Main.cpp 1006 B

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  1. // Copyright (C) 2009-2021, Panagiotis Christopoulos Charitos and contributors.
  2. // All rights reserved.
  3. // Code licensed under the BSD License.
  4. // http://www.anki3d.org/LICENSE
  5. #include <cstdio>
  6. #include <Samples/Common/Framework.h>
  7. using namespace anki;
  8. class MyApp : public SampleApp
  9. {
  10. public:
  11. Error sampleExtraInit()
  12. {
  13. ScriptResourcePtr script;
  14. ANKI_CHECK(getResourceManager().loadResource("Assets/Scene.lua", script));
  15. ANKI_CHECK(getScriptManager().evalString(script->getSource()));
  16. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setFogParticleColor(Vec3(1.0f, 0.9f, 0.9f));
  17. getMainRenderer().getOffscreenRenderer().getVolumetricFog().setParticleDensity(2.0f);
  18. return Error::NONE;
  19. }
  20. };
  21. int main(int argc, char* argv[])
  22. {
  23. Error err = Error::NONE;
  24. MyApp* app = new MyApp;
  25. err = app->init(argc, argv, "Sponza");
  26. if(!err)
  27. {
  28. err = app->mainLoop();
  29. }
  30. delete app;
  31. if(err)
  32. {
  33. ANKI_LOGE("Error reported. Bye!!");
  34. }
  35. else
  36. {
  37. ANKI_LOGI("Bye!!");
  38. }
  39. return 0;
  40. }