 m_ankiModelViewMatrix;
- Vec3 m_fogColor;
- F32 m_fogAlphaScale;
- F32 m_fogDistanceOfMaxThikness;
- };
- layout(set = 1, binding = 0, row_major) uniform b_ankiPerDraw
- {
- PerDraw u_ankiPerDraw;
- };
- #pragma anki start vert
- #include <AnKi/Shaders/ForwardShadingCommonVert.glsl>
- layout(location = 0) out F32 out_zVSpace;
- void main()
- {
- gl_Position = u_ankiPerDraw.m_ankiMvp * Vec4(in_position, 1.0);
- out_zVSpace = (u_ankiPerDraw.m_ankiModelViewMatrix * Vec4(in_position, 1.0)).z;
- }
- #pragma anki end
- #pragma anki start frag
- #include <AnKi/Shaders/ForwardShadingCommonFrag.glsl>
- layout(location = 0) in F32 in_zVSpace;
- void main()
- {
- fog(u_ankiPerDraw.m_fogColor, u_ankiPerDraw.m_fogAlphaScale, u_ankiPerDraw.m_fogDistanceOfMaxThikness, in_zVSpace);
- }
- #pragma anki end
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