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- // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
- // All rights reserved.
- // Code licensed under the BSD License.
- // http://www.anki3d.org/LICENSE
- #include <cstdio>
- #include <Samples/Common/Framework.h>
- using namespace anki;
- class MyApp : public SampleApp
- {
- public:
- Error sampleExtraInit()
- {
- ScriptResourcePtr script;
- ANKI_CHECK(getResourceManager().loadResource("Assets/Scene.lua", script));
- ANKI_CHECK(getScriptManager().evalString(script->getSource()));
- getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
- getMainRenderer().getOffscreenRenderer().getVolumetricFog().setParticleDensity(2.0f);
- return Error::NONE;
- }
- };
- int main(int argc, char* argv[])
- {
- Error err = Error::NONE;
- MyApp* app = new MyApp;
- err = app->init(argc, argv, "Sponza");
- if(!err)
- {
- err = app->mainLoop();
- }
- delete app;
- if(err)
- {
- ANKI_LOGE("Error reported. Bye!!");
- }
- else
- {
- ANKI_LOGI("Bye!!");
- }
- return 0;
- }
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